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Monster Hunter 3 Ultimate announced for Wii U/3DS, coming to West, no 3DS online

You are literally killing me right now, blue. I'm not going to threaten to destroy shit like Nibel, but...

Thanks for replying anyway :D
From today's Famitsu:

- The online is split up into 3 different segments: Areas, lobbies, then ports. Areas (2000 players max) are split up into different types. Ex. G rank, high rank, new players, free play, seeking others, etc. Lobbies (100 players max) populate these areas. You can make, or join a port (4 players presumably) once you enter a lobby.
- Lobby menu shows: Make a port, join a port, search for a port, change world, change lobby, friend list, short message (PMs?), chat log, close
- Looks like there's lobby chat
- Can chat using preset messages or write your own

Not really confirmed or denied, but I think if they had upped that then it would be a feature (and thus, get a mention).
 

Orayn

Member
Well that's certainly good. Is MH3U the same as Tri? A friend of mine could lend that to me. Or is it merely a remastered + bunches of extra content version, and if so, how much and what content?

Ultimate has several new weapon types and over twice as many monsters. It's a huge expansion.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
There's so many weird branches of monster hunter now.

Not really. Most of the branches are dead or being killed. You just have to worry about 3G (3DS), 3G HD Ver. (Wii U), and 4 (3DS.) These three were and are clearly the contemporary flagship entries in the series.
 
Ultimate has several new weapon types and over twice as many monsters. It's a huge expansion.

So if I were to play Tri to get a feel for it, I wouldnt be ruining it for myself in the future then?

Not really. Most of the branches are dead or being killed. You just have to worry about 3G (3DS), 3G HD Ver. (Wii U), and 4 (3DS.) These three were and are clearly the contemporary flagship entries in the series.

Well, arguably I may not have to considering it's always a running battle to get the series localized.
 

Oichi

I'm like a Hadouken, down-right Fierce!
The Wii version (MH Tri) was limited to 4 people Cities due to Wii speak. The 3DS is limited to 4 due to local multiplay (i.e. you didn't need more than 4).

Point is, the Wii version could have had more than 4 in the city. I am interested in know if Capcom finally fixed this.

The structure of MH3G on the Wii U is different than Tri on the Wii for online, according to the Famitsu article.

It's all menu-based now for starters. There are Worlds and Lobbies now. Each world can hold up to 2000 lobbies, and each lobby can hold up to 100 people. In the lobby you create the Ports that are used for multiplayer and then people can join.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Well that's certainly good. Is MH3U the same as Tri? A friend of mine could lend that to me. Or is it merely a remastered + bunches of extra content version, and if so, how much and what content?

The announcement thread has a handy FAQ:

Q. What gameplay differences are there between Tri and MH3U?
A lot has changed between the two games, but the immediately obvious are:

  • Four new weapons - Hunting Horn, Bow, Gunlance, and Dual Blades return from MHFU
  • Instead of being able to fully customize Bowguns, they are now prebuilt like the other weapons and come in either Light or Heavy varieties
  • Reworked and new armors and armor skills
  • An entirely new difficulty mode for online quests, and high rank Moga Village quests
  • Instead of grinding HRP to unlock the next urgent quest, you can rank up as soon as you complete the prerequisite key quests (post-game spoilers)
    but it switches back to the HRP system after beating the final G-rank elder dragon, with additional content afterwards.

Q. How much more content does MH3U have compared to Tri?
Under the most conservative estimates, MH3U adds 11 new large monsters to Tri's roster of 18. But considering many of the 22 subspecies play significantly differently from their regular counterparts, plus the addition of G rank, many gaffers consider it to have roughly three times the content of Tri.

Well, arguably I may not have to considering it's always a running battle to get the series localized.

Not anymore. I believe there is no longer any reason to worry about localization after how big a deal Capcom and Nintendo made out of Ultimate's announcement. We're definitely getting 4, even if it hasn't been officially announced yet.
 

Arla

Member
Well that's certainly good. Is MH3U the same as Tri? A friend of mine could lend that to me. Or is it merely a remastered + bunches of extra content version, and if so, how much and what content?

Well...it's an expansion so yes and no. It's built off of Tri but it's vastly enhanced. It's got a ton of new monsters and weapons.

You can certainly still play Tri to get a feel for Monster Hunter. I'd say playing up to Barroth is a good stopping point. He's gonna be the first monster to kick your ass and by then you should have a nice grasp of the basics.
 

Orayn

Member
So if I were to play Tri to get a feel for it, I wouldnt be ruining it for myself in the future then?

Not at all! In fact, playing less than a hundred or so hours of Tri will barely "ruin" even that content. It's kind of hard to explain, but each boss is a bit like a track in a racing game, and the weapon types are all like vastly different types of cars - You do each hunt dozens of times, but it always feels fresh and challenging because the AI is great and each monster has a lot of tricks it can pull. Hunting the same monster with a different weapon type is also a completely different experience.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I hope the Wii U will support bluetooth keyboards

Eh. Even if the GamePad doesn't have a touch screen keyboard, which would be stupid if they don't, all I need is wireless USB keyboard support. Which the Wii already has, so that's practically guaranteed.
 
The structure of MH3G on the Wii U is different than Tri on the Wii for online, according to the Famitsu article.

It's all menu-based now for starters. There are Worlds and Lobbies now. Each world can hold up to 2000 lobbies, and each lobby can hold up to 100 people. In the lobby you create the Ports that are used for multiplayer and then people can join.
That's true, but... Thing is 3G has been out in Japan for aeons, and it doesn't need a re-release just for that (patching perhaps); now how about the Ultimate version to be released overseas?

I'm kinda expecting those modifications to be there as well, in the PAL/US 3DS versions.
 

Arla

Member
Why are people hoping for a keyboard?

Tri supported wireless and wired USB keyboards....what more do you need?
 

deviljho

Member
The structure of MH3G on the Wii U is different than Tri on the Wii for online, according to the Famitsu article.

It's all menu-based now for starters. There are Worlds and Lobbies now. Each world can hold up to 2000 lobbies, and each lobby can hold up to 100 people. In the lobby you create the Ports that are used for multiplayer and then people can join.

How is that different from Tri on the Wii? That's exactly how Tri worked on the Wii.

Not really confirmed or denied, but I think if they had upped that then it would be a feature (and thus, get a mention).

it's safe to say that there will be 8-12 player cities
http://www.neogaf.com/forum/showpost.php?p=42837974&postcount=1850

I hope the Wii U will support bluetooth keyboards

Probably not.

Tri supported wireless and wired USB keyboards....what more do you need?

I used a wired keyboard, but the wire was short. I'm not paying for another keyboard to play 1 game. A keyboard on the gamepad is, uhh, easy for devs and one of the many reasons they put a touchscreen on the controller.
 

deviljho

Member
why would you want to use the gamepad as a keyboard? that's awful. it'll be like typing on an ipad but worse

real question is, how much would it cost capcom to put in such a feature? if next to nothing, then there is no reason not to put it in.

and because not everyone can afford a keyboard.

i have a keyboard, and sometimes, i don't feel like using it, as do other players. and a gamepad keyboard would be great for those times.
 

Arla

Member
real question is, how much would it cost capcom to put in such a feature? And because not everyone can afford a keyboard.

i have a keyboard, and sometimes, i don't feel like using it, as do other players. and a gamepad keyboard would be great for those times.

You can get a cheap wireless keyboard for ~$20. You can use it for other games too.
 

deviljho

Member
You can get a cheap wireless keyboard for ~$20. You can use it for other games too.

you are completely missing the point. they can just put the feature in the game. why are you making a case for the developer to not add a keyboard on the gamepad?

and no, i don't want to spend $20 on a keyboard, i already have one with a short cord. and no, i don't need it for other games. and other people don't want to do it. and people that have keyboards and play MH don't always want to use it. wow...
 

Boney

Banned
real question is, how much would it cost capcom to put in such a feature? if next to nothing, then there is no reason not to put it in.

and because not everyone can afford a keyboard.

i have a keyboard, and sometimes, i don't feel like using it, as do other players. and a gamepad keyboard would be great for those times.

I agree but

who can't afford a keyboard but spend $350 dollars on a game
 

Arla

Member
you are completely missing the point. they can just put the feature in the game. why are you making a case for the developer to not add a keyboard on the gamepad?

and no, i don't want to spend $20 on a keyboard, i already have one with a short cord. and no, i don't need it for other games. and other people don't want to do it. and people that have keyboards and play MH don't always want to use it. wow...

More like I don't care either way because I've got one but I get your point. When I was broke I was pissed when I had to buy extra stuff too. If you're gonna use a keyboard on the gamepad you'd be better of just using presets messages as you'd be too slow to communicate in any useful way.
 

Alex

Member
I can type on glass perfectly fine, but a resistive screen ruins the potential for that, shame.

That aside, I'd imagine theres no on screen keyboard exactly because of that. I doubt Capcom expects people to shelve the pad features and interface work in order to put a shitty stylus based keyboard on it. I guess I could see the debate for it simply being there, like how much effort could it really take and I'd hope Nintendo has some default api for running one.

Otherwise, wired USB keyboards are 10 dollars, wireless 20, wireless with a trackpad 30! For my HTPC work, I've largely just been using touchpad apps for years so I'll have to dust off my ol' logitech k400.

Have they said they're not putting any voice chat into the game though? I mean doesn't the controller have a mic on it, I have to assume since it has a front facing camera. I wonder how far along Nintendo is with their development for quick support of features like this.
 
How do you think ultimate stacks up visually versus p3rd?
On the 3DS or on the Wii U?

Nevertheless, pretty nicely. It's a huge upgrade, here you have Monster Hunter 3rd which was backported into Monster Hunter Freedom Unite assets and engine and lacked stuff like underwater fighting, cheaper animations and all that; and on the other hand you have a version (3DS one) coming very close to the Wii release which was the original vision for the game and actually adding lots of content.

So, it's kinda like

Monster Hunter 3rd - PS2 and sub-PS2 heritage

Monster Hunter 3 Ultimate - Wii heritage plus extras.


It's a different ballpark.


As for how it does actually compare...

Wii U -> PS3

ppoVl.jpg


WJzLa.jpg


Reasoning: sandy scenery


Wii U -> PS3

eptpK.jpg


KF66h.jpg


Reasoning: Rathians.


Don't even get me started on that PS3 HUD.
 
It wasn't until Tri, they had a big vision with Tri that it was going to be this total reboot where they'd start from scratch, comparing it to MH1. It sounded bad on paper and it was even worse in execution considering how flat certain elements and rebalancing work went (ie; bowguns, which are now properly reverted in 3rd and Tri-G)
I think I remember having this conversation before so maybe I forgot. What's your beef with having more BG options? It's really, really not that complicated.
 
um excuse me *adjusts pocket protector* but actually those are rathians, not rathalos *goes back to anime and video games and nerd things*
 

deviljho

Member
That aside, I'd imagine theres no on screen keyboard exactly because of that. I doubt Capcom expects people to shelve the pad features and interface work in order to put a shitty stylus based keyboard on it.

There is already a default keyboard on the big screen for typing for anyone without a physical keyboard. So a gamepad screen keyboard would automatically be an upgrade from that.

Have they said they're not putting any voice chat into the game though? I mean doesn't the controller have a mic on it, I have to assume since it has a front facing camera. I wonder how far along Nintendo is with their development for quick support of features like this.

Gamepad has a mic, but if you use the Pro Controller, I'm not sure. It may or may not become preferred over the keyboard if they even implement it at all.
 

Alex

Member
I think I remember having this conversation before so maybe I forgot. What's your beef with having more BG options? It's really, really not that complicated.

It's not any more complicated, it's just shit in it's implementation in Tri. They sort of flubbed the entire system and basically broke bowguns, which in conjunction with removing bows was infuriating. It was a big pain in the ass to match 3 decent parts until the end game without some massive functional discrepancy or hyper niche and considering how brief the end game was... well, that really didn't help.

This isn't really specific to me, this came from everyone I knew that played a prior MH title. Capcom seems to have agreed that they fucked up, because the parts system is dead and removed, thankfully. Although now that bows are back, i'll be happy just to use those most of the time unless I'm suddenly greeted by a "combine a grip, string, quiver!" system filled with mediocre parts.

I actually wouldn't have minded them keeping the parts system, I mean I was excited for it to begin with, as MH needs more variables in it's weaponry and customization but it just needed an overhaul and a LOT more parts to pick from. Capcom rarely burns the midnight oil on this series, though, so it was to be expected they'd simply revert.

Ah whatever, dual analog and bows will be pretty delicious, can't complain anymore.
 

Poyunch

Member
I'm honestly really turned off by the fact that the Wii U version doesn't support Wiimore + Nunchuk if true.

Well to be fair this is more of a port than a remake. They'd have to design controls for all the old weapons that were missing from Tri.
 
The structure of MH3G on the Wii U is different than Tri on the Wii for online, according to the Famitsu article.

It's all menu-based now for starters. There are Worlds and Lobbies now. Each world can hold up to 2000 lobbies, and each lobby can hold up to 100 people. In the lobby you create the Ports that are used for multiplayer and then people can join.
What are the differences between cities in Tri and ports in 3G? (or worlds vs servers and lobbies vs gates, for that matter?) I get that things are more streamlined since you don't have to walk from point A to point B. But does it mean that a community like MH-GAF would have to chat in the 100 room lobby to set up quests in a specific port?
 

deviljho

Member
What are the differences between cities in Tri and ports in 3G? (or worlds vs servers and lobbies vs gates, for that matter?)

It's the same. Except I predict cities will have a cap of 8-12 hunters instead of 4. Also, Nintendo is hosting game servers now. They'll have to clarify what region restrictions will exist, if any.
 

Alex

Member
I only have two things I really want from this, that I doubt I'm going to get and thats:

1.) True splitscreen for standard play.

or

2.) The ability for a Wii-U user to take a 3DS user online with them.

I'd drop solid bucks if Nintendo would simply clone Sony's Adhoc Party program with the Wii-U, I'd KILL to have that kind of an app for 3DS.
 

Arla

Member
I only have two things I really want from this, that I doubt I'm going to get and thats:

1.) True splitscreen for standard play.

or

2.) The ability for a Wii-U user to take a 3DS user online with them.

I'd drop solid bucks if Nintendo would simply clone Sony's Adhoc Party program with the Wii-U, I'd KILL to have that kind of an app for 3DS.

I understand your first want but the second is absurd.

Yes it sucks 3DS version will have online but at this day and age nobody should be encouraging some shitty ad-hoc alternative.

MH3U on Wii U has proper online, MH4 3DS has online. No more ad-hoc.
 
It's not any more complicated, it's just shit in it's implementation in Tri. They sort of flubbed the entire system and basically broke bowguns, which in conjunction with removing bows was infuriating. It was a big pain in the ass to match 3 decent parts until the end game without some massive functional discrepancy or hyper niche and considering how brief the end game was... well, that really didn't help.
Well, obviously early/mid game weapons are less powerful than endgame ones. I can't speak about low rank BG combinations myself since I never bothered with them at that stage of the game, but this FAQ seems to indicate a handful of useful ones. At first glance, they look at lot more generalist than the ones I tend to make in the endgame (which are very much specialized towards a particular ammo type).

And the endgame is as brief as you want it to be, I guess. Trying out different classes against monsters you're beaten with a particular class lengthens the replay value quite a bit. There's a quite a bit of variety of useful BG combinations once you reach the endgame, especially if you experiment a bit. I think you might like it if you gave the Tri endgame more of a chance.
 
So uh, hate to seem like a troll, but I just grabbed my neighbours copy of Tri and loaded it up. Was all well and dandy, till I found that the start button was used as a primary attack button on the Classic Control? This is so intensely awkward, and theres the L2 and R2 buttons totally unused, what's up with this? Would this be the kind of thing that would be fixed for the WiiU version?
 
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