Hawkian said:
Okay, wait, is this the consensus? If I'm just operating under a false assumption of what a bullshot is, then I apologize.
I was definitely thinking that any shot that demonstrated in-game image quality that was impossible on the console it was being demonstrated for would be considered a "bullshot."
Urbandictionary just says:
That's definitely what I was operating under but I'll gladly bow out if I am wrong.
I don't think any grand consensus really exists, but the Penny Arcade strip in the second post of the thread is what coined the term and used the infamous "next-gen Madden". That Urban Dictionary definition seems a bit too open for my liking - that any kind of filtering makes it a "bullshot", where in reality screenshots do need to be touched up to before being sent out because magazines need them in enormous resolutions to be suitable for print, or the people making the game are too busy
making the game to get the lighting settings to release quality when there are more important things for them to be getting on with.
So, taking a picture from the framebuffer on a devkit at an obscene resolution the stock machine couldn't do, or maybe adjusting the contrast of the overall image to make it look a bit better? That's fine, I have no problems with that and I think it's over the top to complain about it. It's not a grand fabrication, especially if it's just minor edits to a genuine in-game screenshot. It
is indicative of the actual game.
Where it strays into the "bullshot" area is when things start getting added that aren't ever going to be in the game and never were, such as the lens-flare on the Amped screenshot, or complete draw-overs, or overly-detailed models added into the scene of a game as though they're functional elements - more ridiculous, the worse it is. I don't think any that applies to the SOTC screenshot at all, which is why it getting posted annoyed me.
True, 100%, unforgivable bullshots are ones like Madden shots, or the GRID picture that was posted earlier, or the faked S3&K picture that had Sonic completely composited in, or the Operation Flashpoint shots that had to have just been a render target made in Max and maybe exported to the game engine or something.