Yes I can. Ages ago when the SNES was out, EGM ran a picture of SFII for the NES. The game never saw the light of day but again, what's the point of having an inferior/lesser game on a weaker console?
There's a difference between that and a case where the original arcade game looks more like the older system's visuals, though, like is true for Soul Calibur... there you're talking about downgraded ports to older systems, but Soul Calibur was an upgraded port to a newer system. Different thing. And as I said, it's actually pushing fewer polygons than many other DC fighters, despite how impressive it looks (and I agree, it looks great).
The N64 was largely inferior to the DC.
Sure, the DC was more powerful, of course. However, first, those three things I said, better textures, better framerates, and progressive scan, use up lots of polygons versus what 5th gen consoles were doing. And second, as I said, most Dreamcast games didn't get anywhere near actually pushing the hardware. As a result, in terms of polygons-on-screen-per-frame, lots of DC games don't push things much at all above 5th gen levels.
I was agreeing with your posts before you went on about the DC. I don't see how any system from the 32/64-bit Gen could do MDK2, shenmue, DoA2, or other games that pushed the system.
I've already suggested how they could have done Shenmue (look at the Saturn version, it'd be more like that), but didn't you notice how I mentioned how DoA2 was one of those few DC games that actually did look fully next-gen and clearly did use the power of the system? So yeah, I agree in that case. As for MDK2, I've never played it for DC, so I don't know. I played the PC version back when the game came out (great game!).
Yeah it was a launch title. In fact, the Gamecube was when they first launched a system without a Mario title. I don't count Luigi's Mansion as a Mario game.
First console, yes, but first system, no. The Virtual Boy and Game Boy Color both did not launch with Mario titles. And actually, Luigi's Mansion is closer to being a Mario game than anything out for the GBC launch... at least the VB did get Mario's Tennis at launch, even if it wasn't a platformer. The GBC didn't even have something like that, unless you count Game & Watch Gallery 2 as a Mario game. Sure he's in it, but that's a pretty sketchy case...
A Black Falcon, that was a really, really insightful post as per usual. I learned from it!
Just to emphasise - later into the Sega Saturn's life, the system was pulling off some very competitive 3D - unfortunately the format was on life support and barely anyone noticed.
Especially given the limitations of the hardware, these efforts proved the machine could perform miracles in the right (and very patient) hands.
http://i.minus.com/i3cbkkhnn80w3.gif
http://i.minus.com/ibo6kAyzMtWbm0.gif
http://i.minus.com/iOdC9nJOV9GhL.gif
I'd never argue that the Saturn is as capable of 3D as the N64 - but I do think its capabilities have been far-too-often unfairly maligned. As demonstrated by Saturn Quake and Duke Nukem 3d - with the right programmers it could soundly defeat its PS1 counterparts.
(There's a number of people posting screenshots from clearly-emulated PS1 games, just going to emphasise that I knocked together these three gifs based on direct Saturn footage obtained on YouTube).
I agree for sure, Saturn 3d is maligned far, far beyond the actual difference between it and the PS1. Actually play both systems, and restrict yourself to PS1 games from launch to 1997 or 1998, and you'll see how small the difference is.
As for emulators vs. real systems, yeah, that's a big issue for the N64 and PS1 particularly -- emulator shots, and videos, are everywhere for both systems. That's why I like that Rush 2049 N64 video I linked -- it's actually original-hardware, and not yet another emulator video.
You're insane. RR4 featured gourad shading on the cars, colored lighting effects and even a rudimentary form of motion blur. And, of course, immeasurably superior art design.
vs
Hah, did you delete that other shot because of how horribly jaggy it was? That's sort of how the game looks, though... ugly PS1 3d. They tried, but the PS1 can't do N64 image quality... I got the game hoping that it'd at least look good, but... eh. It's nice for the PS1, sure, though I don't think it quite matches stuff like Rollcage or Wipeout 3, but I like the N64 one's graphics more.
As for the gameplay though, I don't like the series in general; I think the first version of Daytona for the Saturn is a far better game, gameplay-wise, than anything in the Ridge Racer series (note: I'm one of those people who actually like the first Saturn version of Daytona), and the N64 is my favorite 5th gen platform overall for racing games.
Not only that, it was a Japanese launch title. Stands still as the best original launch title to ever be released.
I don't know, while Mario 64 is certainly at the top of my list too, it does have some competition. Most obviously, Super Mario World and F-Zero were both Japanese SNES launch titles, and both are incredibly mind-blowing for that late 1990 release...