grimshawish
Banned
Not defending NG3 but that IGN review just shouldn't be used. Its a mess and not reliable.
I still thought the performance was more acceptable than KOTOR 1 or 2 on XBOX. Those were a goddamn mess.Urgh, just finished my third run of ME1, and by the end, the frame rate wasn't just irritating, it was actually hurting my head. I'd literally just shut my eyes at some points, so my brain wasn't getting fried.
Great game, atrocious performance.
Oh, it's not that I dislike Origin (I don't), it's just nice to have everything under one service since it's easier to manage.
Not defending NG3 but that IGN review just shouldn't be used. Its a mess and not reliable.
NG3RE has a lot more enemies + gore and body parts 360/PS3 did not have.
lol wow NG3 too,screw you EA!
I think the concern here is that, with more powerful hardware, even lazy ports should be on par if not superior to the 360 and PS3 versions. Developers shouldn't have to master the system in order to port a game from an older machine unless, of course, the WiiU simply doesn't have horsepower to spare.
This is a little revisionist. In the first place, even though the EA sports titles may have missed features, they were undoubtedly the best looking versions of the franchises ever released on consoles - they had a clear advantage over any other version yet released. And with the EA teaser / target trailer, Madden in the snow etc., it seemed clear at the time that EA was dedicated to doing awesome things on this new HD console. Has EA done anything like that with Wii U?
Also, don't just look at released games - consider announced games. Just looking at X05, which was a month before the 360 launched: Godfather, Battlefield, Burnout, Superman. Bioware, now owned by EA, had announced Mass Effect. By then EA had also announced the amazing looking Fight Night Round 3 was coming to the 360, not just the PS3. EA was clearly all in on the 360 and the PS3.
What new games has EA announced are coming for the Wii U post launch? Anyone?
Yeah, I have a bad feeling here.what next Call of Duty? AC3?
Never trust launch ports.
Exactly.That doesn't excuse game running poorly. They shouldn't have added those things if they couldn't have the game handle it.
EA is not involved in NG3...
Eh i'm not too sure about that.If it doesn't have the horsepower to spare, we're in trouble when the PS4 and 720 come out. The Wii U NEEDS to be able to handle ports from those systems, and they need to at least look almost as good or Nintendo's not going to have any third party support again.
I dunno, the PS Vita had some incredible ports out of the gate.True words right here. It's not a very good excuse, but the quality of launch games is usually inferior due to a number of factors like shorter development time, challenge of porting code of a current-gen game to unoptimized next-gen hardware. Straight Up said that working with Wii U was "very manageable" but it appears they didn't have what it takes to do it justice given the resources and time frame they had to work under.
Even ports like Madden 13 while impressive for a 6 month port, are not fully-featured due o the lack of the new physics engine. I think Black Ops 2 is also missing some content, but that may have to do more with Nintendo than Activision.
Aw Ninja Gaiden too, funny that a port machine can't run those ports as good as other consoles.
Might as well collect the games in this thread so consumers can pick the ports without issues if they prefer.
Ninja Gaiden 3 also apparently has issues.
Source: http://www.ign.com/articles/2012/11/13/ninja-gaiden-3-razors-edge-review
Source: http://www.1up.com/do/blogEntry?bId=9115465
Yeah, I have a bad feeling here.
BLOPS2 is pretty lousy on PS3 and even the 360 version still uses an obscenely low resolution. It seems possible that the WiiU version could actually wind up looking worse.
AC3 is a mess on current consoles as well so that really doesn't bode well for the WiiU port. Looks like I'll just buy it on the PC.
Reports continue to emerge from sources suggesting that Wii U is significantly more powerful than the current batch of titles may lead us to believe - the obvious inference being that these games have been created on incomplete hardware, perhaps with development tools that are still evolving, by studios unfamiliar with the hardware....
However, to survive the upcoming transition from the current HD consoles to their enormously improved successors, Wii U needs enough grunt to at least part-way bridge the generational gap - and there was scant evidence at E3 that the raw power required to do this was on tap. If it is a matter of getting to know the hardware and coaxing out maximum performance, the question is whether the third parties are prepared to invest the required time and effort. Looking back, it took a long, long time for the average standard of PS3 multi-platform titles to match what was being achieved on Xbox 360 and some might argue that Wii U doesn't have the luxury of time on its side.
In the medium term we should expect to see a new range of "cross-gen" titles come to market - the likes of the Unreal Engine 3-powered Star Wars 1313 and Ubisoft's spectacular Watch Dogs are likely to be amongst their number. These titles are almost certain to arrive on the existing HD consoles, but Wii U versions for these and many other key 2013 titles remain unannounced and there was a palpable lack of more current games in the launch line-up.
In fairness, this is almost certainly down to commercial considerations rather than technical ones: in economically uncertain times, should publishers commit significant resources to an unproven format? Will a Wii U game without exceptional second-screen support perform well? Our biggest concern about third-party support is that, even if the numbers eventually stack up, by the time the installed base is there, development on current-gen hardware may well be winding down. Factor in a first-party line-up that shows some promise in terms of innovative concepts, but lacks true next-gen Mario and Zelda titles that truly show what this hardware is capable of, and it's safe to say that Nintendo has it all to prove in the coming months.
what next Call of Duty?
I was discussing this with Nirolak, but in the case of Call of Duty it's really worth noting this: Black Ops is the best selling PS3 game of all time. Call of Duty is a massive franchise. And despite this, Black Ops 2 has both rendering and framerate problems compared to the 360 build.
Now lets see how the Wii U version, a platform with new hardware and a relatively much, much smaller install base, shapes up.
Nintendo took a dump in EA's cheerios somewhere along the line. I doubt EA will ever get serious about Wii U support.
I go into Nintendo hardware like I do meeting new people.
They are trying to murder and/or rape me.
If they don't I'm pleasantly surprised.
Or mildly disappointed depending on the person or situation.
Is it just me or do those NG3 reviews conflict with one another? IGN says textures and detail are off, but the framerate is good. The other review says the framerate is awful but everything else is fine.
The Wii ports were pretty competent though, were they not?
Yeah, word-of-mouth impressions, even by "professional" reviewers, don't really have a good track record. We'll only have a solid understanding when someone does a detailed analysis.They do. IGN's review even with it's positive score doesn't even mention at all the extra features added to the game. So really I'm not putting much stock in the reviews.
Hmm, I dunno about NG3. The PS3 and 360 versions were also jaggy and had moments of slowdown so that's not altogether new.
They wouldn't spend money, but if they already agreed to release ME3 on Wii U, they could choose to underfund the project.
I don't believe that EA is "punishing" Nintendo, but I do think something went down and they cooled on the platform. Hence, they pulled back to only the bare minimal support for a platform until they decide whether to refocus on it (if their shit ports sell really well), or cut bait.
I dunno, the PS Vita had some incredible ports out of the gate.
Virtua Tennis 4 was a near perfect match for the HD console versions and offered more features. 60 fps + native resolution
Marvel vs Capcom 3 was extremely close to the console versions and ran at 60 fps at native resolution.
Rayman Origins, again, was perfect and also ran at 60 fps + native resolution
BlazBlue? Perfect
Ninja Gaiden Sigma? Not perfect, as the framerate was cut down to 30 fps, but it was still a solid version of the game
If the Vita, which is definitely less powerful than the consoles, could be launched with such solid ports I'm disappointed that the same could not be true with WiiU. Sure, the games in question are more complex but the WiiU is actually more powerful hardware so it shouldn't be an issue.
If it doesn't have the horsepower to spare, we're in trouble when the PS4 and 720 come out. The Wii U NEEDS to be able to handle ports from those systems, and they need to at least look almost as good or Nintendo's not going to have any third party support again.
I dunno, the PS Vita had some incredible ports out of the gate.
Virtua Tennis 4 was a near perfect match for the HD console versions and offered more features. 60 fps + native resolution
Marvel vs Capcom 3 was extremely close to the console versions and ran at 60 fps at native resolution.
Rayman Origins, again, was perfect and also ran at 60 fps + native resolution
BlazBlue? Perfect
Ninja Gaiden Sigma? Not perfect, as the framerate was cut down to 30 fps, but it was still a solid version of the game
If the Vita, which is definitely less powerful than the consoles, could be launched with such solid ports I'm disappointed that the same could not be true with WiiU. Sure, the games in question are more complex but the WiiU is actually more powerful hardware so it shouldn't be an issue.
lol @ this thread. I don't understand how people can be so bitter. Regardless if you consider the Wii-U a next gen system or not, you have to admit that it does not offer the typical next gen leap in performance.
I've only played the demo, and that was really erratic in the framerate department. It seems weird to single out the Wii U version when, in all likelihood, Team Ninja just isn't very good at making Ninja Gaiden 3 on any platform.
Get ready to add more games to this list once more embargo dates are up.
Get ready to add more games to this list once more embargo dates are up.
Well, the game actually ran better than NG2 did and was mostly stable...but there were definitely bits of slowdown. How bad the slowdown is in the Wii version remains to be seen.I've only played the demo, and that was really erratic in the framerate department. It seems weird to single out the Wii U version when, in all likelihood, Team Ninja just isn't very good at making Ninja Gaiden 3 on any platform.
Well, the game actually ran better than NG2 did and was mostly stable...but there were definitely bits of slowdown. How bad the slowdown is in the Wii version remains to be seen.
Any Assassin's Creed 3 impressions? that game already is falling apart on ps360, I don't think a launch port of that game would be any better.
Unreal 3 is scalable.It has the architecture to handle next generation games since next generation engines will be developed with scalability in mind.
It's not a Wii-PS360 situation where the Wii GPU and CPU were incredibly outdated in terms of both architecture and horsepower. Even if the horsepower was only comparable to the PS3 and 360, it'll still be able to do things not possible on those consoles simply because it has modern hardware capable of performing tasks natively that weren't as easily implementable on older hardware.
It won't have all the flashy shaders and effects found on the PS4 and 720, but it'll still be able to handle ports as long as the engines can scale back far enough.