Pretty sure the title of that thread was incorrect.If you search "homebrew" you can get this one posted on launch day.
http://www.neogaf.com/forum/showthread.php?t=500462
If you search "homebrew" you can get this one posted on launch day.
http://www.neogaf.com/forum/showthread.php?t=500462
What if you fuck up? Does it just brick the Wii mode or the console as a whole?
In the end this will bring nothing but an even earlier death to the console if it continues beyond the walled off area
In the end this will bring nothing but an even earlier death to the console if it continues beyond the walled off area
I don't condone piracy, but can someone give me a SINGLE example of where piracy killed a system. Hell, Wii was the easiest of the big 3 to hack this last generation, and likely had the most homebrew and had the least amount of security measures AND least amount of fixes for broken security AFTER the fact and Nintendo still sold a shit ton of software.
And don't try to tell me the PSP died due to piracy... see Japanese market that is still thriving on PSP sales... PSP was always a slow seller in the US and most of europe and the DS was simply the better system that helped put it down.
Why should anyone be happy about this?
I don't condone piracy, but can someone give me a SINGLE example of where piracy killed a system. Hell, Wii was the easiest of the big 3 to hack this last generation, and likely had the most homebrew and had the least amount of security measures AND least amount of fixes for broken security AFTER the fact and Nintendo still sold a shit ton of software.
I *can* tell you that with the handheld development company I used to work for, we didn't get many requests to develop PSP games, and the biggest reason given was piracy.
The way Nintendo handles the WiiShop purchase transfers is horrid. I'm pretty much shit out of luck because I don't own my orignal Wii anymore so I cannot recover my $300+ worth of VC purchases. Even after calling their customer support and speaking with multiple people. At least with this I can run an Emu in Wii mode and play those games again right?
I don't condone piracy, but can someone give me a SINGLE example of where piracy killed a system. Hell, Wii was the easiest of the big 3 to hack this last generation, and likely had the most homebrew and had the least amount of security measures AND least amount of fixes for broken security AFTER the fact and Nintendo still sold a shit ton of software.
And don't try to tell me the PSP died due to piracy... see Japanese market that is still thriving on PSP sales... PSP was always a slow seller in the US and most of europe and the DS was simply the better system that helped put it down.
But was this actually piracy, or the perception of piracy?
What I mean is... Ubisoft, for example, has a perception that their problem with PC ports is piracy. It was the reason they developed such strong anti-piracy measures, and in turn why many paying customers were pissed at the inconvenience and they ended up losing sales.
To be fair, I guess in that instance it wouldn't matter whether there was a "true" threat from piracy or whether it really was all perception, the damage would be the same.
Knowing they were tied to the hardware why would you get rid of the Wii? You can't really blame anyone but yourself.
But was this actually piracy, or the perception of piracy?
What I mean is... Ubisoft, for example, has a perception that their problem with PC ports is piracy. It was the reason they developed such strong anti-piracy measures, and in turn why many paying customers were pissed at the inconvenience and they ended up losing sales.
To be fair, I guess in that instance it wouldn't matter whether there was a "true" threat from piracy or whether it really was all perception, the damage would be the same.
(edit) Akimbo, not sure what you're getting at... Wii had one of the larger attach rates this generation... If you're implying that piracy somehow killed the Wii, I think the numbers aren't going to agree with your argument.
I am sure that the idea of piracy and it's ramifications are not comprehended by children within the 5-12 year age gap. My parents had a C64 and pirated every single game possible for it. I had no idea what it was all about - all I ever did was insert the requested floppy and loaded the game.It's also worth noting the demographics of piracy and their effects on software sales. It's usually why games aimed at younger audiences are easier to greenlight for handhelds; kids are less likely to pirate than teens and 20-somethings. You see this reflected in the DS's best selling games.
I think i knew 2 out of 10 people that actually bought retail PSP games , everyone else downloaded games off the internet and played them on their hacked PSP.
(edit) Akimbo, not sure what you're getting at... Wii had one of the larger attach rates this generation... If you're implying that piracy somehow killed the Wii, I think the numbers aren't going to agree with your argument.
Anecdotal at best. Dreamwriter makes a much more valid point to that... but I don't think even then it's as simple as "PSP was piratable and therefore it failed" regardless.
I think my position is getting muddied by the waters and talks of piracy...
My original point was someone said that Wii U homebrew would mean piracy and piracy would kill the Wii U, but I don't think any system has died as a direct or indirect result of being able to run homebrew. In the PSP it may have played a factor, but that was probably more akin to kicking a puppy while it was down.
It's also worth noting the demographics of piracy and their effects on software sales. It's usually why games aimed at younger audiences are easier to greenlight for handhelds; kids are less likely to pirate than teens and 20-somethings. You see this reflected in the DS's best selling games.
I was thinking about mentioning something like this. A hardcore niche game advertised via Internet would very likely be hurt more by piracy than a kid-oriented game advertised on TV.
However, the piracy could also work in its favor sometimes. Anecdotally, a couple people I know were exposed to Rhythm Tengoku on GBA through piracy, and they subsequently bought the DS and/or Wii games when they came to America. I would think that situation isn't so common, though.
Didn't stem the tide from the PlayStation or PlayStation 2 - two consoles which began their steps of stride in the latter half of their lifetimes.Piracy equals less ambitious games.
Some people also think piracy has only been rampart within the past decade, but it has been a part of this hobby since day 1 with the Atari. To think that my parents owned pirated copies of Atari 2600, C64, and Amiga games blows my mind when I think about it.Some people think piracy contributed to the Dreamcast's death, taking license fees away from Sega towards the end of the Dreamcast's life when Sega was on their last financial breath.
I think it's pretty accepted that while piracy didn't "kill" the PSP, it had a huge chilling effect on software development and sales, especially in the west (where it actually did have a bit of momentum at first.) Revisionist history ftl.
USB loader for the games I ripped. I haven't used my Wii U's disc drive yet and I have no intention of doing so in the future.
Didn't stem the tide from the PlayStation or PlayStation 2 - two consoles which began their steps of stride in the latter half of their lifetimes.
Why should anyone be happy about this?
I hate piracy... but oh God if this means that I can play the 100 or so VC games I have on the GamePad then I'm soo in on this!Nintendo apparently doesnt see the use of Wii Mode on the controller itself.
If this brings that one step closer, I'm all in.
I hate piracy... but oh God if this means that I can play the 100 or so VC games I have on the GamePad then I'm soo in on this!
Nintendo apparently doesnt see the use of Wii Mode on the controller itself.
If this brings that one step closer, I'm all in.
The DS is the poster child of accepted handheld success, the Wii was a revelation in managing to turn the heads of perceived acceptance concerning console entertainment. The PSP is the PSP - the first handheld to go against Nintendo lands and succeed where few dared. Anyone can take a look at the PSP library and understand where the gems are located.Now look at DS, PSP and Wii...
Good example is Peace Walker and the God of War games on PSP. They bombed hard, but I think a lot of people played and enjoyed those games.
Playing Virtual Console games on the Wii U is a chore though so i hope they change it.
1. Turn on Wii U with the pad.
2. Pick up the Wii remote to start the game.
3. Plug in classic controller
Makes me not wanna play.
Didn't they say this is something they wanted to do? With the way they sandboxed the Wii Mode that it just has no way to access the Gamepad as of now...they'd probably have to rewrite parts of the IOS to do so. Not impossible, but definitely some work.
1. Turn on Wii U with the Wii remote
2. Start the game (through the Wii channel)
3. Win!
I didn't know you could start the Wii U with the Wii remote?! LOL Good thing I posted in this thread! I learned something new!
So apparently Nintendo has put a system in place where it can disable Wii mode as soon as it detects a system update is pending. Assuming you're connected to the internet.
This might be old news but I only just saw it on marcan's twitter feed.
So apparently Nintendo has put a system in place where it can disable Wii mode as soon as it detects a system update is pending. Assuming you're connected to the internet.
This might be old news but I only just saw it on marcan's twitter feed.
This product contains technical protection measures. Any unauthorized technical modification of the hardware or software, or the use of an unauthorized device or software, will render this game or your Wii U system permanently unplayable and result in removal of unauthorized content.