There’s definitely the chance for not only graphics, but also other features that our competitor’s consoles don’t have, but I think it will become increasingly difficult from now on to compete over graphics. This is because that no matter how much we increase the number of polygons we can display and improve the shading it will become increasingly difficult to tell the difference.Obviously people who are experts in the field will see these things and will look at some details and be enthusiastic about improvements in that field,but I don’t think that will be enough from the general consumer’s point of view, so I think when we look at the design of a new games console we need a structure and concept that offers more than just good graphics.
(Finally, Iwata was asked about Unreal Engine 4 ) I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance. We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad -- which adds extra cost to the package -- we don’t want to inflate the cost of each unit by putting in excessive CPU power.