with the new generation of consoles the GPU's will more than likely be GPGPU that can be used to do some amazing things with Image Processing , Augmented Reality , Gesture Recognition , Face Recognition & more.
add to that, the fact that the cameras should be higher resolution at higher frame rates next gen because they won't be held back by the limitations of USB 2.0 & the consoles will also have better CPU's, so most of the shortcomings will be fixed this time around, it's hard to imaging the PlayStation Move tracking being much better than it is now, but with a HD PlayStation Eye that's made around tracking the controller things could only get better.
side note: I'm typing this as I fall to sleep so 1/2 of this might sound crazy when I wake up & read it tomorrow so hopefully it makes sense to everyone else.
Edit: I think we should just make this the GPGPU for Consoles thread
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Bumped for the Wii U situation:
The Wii U has a weaker CPU than expected, but that's not as big of a problem as most people might think. because with the GPGPU taking over some of the jobs that used to take a lot out of the CPU it's no longer required to be as powerful as CPU's once was in Consoles.
http://www.neogaf.com/forum/showpost.php?p=42142347&postcount=2837
Froblins - AI simulation, tesselation, & rendering, all entirely on the GPU - SIGGRAPH 2009
ATI - March Of The Froblins (Radeon HD 4800 Series)
could Next Gen see 1 of the biggest improvements between console gens do to GPGPUs?
add to that, the fact that the cameras should be higher resolution at higher frame rates next gen because they won't be held back by the limitations of USB 2.0 & the consoles will also have better CPU's, so most of the shortcomings will be fixed this time around, it's hard to imaging the PlayStation Move tracking being much better than it is now, but with a HD PlayStation Eye that's made around tracking the controller things could only get better.
side note: I'm typing this as I fall to sleep so 1/2 of this might sound crazy when I wake up & read it tomorrow so hopefully it makes sense to everyone else.
Edit: I think we should just make this the GPGPU for Consoles thread
___________________________________________________________________________________
Bumped for the Wii U situation:
The Wii U has a weaker CPU than expected, but that's not as big of a problem as most people might think. because with the GPGPU taking over some of the jobs that used to take a lot out of the CPU it's no longer required to be as powerful as CPU's once was in Consoles.
http://www.neogaf.com/forum/showpost.php?p=42142347&postcount=2837
Froblins - AI simulation, tesselation, & rendering, all entirely on the GPU - SIGGRAPH 2009
ATI - March Of The Froblins (Radeon HD 4800 Series)
could Next Gen see 1 of the biggest improvements between console gens do to GPGPUs?