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Anandtech Wii U Teardown

beril

Member
Yes it is a very large step up from the Wii. So is the Xbox 360, a 7 year old console. So is the original Ipad, a handheld tablet.

No. more modern yes, more powerful, no way. I did some homebrew coding for the Wii a few years back, and it's in no way nearly as shitty as the original ipad
 
That PC will have had a total bandwidth of around 60GB/s (8GB/s main memory bandwidth and 51.2GB/s for video memory), I wouldn't be surprised if WiiU's total memory bandwidth is over 200GB/s (12.8GBps main memory and 150-200GB/s for eDRAM). Not an apples to apples comparison, but neither is comparing graphics card memory bandwidth to WiiU's main memory bandwidth either.

It is somewhat fair because the WiiU's main memory is its graphics memory. The eDRAM will only be used for the frame buffer, not the textures. Games like Rage or Skyrim will have a terrible time on the WiiU. Total memory bandwidth is a terrible metric made up by MS to hype the 360.
 

i-Lo

Member
Man GAF is so jaded. Regardless of your opinion this is a major bump over the Wii in terms of quality an performance.

Also a ton of you seem to equate All these specs straight against PC specs which you shouldn't. Granted its a barometer but you have no idea how it works internally an your bashing a system based on your faulty info.

Is it Going to wipe the floor with current gens probably not but its a major upgrade over the Wii and its a great second system.

All you haters can go kiss bowsers ass

Remember to hug your WiiU so that you can sleep soundly.

Yes of course the new twins will outclass WiiU.

But I'm calling it now: 720 and PS4 launch games will be graphically disappointing and people bashing Wii U's graphics are going to be eating crow for a while.
Save for one or two standout titles, 720 and PS4 games are going to look like PC ports of current generation games for at least a year after launch.

Pertaining to 720 and PS4 it's about individual expectation. Mine is pretty darn low so...

Pertaining to people bashing WiiU's graphics: No one is bashing WiiU's graphics per se. We haven't even seen what the system is capable of in the hands of Nintendo's first parties. The discussion has been about what the specs may translate into and the current pudding of titles are just cross platform releases that have been ported over. That and how the relevance of WiiU will change when PS4/XB3 are introduced to the market especially in regards to third party releases.
 
Yes of course the new twins will outclass WiiU.

But I'm calling it now: 720 and PS4 launch games will be graphically disappointing and people bashing Wii U's graphics are going to be eating crow for a while.
Save for one or two standout titles, 720 and PS4 games are going to look like PC ports of current generation games for at least a year after launch.

you will be very disheartened after the next e3. your little mind will be ripped wide open by the next gen.
 

jett

D-Member
Yes of course the new twins will outclass WiiU.

But I'm calling it now: 720 and PS4 launch games will be graphically disappointing and people bashing Wii U's graphics are going to be eating crow for a while.
Save for one or two standout titles, 720 and PS4 games are going to look like PC ports of current generation games for at least a year after launch.

I've read this kind of fucked up wishful thinking several times now. It's sad that some people seemingly want the PS4/720 to be crap just so that the Wii U isn't left in the dust.
 

Donnie

Member
It is somewhat fair because the WiiU's main memory is its graphics memory. The eDRAM will only be used for the frame buffer, not the textures. Games like Rage or Skyrim will have a terrible time on the WiiU. Total memory bandwidth is a terrible metric made up by MS to hype the 360.

Its not even slightly fair, WiiU's main memory isn't its video memory either (it doesn't have video memory, it doesn't work like a PC) and eDRAM won't only handle the framebuffer. The majority of bandwidth during a game (often the large majority) will be handled by the eDRAM. I agree its not really fair to compare total memory bandwidth between a console like this and PC either. I was trying to show the other side of a rather false argument, they shouldn't be compared directly at all.
 

Donnie

Member
Yes it is a very large step up from the Wii. So is the Xbox 360, a 7 year old console. So is the original Ipad, a handheld tablet.

Smartphones and tablets are so overrated technically. I mean that's not even close to being true, Ipad is probably quite a bit less powerful than Wii.
 

StevieP

Banned
you will be very disheartened after the next e3. your little mind will be ripped wide open by the next gen.

Drinky: you and I both know that while the baseline will finally be lifted on multiplatform software (a year or two after the 360/PS3 stop getting support of course) we already have a platform that showcases what would blow "little minds", whether that be on titles designed for it or even many multiplats. There is nothing to be blown, it's already here.

Man do I sound jaded... but really, it's been a couple console generation transitions now since there was anything that would blow away what I'm already playing.
 

Vagabundo

Member
Drinky: you and I both know that while the baseline will finally be lifted on multiplatform software (a year or two after the 360/PS3 stop getting support of course) we already have a platform that showcases what would blow "little minds", whether that be on titles designed for it or even many multiplats. There is nothing to be blown, it's already here.

Man do I sound jaded... but really, it's been a couple console generation transitions now since there was anything that would blow away what I'm already playing.

Time eventually catches up you you. :(

The wonder years are long gone.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
When a technical team like Naughty Dog, Santa Monica, or now 343 go at it, my mind is often blown, and what they'll achieve with new hardware should be quite astonishing. Yes PC will always be impressive, but that seems like easy mode. I get a rush out of seeing just what can be squeezed out of a closed box, and often that lets the dev really play fast and loose when they know everyone has the same kit.

The doom and gloom poking onto other upcoming tech just seems like major sour grapes. Suddenly posters so full of wonder and glee for the Wii U's boosted specs are spitting out the diminishing returns rhetoric. The cycle begins anew.
 
I've read this kind of fucked up wishful thinking several times now. It's sad that some people seemingly want the PS4/720 to be crap just so that the Wii U isn't left in the dust.

I don't get it either. If the PS4/720 don't melt my eyes, I won't be disappointed, but of course I want them to. Of course I'd love if the Wii U was more powerful than it is (even if there's a big improvement over launch titles in the post launch window titles).

Who doesn't want better graphics? I hope to see a massive improvement over Crysis 2 DX11 maxed out. I'm expecting not to, because, you know, it's good to temper expectations... but yep. I hope they do make the Wii U look like the Wii in terms of power gap.
 

Lord Error

Insane For Sony
Drinky: you and I both know that while the baseline will finally be lifted on multiplatform software (a year or two after the 360/PS3 stop getting support of course) we already have a platform that showcases what would blow "little minds", whether that be on titles designed for it or even many multiplats. There is nothing to be blown, it's already here.
Right now, all that's mindblowing showcased on PC are the tech demos and one or two future game previews, like Reset. I expect that level of visuals to be much more standard once the next consoles launch and the best teams put all their effort towards that target spec. Mind you, I find stuff like Witcher 2 or whatever mod of the day for Skyrim is on PC to be far from mindblowing.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Megatextures/Virtual Texturing are a no go on the Wii U.

Rage on Xbox 360 would work without an install. So I can't see why it wouldn't work on WiiU. Why do you think it wouldn't work?
 

Mashing

Member
I feel Wii-U specs failed to even meet the lowest expectation nintendo fans had. It is like Wii vs 360 again, but this time, Wii-U tablet gimmicks do not look as fresh as motion controls.

Heard and seen the OS problems, Nintendo must have sat on their it-prints-money safe during the last 6 years.

I think Wii-U will get dreamcast'ed at this kind of prices.

I hope so. They really need to wake up and get in the 21st century with the rest of us.
 

RedSwirl

Junior Member
Did people ever really think that? Im certain we all knew from the outset the Wii U would not be comparable to those beasts. Better than current gen by some stretch, yes, but never holding its own against those.

The expectation was (and basically still is) that its architecture would be similar enough to where multiplatform games could feasibly be developed across all three consoles (unlike the Wii), even if the results wildly vary between platforms. Technically, we still don't know if this is true or not because we still don't have the full picture of the Wii U and we know almost nothing concrete about the other two.
 

v1oz

Member
Hmm, I'd be curious to see what kind of results id could pull off if they were to port Rage to the WiiU.
I'd love to hear a comment from Carmack.

Rage on Xbox 360 would work without an install. So I can't see why it wouldn't work on WiiU. Why do you think it wouldn't work?
It did work somewhat but the game was memory bound which plagued the game with texture pop in issues. The Xbox has 512mb of fast high bandwidth memory which helped. The PS3 version had even worse texture pop in because of the split memory architecture. WiiU has more memory but its much lower bandwidth and not really suited to gaming.
 

1-D_FTW

Member
No, just no. This is a new CPU design.

If that's true, they shouldn't have put "Enhanced Broadway" on their developer literature.* Or run Wii in sandbox mode.

Arkam was proven a ligit source and this is what he said of the PDF.

EDIT: It's not like 360 has a good CPU in it. So I'm not sure why people are in such disbelief. If they went back and tweaked the architecture they could have gotten to the frequency they're at. And even though it would suck, it wouldn't be that far behind a 7 year old 360 in the CPU department (since, again, 360 wasn't a world beater in that department).
 
I've read this kind of fucked up wishful thinking several times now. It's sad that some people seemingly want the PS4/720 to be crap just so that the Wii U isn't left in the dust.

Haha, what? Where exactly are you getting this? I don't have or want a Wii U. Why would I give a shit? LOL console wars.

I'm basing my position on the 360 launch. Titles didn't really take that "next-gen" leap until Gears of War. We also had a bunch of games that started their development as previous gen titles.
Of course 720/PS4 launch games are going to look better than current gen. And as I said, of course 720 and PS4 are going to wipe the floor with Wii U. But I'm making an educated guess that we won't see the real graphical heavy hitters hit the market until probably a year-ish after launch and that many of the initial slew of titles will be "in between" ala GUN from early this gen.
 
Lots of doom and gloom in here and no one considering this is Nintendo we're talking about. As if they hadn't proved they could do more with less a billion times already. Wii U will be a huge success and have amazing software regardless of what is under the hood.
 

Kenka

Member
Wow... you are actually being serious.
I am leaning towards his opinion regarding the 720/PS4 being less powerful than we all think.

I mean, Sony and Microsoft have had a net loss this generation; not because they failed at selling software, not because they failed at launching micro-transactions based revenue, not because they failed at catering to the audiance of the past generation*, and not because their hardware sales were disappointing. It was all related to cost issues, and the bulk of the loss is concentrated in the early years so that means that R&D and selling hardware at a loss was a major cause behind the manufacturer's lament this generation.

With the cost of implementing online infrastructure being now less of a burden, the only place to spare on is hardware R&D and specs. You can be 100% sure that you will find off-the-shelf, mid-range, components in both the 720 and the PS4. If one of the two big companies go another route, it would be an additional risky gamble. And I don't see Microsoft clean another mess with the next Xbox as they have a pretty bad history in hardware management (Zune, Surface so far) already.


*total of X360 & PS3 is at 140 million right before WiiU launch, roughly the same amount of GameCube/Xbox/PS2 sold before the 360 launched
 

Log4Girlz

Member
This would dishearten me how?

I don't doubt there will be mind blowing games, but I very much doubt we'll get the best of them at launch.

So at what point will people bashing graphics like that featured in Arkham City, Assassin's Creed 3 and Epic Mickey 2 eat crow? Is it only at the launch? Do you think Wii U's best titles will get anywhere near the best of competition's graphically?
 

Turrican3

Member
I think I'll never understand why so many people are obsessed about tech, to the point of claiming they will/won't buy this or that console due to specifications.

While it's perfectly reasonable wanting to know about "what's in the box" (of course Nintendo won't go into much detail for marketing reasons) for me it all comes down to software.

Mind you, this is not just because of the "well, it's Nintendo and I'm fine with their first party output" mindset: I believe this holds true for the opposite side of the spectrum, too, i.e. I will never, ever buy an hypotetical 200TFLOPS console for the sake of buying the most powerful hardware on Earth.

Because there's no point in owning any piece of gaming hardware if it doesn't run your favourite software.
And that's the reason why so many console gamers completely skips PCs even if they are, and they will probably continue to be for the foreseeable future, far more powerful than anything current console manufacturers are going to put on the market.
 
I'm starting to think that as much as Nintendo says it, they don't understand that it's about the games. That's the purpose of the hardware being powerful. Not just to run your own games, but to run third-party games as well, and to run them smoothly. To be powerful enough to continue getting support into the future. It doesn't matter how pretty a game is, but so long as their competitors are moving up, they'll be left behind in terms of software support. The bigger and more creative games will require more power.

It's getting to the point where it will stop being worth it (to me) to get Nintendo consoles, I think. Because the few first-party games versus the many multi-plats for Sony and Microsoft's systems (that, if they aren't on Nintendo's console, runs better as well)... it's getting harder to pick the former, particularly if you can only get one console.

But we'll see what Nintendo can do in terms of getting third-party support this time around. Maybe (wishful thinking) they'll get creative and smoothly running versions of games that don't feel inferior.
 
Because there's no point in owning any piece of gaming hardware if it doesn't run your favourite software.

ding ding ding

and if the WiiU specs might not up to recieving the big third party games, which are the favourite software for alot of people, then it is a a reason to be concerned
 
I think it's kind of bullshit that this is the most info we've gotten on Wii U's hardware.

I think the consumer has a right to know what's in the box from the company itself, so we can judge its potential longevity and the kinds of games that are likely to appear on it.

I miss spec sheets.
 

Turrican3

Member
and if the WiiU specs might not up to recieving the big third party games, which are the favourite software for alot of people, then it is a a reason to be concerned
I think this has more to do with third party ecosystem (western devs in particular are known to prefer powerful hardware, but still...) rather than tech-specs alone.

I mean, 3DS is definitely underpowered compared to PSVita, but right now it's unquestionable which one has the better support.
And yet, discussions about WiiU's inner tech seems to be far more heated than 3DS ones. I guess home console stuff is more interesting to the average GAF user. *shrugs*

(btw, I'm not concerned because I usually have nothing against buying more than one HW platform per gen, I've always done that)
 
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