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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

Nocebo

Member
I want to play Ironman for the sole reason that I am a perfectionist. If I lose a high level squad member I'm going to want to reset and retry. Sometimes I get so bogged down getting a mission "perfect" in strategy games that I get bored of the game and move on. Ironman will prevent any such reloading. It is what it is! make the most of it.
I'm also in the save abuser's group. I don't really get bored of the game because of it but it does certainly take the suspense out of the game somewhat. That's why ironman right from the start for me too.
 
Yes, yes you do, especially with the first piece of significant DLC just around the corner!

Wait, are they actually doing proper story stuff in dlc? Hope it turns out good if they are, Sleeping Dogs is one of my favourite games so far this year.
 

DodgerSan

Member
This excitement for XCOM got me thinking about the original game. And that got me thinking about the games that gave birth to XCOM: Laser Squad and Rebelstar.

These may not be familiar to US gamers, as they were originally on the ZX Spectrum. But we Brit strategy gamers grew up loving this stuff. Here's a nice little nostalgia trip I found that people might find interesting http://www.lasersquad.org/index.php
 

Bigfoot

Member
Any articles that compare UFO Defense with Enemy Unknown? I'm just wondering what has changed and what has stayed the same? Is it fair to call this a "remake" or is it more of a sequel?

For example, are base attacks still in? I know there is only one base now instead of multiple bases. Would be cool to find a comparision list.
 
Any articles that compare UFO Defense with Enemy Unknown? I'm just wondering what has changed and what has stayed the same? Is it fair to call this a "remake" or is it more of a sequel?

It's a remake, and thank goodness for that! The X-Com sequels have been notoriously poor.

edit: I don't think there are 'random' base attacks like there were in the original game. But there's probably a story mission that involves that scenario.
 

Deadstar

Member
So I downloaded the demo and played until the end but I just didn't have any fun. You send a guy behind cover and he shoots until the enemy is dead. Rinse and repeat. Was I doing something wrong or was the demo just too easy? I'm wondering where the "fun" is in this game. I like the idea of it but it just didn't click.
 
So I downloaded the demo and played until the end but I just didn't have any fun. You send a guy behind cover and he shoots until the enemy is dead. Rinse and repeat. Was I doing something wrong or was the demo just too easy? I'm wondering where the "fun" is in this game. I like the idea of it but it just didn't click.

Yeah, it was on easy mode :)
 
From the gameinformer review:
As much as I appreciate XCOM’s outstanding balance and tight design, the game could benefit from more variety across the board, and not just because I saw maps repeat (albeit with different spawn locations) more often than I’d like.

Oh lord. This is the only thing that can keep the game down imo. Hope they release a map editor or something.
 

Corky

Nine out of ten orphans can't tell the difference.
So I downloaded the demo and played until the end but I just didn't have any fun. You send a guy behind cover and he shoots until the enemy is dead. Rinse and repeat. Was I doing something wrong or was the demo just too easy? I'm wondering where the "fun" is in this game. I like the idea of it but it just didn't click.

The reason I haven't tried the x-com demo ( well other than it being 5gb or so ._. ) is the same reason I would never try a demo for say Civ.

You could easily boil down civ to say "you move your unit 2 cells and then click 'build building x' and then end turn for 500 turns", the gameplay per se in x-com is actually being invested in the situation, having soldiers you rank up and gear up ( and sadly have their pictures put up at the memorial :p ), how you decide the layout of your base, deciding which country to help etc etc etc there's just so much and that's not even touching the actual combat ( which if you view some MP-vids between devs can be quite strategic, tense and fun )

From the gameinformer review:


Oh lord. This is the only thing that can keep the game down imo. Hope they release a map editor or something.

I have faith in what the guys behind the game say : they really want to have good mod support for the game. I'm certain we will be seeing great community made maps, feels like the maps themselves are "simple" and modular ( for the lack of a better term ) so creating new ones shouldn't be difficult for those who have the knowledge.
 

Minsc

Gold Member
From the gameinformer review:


Oh lord. This is the only thing that can keep the game down imo. Hope they release a map editor or something.

I wonder if that has something to do with the way the review process is handled... because they said it has ~80 maps and you'd only see between 20-35 on a playthrough so it'd take 3 playthroughs for them to start repeating.

Maybe if you're prone to dying a lot and starting new games you have a higher chance to run through them all or see repeats? Or maybe there's just non-random maps for certain battles that are always the same? I'm sure if the reviewer was playing it over all three systems or something it'd load up the same maps for each system, it might have some tracking method that is set per user account to help not repeat them, so playing under different accounts could also raise the chances of seeing repeats.

Disappointing though, for sure.

Also would have been great if there were a random map generator for multiplayer as well, so you never know what to expect going in.
 
Restricting the new equipment you can research largely to guns that do more damage and armor that grants more health is disappointing. The endgame super-armors that let you fly and turn invisible break the mold, but where are the flamethrowers, the flashbangs, the incendiary rockets, the crazy alien weapons that have no analog in earthly technology? Even the psionic abilities you eventually unlock within your operatives have sadly straightforward effects.

Crud.
 

Corky

Nine out of ten orphans can't tell the difference.
Oh you know what would be great, if we had somekind of GAF-league for the different Ironman difficulties. See which people who a) even manage to finish the game and b) do it "first" ( something tells me it's going to take a while before people beat classic ironman, let alone impossible ironman )
 

Minsc

Gold Member

There's always room for more with expansions and DLC! And hopefully mods, maybe a few weapon packs that add a dozen or two new weapons to the game. :)

I wonder if mods will be able to be used in multiplayer too, could be more interesting to mix it up a lot.
 

Corky

Nine out of ten orphans can't tell the difference.
There's always room for more with expansions and DLC! And hopefully mods, maybe a few weapon packs that add a dozen or two new weapons to the game. :)

I wonder if mods will be able to be used in multiplayer too, could be more interesting to mix it up a lot.

I really hope Firaxis show a long and continuous support for this game. Also I'm beginning to think that 'normal' is going to be rather easy, just watched/listened to the video in the GI review article and one of the guys said that he lost between '2-4' soldiers through an entire playthrough.

Heck I'm expecting to lose 2-4 soldiers per mission.
 
I really hope Firaxis show a long and continuous support for this game. Also I'm beginning to think that 'normal' is going to be rather easy, just watched/listened to the video in the GI review article and one of the guys said that he lost between '2-4' soldiers through an entire playthrough.

Heck I'm expecting to lose 2-4 soldiers per mission.

Dude was probably playing on easy without ironman....nansy pansy
 
I really hope Firaxis show a long and continuous support for this game. Also I'm beginning to think that 'normal' is going to be rather easy, just watched/listened to the video in the GI review article and one of the guys said that he lost between '2-4' soldiers through an entire playthrou
A worry of mine too, except their support for Civ 5 (minus cheap assing content) has been continuous.
 
Wat. The original had randomized level generation with well over three tilesets.
Really? "Three" was hyperbole, of course, but it always felt like the same maps. Wasn't randomized level generation only added with XComUtil?

I've been replaying TFTD and the terror missions definitely feel like the same maps over and over.
 

garath

Member
XCOM preload is up, 12.1 gigs.

Yay. Will definitely do that this weekend. One of the perks of pre-ordering with Steam. Early relaxed preloading.

I'm all but committed to ironman right now. The only question in my mind is Normal or Classic. Such a tough choice.
 

Rentahamster

Rodent Whores
I'm all but committed to ironman right now. The only question in my mind is Normal or Classic. Such a tough choice.

I was going to start off with Classic, but I think I'm going to change to Normal instead. I want to beat the game quickly so I can go into multiplayer without spoiling anything.

Besides, they say the Normal -> Classic jump in difficulty makes the experience a lot different, so I can stretch the replay value a bit more.
 

epmode

Member
Really? "Three" was hyperbole, of course, but it always felt like the same maps. Wasn't randomized level generation only added with XComUtil?

It was definitely there from the beginning. It's all a bit prefab, though. Like, there are only a few house variations and the randomness comes in how everything is stitched together. I would happily take an XCOM delay if they could find a way to bring back random level generation.
 

pahamrick

Member
What are the differences between 'Normal' and 'Classic'?

Biggest differences I've picked up on his more enemies, and more difficult enemies sooner. Plus, on normal you get the Officer Training School given to you while you have to buy and build it on Classic & Impossible.
 

robin2

Member
Really? "Three" was hyperbole, of course, but it always felt like the same maps. Wasn't randomized level generation only added with XComUtil?

I've been replaying TFTD and the terror missions definitely feel like the same maps over and over.

Maps in vanilla UFO are randomly generated. It puts together pre-built "map blocks", so maps look samey-ish because of that.

Tilesets are (memory):
urban
farm
jungle
desert
mountain
forest
arctic
x-com base
alien base
and final mission terrain.
 

Minsc

Gold Member
What are the differences between 'Normal' and 'Classic'?

There seems to be a good summary posted by a user in the 2K forums:

The difficulty settings actually affect the game on a LOT of different levels so the ramp up between them is pretty tough:

Easy:
1. Base global panic starts at 0
2. Most alien activity only raises panic by 1 in left unchecked
3. Your soldiers have 1 bonus hitpoint
4. Aliens are dumber, and there aren't as many of them
5. Soldiers cost $10

Normal:
1. Base global panic starts at 0
2. Most minor alien activity raises panic by 1 in left unchecked with some events doing up to 3
3. Your soldiers have no bonus hitpoints
4. Aliens have their AI mostly unshackled
5. Soldiers cost $10

Classic:
1. Base global panic starts at 8 (1 per location)
2. If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3
3. Your soldiers have -1 hitpoint
4. All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
5. Alien AI is unshackled
6. You receive no officer training school
7. There are even more aliens per map
8. Soldiers cost $15

Impossible:
1. Base global panic starts at 16 (2 per location)
2. If unchecked alien activity causes at least 2 panic, but will often cause even more
3. Your soldiers have -2 hitpoints
4. All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage.
5. Alien AI is unshackled
6. You receive no officer training school
7. There are even more aliens per map
8. Soldiers cost $15


So playing on Impossible it is very likely you will lose one or more funding nation on month one. In theory you could lose every funding nation of the first month depending on alien activity and the efficacy of your response so good luck commander.

Edit: There's also a recent 27 minute video talking about the differences as well.
 

garath

Member
There seems to be a good summary posted by a user in the 2K forums:



Edit: There's also a recent 27 minute video talking about the differences as well.

That's a fantastic summary of the difficulty levels.

I think it's worth mentioning that the Officer Training school is a biggie. Without it you are limited to 4 squad members until you build it. With it you get 6. So with Classic and above, not only are the aliens tougher and smarter, but you have a smaller squad to deal with them.
 
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