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Halo |OT10| The Calm Before The Storm

Tritton AX's for the bedroom. Since a buddy is probably going to move in upstairs I'm thinking Warheads for late night gaming in the living room (I'm about to move into my new shift that gets off at midnight, don't wanna keep him up forever).

are the uncomfortable?
 

FyreWulff

Member
Those are all issues that would have been resolved prior to release with proper testing; that's what this entire conversation is about.

And you're ignoring the part where they DID do proper testing. You have the benefit of viewing a map with the hindsight of how it ended up working for matchmaking.
 

BigShow36

Member
And you're ignoring the part where they DID do proper testing. You have the benefit of viewing a map with the hindsight of how it ended up working for matchmaking.

How can you say they "did proper testing" when the map was completely broken right from the start?

I could have told you there was a problem without ever playing the map if I knew how the section operated. "Here's this area with four entrances. Each entrance throws you way up in the air in low gravity like a spartan pinata and lets anyone in the area know you are coming with a loud noise a couple seconds before you appear. You can stay in the area indefinitely and can't be shot from anywhere else on the map." You don't even need to test that to know its is not going to work well.
 
It depends on your style of play. If you are great with the DMR, there's no question. The BR helps folks who're not as good with the DMR in VS situations. So they'll feel less helpless than they would if they were fighting with the DMR. Sounds counterintuitive but it's definitely true.

Flawed reasoning. Assume both players are good with both weapons. Then it comes down to kill times (not including kills at range, where there is a legitimate argument towards one or the other). At that point it comes down to whether or not you want the best chance to win the gunfight. That's the argument at hand, not whether somebody who has trouble aiming will have a better chance or not.

Zealot Space wasn't some out of the way glitched area. It represents a fundemental disconnect between what Halo designers see and how the game actually plays. That's not because millions of people were bound to find some exploit, it's because they don't "test" the game in the same manner that it's actually played. Matchmaking didn't "break" Zealot through some glitch in the game, they "broke" zealot just by playing the map as it was designed.

This is the same reason why something so stupid like SMG or AR starts "works" when they test it but not in actual practice. That's not the player's fault for "exploiting" people who spawned with an SMG when they had a BR, that's the designers fault for missing a crucial piece of the puzzle.

In a competitive environment, players are going to play to win. You don't fault the players for doing what they're supposed to. It's not a glitch when players camp the space area in Zealot. It's not a glitch when teams with BR's spawn trap AR users. That's a design flaw that could have been easily exposed with proper testing by people who understand the game.


See, I honestly don't get how people have a problem with posts like this. There are some things that are just so frickin' simple after 10 years when it comes down to how to play Halo or FPSes in general. How are these same mistakes and oversights always occuring on a regular basis in the name of "creativity" or "dynamic play"? After 1 or 2 matches, no one gives a crap and are just trying to figure out the most efficient and best way to win.

More companies should take the approach Blizzard takes to SC2 - They pay attention to how the *best* people play their game and make changes/patches/decisions on those scenarios. And guess what? People who suck at the game or those that just want to mess around still have a great time, except without detriment to those who prefer to "tryhard" when they play games.
 
Huh, I just noticed the price of the LE got hiked by almost €20 here. But I already paid the full €75 (at the time) for mine, these fuckers had better stick to their pricing.
 
If you can't stand the sarcasm here, you wouldn't be able to go through one page of the PoliGAF thread haha.

Ha, no thanks. And I honestly don't really care that much, I'm guilty of it as well, but it can muddy the shit out of things to the point where people can seemingly be talking about 2 completely different things to each other when they're really trying to say the same thing, or vice versa. It definitely makes for some popcorn.gif.

People have begun to max out their double xp games? Holy poo. Holy, constipated, poo.
 

Beckx

Member
Does anyone else have 0 interest in double exp?

It's more I have zero interest in buying nasty ass food/drink products

And we're done here.

More companies should take the approach Blizzard takes to SC2 - They pay attention to how the *best* people play their game and make changes/patches/decisions on those scenarios. And guess what? People who suck at the game or those that just want to mess around still have a great time, except without detriment to those who prefer to "tryhard" when they play games.

Meanwhile, this week featured massive drama as various pros declared that Starcraft 2 was dead. (I guess in the wake of League of Legends or DotA?)

Games, man. Serious business.
 

Woorloog

Banned
Flawed reasoning. Assume both players are good with both weapons. Then it comes down to kill times (not including kills at range, where there is a legitimate argument towards one or the other). At that point it comes down to whether or not you want the best chance to win the gunfight. That's the argument at hand, not whether somebody who has trouble aiming will have a better chance or not.
Indeed. Forcing players to use a certain weapon to have an even chance is not fun, it goes against Halo 4 design philosophy even, as i've understood it.
People who suck at the game or those that just want to mess around still have a great time, except without detriment to those who prefer to "tryhard" when they play games.
Not true. That game's multiplayer is a lifeless shell, the units are boring and the maps are all the same, highground bases and low expansions...

Don't mind me, i just had high expectations for SC2's MP (pretty much a newcomer to SC multiplayer) but i found it incredibly boring. Boring because commanding my army wasn't fun.
 

Bsigg12

Member
Hey did anyone ever figure out if the 35 cent Walmart cards were actually pre-orders or only armor codes? I just did a search to no avail.
 

nillapuddin

Member
To my never ending shame and likely never ending mockery of my wife, I'll be going to a Gamestop midnight launch, wearing headphones and hoping no one even looks at me.

ha, fair enough

still want my Walmart skin?

I think we can pull a 4 way trade between you, me, zlatko and laird lol


edit:
btw

Barlow and Wahrer Machine, yall have a straight up trade available
 

FyreWulff

Member
See, I honestly don't get how people have a problem with posts like this.

Maybe it's the fact that someone is declaring that Bungie or 343 released a map without testing it. Which is a truckload of bullshit, and ignores all the other elements of maps that didn't work out and Bungie removed them with the benefit of hindsight and reams of matchmaking telemetry and used the lessons in their next games as well. But nobody really calls them out or notices them because it's not the current game and they just want to get a reaction.
 

Stinkles

Clothed, sober, cooperative
Flawed reasoning. Assume both players are good with both weapons. Then it comes down to kill times (not including kills at range, where there is a legitimate argument towards one or the other). At that point it comes down to whether or not you want the best chance to win the gunfight. That's the argument at hand, not whether somebody who has trouble aiming will have a better chance or not.


It's not flawed reasoning at all. If you are great with both, you will choose the DMR based on your criteria. Some people will even choose the AR based on their style of play. I played in a game with Bravo last week and we dominated the other team, I finished second, I used the BR, he used DMR. If I had used the DMR, I'd have finished lower. The math is indisputable, but style is about personal preference and ranges of ability. I'm not, but you can imagine for example that I might be better at jumping or dodging than Bravo. Looking at a single number ignores the millions of other variables involved. think you'll see MLG etc settle very quickly on one weapon, but you won't see that as a universal in matchmaking, I don't think.
 

Moa

Member
Anyone have a better estimate of how many people work at 343i, hopefully a little better of an estimate than 300 like their Wiki page says.
 

Bsigg12

Member
I need a Frankie face or Ellis face on this if someone would be so kind.
300-300-1383635-1024-768.jpg
 

BigShow36

Member
Maybe it's the fact that someone is declaring that Bungie or 343 released a map without testing it. Which is a truckload of bullshit, and ignores all the other elements of maps that didn't work out and Bungie removed them with the benefit of hindsight and reams of matchmaking telemetry and used the lessons in their next games as well. But nobody really calls them out or notices them because it's not the current game and they just want to get a reaction.

I never said they didn't test it. I did, however, state that their testing methods are not appropriate for actually gameplay given the results. How can you say their testing is working properly when an entire map is broken at release? How can you say its working when you have players spawning with AR's on a huge map? Personally, there are a ton of other things I see that should have been resolved with proper testing, but you'll disagree with me on those.

Flawed reasoning. Assume both players are good with both weapons. Then it comes down to kill times (not including kills at range, where there is a legitimate argument towards one or the other). At that point it comes down to whether or not you want the best chance to win the gunfight. That's the argument at hand, not whether somebody who has trouble aiming will have a better chance or not.

Actually, that's good balance. A weapon that is easy to use (BR) should not be as good as one that is more difficult to use (DMR), regardless of the situation. I wish this balance philosophy would hold true for the rest of the sandbox.
 

Seance

Banned
It's not flawed reasoning at all. If you are great with both, you will choose the DMR based on your criteria. Some people will even choose the AR based on their style of play. I played in a game with Bravo last week and we dominated the other team, I finished second, I used the BR, he used DMR. If I had used the DMR, I'd have finished lower. The math is indisputable, but style is about personal preference and ranges of ability. I'm not, but you can imagine for example that I might be better at jumping or dodging than Bravo. Looking at a single number ignores the millions of other variables involved. think you'll see MLG etc settle very quickly on one weapon, but you won't see that as a universal in matchmaking, I don't think.

I actually think MLG will have plenty of BR players, due to to increase in base movement speed. Hopefully MLG just go with Slayer Pro settings.
 

willow ve

Member
Maybe it's the fact that someone is declaring that Bungie or 343 released a map without testing it. Which is a truckload of bullshit, and ignores all the other elements of maps that didn't work out and Bungie removed them with the benefit of hindsight and reams of matchmaking telemetry and used the lessons in their next games as well. But nobody really calls them out or notices them because it's not the current game and they just want to get a reaction.

The issue is usually that they didn't test it with assholes in mind. And to be fair they can't do that. They can't anticipate every single griefing factor, time spent, glitch found, and hiding spot on every single map. There just isn't enough time or manpower in any game studio to catch everything.

The low gravity space area above Zealot, however, was abused from absolute day 1 of the game launch. How they missed that it would be a campers dream (and nearly, if not entirely impossible to break), has to boil down to oversight and/or not truly understanding the demographic of people purchasing your product. But they also shoehorned Sword Base into mutliplayer so...

The test of a studio (in this case 343) will be in how they handle such issues once they are inevitably found. If a map carries on for a few weeks with an issue that's not a huge deal. If it carries on for months (or forever as in the Sanctuary clone) then customers have the right to complain and be skeptical going forward.

I think 343 will have learned much from the latter days of watching Reach (their maps, for starters, seem much better at launch than the Reach maps), but that can only be decided when we actually get to play the game. Until then we can bitch, argue, and be skeptical because given some of the other changes (Infinity Slayer, random ordnance, instant spawn, kill cams, jetpack returning, can't pickup grenades, etc. etc. etc.) it might be the most pragmatic outlook to approach the game with a healthy dose of skepticism.
 
Indeed. Forcing players to use a certain weapon to have an even chance is not fun, it goes against Halo 4 design philosophy even, as i've understood it.
Exactly. That's why I felt I needed to point out that kill times have nothing to with play-style. To me, play-style is stuff like "do I want to flank and/or put assisting shots into people?", "do I want to do my best to distract the other team and force them to deal with me instead of killing the flag carrier?", etc. That's playstyle. CQC/rifleplay is a situational consideration.

Not true. That game's multiplayer is a lifeless shell, the units are boring and the maps are all the same, highground bases and low expansions...

Don't mind me, i just had high expectations for SC2's MP (pretty much a newcomer to SC multiplayer) but i found it incredibly boring. Boring because commanding my army wasn't fun.

I can see your point I suppose, but the maps are designed to play to the tactical and strategic strengths inherent in the gameplay design. Contrast this to Halo, where it is quickly becoming nothing of the sort.

As far as commanding your army, you should get Brood War and see how fucking tedious it used to be. I guess the way I'm seeing it is from the point of view of people who understood SC, and applied that to SC2. SC was more about unit and building control and placement, whereas SC2 is more about planning out your attacks and where they'll take place, and designing your engagements around the map environment. This came about in part because it was easier to actually control your units (and in some ways, less fun to do so I suppose). In my opinion, the gameplay is more cerebral and less physical control perfection (immaculate micro).
 

Woorloog

Banned
It's not flawed reasoning at all. If you are great with both, you will choose the DMR based on your criteria. Some people will even choose the AR based on their style of play. I played in a game with Bravo last week and we dominated the other team, I finished second, I used the BR, he used DMR. If I had used the DMR, I'd have finished lower. The math is indisputable, but style is about personal preference and ranges of ability. I'm not, but you can imagine for example that I might be better at jumping or dodging than Bravo. Looking at a single number ignores the millions of other variables involved. think you'll see MLG etc settle very quickly on one weapon, but you won't see that as a universal in matchmaking, I don't think.

So, i'm a good player but if i want to play my preferred style i won't do as well as when going against my style? Going against my style doesn't mean i'd be less good with that style, i don't do such a mistake, i adapt to whatever i have with myself at the moment.

You promote Halo 4 as allowing people to play as they like yet the game is not actually balanced that in mind?
Does not compute.

You're right that there are many variables but quite often one or two are the most important, and most often determine the outcome.
 

Plywood

NeoGAF's smiling token!
I wish the fanbase would stop acting like the AR's balancing in multiplayer is canon. :)
I don't know if you're directing this at me or just saying in general. The AR (to me) is not iconic of Halo (to me) in any way shape or form. It's a gag reel weapon by and large. The pistol was the true iconic weapon in H1 and the BR in H2 & 3. I just can't take that weapon seriously and they could've just as easily replaced that dopey gun with a BR in the trailer and it wouldn't have made that pitiful pitter-patter sound.

Though regardless, I must say that whole scene was the weakest part of the trailer anyway.
 
The AR sound effects should be replaced with the Benny Hill theme song. Finally, the AR charging-trade-melee-death XBL staple will have an appropriate soundtrack.
 

Karl2177

Member
As good as Fyre's explanation was, I have to agree. You could see the problem with an open space like that from a mile away.
You can apply the same to Reach's mechanics like Jetpack, Armor Lock, and bloom. There's inherent problems in all of them, and it really does feel like they went unchecked.
 
K

kittens

Unconfirmed Member
As good as Fyre's explanation was, I have to agree. You could see the problem with an open space like that from a mile away.
I love abusing it in CTF. Scrubs never seem to look for the flag carrier up there.
 

Bsigg12

Member
Hey Stinkles if you would so kind as to answer this question:

If there is going to be an incentive for voting, how would users that vote via mail in ballot go about proving they did? This is all assuming there will be something besides watching the debates on Live.
 

BigShow36

Member
As good as Fyre's explanation was, I have to agree. You could see the problem with an open space like that from a mile away.

But apparently Bungie's extensive internal testing team couldn't, even after playing (hopefully) hundreds of hours on it. That's my concern and that's why I don't take any internal testing as consolation or as a defense for something appearing to be pretty flawed. I prefer to use my own logic and experience (even though GAF doesn't believe in that and only thinks players who have played the game are allowed to say anything about it).
 
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