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Eurogamer: Chat with Wii U developer about the general performance of the system

Vic

Please help me with my bad english
Oh no, another Wii U specs thread. But hey: new news, new thread.

Source: http://www.eurogamer.net/articles/2...-u-with-the-developer-of-a-wii-u-launch-title
We know the Wii U's IBM-made CPU, made up of three Power PC cores, is one of its weaknesses, at least compared to the PlayStation 3 and Xbox 360. But how will this impact the performance of Wii U games?

At the Tokyo Game Show earlier today Eurogamer spoke with the developer of one of the biggest Wii U launch games, Warriors Orochi 3 Hyper, to find out.

The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.

Akihiro Suzuki, producer of the Dynasty Warriors franchise, admitted this was the case when quizzed by Eurogamer, and pointed to the Wii U's CPU by way of explanation.

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.

"Dealing with that is a challenge."


The exact specifications of the CPU, including clock speed, remain undisclosed for now, but developers, including those Eurogamer spoke to for an investigation into the power of the Wii U, have confirmed it's slower than the CPU inside both the PS3 and Xbox 360.

But one of its strengths is said to be its custom AMD 7 series GPU, and the 1GB of RAM available to games: double that of the PS3 and Xbox 360.

This, Suzuki said, means the Orochi development team had the opportunity to create visuals better than those possible on PS3 and Xbox 360.

"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."

Suzuki vowed that the performance of the game will be improved before release. He better get his skates on: Warriors Orochi 3 launches alongside the Wii U on 30th November.

"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said.

"Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"


As part of Eurogamer's investigation into the power of the Wii U, Digital Foundry boss Richard Leadbetter expressed concern about the Nintendo console. "It'll be interesting to see how future Face-Offs work out," he pondered. "I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."

According to Suzuki, the main issue is that developers are still wrapping their head around the CPU, and so are yet to work out how best to use it.

"For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently.

"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."
 

Game-Biz

Member
Well, that's about what we've been hearing (about the cpu), just not stated so plainly. At this point I really don't find it that big of an issue, or rather, I guess I'm starting to care less.
 
Alright! More grist for the mill. Wii U tech crew gather in.

Anyways, sounds like the usual.

we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.

I dont get this. The article author states the game does not look as good as it's PS3 counterpart, but the dev says it has better graphics?
 
So its cpu is slower than consoles from 7 years ago... So basically the Wii u is like a 12 year old pc? Only based Nintendo can get away with this kind of shit. It is almost apple levels of evil profit margins.
 

pramath

Banned
Again?

We get it.

1. More powerful than PS3/360
2. Better GPU
3. Gimped CPU
4. Not nearly as strong as PS4/720

repeat x 1000

Edit:

Wii U runs a out-of-order CPU with lower clockspeed than the in-order 360/PS3 chips. An out-of-order CPU will beat the piss out of an in-order CPU. However, code built for the 360/PS3 CPU won't port straight on unless it is optimised.

Interesting. I'm not a tech guy myself but you're saying the cpu is better but just doesn't port the same games well?
 

J@hranimo

Banned
Well, that's about what we've been hearing (about the cpu), just not stated so plainly. At this point I really don't find it that big of an issue, or rather, I guess I'm starting to care less.

Same. How I view it is that the CPU is indeed lacking, but when the developers get more familiar with the architecture then the ports will be more polished.
 

NBtoaster

Member
As part of Eurogamer's investigation into the power of the Wii U, Digital Foundry boss Richard Leadbetter expressed concern about the Nintendo console. "It'll be interesting to see how future Face-Offs work out," he pondered. "I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."

People should be thankful the majority of titles are GPU limited.
 

Game-Biz

Member
Alright! More grist for the mill. Wii U tech crew gather in.

Anyways, sounds like the usual.



I dont get this. The article author states the game does not look as good as it's PS3 counterpart, but the dev says it has better graphics?

Maybe he's saying that the game will look better (better textures perhaps), but just not have as much things on screen going on at once because of the cpu bottleneck?
 

Derrick01

Banned
It's pretty embarrassing that something like the Warriors series cannot perform as well. It could just be developer incompetence but they make it seem like it really can't handle it as well.
 

Anteo

Member
So its cpu is slower than consoles from 7 years ago... So basically the Wii u is like a 12 year old pc? Only based Nintendo can get away with this kind of shit. It is almost apple levels of evil profit margins.

It is a GPGPU right? So is different from the norm. I wonder if it affects how much power the devs think it has, compared with it's true potential.
 

Kai Dracon

Writing a dinosaur space opera symphony
So its cpu is slower than consoles from 7 years ago... So basically the Wii u is like a 12 year old pc? Only based Nintendo can get away with this kind of shit. It is almost apple levels of evil profit margins.

This is a misunderstanding.

The CPU is out of order execution vs in-order of say, the 360. It works differently.

It's misleading in a similar way to saying an Intel i5 clocked at 3ghz is old and crappy compared to an AMD from four years ago overlocked to 4ghz.

Clock speed is not everything but the average person is going to see it that way. More = better is basic perception. Thus many people are going to hear this stuff and say "LOL Wii U is older than seven years."
 

jmizzal

Member
"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."

This is all you need to know
 
So its cpu is slower than consoles from 7 years ago... So basically the Wii u is like a 12 year old pc? Only based Nintendo can get away with this kind of shit. It is almost apple levels of evil profit margins.

A 12 year old PC with a 2 year old mid-range graphics card. Again, reading the whole article would put it in better terms.

We also know the GPU can do compute work which could help even the odds in CERTAIN tasks... but I'm not overly worried about it personally... Graphics > gameplay remember? REMEMBER!? (not saying you specifically, just in general the Wii U versus Ps360 arguements)

I kid... either way, Nintendo wins for me so...
 

jman2050

Member
It's pretty embarrassing that something like the Warriors series cannot perform as well. It could just be developer incompetence but they make it seem like it really can't handle it as well.

It must be difficult to adjust to the Wii U architecture, since my understanding is the CPU/GPU are designed very differently from the current consoles.
 
I'm wondering how Nintendo can find CPUs that are slower than ones from 6 years ago

Easily when their entire console runs on an average of 40 watts and maxes at 75 watts... while the new PS3 slimy-slim due out soon will still be requiring 190 watts.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
As expected, ground up engines will (unsurprisingly) perform best and take better advantage of the hardware, producing games that exceed current generation capabilities. The hardware stuff is there for developers who have the time/budget/engineers to get good stuff out of the system.

But the CPU issues will be a concern and I am personally of the belief that even with possible work arounds Nintendo made a pretty baffling decision to do what they've done in that area. I do wonder if their insistence on Wii backwards compatibility and low power draw lead to this.
 

Orayn

Member
Sounds similar to what we've been hearing from others devs, so it seems like the rumors are finally starting to coalesce.
 

Kai Dracon

Writing a dinosaur space opera symphony
It's pretty embarrassing that something like the Warriors series cannot perform as well. It could just be developer incompetence but they make it seem like it really can't handle it as well.

I wonder if the problem is rooted in porting technologies over directly without rebuilding them for the CPU in Wii U. They're constantly saying "we don't know how to get performance out of it yet".

It could be with adjustments we begin to see performance, strictly in terms of CPU, that are beyond most things on the PS360 that matter for games.

Or it could continue to be a problem in some games due to developer failure, or lack of time to tweak the engine for Wii U.


As expected, ground up engines will (unsurprisingly) perform best and take better advantage of the hardware, producing games that exceed current generation capabilities. The hardware stuff is there for developers who have the time/budget/engineers to get good stuff out of the system.

But the CPU issues will be a concern and I am personally of the belief that even with possible work arounds Nintendo made a pretty baffling decision to do what they've done in that area. I do wonder if their insistence on Wii backwards compatibility and low power draw lead to this.

The bit about low power could factor into the desire to appeal to, and even take over, much of Japan. Low power, small form factor, very quiet. Japanese appeal factor there, isn't it?

Plus they do seem determined to not abandon the Wii brand or Wii as an expanded platform. Kind of as if the idea was to have the Wii user get Wii U, slide it into place where Wii was, and keep on trucking. Using the same accessories, devices, games.
 

hiryu64

Member
This is a misunderstanding.

The CPU is out of order execution vs in-order of say, the 360. It works differently.

It's misleading in a similar way to saying an Intel i5 clocked at 3ghz is old and crappy compared to an AMD from four years ago overlocked to 4ghz.

Clock speed is not everything but the average person is going to see it that way. More = better is basic perception. Thus many people are going to hear this stuff and say "LOL Wii U is older than seven years."

This.

Now I'm no developer, but I understand that there's a bit of extra oomph that can be squeezed out of the processor due to it's out-of-order nature. How much, exactly, remains to be seen.
 

Hiltz

Member
Compromise, a word Nintendo must be quite familiar with. Oh well, let's hope Wii U doesn't suffer from multiplatform issues like PS3 has.
 

Kandrick

GAF's Ed McMahon
I was interested in the article until saw it was the Dynasty Warriors dudes. Their games are shit on a technical level.
 

Spike

Member
I dont get this. The article author states the game does not look as good as it's PS3 counterpart, but the dev says it has better graphics?

The author states:

The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.

Nowhere does the author say anything about the graphics.
 

madmackem

Member
Are they even working with full specs yet, i mean i doubt the full wii u specs were locked down long enough for a launch title to use the full power out the gate. Sounds promising overall though better looking games than ps3 360 is all im looking for from the wii u anything more is a bouns.
 

Vic

Please help me with my bad english
Thought developer were supposed to be concentrating on the GPGPU, not the CPU this new generation?
If a developer has only been working on the PS360 these past years, computer shading might be something new that they need to graps. Actually, it could simply be that they don't know how to use the CPU properly atm.
 
The author states:



Nowhere does the author say anything about the graphics.

Second part of the quote

and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.

I guess we can start parsing and quibbling here, but as a whole I read the statement in a negative light.

That youtube trailer below the article doesn't look bad, but I dont see anything immediately next gen about it either.

Cant WAIT til release and some real workovers by digital foundry. And it's actually not that far away now. Less than 2 months.
 

Orayn

Member
I can't believe it has a SLOWER CPU. What are they thinking?

Apart from the GPGPU stuff, the Wii U has a different enough architecture from Xenon and main core of Cell that there are bound to be some growing pains when developers port content designed for those systems.

We won't know what it's actually capable of until we: 1. Crack the thing open or get real specs, 2. Get a good look at some games that were developed for it from the ground up.
 

Instro

Member
Seems like this will be the case until devs actually start taking advantage of the DSP and GPGPU functionality, and whatever other things Nintendo has built in to offload CPU work. On one hand Nintendo has designed their system in a relatively forward thinking manner, on the other it will be handicapped for a number of current gen direct ports that rely heavily on the cpu.
 

ZoddGutts

Member
Ouch at this:

"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said.

"Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"


A slow/weak cpu will gimped (bottleneck) a good GPU no matter how powerful it is.
 

Vic

Please help me with my bad english
Are they even working with full specs yet, i mean i doubt the full wii u specs were locked down long enough for a launch title to use the full power out the gate. Sounds promising overall though better looking games than ps3 360 is all im looking for from the wii u anything more is a bouns.
I hope so. The console is coming out in two months!!!
 

Kai Dracon

Writing a dinosaur space opera symphony
I can't believe it has a SLOWER CPU. What are they thinking?

Read up, clock speed isn't everything, etc etc.

On the other hand, it is reassuring that from all sources we keep hearing the GPU is very nice, and a big step up from the current systems. Plus direct assertions that this translates into games with much better visuals overall.

Leads me to hope that over time, the many blemishes that this gen suffered from will be gone. Aliasing, poor textures, dithering, bad shadows, sub-HD, the works.
 

Durante

Member
It could be with adjustments we begin to see performance, strictly in terms of CPU, that are beyond most things on the PS360 that matter for games.

Or it could continue to be a problem in some games due to developer failure, or lack of time to tweak the engine for Wii U.
Or you know, it could just be really slow CPU.

Read up, clock speed isn't everything, etc etc.
Who are you arguing with? Developers are saying the CPU is slow, not that it has a low frequency. I'm sure they know the difference.
 

Afrikan

Member
so in a couple of years, after the WiiU takes a huge sales lead, I'm guessing multiplat games will be lead on the WiiU then ported to the 720 and PS4?
 
Wii U runs a out-of-order CPU with lower clockspeed than the in-order 360/PS3 chips. An out-of-order CPU will beat the piss out of an in-order CPU. However, code built for the 360/PS3 CPU won't port straight on unless it is optimised.
 
As expected, ground up engines will (unsurprisingly) perform best and take better advantage of the hardware, producing games that exceed current generation capabilities. The hardware stuff is there for developers who have the time/budget/engineers to get good stuff out of the system.

But the CPU issues will be a concern and I am personally of the belief that even with possible work arounds Nintendo made a pretty baffling decision to do what they've done in that area. I do wonder if their insistence on Wii backwards compatibility and low power draw lead to this.

This.

Now I'm no developer, but I understand that there's a bit of extra oomph that can be squeezed out of the processor due to it's out-of-order nature. How much, exactly, remains to be seen.

If a developer has only been working on the PS360 these past years, computer shading might be something new that they need to graps. Actually, it could simply be that they don't know how to use the CPU properly atm.


"For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently.

"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."

This is the most important part. We know the CPU is clocked lower so developing for it the traditional PS360 way will lead to performance drops. Once they "get used to develop for" OoOE nature of the cpu as well as the GPGPU functions then the synergy gained from this will make development better and performance increase dramatically. Some studios have already got double the performance from last dev kit update so once developers have final hardware and middleware and over a year to learn the ins and outs of the new architecture.
You will see more performance increases. Even he says so himself

"we don't know yet (how) to bring out the most of the processing power. There's a lot that still needs to be explored in that area."
 
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