There are precedents like factor5, silicon knights, free radicals.. Smaller studios that could not afford to pay the manpower for HD gaming but rather died trying than going with cheaper alternatives
The amount of stupid in this thread is phenomenal.
Holy shit dude plz just stop posting,lol.
Holy shit dude,lol.And it doesnt make sense the Power supply can supply 75 watts but it just uses 35 watts power? That means in the future Nintendo can just enable another 35 watts by overclock and double the Wii Us power.
Whoever planned to buy a wiiu due to thirad party support should now be very clear that third party support will not happen. If you anticipated metro or battle field on wiiu you will be dissapointed and you should not buy the wiiu...but somehow i doubt people that are buying the wiiu right now are buying it for other purposes
That's really random.
No sir,plz continue.Seriously? Chill dude.
Anyway it's been pushed off track far enough. This thread might get locked or heavily moderated soon.
You too. Stop eating the bait.
I don't understand why Nintendo didn't just give the Wii U a competent CPU with fast RAM, it shouldn't be that hard to do nowadays ughhh Nintendo, you're making it very hard for me to like you right now
Akagi said:I worked on the SDK18 and absolutely love CPUs! (laughs) So I myself have been happy to see how far game consoles have come. I hope people will be impressed by the types of software enabled by the CPU.
Shiota said:From the point of view of design, we didn't just simply apply the latest technology to improve performance. We decreased power consumption and made the casing smaller, so I think this console achieves a good balance between performance, power and chip size.
Iwata said:That has been our policy since the GameCube. No matter how great the numbers are that you can boast, can you only draw that out under certain conditions, or can you actually draw out its performance consistently when you use it? Insisting on the latter way of thinking has always been at the root of hardware and system development at Nintendo.
Western third party support I think you're right. Or just lousy ports. However it's still very well possible that games focussed on the Japanese market will have WiiU as their main home.
That's basically what I hope for: great Nintendo games, innovative indie games and Japanese games.
A DICE designer has also commented:
I love the arm-chair "know it all"-ism of the reply. "They couldn't be bothered because blah blah blah." Just shut up.
But isn't the relative power of the Wii U sort of old news at this point? The Wii U "is what it is," and it's not like it's surprising anybody. It's not a huge leap. But it is also going for a different manner of gaming. Nintendo operates in their own world, and it usually works out pretty well for them. This time will be no different. It will most likely also be no different on the flip side for third parties. Absent reason to "fly that flag" on a Nintendo system, they're just not going to. And it will be fiscal reasons, not power, that drives that decision. Same as always, there is nothing new under the sun. At any rate, that particular matter will evolve as it becomes evident which way Wii U is trending.
I love the arm-chair "know it all"-ism of the reply. "They couldn't be bothered because blah blah blah." Just shut up.
But isn't the relative power of the Wii U sort of old news at this point? The Wii U "is what it is," and it's not like it's surprising anybody. It's not a huge leap. But it is also going for a different manner of gaming. Nintendo operates in their own world, and it usually works out pretty well for them. This time will be no different. It will most likely also be no different on the flip side for third parties. Absent reason to "fly that flag" on a Nintendo system, they're just not going to. And it will be fiscal reasons, not power, that drives that decision. Same as always, there is nothing new under the sun.
Nintendo might profit from the weak state of the japanese gaming industry if sony goes the high end strategy with PS4
It does sound just like one of those "speculation thread" anonymous dev rumor "not enough shaders" shit.
Nintendo might profit from the weak state of the japanese gaming industry if sony goes the high end strategy with PS4
Why is that ?
I see people expecting Wii U to get allot of Japanese games but i don't if that is the case.
Most major Japanese companies IPs can't survive from Japan alone if PS4 and 720 together out sell Wii U and the games hard to port it will be just like this gen .
Then you have certain companies that might make games on PS4 but hardly use the power like NIS , GUST etc etc
Wii U would have had a better shot if it released with the Xbox 360 instead of the original Wii. The playing field would have been even in regards to dev support. IMO
Why is that ?
I see people expecting Wii U to get allot of Japanese games but i don't if that is the case.
Most major Japanese companies IPs can't survive from Japan alone if PS4 and 720 together out sell Wii U and the games hard to port it will be just like this gen .
Then you have certain companies that might make games on PS4 but hardly use the power like NIS , GUST etc etc
I think artistic pride is a major factor here. The PC version of BF3 is by far the worst selling, but it's the one closest to DICE's original vision so they put a lot of effort into it. Publicly owned corporations primarily care about the bottom line but the devs themselves are more passionate about realizing their ideas.I love the arm-chair "know it all"-ism of the reply. "They couldn't be bothered because blah blah blah." Just shut up.
But isn't the relative power of the Wii U sort of old news at this point? The Wii U "is what it is," and it's not like it's surprising anybody. It's not a huge leap. But it is also going for a different manner of gaming. Nintendo operates in their own world, and it usually works out pretty well for them. This time will be no different. It will most likely also be no different on the flip side for third parties. Absent reason to "fly that flag" on a Nintendo system, they're just not going to. And it will be fiscal reasons, not power, that drives that decision. Same as always, there is nothing new under the sun. At any rate, that particular matter will evolve as it becomes evident which way Wii U is trending.
I rather the Wii U last 6 years then 15 for sure, it would be too boring, for example people are already begging for the next Xbox because the 360 been out for 7 years and it's become boring without new hardware.
There's no doubt Sony will go high end. They don't have a choice either, they need the multiplat blockbusters to be in the same ballpark quality as on the next Xbox. With Monster Hunter and Dragon Quest on WiiU, combined with the lower specs that might suit Japanese developers better at this moment, WiiU might be able to attract lots of Japanese support (for which there's still a reasonable market in the West).
EA likes money. There will be Frostbite 2.0 on WiiU. Let's not get crazy.*IF* DICE doesn't have WiiU, it mean no Frostbite 2.0 for WiiU which basically means next to no support from EA as they are moving all their projects to FB.
Monster Hunter and Dragon Quest all but ensure WiiU will sell very well. PS4 will be at least a year later on the market and it's unlikely a mainline Final Fantasy will be there in the first year(s).
Err from what I've played, it's an unoptimized mess (I played the PC version, mind you).
Yeah, because Sony got all the money they earned with their TV section and others to support another fail like the Vita. Oh, wait. They don't.There's no doubt Sony will go high end. They don't have a choice either, they need the multiplat blockbusters to be in the same ballpark quality as on the next Xbox.
Or it could be that those higher settings are beyond typical current card performance, no matter how optimized.Certain settings make the game nigh playable so yeah maybe it is unoptimized but when settings in games have that much of an impact I usually just turn them off.
I think artistic pride is a major factor here. The PC version of BF3 is by far the worst selling, but it's the one closest to DICE's original vision so they put a lot of effort into it. Publicly owned corporations primarily care about the bottom line but the devs themselves are more passionate about realizing their ideas.
If something about a platform is an obstacle to a dev's goals then it's no surprise to see them get vocal about it.
I doubt DICE has a say in that*IF* DICE doesn't have WiiU, it mean no Frostbite 2.0 for WiiU which basically means next to no support from EA as they are moving all their projects to FB.
Yeah, because Sony got all the money they earned with their TV section and others to support another fail like the Vita. Oh, wait. They don't.
There's no doubt Sony will go high end. They don't have a choice either, they need the multiplat blockbusters to be in the same ballpark quality as on the next Xbox. With Monster Hunter and Dragon Quest on WiiU, combined with the lower specs that might suit Japanese developers better at this moment, WiiU might be able to attract lots of Japanese support (for which there's still a reasonable market in the West).
Just a point here: developers don't have to take full advantage of the hardware to make a game on the 720/PS4 just because the power is there, you know? PSN/XBLA are examples. They can make a WiiU-grade game as far as visuals go and sell it on the 720/PS4 if they like. If they do that, they'll probably also be able to run that same game at 1080p/60 on the 720/PS4.
They don't have to try to use all the power to make software that will sell.
EA likes money. There will be Frostbite 2.0 on WiiU. Let's not get crazy.
How many console million sellers do you think are in Japan, and how many do you think where on the PS3, and how many of them do you think will not be ported to Wii U as well?That is 2 IPs out of how many, 1 that is much stronger on handheld and the other is a MMO.
I also expect the next DQ game to be on 3DS and not home console .
The Wii probably prevented a lot of companies from tanking due to the low dev costs which I think is great. It's better that we have a situation like we do with the Wii where there's an option for developers who don't want to create big budget games or aren't capable of doing so. If Wii was on par with the PS3 or 360, the number of developers out of business or switching to less ambitious handheld/mobile stuff would be higher than it already is.
How many console million sellers do you think are in Japan, and how many do you think where on the PS3, and how many of them do you think will not be ported to Wii U as well?
That is 2 IPs out of how many, 1 that is much stronger on handheld and the other is a MMO.
I also expect the next DQ game to be on 3DS and not home console .
Japanese companies have a big problem to tell the truth .
That's basically what precipitated the whole IW->Respawn Studios thing.Sure, they'll get vocal. And if I'm their publisher, I'm going to tell them to gripe and moan as often as they want as long as they hit my release date target. The loudest voice of all is often the writing of a check. If consumers write theirs, publishers will, too.
How many console million sellers do you think are in Japan, and how many do you think where on the PS3, and how many of them do you think will not be ported to Wii U as well?
You and many others are suggesting that MS will build a hell of a gaming machine?You're suggesting that Sony won't try to compete visually with the next Xbox? lol?
Where did you learn that? If they're stupid enough and try to push e.g. their 4K displays, this would be an expensive piece of hardware.It will obviously have to be more reasonably priced than launch PS3 was, and since they're not introducing new tech that required new R&D (Blu-Ray, Cell) it'll cost them much, much less to give us a 2013 powerhouse for under $500.
Just a point here: developers don't have to take full advantage of the hardware to make a game on the 720/PS4 just because the power is there, you know? PSN/XBLA are examples. They can make a WiiU-grade game as far as visuals go and sell it on the 720/PS4 if they like. If they do that, they'll probably also be able to run that same game at 1080p/60 on the 720/PS4.
They don't have to try to use all the power to make software that will sell.
EA likes money. There will be Frostbite 2.0 on WiiU. Let's not get crazy.
Was there a ps3 millionseller in japan outside ffxiii?
It's good to see that even with all the hyperbolic jokes, there are still some users in this thread capable of being legitimately buttmad.it's crazy how much more random gaf posters know about designing system architectures than engineers at IBM or Nintendo.
I see it at as too little, too late for some third party developers to care. I mean look how long it took for the PS3 growing pains to end. We're at the tail end of this generation and devs are already working on Sony and MS next gen machines.
Wii U would have had a better shot if it released with the Xbox 360 instead of the original Wii. The playing field would have been even in regards to dev support. IMO
The thing would have cost 1000 dollars at launch if at was the case.. Just sayin
Yes but xbox 720 will not sell in japan and ps4 will have a hard time looking at how sony platforms are doing in general nowadays. Especially with a headstart of wiiu in japan with mario, monster hunter and dqx day one
So my question would be.. Why not port those lowfi games over to wiiu as well? There is no immidiate reason not to.
You and many others are suggesting that MS will build a hell of a gaming machine?
MS seems to be pretty comfortable with their console positioned as a media center. Personally I don't think that the next XBox will be a high end piece of hardware, more like a soundless mediocre Windows 8 device.
Where did you learn that? If they're stupid enough and try to push e.g. their 4K displays, this would be an expensive piece of hardware.