So they are making the game worth playing instead of trial and error. What a novel concept.
Yup, never having to replay a section is important for me not losing interest, I don't have time to learn.
I had to, man. Obligations. =)^
god mode
So they are making the game worth playing instead of trial and error. What a novel concept.
And maybe they may add something so coop is more feasible with friends, rather than "WOOPS didn't mean to be summoned by you, bye-bye".
So they are making the game worth playing instead of trial and error. What a novel concept.
Trial and error is a major part of the series.Yup, never having to replay a section is important for me not losing interest, I don't have time to learn.
Are there any more good Dark Souls rage videos? I found the one with the British guy incredibly entertaining.
This comic never ceases to deliver.
I mean you cant set it up like that.
i will post it again, i dont give a damn!!!
Oh my god, thank you! I lost my shit when the controller started flying.
Trial and error is a major part of the series.
So they are making the game worth playing instead of trial and error. What a novel concept.
Exactly that would be like taking what made these games so good and throwing it out the window.I'd say it's a major part of most challenging games. If you know right away what you have to do and how to do it then how is it challenging?
So they are making the game worth playing instead of trial and error. What a novel concept.
4) Everyone tried to fight the Red-Eyed Knight in Demon's and the first Black Knight in Dark before they were completely ready. You may be able to figure out that you probably shouldn't mess with them, but you CANNOT know how tough they are until you try and fight them.
So you're not actually interested in playing the games in the series, you just want in because you think you're missing out on something popular.
Not at all. I like to play games outside of shooting guns from the present, past and future believe it or not.
Game looks interesting to me, the difficulty does not. But you guys are telling me it's what makes the game what it is but at the same time saying it's really not that difficult. Maybe the internet is lying and this isn't one of the most difficult, frustrating(rewarding for those with patience) experiences out there.
Problem is that the Souls games have been giving a natural shortcut for everyone there without making it some option you pick, especially Dark Souls that more often than not gives a bonfire that's just a minute or so from the boss at worst rather than just providing shortcuts you open, if the area wasn't relatively small in the first place. And like said this sort of stuff needs to say the same for the sake of multiplayer, perhaps some people fall into the habit of always selecting retry without going to check if there's anyone they can get to help for example, or they'd ignore it ANYWAY to get an AI summon help that they couldn't get without restoring to human and coming back via the bonfire.The idea that games should be enjoyable to everyone seems like a trumped-up strawman to me.
What people in this thread are saying is that they like most of the aesthetic and mechanical choices in Dark Souls, but would prefer if there was, say, a checkpoint right before boss fights to limit repetition (e.g. a screen that asks if you'd like to try the boss again or go back to a bonfire).
Being more inclined to play a future Souls game (or perhaps an aesthetically and mechanically similar game with a different name, so the Souls monicker stays "pure") if it had some optional assist like that doesn't seem at all close to saying every game should be for everyone. It also doesn't read like a demand, or entitlement. It's simply a reasonable statement of preferences, and I don't see why it merits so much derision.
You can get Dark Souls for crazy cheap now, just give it a try if you're interested at all. Grab used if necessary, that way you can turn around and take it back to GameStop if it turns out that, yes, it truly is too hardcore for you.I'm all for the pussification of this game if that is indeed what is happening. Sorry hardcore bros. I haven't even dabbled in the first two games because of what I've read about the difficulty. I'm all for a weak sauce DS2.
I've never gotten the hatred of the scientific method in gaming.lol
A game with no trial and error of any kind is not really a game worth playing. Why not just watch a movie instead?
I don't mind trial and error that much, but I feel like there's not enough experimentation possible or encouraged in the Souls' games to make constant replaying that appealing for me. Experimentation seems discouraged by the idea of losing a good deal of experiencing if you can't make it back to your blood stain and I'm not sure there's that much to experiment with in general either.
I may just not be adept in the game mechanics, but too much seems like memorizing in the normal areas to me.
That's why it's more about being slow and cautious rather than having amazing reflexes, since I'm in a similar position. Well, I enjoy Super Meat Boy, but I never beat it, and am baffled when people call it the greatest or one of the greatest platformers. Plus some of the worst parts (Ornstein & Smough) are eased by outside help.I suck at gaming. I can't enjoy bullet hell shoot em ups. I can't enjoy Super Meat Boy. I lost roughly 80 percent of online fighting games.
However, I was totally able to beat both Demon's and Dark Souls. They're very, very difficult. But they are also very, very fair.
"no, fuck--no i'm not summoning anyone, please don't suggest summoning somebody. i'm doing this on my own."
fuck yeah.
edit: he wussed out!
The spirit of the comic is in the right place, but its illustration of the world is disingenuous. There are many situations in Dark Souls where NO amount of caution will save you from death.
1) No one crossed the bridge for the first time in the Undead Parish without being burned to death. No one crossed the bridge for the second time in the Undead Parish without being burned to death. You had to figure out how to get across by dying.
5) Bosses like Capra, Ornstein and Smough, 4 Kings, Artorias, Kalameet, and Gwyn are entirely trial and error. This is the only series where I go into boss fights expecting to die the first few times until I learn what the hell I'm supposed to do. I know a ton of people who quit playing at O&S and I can totally understand why.
And a lot of his argument really does boil down to trying to make it accessible to all levels of skill, but even with passive creative works like books or movies you'll inevitably have to leave people behind, and for the most part the people left behind by Souls games ARE better addressed by other games already, though I guess those wanting a more Metroid-esque structured action RPG, but relatively easy are screwed.
I suck at gaming. I can't enjoy bullet hell shoot em ups. I can't enjoy Super Meat Boy. I lost roughly 80 percent of online fighting games.
However, I was totally able to beat both Demon's and Dark Souls. They're very, very difficult. But they are also very, very fair.
i came here for nerd meltdown, but am a bit disappointed.
Would be great if you could actually play a Souls game without having to go to some website first to read how the fuck it works.
/runs for his life.
Dragon's Dogma might be an option worth considering, it seems to have a darker fantasy vibe to it (and if the main game doesn't have enough there's an expansion literally called "Dark Arisen" that will be coming out), the harder difficulty literally ONLY JUST CAME OUT, and people were saying it was too easy before hand as I recall. It's more open world-ish rather than structured non-linearity like Dark Souls is, but sometimes you do get the poor luck of a game having a lot of what you like only to be bogged down by something you don't like at all.I don't know guys, are there any other options for people seeking a game with a similarly grim aesthetic (i.e. Assassin's Creed doesn't work) and similarly weighty combat and controls as Dark Souls, but without the more punishing aspects? I'm at a bit of a loss so I can see why some people would want such a game. I'm sure I'm just unaware of what's out there.
Also, there does indeed seem to be some mixed messages going around about the difficulty. On the one hand, people seem to love how they get punished for death by having to replay parts of levels (It's like an NES game!). On the other hand, people downplay this aspect by noting that the amount you actually have to replay to get to where you were is only a minute or so. If the replay required is so short, it may seem like a glorified loading screen.
But it's not Unlimited Saga! Though explaining mechanics better in-game without CHANGING THEM would be really useful.i came here for nerd meltdown, but am a bit disappointed.
Would be great if you could actually play a Souls game without having to go to some website first to read how the fuck it works.
/runs for his life.
So are the other games you mentioned, they just require more stick skills. (Coordination)
Totally agree souls games are fair. That's what I love about them.
1: These mechanics seem strange. Perhaps I should investigate and ask my knowledgeable friends on the Internet for advice before I commit any irreversible actions.I wonder what the first adventurer from the comic would do when confronted with the upgrade paths and covenant mechanics, when logic and deduction don't help shit to understand anything.