axisofweevils
Holy crap! Today's real megaton is that more than two people can have the same first name.
Mock/lock if old.
Interesting Frozenbyte interview with NintendoLife:
Read the link for full article:
http://www.nintendolife.com/news/20...ozenbyte_on_the_first_days_of_the_wii_u_eshop
Interesting Frozenbyte interview with NintendoLife:
“Early in 2012, Nintendo had approached us and we had some time to think out the details,” Mikael recalls. “Around [the] end of February we made the choice to focus on the Wii U and from there on it has been an interesting ride.”
Developers can now charge what they want for their content; previously, Nintendo controlled price points by looking at the features of titles and assigning values accordingly, which incensed several companies. Trine 2: Director's Cut costs a little more than on other consoles, but Mikael says that this is because of the amount of extra content. “The original Trine 2 is out on other platforms for about $15 and the Goblin Menace expansion on Steam for around $7, so this adding up to somewhere around $20 sounded like a right price. Basically we just wanted it to be slightly more expensive due to the fact that we feel it had a lot more content compared to [the versions on] other consoles.”
In Europe, Frozenbyte was able to launch the game with a promotional price point: it's 20% off until the end of the year. “Most of our regular revenues are fuelled by sales,” Mikael shares. “Previous console versions of Trine 2 have sold fairly poorly due to lack of visibility on the digital market places. This all, of course, compared to Steam, where even a small sale can stir up a huge spike in sales.” He continues: “We knew from our history that this is where our strength was so we wanted to start strong even with our first console launch experience.” With Trine 2: Director's Cut currently near the top of the eShop sales charts, it's a move that seems to have paid off. Mikael notes that the game has sold “fairly well according to our calculations”, though with the system only out for a few weeks it's still a little too early to get a full picture.
A patch is already on the way for Trine 2: Director's Cut. The update will include in-game voice chat for online co-operative play, extra languages, additional controller support and adjustments, plus a few visual tweaks. It's a significant upgrade for a game on a Nintendo platform, especially since, until 3DS came along, very few titles got updated at all previously. With this update as yet unreleased, Mikael can't comment fully on limitations of the patching process right now, other than to say that “there are some, but not as much as before”. It is known, however, that developers can update titles for free.
Miiverse has certainly gone down well with Wii U users; the communities are bustling, and Trine 2: Director's Cut's is no different. Frozenbyte has been paying attention and gathered “a lot” of feedback from the service. “The new thing being the ability to draw comments — mostly we have just been drawing back to them, so it's a lot of fun,” smiles Mikael. There are plans to add more Miiverse features “soon-ish” – “mainly things that will make the whole experience nicer” — though there are no concrete details for now.
Frozenbyte's pre-launch optimism appears to have converted well at this point. “Everything is going great so far, but we are really looking forward to being a part of the community in the future to see it grow,” says Mikael. On Wii U's starting position in general, he summarises that it “looks excellent so far”, though admits that “these things are really long terms plans and anything could happen when the competition arrives”. To finish, Mikael delivers a tantalising tease about Frozenbyte's future Wii U output, however: “We are very interested in working on it again. Who knows, but if everything goes well maybe even sooner than many might suspect.”
Read the link for full article:
http://www.nintendolife.com/news/20...ozenbyte_on_the_first_days_of_the_wii_u_eshop