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New Miyamoto interview (Asturias) - on creations, Zelda by Retro, online, Miiverse...

Jacobi

Banned
"- Retro qualified for Zelda game, but being in America would leave less-dependent games for them (story, design Japan-only)"

Only Nintendo Japan knows how to copy OoT gameplay I guess...
 

Quackula

Member
Hey now, Capcom delivered some of the best Zelda games in the series...

But I would love to see retros take on the series. I bet they could do the Zelda name justice.

Even Capcom's games had a lot of close supervision from Nintendo. They aren't about to just let someone else take free reign over their second biggest franchise.
 

Amir0x

Banned
I'm sure Retro would make a good Zelda game, but I don't necessarily think they have to do it for us to get another truly masterpiece Zelda title.

I think every Zelda game demonstrates Nintendo still has the formula, but they just can't bring the pieces all together the way they used to. Skyward Sword had tons of great ideas, but they were frequently paired with either a bad idea or the removal of a good idea.

If they can just get the pieces together, learn to stop the endless handholding, stop the secondary characters from interrupting you with bullshit info every five secs, cut the bullshit fat that they keep trying to introduce to the series (ZELDA is dungeons, combat and puzzles. If I am not doing these three things, you're doing it wrong. If I am fucking swimming around for goddamn musical notes like a rejected boil from the ass of a Banjo Kazooie title, you're doing it wrong. Exception is town errands of course.) they'd be good.

Zelda is still one of the strongest franchises on Earth
 
Personally I'd prefer if Retro were given their own IP to make their own. But thats just me...
[which I would say you could take away from what Miyamoto says. Retro needs their own baby; distant from Nintendo Japan]
 
Even Capcom's games had a lot of close supervision from Nintendo. They aren't about to just let someone else take free reign over their second biggest franchise.

yeah I know this is true. Even Nintendo were worried that Capcom couldn't pull of a good Zelda game. But reviews proved them wrong.

Personally I'd prefer if Retro were given their own IP to make their own. But thats just me...

This is ultimately what i would like to see Retro do. Ninendo needs to take them off that short leash at some point. Even if they Retro could put together a smaller team to make a few WiiWare (Wii-UWare title?) original titles as a proof of concept that they can do it, I would be happy with that too.
 

Quackula

Member
yeah I know this is true. Even Nintendo were worried that Capcom couldn't pull of a good Zelda game. But reviews proved them wrong.

I'm not even sure it was that. I think they just want to be closely involved in anything involving Zelda.

Everyone else is right though, Retro needs the opportunity to shine with an original IP.
 
So basically, Miyamoto is afraid that Retro could do a better work than Japan with Zelda.

That fucker is really a dictator.

what? way to jump to conclusions. why should Retro do a mainline Zelda anyway? they only made like, 4 games. 2 of them (which some people like to think of as their best) were made with extensive hand holding from Nintendo. Even if Retro did do a Zelda game, almost all the design choices would be made by NCL so it wouldn't really make a difference. They'd just be code monkeys
 

big_erk

Member
That's an exaggeration, but I'd easily put Metroid Prime over every Zelda game produced after Majora's Mask.

I love the Prime games, but it is about time people pull their heads out of the sand and recognize Wind Waker for the masterpiece that it is. The unwarranted initial outcry over the artstyle has tarnished the games reputation. Many people never gave the game a shot because of the Celda uproar.
 

ASIS

Member
That's an exaggeration, but I'd easily put Metroid Prime over every Zelda game produced after Majora's Mask.

And I'd put every mainline Zelda ever produced above anything Retro after Metroid Prime 2... What does that prove?
 
Lol didn't fall behind in the online space? I'll have to disagree with that one. And is this going to be another WiiConnect 24 type thing or actually useful.
 

Neff

Member
All they're saying with that statement is that "We don't want anyone else to make Zelda because we want to make it ourselves." Metroid was kind of languishing when Retro took a shot at it, so it was a relatively low-risk gamble, which of course paid off. The Oracle games were no risk whatsoever because Flagship (the Capcom studio) was 100% in sync with Nintendo's vision and philosophy. Zelda is and always has been far too important to Nintendo for them to take a chance on. It's a greatly more fundamentally Japanese franchise than Metroid or DK, and Retro could dilute that.
 

Dr.Hadji

Member
"- Retro qualified for Zelda game, but being in America would leave less-dependent games for them (story, design Japan-only)"

Only Nintendo Japan knows how to copy OoT gameplay I guess...

And only Retro knows how to copy Super Metroid and DKC games I guess...
 

wsippel

Banned
it means that Zelda has to have Nintendo's hands on it during the whole development, and with Retro being in the US this isn't really possible. So they're bound to make less-dependent (from Nintendo's involvement) games


this also makes you realize how Nintendo considers the Metroid serie not as important as the others
It isn't as important, the numbers clearly prove that. Also, Metroid is a SPD series, not an EAD series, and SPD has more experience in working with western studios as they supervise all games developed in the US and Europe.
 

enzo_gt

tagged by Blackace
- iPad Mini screen size is another indication they took the right path with GamePad design

eddie_murphy_wtf_gif.gif
 

Jawmuncher

Member
You are saying that a game sells better in countries that are several times the size and population? Mind Blown

All things considered while that is fairly obvious.
It's not like something can't sell more in Japan than in other territories.
Looks at Monster Hunter the total sales in Japan are probably leagues higher than both NA and EU combined.
 

hokahey

Member
I always avoid Neogaf perception on new Zeldas until I beat them. Then I read all the nitpicky nonsense about aspects I loved or didn't think twice about.

I really don't want a lifeless, western Zelda. I'm so glad Nintendo doesn't listen to Gaf.
 

nmanma

Member
partially translated points not covered in op

2) "Without a doubt a game could happen in which you use both screens [TV and Gamepad] to play or shoot from one to the other with the Wiimote" "Everthing depends on the ideas... Hmmm [laughs] ¡I was just thinking about how to make the control distinguish between the two screens! But that's a technical issue

4) "From Nintendo Land, plenty of developers will think of techniques and stuff that they can do with the WiiU". Talks about pacman vs and how it was fun but wasn't popular, seems to imply that was because people needed to gather a lot of things to play

5) iPad Mini screen size is another indication they took the right path with GamePad design. This was in the OP but I'd like to add that the quote refers to the screen size

8) "Now we want to see how many studios will direct their efforts towards games thought exclusively for the double screen. We'll see in 3-5 years". Also says that they are already working on 2 titles like that, and that Ubisoft and other third parties are on it too

9) "Because of the way I am there are 3 options [at the time of deciding what game to make]: one that nobody has done before, one that sells a lot at that moment or one that had failed and is looking for a rematch". Also says he doesn't follow concrete genres and doesn't think of games like that, he just feels the inspiration and the need to create it.

"Maybe, after talking to the Prince and the Queen I'll think of something"
WIIMONARCHY CONFIRMED?
 

neoism

Member
To me it sounded like the fact that they're far away in Texas would make it hard for them to communicate, therefore it wouldn't be easy to have as much of a watchful/controlling eye on the project as they want.

Miyamoto said something like that before, IIRC.

meh at this rate and after Skyward sword they can keep the franchise.... all will get is Zelda in hd with its archaic design no thanks.
 
- Premise: almost every Wii U user will already has Wiimote, Nunchuk and even WM+ - this gives freedom to devs. IR alternate pointing to both screens highly possible
The freedom to pretend that it doesn't exist...
- Miyamoto-san doesn't think they fell behind with online, but now is the right moment and you 'have' to be online with the Wii U.
He really is getting old.
 

NewFresh

Member
I know that it is still in Spanish but that Reteo quote seems to be garnering some confusion so I quickly translated it for you all

"Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]".

Up until now, the design and script have been created inside of Nintendo and it should continue like this. Even though Reto is capable of it, there would have to be a lot of contact and being on the outside (of Nintendo) makes communication much more difficult. Reto would be placed in a creation role with less dependence (With more independence): which would not be ideal (For Zelda)
 

nmanma

Member
Also, in the Retro bit Miyamoto says that so far design and script [imo from the context he means Zelda's] have been created inside Nintendo and in his opinion that has to keep being that way, so even if Retro is qualified, communication would be more complicated so they use Retro for stuff where less dependency is required, so no Zelda

Another interesting bit. On the online part, he says they have been studying online systems since the NES and they have very much in mind the number of houses with a good connection that could be online. With the Wii and DS they started to push people into connecting and now with the WiiU you have to be connected. [/paraphrasing]

I think it's like HD, at the time few people had it (general population, not neogaf) so it made sense not to have it. Now that internet connection/HD is widespread, they'll roll with it.

edit:beaten on the Retro bit, with a better translation to boot
 

Blueblur1

Member
The Retro comment means nothing to me. Yes, I'd like a different Zelda but I don't like Retro as much as everyone else does. Their Prime games were good but I felt that there was a steady decline in quality. And DKCR disappointed me.

The only other statement I feel that's even worth commenting on is the Wii online mention. Nintendo should show what the online infrastructure for the Wii U looks like before they start throwing out statements like these. They've done absolutely nothing to instill confidence in your consumers. Statements like these carry no weight and are laughable.

But I hope that it awesome and works well. Regardless, I still see myself hooked up to the next Xbox just because of Xbox Live and it's features and the environment I'm accustomed to.
 

olimpia84

Member
Why in the world would people want the best gaming development house out there (Nintendo EAD) to stop developing the Zelda games? If it ain't broken, don't fix it.
 

Dr.Hadji

Member
meh at this rate and after Skyward sword they can keep the franchise.... all will get is Zelda in hd with its archaic design no thanks.

You know, I kind of find it funny that people try to slam games by saying they have archaic design in them. These are large games that are comprised of design principals learned from other games that those other games learned from games before them and so on. It doesn't surprise me that when scoping out a game a design team would have to lean on some older design principals so they can focus on the new things that they're adding. If you're always starting from the ground up you get development nightmares like The Last Guardian. Almost every game out there has a little bit of old (and maybe a little too old for some people) and a little bit of new.
 

Shiggy

Member
I'm sure Retro would make a good Zelda game, but I don't necessarily think they have to do it for us to get another truly masterpiece Zelda title.

I think every Zelda game demonstrates Nintendo still has the formula, but they just can't bring the pieces all together the way they used to. Skyward Sword had tons of great ideas, but they were frequently paired with either a bad idea or the removal of a good idea.

If they can just get the pieces together, learn to stop the endless handholding, stop the secondary characters from interrupting you with bullshit info every five secs, cut the bullshit fat that they keep trying to introduce to the series (ZELDA is dungeons, combat and puzzles. If I am not doing these three things, you're doing it wrong. If I am fucking swimming around for goddamn musical notes like a rejected boil from the ass of a Banjo Kazooie title, you're doing it wrong. Exception is town errands of course.) they'd be good.

Zelda is still one of the strongest franchises on Earth

With Zelda Battle Quest Nintendo is actually demonstrating that they can still create a Zelda game that is fun and has controls that are working. Probably because Aonuma's Zelda team isn't really involved.
 

marc^o^

Nintendo's Pro Bono PR Firm
- Premise: almost every Wii U user will already has Wiimote, Nunchuk and even WM+ - this gives freedom to devs. IR alternate pointing to both screens highly possible
There are more launch games that take advantage of wiimotes than not.

Knowing Nintendo will sell even more wiimotes thanks to Nintendo Land and asymmetric games, this premise is a given.

I like his IR alternate pointing to both screen, I wonder if he had the golf demo in mind or something else.
 

AntMurda

Member
It's really a shame that people waste interviews asking redundant questions. Miyamoto has answered the same question about Retro Studios about 3-4 times. And the question itself is based on the nerd fantasy "OMG RETRO STUDIOS SHOULD MAKE ZELDAA CAUSE EVERYTHING THEY MAKE IS AWESOME".

Just let it go. Ask something interesting and new.
 

AntMurda

Member
With Zelda Battle Quest Nintendo is actually demonstrating that they can still create a Zelda game that is fun and has controls that are working. Probably because Aonuma's Zelda team isn't really involved.

I haven't played Skyward Sword. But Twilight Princess was a classic Zelda game with the greatest dungeon design in the business. Hyperbole forums can say "OMG WOOORST ZELDA EVER" or "OMG BEEST ZELDA EVER". But it is still a fantastic game.
 

Shiggy

Member
I haven't played Skyward Sword. But Twilight Princess was a classic Zelda game with the greatest dungeon design in the business. Hyperbole forums can say "OMG WOOORST ZELDA EVER" or "OMG BEEST ZELDA EVER". But it is still a fantastic game.

I was talking about creating a game that is fun, not a game where you ask yourself after the first 10 hours "when is this finally over" or where you tell yourself "there's nothing to do here, it's just a brown empty and boring area". Zelda Battle Quest is where the fun is: pure gameplay. Of course, they could not do much wrong as it's based on Wii Sports' superior swordfighting.
 
It's really a shame that people waste interviews asking redundant questions. Miyamoto has answered the same question about Retro Studios about 3-4 times. And the question itself is based on the nerd fantasy "OMG RETRO STUDIOS SHOULD MAKE ZELDAA CAUSE EVERYTHING THEY MAKE IS AWESOME".

Just let it go. Ask something interesting and new.

It doesn't help that even Reggie constantly name-drops Retro whenever he tries to ease peoples concerns.
 
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
 

onilink88

Member
So basically, Miyamoto is afraid that Retro could do a better work than Japan with Zelda.

That fucker is really a dictator.

man what

Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc

Crickey fuck...

I was talking about creating a game that is fun, not a game where you ask yourself after the first 10 hours "when is this finally over" or where you tell yourself "there's nothing to do here, it's just a brown empty and boring area". Zelda Battle Quest is where the fun is: pure gameplay. Of course, they could not do much wrong as it's based on Wii Sports' superior swordfighting.

Er, I found Twilight Princess to be fun.
 

StuBurns

Banned
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
If that's a troll, it's as close to perfect as I believe is possible.
 
I know that it is still in Spanish but that Reteo quote seems to be garnering some confusion so I quickly translated it for you all
Translation:
"Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]".
"Until now the design and script has been made inside Nintendo and that's the way it's going to stay. Retro is fully prepare but we need to keep contact and being a studio outside Japan communication'll be an issue. Retro is fully prepare for games with less dependency, I'm sure they aren't the most indicate for Zelda."
 

Dr.Hadji

Member
If that's a troll, it's as close to perfect as I believe is possible.

Nah, he has been doing stuff like this for awhile now. Besides, I don't know what some people are getting in a huff over. Its pretty clear that the input from Nintendo AND the talent of the studio is the winning combination for not only Retro output but for Next Level Games and other Nintendo partners as well. So Shiggy saying the distance might be too much to form a true collaboration sounds like a pretty good reason for why Retro isn't given to franchise.
 

flattie

Member
Why in the world would people want the best gaming development house out there (Nintendo EAD) to stop developing the Zelda games? If it ain't broken, don't fix it.

Because the fundamental game mechanics are stagnant and outdated. Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).
 

Cwarrior

Member
I am sure retro could make a great zelda game but I don't want them to waste there time on existing nintendo franchises, I want to see them cut loose from the shackles of old ips and create new Ips that nintendo so desperately needs right now.
 
Miyamoto wants Zelda games to be story focused from now on. So I guess Zelda will always be Japan made unless whoever's in charge of the story passes away or learns perfect English. :/
 

nmanma

Member
Translation:

"Until now the design and script has been made inside Nintendo and that's the way it's going to stay. Retro is fully prepare but we need to keep contact and being a studio outside Japan communication'll be an issue. Retro is fully prepare for games with less dependency, I'm sure they aren't the most indicate for Zelda."

A little tweaking on your translation. Bolded parts that I believe are important to keep to transmit the intent of his quote

Original
Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]

My take
Until now the design and script have been created/made inside Nintendo and this has to keep being the case. Although Retro is qualified, we would have to be in close contact and with them being from outside communication is more complicated. Retro would be focused on developing projects that require less dependency: it surely wouldn't be the most indicated [for Zelda]
 
Because the fundamental game mechanics are stagnant and outdated. Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).

please, explain to me gow the game mechanics are "stagnant and outdated".
 
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