Hey now, Capcom delivered some of the best Zelda games in the series...
But I would love to see retros take on the series. I bet they could do the Zelda name justice.
Indeed, the Oracle games were great.Hey now, Capcom delivered some of the best Zelda games in the series...
I'd love to see either Retro or EAD Tokyo and Koizumi handling the next Zelda.But I would love to see retros take on the series. I bet they could do the Zelda name justice.
Even Capcom's games had a lot of close supervision from Nintendo. They aren't about to just let someone else take free reign over their second biggest franchise.
Personally I'd prefer if Retro were given their own IP to make their own. But thats just me...
yeah I know this is true. Even Nintendo were worried that Capcom couldn't pull of a good Zelda game. But reviews proved them wrong.
So basically, Miyamoto is afraid that Retro could do a better work than Japan with Zelda.
That fucker is really a dictator.
That's an exaggeration, but I'd easily put Metroid Prime over every Zelda game produced after Majora's Mask.
That's an exaggeration, but I'd easily put Metroid Prime over every Zelda game produced after Majora's Mask.
Or you know..... Retro.could make a original IP of there own.
"- Retro qualified for Zelda game, but being in America would leave less-dependent games for them (story, design Japan-only)"
Only Nintendo Japan knows how to copy OoT gameplay I guess...
It isn't as important, the numbers clearly prove that. Also, Metroid is a SPD series, not an EAD series, and SPD has more experience in working with western studios as they supervise all games developed in the US and Europe.it means that Zelda has to have Nintendo's hands on it during the whole development, and with Retro being in the US this isn't really possible. So they're bound to make less-dependent (from Nintendo's involvement) games
this also makes you realize how Nintendo considers the Metroid serie not as important as the others
Funny Retro can't make a zelda, even though Zelda is bigger in EU and NA than it is in Japan.
You are saying that a game sells better in countries that are several times the size and population? Mind Blown
To me it sounded like the fact that they're far away in Texas would make it hard for them to communicate, therefore it wouldn't be easy to have as much of a watchful/controlling eye on the project as they want.
Miyamoto said something like that before, IIRC.
The freedom to pretend that it doesn't exist...- Premise: almost every Wii U user will already has Wiimote, Nunchuk and even WM+ - this gives freedom to devs. IR alternate pointing to both screens highly possible
He really is getting old.- Miyamoto-san doesn't think they fell behind with online, but now is the right moment and you 'have' to be online with the Wii U.
"Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]".
Up until now, the design and script have been created inside of Nintendo and it should continue like this. Even though Reto is capable of it, there would have to be a lot of contact and being on the outside (of Nintendo) makes communication much more difficult. Reto would be placed in a creation role with less dependence (With more independence): which would not be ideal (For Zelda)
meh at this rate and after Skyward sword they can keep the franchise.... all will get is Zelda in hd with its archaic design no thanks.
edit:beaten on the Retro bit, with a better translation to boot
I'm sure Retro would make a good Zelda game, but I don't necessarily think they have to do it for us to get another truly masterpiece Zelda title.
I think every Zelda game demonstrates Nintendo still has the formula, but they just can't bring the pieces all together the way they used to. Skyward Sword had tons of great ideas, but they were frequently paired with either a bad idea or the removal of a good idea.
If they can just get the pieces together, learn to stop the endless handholding, stop the secondary characters from interrupting you with bullshit info every five secs, cut the bullshit fat that they keep trying to introduce to the series (ZELDA is dungeons, combat and puzzles. If I am not doing these three things, you're doing it wrong. If I am fucking swimming around for goddamn musical notes like a rejected boil from the ass of a Banjo Kazooie title, you're doing it wrong. Exception is town errands of course.) they'd be good.
Zelda is still one of the strongest franchises on Earth
There are more launch games that take advantage of wiimotes than not.- Premise: almost every Wii U user will already has Wiimote, Nunchuk and even WM+ - this gives freedom to devs. IR alternate pointing to both screens highly possible
With Zelda Battle Quest Nintendo is actually demonstrating that they can still create a Zelda game that is fun and has controls that are working. Probably because Aonuma's Zelda team isn't really involved.
I haven't played Skyward Sword. But Twilight Princess was a classic Zelda game with the greatest dungeon design in the business. Hyperbole forums can say "OMG WOOORST ZELDA EVER" or "OMG BEEST ZELDA EVER". But it is still a fantastic game.
It's really a shame that people waste interviews asking redundant questions. Miyamoto has answered the same question about Retro Studios about 3-4 times. And the question itself is based on the nerd fantasy "OMG RETRO STUDIOS SHOULD MAKE ZELDAA CAUSE EVERYTHING THEY MAKE IS AWESOME".
Just let it go. Ask something interesting and new.
So basically, Miyamoto is afraid that Retro could do a better work than Japan with Zelda.
That fucker is really a dictator.
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
I was talking about creating a game that is fun, not a game where you ask yourself after the first 10 hours "when is this finally over" or where you tell yourself "there's nothing to do here, it's just a brown empty and boring area". Zelda Battle Quest is where the fun is: pure gameplay. Of course, they could not do much wrong as it's based on Wii Sports' superior swordfighting.
If that's a troll, it's as close to perfect as I believe is possible.Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
Translation:I know that it is still in Spanish but that Reteo quote seems to be garnering some confusion so I quickly translated it for you all
"Until now the design and script has been made inside Nintendo and that's the way it's going to stay. Retro is fully prepare but we need to keep contact and being a studio outside Japan communication'll be an issue. Retro is fully prepare for games with less dependency, I'm sure they aren't the most indicate for Zelda.""Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]".
If that's a troll, it's as close to perfect as I believe is possible.
Why in the world would people want the best gaming development house out there (Nintendo EAD) to stop developing the Zelda games? If it ain't broken, don't fix it.
Because the fundamental game mechanics are stagnant and outdated.
Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).
Because the fundamental game mechanics are stagnant and outdated. Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).
Because the fundamental game mechanics are stagnant and outdated. Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).
Translation:
"Until now the design and script has been made inside Nintendo and that's the way it's going to stay. Retro is fully prepare but we need to keep contact and being a studio outside Japan communication'll be an issue. Retro is fully prepare for games with less dependency, I'm sure they aren't the most indicate for Zelda."
Hasta ahora el diseño y guión se ha creado dentro de Nintendo y esto tiene que seguir así. Aunque Retro esté capacitada, habría que estar muy en contacto y siendo de fuera la comunicación es más complicada. Retro estaría centrada en desarrollos con menos dependencia: seguramente no sería la más indicada [para Zelda]
Until now the design and script have been created/made inside Nintendo and this has to keep being the case. Although Retro is qualified, we would have to be in close contact and with them being from outside communication is more complicated. Retro would be focused on developing projects that require less dependency: it surely wouldn't be the most indicated [for Zelda]
Because the fundamental game mechanics are stagnant and outdated. Not to mention that Nintendo games seem to be getting more condescending with each release (Skyward Sword was supremely guilty of this).