Evolved1
make sure the pudding isn't too soggy but that just ruins everything
Totally disagree about cover. I think that the demo isn't giving an accurate assessment of how necessary it is going to be used in the main game(course I could be wrong and it could be useless). I think part of that has to do with how much we've already played these three levels already. Hell, I'm at the point now where the only thing left for me to do is try and break it, and speedrun my way through it: which is difficult as all hell thanks to the camera...
Using that mercs video as an example isn't a good idea (imo), because while you can use certain strats from campaign in it, things like enemy placement in a set piece fly right out of the window. Unless everyone just turns out to be a beast in this game, I think a good amount of people aren't going to play it like it's God Hand, and are going to be forced to use cover. Most of that is going to be thanks to how easy it is for you to get stunned and fall flat on your ass.
You raise good points. Especially that we do not know what the rest of the game will present as far as scenarios... they might try and compel the player into cover. I'm not expecting that, but it might happen. I don't personally find the camera prohibitive at all anymore... but maybe the reason I'm going mercs in the demo is because I know the layout. That certainly helps. Again, though, I feel like this game is designed to allow that type of play for those who are looking for it, even if you haven't already encountered a particular set-piece. But won't know if that sort of design will carry through until you play it I guess.
edit: this was an edit I made that got caught on the last page.
Because people don't seem to be willing to spend the twenty minutes running up and down an empty level while hitting buttons in various combinations that it takes to get used to it.
I don't want to quickly dismiss other people's complaints... I think they are valid in some ways... but I also believe there's truth in what you're saying here.