ATTENTION New Thread Here ATTENTION
Sorry if old news, but I just heard about this at Rock, Paper, Shotgun and had to spread the word. It looks like they are planning to Kickstart it October 19th.
I am a huge fan of the Quest For Glory series and this news has got my attention. According to RPS it looks like they might have a few games under the Hero U umbrella, but its Hero-U: Rogue Rally that has my attention. It's this quote from the game's official site has me getting some Quest for Glory vibes and has me pretty excited.
Unless something out of left field pops up I am pretty sure I will be backing this when the time comes.
ATTENTION New Thread Here ATTENTION
Sorry if old news, but I just heard about this at Rock, Paper, Shotgun and had to spread the word. It looks like they are planning to Kickstart it October 19th.
I am a huge fan of the Quest For Glory series and this news has got my attention. According to RPS it looks like they might have a few games under the Hero U umbrella, but its Hero-U: Rogue Rally that has my attention. It's this quote from the game's official site has me getting some Quest for Glory vibes and has me pretty excited.
The Hero-U combines turn-based, tactical combat and dungeon exploration with rich character interactions, challenging puzzles, and an immersive story. Acclaimed game designers Corey and Lori Cole creators of the award-winning Quest for Glory series and Castle of Dr. Brain take you on an epic role-playing journey.
Your life has not been an easy one. Caught red-handed during your thieves guild initiation, you have a seemingly-easy choice Go to reform school or rot away in prison. The teachers and students are intent on making your life a living hell, while trouble lurks in the catacombs below. Itd help if you didnt need to worry about being killed and passing midterms.
Corey and Lori Cole have assembled a star development team featuring Brawsome, developers of the award winning MacGuffins Curse and Jolly Rover. The School for Heroes features:
Tactical combat, where player choices make a real difference
Branching conversations that affect your relationship with other characters
Characters with unique personalities and their own agendas
Challenging puzzles that are an important, organic part of the story
Meaningful choices between exploration, study, and social interaction
Unless something out of left field pops up I am pretty sure I will be backing this when the time comes.
ATTENTION New Thread Here ATTENTION