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Mega Man 25th Anniversary Playthrough Topic of Stealing Other Thread Ideas

Picked up Mega Man 10 as I played it when it first came out up to Wily's stage then dropped it and realized in the interim, I forgot nearly everything about it except the sports-related stage. It's good, but I think they give you way too many screws which makes it easy to grind out items, using them as a crutch.

Not sure where I stand on MM9 vs. 10, I think 9 is a bit too difficult but has much better music than 10. I'll also need to finally go back and finish 6, since I never beat that one back in the day.

What is MM and Bass 2? Fangame?
 
Wait what?

Zero 4 was great. 1 was the weakest IMHO


Wonderswan sequel of Mega Man and Bass. I think it was made by a different dev but Capcom published it.

4 has the really terrible item creation thing, really weak stages, awful music (for some reason, they got rid of many of the series main themes, which bothered the shit out of me) and the most anti-climactic and disappointing ending to any series I can think of. Worse than even MGS4.
 
I haven't even made it to Stage 2 yet. I'm still stewing over Stage 1. ;) I appreciate that removing energy tanks has fixed some of the balancing problems earlier MMs had (like 3), it's also added a whole extra layer of sadism.

The Robot Masters and their levels were also a definite step up in difficulty over past games that I've played. It's a great game and a lot of fun but sometimes, it feels like I'm playing Dark Souls instead of Mega Man. ;)

The exclusion of e-tanks really ramps up the difficulty of the game, especially King Stage 2. Easily the hardest stage for me in any Mega Man title.

Anyways, finished Mega Man 9! Super easy for me and beat it without dying. I don't remember if I used e-tanks or not. But I here are the Magma Man and Hornet Man stages:

Magma Man
Hornet Man

Hornet Man still has the toughest stage in the game for me. Not sure why, but I always have trouble with it. Doing my no-hit run of Mega Man 9 was really hard for me when it came to learning this level.
 
Mega Man 9

After seemingly an endless layoff, the Mega Man Classic series made a roaring comeback with this work of beauty. Harkening back to what made Mega Man 2 so special, Mega Man 9 goes back to the basics, with no slide, no charge, and a strong emphasis on its special weapons. The special weapons, in fact, are far more balanced here than any Mega Man Classic besides Mega Man 4. The weapons lend themselves well to many situations, with Jewel Man’s weapon in particular coming in extremely handy at certain points. The music, however, is a mixed bag. While Galaxy Man’s stage might have one of the catchiest and most exciting themes ever, most Robot Master themes are unmemorable and at times grating. It gets you in the mood for an old-school NES romp, but it’s not something you will listen to afterwards, especially compared to Mega Man 2, 3 and 4.

The level design might be the best in the entire series. While there is a lot here that is familiar, such as Splash Woman borrowing Wave Man’s bubble room, a lot of it is devilishly inventive. The gravity room where you control yourself with buster shots in particular is wonderful. None of it feels cheap, either, as once you learn the levels, you will breeze through them with no issues whatsoever. The difficulty is absolutely perfect, and with the addition of achievements and cool challenges, Mega Man 9 remains one of the most replayable in the series. It’s damn near perfect and Capcom/Inti Creates have created possibly the best entry in the entire series.

Grade: A+
 
The exclusion of e-tanks really ramps up the difficulty of the game, especially King Stage 2. Easily the hardest stage for me in any Mega Man title.

Yeah, I'm doing Stage 2 now. I haven't even made it past the first miniboss yet. It's bad enough but getting there is an obstacle course in difficult enemies. I'm also getting really sick of this stage music.

I'm thinking of taking a break and switching to MM9. I've beaten it before and enjoyed it greatly.
 
MM9's music...grating!? Them's fightin' words!

Jewel Man, Hornet Man, Galaxy Man, and Splash Woman for some reason are the tracks that get stuck in my head.
 
MM9's music...grating!? Them's fightin' words!

Jewel Man, Hornet Man, Galaxy Man, and Splash Woman for some reason are the tracks that get stuck in my head.

Galaxy Man has probably my favorite Robot Master stage music in any Mega Man game. Hornet Man's stage and Concrete Man's stages are also pretty good.

But a lot of it just drives me insane. Too much Mega Man 2 throwback at times, and sometimes they use such odd types of sounds in the music, like Splash Woman's intro part, which just annoys the shit out of me.

Tornado Man probably has the most annoying song for me in the stage. Sorry Solarknight! I hate Mega Man songs that remain super high pitches the entire time, and Tornado Man goes the highest and the high and it hurts my ears, hahaha.
 
MM9 has the best music, especially the RM stages, Mana Legend you crazy old coot.
I guess those blob devils didn't slow you down a lick.
 
MM9's music not as good? What?!

MM9 has some of the best tracks in the series that easily rivals MM2 music, pretty much every track is catchy as fuck, only downside IMO is the boss music since it's not that great, MM10 got that right though
 
Hahaha, I knew the music comment would drive people insane. Oh well, it's all good. I can see why people love the music a lot, but for some reason I never really liked it all that much.

Starting Mega Man 10! My internet is being really shitty, so uploading the rest of Mega Man & Bass and 9 won't happen for a bit since I want to focus on Mega Man 10 and uploading at least the 8 Robot Masters for that first.
 
...Splash Woman's intro part, which just annoys the shit out of me.

Yeah, just for some reason that song gets stuck in my head, when I think it may be the weakest track. I think it reminds me of a lot of the music in 5.

Tornado Man probably has the most annoying song for me in the stage. Sorry Solarknight! I hate Mega Man songs that remain super high pitches the entire time, and Tornado Man goes the highest and the high and it hurts my ears, hahaha.

Apologies as well, it's the one song I turn my sound down for. 8-bit whistles that go on for like 10 seconds could be used in place of waterboarding.

Interested in your impressions of the music in 10. It was like some odd experiment to me, like "let's see if we can make something with double the minor tones and odd beats than MM4". Most of it didn't work for me, but 10's Wily part 2 may be my favorite Wily theme after the second Wily track in 4.
 
Wily stage 1 in MM10 after the first set of bosses is great, easily my favourite Wily theme and gives you a real "lets get this shit done" vibe, the rest of the Wily tracks are also very good.

The RM stages on the other hand fluctuate in quality, Chill Man just sounds like a mess, Blade Man was kind of annoying to my recollection, the rest are solid but nothing in particular seems to jump out as truly great though I do like the rest.

Secret best theme is from the DLC Ballade stage, not that i've ever played it.

Jumping back to MM9, Splash Women is the other way around for me, love the intro and finish, but i'm sort of lukewarm on the middle section, my least favourite RM theme from that game.
 
Wily stage 1 in MM10 after the first set of bosses is great, easily my favourite Wily theme and gives you a real "lets get this shit done" vibe, the rest of the Wily tracks are also very good.

The RM stages on the other hand fluctuate in quality, Chill Man just sounds like a mess, Blade Man was kind of annoying to my recollection, the rest are solid but nothing in particular seems to jump out as truly great though I do like the rest.

Secret best theme is from the DLC Ballade stage, not that i've ever played it.

Jumping back to MM9, Splash Women is the other way around for me, love the intro and finish, but i'm sort of lukewarm on the middle section, my least favourite RM theme from that game.

Oh man, yeah, that part in Wily 1 where the music comes roaring in after you kill the first boss was awesome.

The best boss themes in 10 for me by far are Solar Man, Nitro Man, and Sheep Man. Nitro Man's is just straight up classic style, Sheep Man is weird and catchy, and Solar Man is so bad it's good and grows on you like a fungus. The tempo change gets me every time.
 
You chose the same set of RM themes that I would've, Fine Ham indeed.
Hell I might start a play through shortly, I need to wash away my MM9 failure shame.
 
MM9's music not as good? What?!

MM9 has some of the best tracks in the series that easily rivals MM2 music, pretty much every track is catchy as fuck, only downside IMO is the boss music since it's not that great, MM10 got that right though

MM9 is up there with MM2 as some of the best soundtrack in the series imo.
 
Okay I don't quite know when I got so bad at bosses in these games that freaking Chill Man managed to make me just turn the game off, it's this magical time of year I tell ya.
His stage is pretty boring to boot, maybe i'll start off with a different RM next time.

Edit: And I did, Sheep Man knows his role in this food chain of weaponry, returned to Chill Man with flaming fury courtesy of Solar Man for my revengeance and even then he's still kind of a dick.

I really like Nitro Man's Stage, i'm a sucker for those night-time city backdrops and the central stage gimmick is a good one, I don't remember Nitro Man himself being so projectile happy, he put my weaving through it's paces.
 
You seem to be missing Wily Stage 3 from your vid.

Don't MM9 and 10 have the same amount of mid bosses?

MM9
- Boulder
- Flower
- Dragon

MM10
- Bulb
- Bird Duo
- Fort
There might be something i'm forgetting from Strike Man's stage.
Of course Wily Stage 1 goes a bit nuts with the many robot masters.
And the Bulb's conveyor belt function can screw you over when you try to run away from those homing enemies and bolt bursts.
 
You seem to be missing Wily Stage 3 from your vid.

Don't MM9 and 10 have the same amount of mid bosses?

MM9
- Boulder
- Flower
- Dragon

MM10
- Bulb
- Bird Duo
- Fort
There might be something i'm forgetting from Strike Man's stage.
Of course Wily Stage 1 goes a bit nuts with the many robot masters.
And the Bulb's conveyor belt function can screw you over when you try to run away from those homing enemies and bolt bursts.

Whoops, I guess I did forget Wily Stage 3! Oh well, no big deal. I'll upload it separately in a bit. I didn't watch the whole video before uploading it.

Yeah, there's that really, REALLY annoying soccer/baseball/whatever mid-boss in Strike Man's stage who is REALLY annoying on Hard Mode.

I don't mind the mini-bosses in MM9 because they can all die almost instantly with their weaknesses, while MM10's bosses seem to take forever to kill.
 
You know what, I don't want to play Mega Man 10 right now. It's not fun. I have beaten it 10+ times and I just cannot stand playing it. So I'll just review it and play it another time. It's not the worst Mega Man, but it's probably my most hated. It's incredibly annoying.
 
It was either Chill Man's stage or Blade Man's Stage that broke you, surely, because they kind of suck.

Hahahaha, you're right, it was Chill Man's stage. It's not even hard, but it's so fucking boring and dying three times in a row to breaking ice that breaks because one of those jumping guys barely gets a pixel onto it is SO GODDAMN ANNOYING. I hate that stage, and redoing it so often due to annoying deaths is infuriating.
 
The entire second half of the stage is a slog, even easy sections like the ice blocks with the weird left/right or up/down cyclops blob enemies encased within is a chore because they take far more buster shots than necessary to die, it's just tedious.
Pump Man's Weapon is the best thing to happen in that last section, gives you the chance to just run through if you're lucky.
 
MM10 felt lifeless to me, like no one cared about making it. It's not a terrible game and it puts up a decent challenge but I barely remember anything about it.
 
Mega Man 10

What a massive disappointment. While Mega Man 9 felt like a labor of love from a team dedicated to bring Mega Man back to its roots, Mega Man 10 feels like an insult. With stupid Robot Masters, horrible weapon selection and an extremely bland set of levels, Mega Man 10 is a bore. In fact, the design is so lame and lazy that Capcom even goes as far as ripping off an older Robot Master, Turbo Man, with the creation of the much lamer Nitro Man. The entire affair screams of bad ideas and laziness. Fortunately, it does not reach the lows of Mega Man 6 or 8, and there is coherence to the level design compared to the theme of their Robot Master. Well, except Sheep Man’s stage, which to this day I am still struggling to figure out.

This all said, the soundtrack is a very slight improvement over Mega Man 9, even if at times it feels a little too overdramatic. Although much of the music is wildly inconsistent, such as Solar Man’s badass intro being ruined by an insanely annoying guitar impression, or the first 40 seconds of Blade Man’s stage music being an incoherent mess, followed by a wonderful chorus. It’s a mess, but when it’s good, it’s much better than Mega Man 9 overall, even if it does not reach the highs of Galaxy Man.

There is also a really cool challenge feature which puts you through little challenge mini-rooms such as making it through a room without getting hit. This was done in Mega Man Powered Up, and it was better there, but it’s really nice to see that really cool feature back in the series. Unfortunately, it does not save the entirety of Mega Man 10 from being anything other than extremely mediocre. If this is what the series became even with Inafune in the mix, I do not want to see what a Mega Man 11 would be like without him overseeing the project.

Grade: C

On a side note, and completely unrelated to the game’s quality, when the game was released, I always found the game to be immensely depressing. Specifically starting with the first Wily Stage, I always found there to be an odd sense of finality in the entire game, as though this was the final battle between Mega Man and Dr. Wily. The throw backs to old school Mega Man bosses, the dramatic, final battle sounding stage theme and more just screamed to me that this was, in fact, the final battle between Mega Man and Dr. Wily. Little did I know that this would quite possibly be the final true Mega Man title in quite awhile. With the information we know about the Mega Man franchise today, and with the cancellations of Mega Man Universe, Mega Man Legends 3 and Rockman Online, I can’t help but look back at Mega Man 10 as something special. It might not be a great Mega Man title, it is a great game compared to most, and the fact that it elicits such feelings in me such as this says a lot about the quality and the amount of love I have for this franchise.
 
Can't really disagree, 10 for me felt like a chore, in fact the ways you describe the music is how I feel about the stage design and weapons. 9 felt like a finely tuned machine, 10 felt like work. It's the only MM game I stopped replaying after a week.

So what's next? Powered Up, or X series? Either ought to cheer you up.
 
Can't really disagree, 10 for me felt like a chore, in fact the ways you describe the music is how I feel about the stage design and weapons. 9 felt like a finely tuned machine, 10 felt like work. It's the only MM game I stopped replaying after a week.

So what's next? Powered Up, or X series? Either ought to cheer you up.

Handheld ga,es (Mega Man 1-5 and Game Gear), and then the finish off with Wily Wars for Genesis. Then onto the X series, then Legends, and then maybe the Zero (and ZX games) series if I feel up to it. Then random games like Network Transmission (and the Wonderswan counterpart), the fighting games, Super Rockman Adventure, etc.

I've put hundreds of hours into Powered Up, so I don't feel the need to play it, hahaha. But I will put down my thoughts on it once I finish the handheld games.

I am really excited for the handheld series since I've only played Mega Man 1 and 2. And SUPER excited for Legends 2 since I've never played it.
 
Even if Mega Man 10 it's not on the same level as 9, I can't help to smile everytime I remember the first time I fought the weapon archives bosses with the music track "Abandoned Memory" playing in the background, epic.
 
I actually really enjoyed Megaman 10. Bar a couple of levels and the goal keeper mid boss that is. Plus I really felt that Protoman was well implemented in the game, made me play some levels/bosses completely differently to compensate on his strengths/weaknesses. I also really enjoyed the bonus DLC levels based on the Gameboy exclusive bosses, they were pretty good homages to the levels they are based on. Maybe I didn't enjoy it quite as much as Megaman 9 but its still one of my favourite classic Megaman games overall.

Wonderswan only game with such incredible bosses like Air Conditioner Man.

I haven't played it but it looks fucking awful in videos.

Gotta love Compass Man! Its an awful game, I've cleared it 4 times (twice with Megaman and twice with Bass) and it just makes so many awful mistakes. Its possible to go onto certain screens and be instantly shot without being able to avoid the enemy attacks. To make this more annoying unlike previous Megaman games you actually get pushed back onto the previous screen and the whole sequence can repeat several times until you finally get lucky and dodge the attack. Some of the obstacles were pretty cheap, and something just felt "off" about the jumping making a couple of bits in the game a real chore. Its also got the worst, most pathetic final boss in the entire series in my opinion.
 
Played a little of 10 last night, actually enjoyed it a lot more than I remembered. The Wily stages and challenges really do lift it up a bit, especially their music. The DLC stages and weapons seem better than the base game stuff.

I still dislike most of the weapons and stage design though. I'd put it on par with 5 personally, but where they both feel unrefined, 5 errs on the side of fun and 10 feels like homework.
 
Yep, 10 and 5 are very similar in terms of quality. Both aren't good Mega Man games, and both have the worst weapons in the entire series. And both have the two best Wily Stage themes in the series.

But 5 feels a lot more fun with its gimmicks and cool robot masters. Playing Mega Man 10 feels like a chore and a half. I could go through the ENTIRETY of Mega Man 8 and still want to play. But Mega Man 10, I couldn't even make it past four Robot Masters without being bored to death. I didn't even get that bored with Mega Man & Bass 2.
 
I really need to grind my way through Wily's castle in 10 one of these days. I always get to the first fight with the robot masters' spirits, die, and give up. I enjoyed 10 (had to replay it this week because I totally blanked out on it), possibly even more than 9 (which I thought was a bit too overly difficult)... but damn I really really hate Strike Man's stage. It's so frustrating and the miniboss sucks, even if the stage premise is pretty fresh.
 
I was trying to grind through those Wily stages once more yesterday but after cocking up a jump near the end of Wily 2 in the piston area I just thought "nuts to this", knowing that all that really awaits me in Wily stages is bosses by the bucket load doesn't do much for me, i'll do it to say I beat the game but on most replays my will sort of tapers off.
They're easier than the MM9 Wily stages though, very nice music as well. I can't actually remember what the final boss of MM10 was now I try to think about it, there's another devil boss in Wily 3 I think, yeah I don't feel like i'm missing much.
The RM bits in Wily 1, holy hell at Napalm Man, he hounds you like a bot possessed and deals what feels like a ton of damage.

That lightbulb miniboss from Sheep Man's stage is a strange one, it's either a complete doddle or an enraging mess of getting stuck on the conveyor belt while trying to avoid bolts and homing bots, then getting stuck below the appearing blocks, GAH!
Of course it's just after the Wily 2 checkpoint so if you die you get to fight it again, whoopee!

MM10's weapon arsenal is pretty bad, Nitro Man's weapon is solid especially with the wall climbing function and Blade Man's is the weapon of choice but a lot of the others are either awkward or just kind of shitty, when fighting Blade Man whose weakness is the Commando Bomb it was simply easier to just Mega buster him because trying to evade his attacks and plan your bomb positioning is plain awkward.
 
No comment on the 10 discussion until I replay it, but I do really like the game, it just didn't have the same "magic" 9 did.

Anyways, started RnF just because, and fucking hell, I forgot how little damage the Forte Buster did to bosses >__>
 
Anyways, started RnF just because, and fucking hell, I forgot how little damage the Forte Buster did to bosses >__>

HAHAHAHA! You're gonna get your ASS KICKED!

(I say with the utmost of sympathy.)

Thinking of moving on to Megaman X. I've played the game lots of times but it sounds like I need to move away from the main franchise for a while...
 
HAHAHAHA! You're gonna get your ASS KICKED!

(I say with the utmost of sympathy.)

I already have twice, thank you :P

Cold Man was really easy but took forever because of the previously mentioned problem. Let's see how I do with Burner Man.

While on the subject of RnF, I REALLY dislike the way it does the stage select and how it makes the weaknesses too fucking obvious.
 
I already have twice, thank you :P

Cold Man was really easy but took forever because of the previously mentioned problem. Let's see how I do with Burner Man.

While on the subject of RnF, I REALLY dislike the way it does the stage select and how it makes the weaknesses too fucking obvious.

Cold Man's stage is a cinch. If you're jumping right to Burner Man, you're going to get spanked hard. Have you played the game before?
 
Got to Wily the first time. Gave up.
Beat it the second time.


Anyways, DAMN, I actually really like the SFC version of the music. The GBA really did butcher it :T

Edit: Fuck doing buster-only with Forte, and I'm restarting with Rock now >__>
 
I took a little break for a couple of days from Mega Man since Mega Man 10 threw me off so much and made me bored of Mega Man.

But now I have my drive again and am starting Mega Man: Dr. Wily's Revenge for Gameboy right now. I'm so excited...to get through MM1 and 2 and start MM3, 4, and 5, which I've never played.
 
I really need to finish V one of these days. IIRC when I played it the game just kept freezing every time I chose I think it was Jupiter or Saturn :/

Also, Burner Man is a fucking asshole.
 
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