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RESIDENT EVIL 6 |OT| No Trope Left

SkylineRKR

Member
Wesker in RE1 was kind of a joke lol. Chris laughing in his face is hilarious in retrospect.

Also he is fucking DEAD. I'm pretty sure the method he died was decided on the fact that they didn't want anyone to think "Oh, they will just bring him back". He didn't meet his end falling off a cliff, he didn't just get stabbed... he got DECAPITATED by TWO flying RPGs into LAVA and then EXPLODED. DEAD.


That Scene is full of win.
 

Orion Pax

Neo Member
Finished Jake's campaign last night and was fairly satisfied with it. On chapter 3 of Leon's campaign and am not sure what to say thus far. The game so far is been some what enjoyable guess just having a hard time grasping the game mechanics. Will see what I think once I finish the entire game. Thus far it is okay but not great.
 

Neiteio

Member
Wesker in RE1 was kind of a joke lol. Chris laughing in his face is hilarious in retrospect.

Also he is fucking DEAD. I'm pretty sure the method he died was decided on the fact that they didn't want anyone to think "Oh, they will just bring him back". He didn't meet his end falling off a cliff, he didn't just get stabbed... he got DECAPITATED by TWO flying RPGs into LAVA and then EXPLODED. DEAD.
Not if it turns out his brain was synced remotely to a brain in a robot body, his every thought being mapped so that when his body died he came back with all memories intact -- and chainsaw hands!

On a serious note, an RE7 breakdown:

+ Chris and Jill -- Historic chateau and surrounding countryside in France (Western Europe)
+ Jake and Sherry -- Affluent artificial archipelago in United Arab Emirates (Middle East)
+ Leon and Claire -- Bustling slums and Taj Mahal-style palace in India (Southeast Asia)
+ Barry and Rebecca -- Flavela, diamond mines and rain forest in Brazil (South America)
 

Dance Inferno

Unconfirmed Member
Not if it turns out his brain was synced remotely to a brain in a robot body, his every thought being mapped so that when his body died he came back with all memories intact -- and chainsaw hands!

On a serious note, an RE7 breakdown:

+ Chris and Jill -- Historic chateau and surrounding countryside in France (Western Europe)
+ Jake and Sherry -- Affluent artificial archipelago in United Arab Emirates (Middle East)
+ Leon and Claire -- Bustling slums and Taj Mahal-style palace in India (Southeast Asia)
+ Barry and Rebecca -- Flavela, diamond mines and rain forest in Brazil (South America)

Not that I dislike these pairings, but they don't make sense to me from a story perspective. Why would Chris and Jill be exploring a chateau in France? The BSAA seems to be dealing with widespread bioterrorism attacks after RE6, so I don't see why they would send their best two agents to a quiet little chateau? Unless there was a criminal mastermind hanging out there or something.

Putting Jake and Sherry together again would presume that Jake is working for the government since that's what Sherry is doing, but somehow I don't see him working for the US government ever. Doesn't seem like he's fond of the US from his interactions with Chris.

Leon and Claire would be cool, but again Claire isn't a secret service agent whereas Leon is. Why would they be paired up?

Barry and Rebecca both seem to have been ill suited for their initial missions, so I don't see them entering the field again. Barry has a family too, so I doubt he'll be interested in putting his boots on the ground in pursuit of bioterror.

I do love your location suggestions though, although I would suggest more of a desert town or Arabian ruins type setting for the Middle East.
 

destrudo

Member
Here's what I want out of a sequel, gameplay wise. Keep the same mechanics, but center the gameplay around the BSAA, where you can call them up at anytime and upgrade firearms (bring that back) buy skills and create loadouts. Every time you encounter a new enemy type, it gets put in the BSAA database and you can fight it in an arena like setting so you can practice against it, learning it's patterns and how do counters. Also, make an optional tutorial section which has a fighting game like checklist where you go through all the moves in the game. Finally, pull back the camera, or at least give the option to do so.

As for the story, I'd like to see a game which brings back all the characters and wraps up their story lines while still leaving a few loose plot threads open for new characters to take over the franchise. So that way people can get closure while still leaving it open for future games.
 

destrudo

Member
As for the plot, set the game up with a lengthy prologue where the BSAA are investigating something mundane somewhere (lol, not sure on the specifics) and have it turn into some world shattering event which sets up the rest of the game. It could be that the event has some loose connection with The Family or
Alex Wesker
.

From there, split the game up into multiple campaigns each of which is centered on a different group of characters. Everyone is doing their own thing working for their respected organizations which all leads them to a piece of the larger puzzle.

Then at the end of the game, bring everyone together for one big final campaign where you get to choose which characters you use and depending on who you beat the game with, the epilogue ending is different.
 

News Bot

Banned
You know what they really need to cut? NO MORE FUCKING SUPERHUMAN SUB-PLOTS. I'm really, really goddamn tired of the main villains wanting to improve the human race or breed their own. Cut that shit out now, it was okay the first time, boring the second/third times, now it's just an exercise in tedium.
 

Dance Inferno

Unconfirmed Member
You know it occurs to me Capcom could probably create a Pokemon clone where you play as a B.O.W. Trainer who travels the world capturing B.O.W.s by tossing them in Umbrella™ Containment Spheres. And you fight other B.O.W. Trainers to prove your worth as the young, unproven, but spunky newcomer. And then at the very end when you have reached the top of the World B.O.W. Rankings, Chris Redfield busts through the door and beats you into a bloody pulp.

Fin.

I'll buy it at a high price.
 

Riposte

Member
Not if it turns out his brain was synced remotely to a brain in a robot body, his every thought being mapped so that when his body died he came back with all memories intact -- and chainsaw hands!

Under the by-laws of the Resident Evil canon, such a character would be known as Android-Wesker and be treated as new entity in the Resident Evil universe.


If we are going to be shameless about this, then what I would do is...

Two solo campaigns mostly taking place in one large structure (so classic style) which intersect constantly and can be played as a true co-op campaign at times (certainly with online or system link). To put it simply it be like if two people were playing the two campaigns of Resident Evil 2 at the same time and could interact. If players are together in the same area, then the game gets harder (more enemies, maybe less ammo because it is shared). I also like the idea of the game tricking you a lot and making you scared of another player's movements (Is that another player making the floorboards upstairs creak or is it something terrible?)

I would also want a third two-man co-op campaign which would be more linear (RE4-6) and probably more globe-trotting in nature. Naturally it ends up in the same place as the other two campaigns and there are more campaign intersections to be had.

So three main campaigns, but on top of this I would add a fourth one which would really just be a better contextualized "Raid Mode" from . 4-6 man multiplayer with drop ins and out in a bunch of very large maps (my main inspiration would be the "Ghost Ship" stage of RE:R's Raid Mode). Drop in and play. Maybe some randomized elements. Could be a loot system to lure players in playing more, but it can't be a mess like RE:R.

If they wanted to get ambitious, then they could take Agent Hunt one step further and make a short campaign based around the "Nemesis"-type character who is hunting one or both of the solo campaign characters.

Storywise I don't particularly care. New characters, old characters, w/e. I guess I would want a Jake/Sherry campaign for the third one (which makes me want Claire for one of the solo ones) and you could use the fourth as a "BSAA" greatest hits and make everyone happy (assume x and y BSAA characters are not in the two solo ones). Chris, Barry, Parker, whatever.
 
Not that I dislike these pairings, but they don't make sense to me from a story perspective. Why would Chris and Jill be exploring a chateau in France? The BSAA seems to be dealing with widespread bioterrorism attacks after RE6, so I don't see why they would send their best two agents to a quiet little chateau? Unless there was a criminal mastermind hanging out there or something.

Putting Jake and Sherry together again would presume that Jake is working for the government since that's what Sherry is doing, but somehow I don't see him working for the US government ever. Doesn't seem like he's fond of the US from his interactions with Chris.

Leon and Claire would be cool, but again Claire isn't a secret service agent whereas Leon is. Why would they be paired up?

Barry and Rebecca both seem to have been ill suited for their initial missions, so I don't see them entering the field again. Barry has a family too, so I doubt he'll be interested in putting his boots on the ground in pursuit of bioterror.

I do love your location suggestions though, although I would suggest more of a desert town or Arabian ruins type setting for the Middle East.

Id be fine with Rebecca just sitting at the BSAA as their medical and chemical specialist.
or even let her take over for the generic "Overlord" HQ voice guy.
 

Sectus

Member
You know what they really need to cut? NO MORE FUCKING SUPERHUMAN SUB-PLOTS. I'm really, really goddamn tired of the main villains wanting to improve the human race or breed their own. Cut that shit out now, it was okay the first time, boring the second/third times, now it's just an exercise in tedium.

Is that even used in RE6? From what I understand, the villains' motives are:
Simmons simply wanted to prevent the president from revealing what happened to Raccoon City, and he was so obsessed with Ada that he created a clone of her since the real Ada had left him.

The Family wants to keep being the guys who control government(s?) from behind the scenes.

Carla simply wanted revenge against Simmons (to be honest, I think it was overkill for her to also decide to destroy the entire world as part of her revenge against Simmons. But I guess Capcom insisted to add something about having to save the entire world as part of the plot.)

An Xcom style Resident Evil game is not out of the question.

Think about that.

If the tactical missions end up something akin to Mercenaries gameplay, but with more varied objectives and squads of 2-4 agents, I'd be all for that. I guess having it a strategy game for tactical missions would be okay too, but that would be weird for a RE game.
 

destrudo

Member
About the characters, here's some random ideas...

I'd like to see Chris recruiting new people into the BSAA. That could be how the tutorial of the game is set up, training new people. At the same time, Barry makes a cameo and he's now retired, with his wife passed on and his children all grown up. I'd also like to see him running a bar, for some reason, lol. He talks to Chris about retiring and settling down with Jill, to which Chris says they're just partners. That said, I really don't want some melodramatic plot line, but just some subtle nods about their partnership.

Have Chris trying to recruit Jake into the BSAA and attempting to help him out with the direction of his life, to which Jake shows no interest, as he prefers doing the solo act.

Eventually in the storyline we'll encounter
Alex Wesker
who's trying to bring back Albert using the C-virus, the same way it was used on
Carla
. Near the end of the game, Jake has to make a choice between what Chris is telling him and reuniting with his father. That being said, I don't want Wesker back, just the plot that would create some drama. In the epilogue, have Jake join the BSAA with Chris in a mentor position.

As for Leon and Ada, I'd like to see them hook up, but ultimately she either dies or moves on completely. Because honestly, I don't see her as the type of character who would settle down. Leon should move on to Helena or Claire or someone new.

It's hard to say where all the other characters would fit in, but I figure most could either be brought into the BSAA or given small cameos. For instance, put Carlos in the BSAA along with Sherry (can't see her going back to her organization after Simmons) and bring back Rebecca in a support role like Hunnigan is for Leon.

So yeah, I feel dirty after posting all that.
 

destrudo

Member
Anyone down for a full 4 player co-op RE game? lol

I hope they expand on Agent Hunt. There is a really fun game there, but it's brought down by so many problems. The worst of which is that you never get enough time to actually hunt. I'd like to be able to invade someones entire campaign, the whole time building skills and trying to plan out strategies to take them down.

Hell, they should make an Outbreak 3, using the same mechanics in RE6. Except instead of escaping Racoon City again, you could recreate events from each of the mainline games.
 

destrudo

Member
HAHAHA has anyone seen D.C. Douglas' Wesker outtakes from RE5? Hilarious.

I WANT WESKER BACK!!

I think I love DC Douglas. He seems to have a great sense of humor. Even If they never bring back Wesker, they should find some way to at least bring back DC Douglas.

Get Operation Raccoon City. It was kinda cool. I would be down. At this point this series is all about the fun and coop adds to that immensely.

I don't really have much interest in that game. It seemed pretty mediocre from what I played. And yeah, at least point the RE series for me is all about the co-op experience.
 

EekTheKat

Member
Huh it does work, just got into a mercs game where I nailed this combo quite a few times.

Quick shot, shoulder/arm shot (spin), slide (spin again ), drop kick to face (+7 seconds).

Interesting mechanic with Helena - if you quick shot on the last shot of the hydra she will auto reload while standing up.
 

News Bot

Banned
Is that even used in RE6? From what I understand, the villains' motives are:
Simmons simply wanted to prevent the president from revealing what happened to Raccoon City, and he was so obsessed with Ada that he created a clone of her since the real Ada had left him.

The Family wants to keep being the guys who control government(s?) from behind the scenes.

Carla simply wanted revenge against Simmons (to be honest, I think it was overkill for her to also decide to destroy the entire world as part of her revenge against Simmons. But I guess Capcom insisted to add something about having to save the entire world as part of the plot.)

Carla wanted to create a new human race, though it's barely noticeable in the plot. Why do you think she had an entire organization of people willing to follow her if her goal was for everyone and everything to die? She wanted to destroy the world Simmons created and loved, and then rebuild it for herself. Again, barely evident due to poor writing.
 

Sectus

Member
Carla wanted to create a new human race, though it's barely noticeable in the plot. Why do you think she had an entire organization of people willing to follow her if her goal was for everyone and everything to die? She wanted to destroy the world Simmons created and loved, and then rebuild it for herself. Again, barely evident due to poor writing.
I thought she made the organization because destroying the entire world does require a lot of resources.

Does any of the files mention that she wanted to rebuild the world? I didn't get that impression at all.
 

destrudo

Member
Carla wanted to create a new human race, though it's barely noticeable in the plot. Why do you think she had an entire organization of people willing to follow her if her goal was for everyone and everything to die? She wanted to destroy the world Simmons created and loved, and then rebuild it for herself. Again, barely evident due to poor writing.

Yes, the plot definitely isn't the games strongest quality. I am still wondering though, who or what was
Carla trying to create in that lab at the end of Ada's campaign. She referred to it as "him" but it's so vague in the plot I have no idea what it was suppose to be besides some ultimate whatever.
 

Carbonox

Member
I thought she made the organization because destroying the entire world does require a lot of resources.

Does any of the files mention that she wanted to rebuild the world? I didn't get that impression at all.

Pretty sure she mentions it outright in person during
Ada's
campaign. Can't remember specifically though.
 

destrudo

Member
I thought she made the organization because destroying the entire world does require a lot of resources.

Does any of the files mention that she wanted to rebuild the world? I didn't get that impression at all.

Well, where did those resources come from. I mean the game does a really poor job of establishing where Umbrella (I refuse to call it Neo-Umbrella because it makes me cringe) got their funding, or who exactly the group is comprised of. Apparently anyone who wants to destroy the world in RE can create a giant organization with an endless amount of resources out of thin air.
 

News Bot

Banned
I thought she made the organization because destroying the entire world does require a lot of resources.

Does any of the files mention that she wanted to rebuild the world? I didn't get that impression at all.

Even then, her organization knew what her goals were and readily accepted them. If her goal was simply "destroy everything", I doubt they'd have been as complicit.

It's not specifically mentioned in the files or even in the dialogue, but it's pretty clear from Ada's final scene that Carla's "ultimate creation" is a new human species. It's similar to Birkin's ultimate goal (the creation of "G-Humans") in that it's barely evident in the plot at all, unlike Spencer/Wesker who highlighted it. Carla herself also makes reference of having Haos as her "king" as they ruled over a new world. I doubt she'd want to rule over nothing. Also, "Haos" itself is derived from the mythology surrounding Chaos in creation myths. The abyss immediately prior to creation.
 

Neiteio

Member
Not that I dislike these pairings, but they don't make sense to me from a story perspective. Why would Chris and Jill be exploring a chateau in France? The BSAA seems to be dealing with widespread bioterrorism attacks after RE6, so I don't see why they would send their best two agents to a quiet little chateau? Unless there was a criminal mastermind hanging out there or something.
The BSAA sent their two best agents to check out a quiet little mansion in Lost in Nightmare. They could easily come up with a grave enough justification for the chateau here. Maybe it's the base of The Family?

Putting Jake and Sherry together again would presume that Jake is working for the government since that's what Sherry is doing, but somehow I don't see him working for the US government ever. Doesn't seem like he's fond of the US from his interactions with Chris.
Maybe Sherry goes there on government business and runs into Jake while he's there as a hired bodyguard for an oil sheik -- a chance encounter, as romantic luck would have it. Maybe Jake goes there to rescue Sherry. They could make it work easily.

Leon and Claire would be cool, but again Claire isn't a secret service agent whereas Leon is. Why would they be paired up?
Sherry wasn't exactly a secret agent until RE6 either, you know...

Barry and Rebecca both seem to have been ill suited for their initial missions, so I don't see them entering the field again. Barry has a family too, so I doubt he'll be interested in putting his boots on the ground in pursuit of bioterror.
They don't necessarily have to be there as soldiers. Rebecca, for instance, could be providing medical relief. Barry could be directing rescue efforts. But then a chain of events pushes them to the front of the fight.
 

Vamphuntr

Member
To be honest I think it's really time for a reboot now. It seems the plot is entirely going out of control. In RE 0,1,2,3 and CV there is a viral infection on a very small scale. It's either a manor, an island or a small city that is afflicted with an outbreak. With 4 they've used a parasite that infected a small village and a nearby island. In 5, the new plagas was affecting a part of continent while Wesker planned to take over da world with his Ourobouros. In Revelations they've introduced some artificial island which was destroyed by B.O.W and introduced the "global" aspect of the conflicts the BSAA had to fight. In 6 it's already a worldwide conflict as the virus or B.O.W. are now present in China, the US, Europe and
the middle east (final cutscene when you beat all campaigns)
.

Where can they go next, really? Umbrella 4.0 will now have a space station where they were researching a rare microorganism on another planet that transforms people into horrible mutated creatures? Incoming space shuttle vehicle sequences.
 

Replicant

Member
We're already on fanfic territory now?

fITnY.gif
 

Neiteio

Member
Here we go -- FROM THE FUTURE:

Chris and Jill go to a stately chateau in the countryside of France, to investigate possible ties to either The Family or Neo-Umbrella.

Sherry goes to the artificial archipelago – an opulent collection of luxury resorts, high-end shopping, glitzy nightclubs and casinos – on government business in the United Arab Emirates, and runs into Jake while he’s doing mercenary work as a hired bodyguard for the oil sheik who owns the place.

Leon and Claire (Claire now an agent) follow another lead pertaining to The Family or Neo-Umbrella, leading them to a booming population center in India.

Barry and Rebecca go to Brazil to provide disaster relief following a BOW attack, and find themselves drawn into the deeper mystery plaguing the Amazon.
 

Christopher

Member
I just kinda wished I got one more game from the resident evil 4 engine that 5 perfected I had such a great time playing those two games...

I dunno where they could take the story now you can only have so many outbreaks before it becomes resident evil movie stupidity...where nothing is alive. I always liked the games because it seemed no matter what happened at the end there was hope / it was over
 

Neiteio

Member
It would be kind of interesting if rather than it being about a massive outbreak, they created a handful of extremely versatile stalker monsters like the Ustanak, and focused more on the puzzle-solving and the relationships of the characters as they struggle to survive. The expanded combat controls would still have a roll as you evade the monsters and such.
 

Noi

Member
Here we go -- FROM THE FUTURE:

Chris and Jill go to a stately chateau in the countryside of France, to investigate possible ties to either The Family or Neo-Umbrella.

Sherry goes to the artificial archipelago – an opulent collection of luxury resorts, high-end shopping, glitzy nightclubs and casinos – on government business in the United Arab Emirates, and runs into Jake while he’s doing mercenary work as a hired bodyguard for the oil sheik who owns the place.

Leon and Claire (Claire now an agent) follow another lead pertaining to The Family or Neo-Umbrella, leading them to a booming population center in India.

Barry and Rebecca go to Brazil to provide disaster relief following a BOW attack, and find themselves drawn into the deeper mystery plaguing the Amazon.

Are you done writing your fanfiction for the day? ;D
 

Neiteio

Member
Here we go -- FROM THE FUTURE:

Chris and Jill go to a stately chateau in the countryside of France, to investigate possible ties to either The Family or Neo-Umbrella.

Sherry goes to the artificial archipelago – an opulent collection of luxury resorts, high-end shopping, glitzy nightclubs and casinos – on government business in the United Arab Emirates, and runs into Jake while he’s doing mercenary work as a hired bodyguard for the oil sheik who owns the place.

Leon and Claire (Claire now an agent) follow another lead pertaining to The Family or Neo-Umbrella, leading them to a booming population center in India.

Barry and Rebecca go to Brazil to provide disaster relief following a BOW attack, and find themselves drawn into the deeper mystery plaguing the Amazon.
I want to add to the above bit of fan fiction-y day-dreaming: Chris and Jill would realize they love each other and are perfect for one another since both are batshit insane. They would then so totally get married. Book it.
 

Noi

Member
Aw, c'mon -- it's fun! :) You should brainstorm some ideas yourself! :)

Well, all I really want out of RE7 is new blood, even if it's just one character like Jake was. Hell, new pairings are also nice. It'd be nice to have a playable Jill again outside of Desperate Escape, but I'm not particularly interested in revisiting older pairs like Leon/Claire and Chris/Jill. Piers showed that we can get a good Chris scenario going without having to fall back on ol' reliable Jill. Hell, I'd pair up Jake with someone who hasn't met him yet just for the eventual "wait, you're Wesker's what?" reaction that I was kind of expecting from this game, but everyone already knew when they met him the second time. :(
 

Neiteio

Member
Good question. It was kind of spooky which made it not fit with the rest of the game at all.
It was like something out of Silent Hill. The Resident Evil series has never been actually scary, so it did seem out of place.

Well, all I really want out of RE7 is new blood, even if it's just one character like Jake was. Hell, new pairings are also nice. It'd be nice to have a playable Jill again outside of Desperate Escape, but I'm not particularly interested in revisiting older pairs like Leon/Claire and Chris/Jill. Hell, I'd pair up Jake with someone who hasn't met him yet just for the eventual "wait, you're Wesker's what?" reaction that I was kind of expecting from this game, but everyone already knew when they met him the second time. :(
If they bring back the real Wesker in a robot body, there could be some cool father-son moments.
 
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