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Rumor: Wii U final specs

So its

:: 1024 MB of ram for games and main applications
:: 32 MB ram for sub applications (epic Internet explorer)
:: 450 MB (estimate) ram for os?

No, it would probably be something like:

1024MB GDDR3 RAM for games
512MB DDR3 OS RAM (just a guess)
32MB of some sort of eDRAM or 1T-SRAM like RAM. This RAM pool would also insure 1:1 backwards compatibility with Wii and GameCube games. As well as be used for other features.
 

Akey

Banned
There's a lot of room between "equivalent to a supercomputer" and "not really equivalent to a 2007 gaming PC".

I was making fun of the people coming in here spewing crap about what they think the ps4/nextbox will do for price/features/release date.
 

ringwaldhaze

Neo Member
my computer from 6 years ago had 2 gb of ram standard. and this halves it.

It baffles me how tech-illiterate so many people interested in this industry can be. If you don't know what you're talking about, can you please at least try and educate yourself before contributing because, as it stands, your opinion is worthless.
 

KageMaru

Member
this does. my computer from 6 years ago had 2 gb of ram standard. and this halves it.

i really gotta wonder how they're gonna plan on being able to push 2 screens with this hardware.

Granted the amount of memory is pretty sad, but we still don't know what type of memory it is. Though I have major doubts it's anything like GDDR5.

Also, didn't they already confirm that performance will be impacted when using two pads?

....at 720p, won't those Wii cores become a bottleneck for what's otherwise a decent jump for a console cycle? The GPU and available RAM look good, no?

It all depends on what areas the game is most demanding. There are games this gen that are fill-rate bound, CPU bound, etc. We really don't have enough info on the CPU to see what kind of bottleneck it may be. I'm not convinced that it's just souped up Broadway cores.

As for being a decent jump for a console cycle? No, not really.

I still dont get if this is good or bad

Pretty bad by next gen standards, but I guess it all depends on your definition of what's good and bad.
 

AntMurda

Member
No, it would probably be something like:

1024MB GDDR3 RAM for games
512MB DDR3 OS RAM (just a guess)
32MB of some sort of eDRAM or 1T-SRAM like RAM. This RAM pool would also insure 1:1 backwards compatibility with Wii and GameCube games. As well as be used for other features.

How certain are we that its 1024 + 32 and 512 additional OS.
 
How likely are these specs to be real? I say this because a 3DS can handle a 128GB SD card and these specs are saying the Wii U can only handle 32GB. I'm sure Nintendo will allow the biggest SD card possible considering all the DLC that will be available.
 

HardRojo

Member
I appreciate the ability to use external HDDs but it is unforgivable in this day and age not being able to use an internal HDD, I don't want an USB plugged HDD hanging out from my console all the time.
4 USB ports are much appreciated too.
 

Kilrogg

paid requisite penance
Someone already posted a developer's comment on the Broadway: one core of the 360's CPU is roughly 20% faster than the Broadway's single core. An enhanced Broadway CPU with three cores should be equivalent to the Xenos. Crisis averted.

AND it bodes well for backwards-compatibility.
 

Ridley327

Member
How likely are these specs to be real? I say this because a 3DS can handle a 128GB SD card and these specs are saying the Wii U can only handle 32GB. I'm sure Nintendo will allow the biggest SD card possible considering all the DLC that will be available.

To be fair, any modern SD card slot could do that; it's not something that Nintendo "magically" did themselves.

It's just considerably more cost-effecient to use an external HDD for large storage.
 
How likely are these specs to be real? I say this because a 3DS can handle a 128GB SD card and these specs are saying the Wii U can only handle 32GB. I'm sure Nintendo will allow the biggest SD card possible considering all the DLC that will be available.

This is what I said before and no one commented. Why would they support smaller cards than the 3DS? and what possible reason would there be for FOUR USB ports? 1 for an external HDD, the other 3 for...?
 

Aguila

#ICONIC
Good thing I don't understand any of this. The Zelda demo was enough to show me that Wii U games have to potential to look amazing. Ignorance is bliss sometimes ;_;
 

kinggroin

Banned
Granted the amount of memory is pretty sad, but we still don't know what type of memory it is. Though I have major doubts it's anything like GDDR5.

Also, didn't they already confirm that performance will be impacted when using two pads?



It all depends on what areas the game is most demanding. There are games this gen that are fill-rate bound, CPU bound, etc. We really don't have enough info on the CPU to see what kind of bottleneck it may be. I'm not convinced that it's just souped up Broadway cores.

As for being a decent jump for a console cycle? No, not really.



Pretty bad by next gen standards, but I guess it all depends on your definition of what's good and bad.

I should have clarified.

Decent jump for THEIR console cycle. As in, Wii -> Wii U
 
Pathetic specs. An enhanced Wii CPU, 1gb of ram for games (wow), that gpu, jesus christ. This is the Wii all over again but I can't blame them after the incredible success it had. Don't think the gamepad will have nearly as much appeal as the Wiimote tho, we'll see.
 

Mit-

Member
Pathetic specs. An enhanced Wii CPU, 1gb of ram for games (wow), that gpu, jesus christ. This is the Wii all over again but I can't blame them after the incredible success it had. Don't think the gamepad will have nearly as much appeal as the Wiimote tho, we'll see.

I honestly wonder what the hell you were expecting. PlayStation 4?
 
Also, didn't they already confirm that performance will be impacted when using two pads?

That was regarding Broadcast performance, not cpu/gpu. It goes from transmitting 60fps on a single pad to 30fps on two pads. Of course if a second pad is involved, you may be drawing more too if you can't time it properly.
 

davepoobond

you can't put a price on sparks
It baffles me how tech-illiterate so many people interested in this industry can be. If you don't know what you're talking about, can you please at least try and educate yourself before contributing because, as it stands, your opinion is worthless.

so the next time you're in a thread talking about a movie you can kindly STFU since you wont know what you're talking about.

also i'm not "IN THE INDUSTRY." Fucking lol.

also, i do know what i'm talking about. they probably could have splurged and gotten 2 gb of ram and it wouldnt have costed them that much. the only reason the ram is so low is probably because of the cost of having the tablet controller, which is feeding off the box, and doesn't have any internal hardware itself. that will probably be taken care of by the "512" if thats what is used for exclusively.


if for some reason the 1gb of ram is some super high speed ram like GDDR5 then it makes it "okay."
 

test_account

XP-39C²
basically it's 2x360 and 4xps3
but numbers don't mean shit.
Technically yes, but there is no situation on Xbox 360 where 512MB of system RAM only is used. The 512MB RAM is shared with the GPU. So the Xbox 360 doesnt have 512MB of system RAM in that sense.
 

Ridley327

Member
This is what I said before and no one commented. Why would they support smaller cards than the 3DS? and what possible reason would there be for FOUR USB ports? 1 for an external HDD, the other 3 for...?

The 3DS officially supports the same sizes of SD cards as the Wii U does. There is nothing magic about getting a 128 GB card to run on the 3DS.
 
Good thing I don't understand any of this. The Zelda demo was enough to show me that Wii U games have to potential to look amazing. Ignorance is bliss sometimes ;_;

Nintendo showed the Zelda demo a year to early. Thats where I think Nintendo made a mistake.
If instead of ending E3 with the Nintendoland thing they Ended E3 with the 2011 WiiU Zelda tech demo people would not be so up in arms about graphics and specs.
 
Good thing I don't understand any of this. The Zelda demo was enough to show me that Wii U games have to potential to look amazing. Ignorance is bliss sometimes ;_;

zelda-wii-u-3.png
 
Isnt the wii cpu based on the Gamecube one???if yes, why do they refuse to move on???I wish NOA could actually have any decisions on building the consoles with input from western 3rd parties because i don't really believe this console was built with any input from them....
 

Zarovitch

Member
Pathetic specs. An enhanced Wii CPU, 1gb of ram for games (wow), that gpu, jesus christ. This is the Wii all over again but I can't blame them after the incredible success it had. Don't think the gamepad will have nearly as much appeal as the Wiimote tho, we'll see.

It's three enhanced Wii CPU.

I wonder how "enhanced" it mean.
 

LiquidMetal14

hide your water-based mammals
Good thing I don't understand any of this. The Zelda demo was enough to show me that Wii U games have to potential to look amazing. Ignorance is bliss sometimes ;_;

What you have to remember is that the demo shown was only to show effects. It has no AI logic or was in any way meant to show what the game would look like in a real game environment. I would tone your expectations down knowing that.
 

King_Moc

Banned
I'm sure that processor information from 13 months ago was totally set in stone. The Gamecube got a pretty significant upclock just weeks before it launched. It's been stated before that the dev kits have been more powerful each tme and that news came in since Aug 2011.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It should be obvious, but this obviously isn't all developers have to go off. There's devkit documentation better detailing the exact specs (clocks, hardware features, etc), at least I assume there is, else developers would be unable to make games properly :p.

This is just the 'summary' of the Wii U specs. What "enhanced Broadway cores" actually entails would be detailed further elsewhere. Same goes for the full functionality of the custom API.
 
Which is what worries me. Luckily, I don't see a lot of my favorite and established 3rd party games not shipping on PS4 or 720 and PC. I just don't want things scaled back to accommodate for WiiU. We've been in a rut for the last few years when it comes to really advancing on the PC side thanks to mainly console ports. There have been plenty of exceptions but it's certainly not the norm of something like Sleeping Dogs with it's enhanced DX11 features.

This further makes me believe that WiiU will simply not be getting lots of the proper next gen games since it's simply limited. For WiiU owners sake, I hope you're ready for that pill since many new and great looking games will surely be shown that are not meant for current gen spec in 360/PS3/WiiU.

I never understood why PC gaf like to blame consoles for developers not pushing the limits of high end PCs. The reason devs don't is because the majority of the market can't play the games at those specs. Sure, the people on this board have rigs with the latest CPU/GPU am tons of RAM, but the average consumer does not.

That's like blaming Toyota for not Mercedes not pushing the envelope with their cars.
 
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