test_account
XP-39C²
Sorry, i ment the disc usage. Wouldnt you need multiply discs even with today's system if you're using multiply systems?The local events wouldn't be sponsored like the big ones are.
Sorry, i ment the disc usage. Wouldnt you need multiply discs even with today's system if you're using multiply systems?The local events wouldn't be sponsored like the big ones are.
You're saying no one paid the pubs for the games, I'm pointing out that the transaction already took place.
I've actually wondered what happened there.
I know there was a strong push to ban resale of games in Japan in the late 90's, early 2000's.
Just about every Japanese game released in those years on PSone, Saturn, N64 and Dreamcast had the "no resale" emblem on the box. (never seen it on Neo Geo stuff though)
Yet it's been many years since I've seen one of these.
Heard about the legislation for it not passing or something, but that was all from 2nd hand information. (excuse the pun )
My primary concern is not the technical feasibility but the commercial one.
There has already been ample evidence this generation of the Playstation brand condensing in to a very focused set of gamers with comparatively homogenized tastes (i.e. the most "hardcore" system).
A strategy like this would only accelerate this process. Less Playstations sold, but the consumers left spend more and tend to be densely populated around certain genres. It's not a recipe for long term growth.
This only works if the game is only resold once.The person who paid full retail for those upper games funding it through second selling would disagree pretty strongly that SE ain't getting money from those sales.
And this exact thing wasn't just Sony either. In one of the original 720 rumour threads I brought up some work I had heard about concerning a disk tied to a machine regardless of the internet. The same problem exists in both places. Used games are a massive deal to consumers, and various issues could cause problems. People owning various systems and so forth. Back then the worries were tied to things like the 360 rrod and how that would impact a game. Regardless this seems hard to implement and unfair overall.edit - since it's causing some confusion, the application refers to a system that can tie a game to your user ID (i.e. your account), or a machine ID via the RF tag. For people wondering what would happen if your console died etc.
Another excellent point of a long term issue.My primary concern is not the technical feasibility but the commercial one.
There has already been ample evidence this generation of the Playstation brand condensing in to a very focused set of gamers with comparatively homogenized tastes (i.e. the most "hardcore" system).
A strategy like this would only accelerate this process. Less Playstations sold, but the consumers left spend more and tend to be densely populated around certain genres. It's not a recipe for long term growth.
I never said that, that is why your 'argument' is known as a strawman.
Source on that?Money to S-E in the upper case: $0
Money to S-E in the lower case: $60
Are you purposefully disregarding the arguments made in this thread?
This has been stated in every single used games thread ever: The person selling the above games, purchased new games using the money he got. And if he only got trade-in value he was forced to buy a product which is purchasable at a video game store.
I highly doubt it. Wouldn't he be more likely to buy used games? How can you prove that they are guaranteed to turn around and buy new games.
Your argument makes no sense.
This is the exchange :
You better rephrase it better because it really look like you're saying no one paid the pubs ever for the games.
This only works if the game is only resold once.
Which would actually be possible to implement with this system, and an interesting option.
Why? Because I said they are more likely to buy used games?
That is quite a stretch. And a far one at that.
I think going from 'more likely' to 'no one paid the pubs ever for games' is beyond ridiculous.
The headache is growing. You guys do make it too easy though, kind of fun at the same time. Low hanging fruit I guess, but I would much rather have an educated discussion here.
What then is the best practice against used games that isn't the most "anit-consumer"?
What then is the best practice against used games that isn't the most "anit-consumer"?
Personally, I liked the whole incentive system that allowed me to access to free dlc for buying the game new. An incentive based system would always work better than a prohibitive one.
An incentive based system would always work better than a prohibitive one.
What then is the best practice against used games that isn't the most "anit-consumer"?
Personally, I liked the whole incentive system that allowed me to access to free dlc for buying the game new. An incentive based system would always work better than a prohibitive one.
The problem is most developers take the easy way out and waste time making lame MP as opposed to a dynamic and unique SP. this also leads to pacing issues and padding of SP games. I can think of many many issues the used market has caused the game industry. RPGs are a classic example of a genre that can be murdered by used games. Platformers are another. Sure you might keep the best of the best but that's a crazy standard to have. Creat a Mario 64 classic type game or get screwed by used market?The best practice against used games, piracy, or plain old bomba, is to make a game which is valued by the community. Something people who are interested in would want to buy, own, and keep. The reality is that you're not going to keep every single customer, so if they do end up selling the game, that should be their choice. If a game is reasonably priced, compelling, and desirable, it should sell. If it isn't desirable, then try harder and make something desirable.
Works for every other entertainment industry. Don't see why games are so special.
Why?
Are games so special that they should stop working when used once?
How about this:
1) Games will be available in stores on discs and online digitally. New retail disc copies come with a pass/code card that has to be entered to tie the game's ownership to both the system and, if that user has an online connected system, the system's owners online account.
2) Used discs can be sold to stores preserving the used game trade. Those discs can be sold just as they are today at a discounted price. However, in order to play the game, a code/pass has to be purchased at the retail location on a card or as a downloadable code online after the game is loaded up.
My bad, sorry. I thought you were saying that everyone who buys something without the intention to share it was being selfish. I have no problem with sharing, and I like doing that if I can.Not being able to understand that not everyone consume a product the same you do is being self centered at best.
Where did you see me targeting the people gifting games on GAF though?
If anything the existence of these threads reinforce my surprise.
I wouldn't like this per se but I would love the return of quality single player games. This would change the dynamic of games offered dramatically imo. No more me too shooters with treadmill MP to try and make you keep the game as long as possible. Back to the old days where skill reigned supreme. Kill used games, fine by me.
How would that work? doesn't an rf tag require some amount of power to broadcast a frequency?
How would that work? doesn't an rf tag require some amount of power to broadcast a frequency?
My guess would be that the Disc will have some write capabilities that will enable the drive when prompted to write a specific ini file or something to the disc that lets it know the system ID each time its booted up.
Near field communication (NFC) is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few centimeters. Present and anticipated applications include contactless transactions, data exchange, and simplified setup of more complex communications such as Wi-Fi.[1] Communication is also possible between an NFC device and an unpowered NFC chip, called a "tag"
Let's assume MS and Sony both do this. Let's also for the sake of argument it takes more than a year or two to get piracy onto the consoles.
Do you think big publishers such as Take-Two, EA, Ubisoft and Activision are still going to make PC ports of their games?
Rockstar has ignored the PC with RDR and it was still a huge success. GTA5 is not (yet?) announced for PC but I bet it will be still be a record breaker. COD doesn't need the PC at all to sustain itself.
Is is worth to make a port on a platform that gives you the same amount of money per-copy (PC MSRP with 30% DD) as what retail console games (current console retail price) but historically sells less copies for the kind of games I'm talking about. (The AC, R*, COD, Sports games)
But at the same time you risk a platform with historically high piracy rates which I think will only be boosted by disgruntled former console owners.
I thought it's just a battle between MS and Sony if either of them do it. But if they team up, the open PC platform might also be arsed. (At least when it comes to the types of games described above.)
I think anyone who thinks that killing used games would automatically mean a return to that is seriously kidding themselves. Used games is pretty much non-existent on the PC market as it is. Hasn't changed anything.
I like you. Never posting any actual rebuttal to anything ever posted in here but continuously pointing out how easy it would be to do so. Makes one wonder.Oh wow it actually happened.
I'm done. I can't keep this up anymore.
I seriously can't handle the stream of ignorance that is continuously is popping up in this thread.
You're saying that making a console that cannot play used games would entice developers to make games for that console? I'm not understanding what you're saying.
Let's assume MS and Sony both do this. Let's also for the sake of argument it takes more than a year or two to get piracy onto the consoles.
Do you think big publishers such as Take-Two, EA, Ubisoft and Activision are still going to make PC ports of their games?
Rockstar has ignored the PC with RDR and it was still a huge success. GTA5 is not (yet?) announced for PC but I bet it will be still be a record breaker. COD doesn't need the PC at all to sustain itself.
Is is worth to make a port on a platform that gives you the same amount of money per-copy (PC MSRP with 30% DD) as what retail console games (current console retail price) but historically sells less copies for the kind of games I'm talking about. (The AC, R*, COD, Sports games)
But at the same time you risk a platform with historically high piracy rates which I think will only be boosted by disgruntled former console owners.
I thought it's just a battle between MS and Sony if either of them do it. But if they team up, the open PC platform might also be arsed. (At least when it comes to the types of games described above.)
I'm 100% behind a system that does this. I don't like to see the industry lose out just because people are too cheap to buy games.
Im an idiot to these things, but would this affect borrowing games as well?
I like you. Never posting any actual rebuttal to anything ever posted in here but continuously pointing out how easy it would be to do so. Makes one wonder.
I can't really get what point you are trying to make.
Welcome.
Anti-consumer practices are already rampant on consoles anyways, I'm sure Xbox is planning the same strategy.
Console players pay for P2P connections anyways, why wouldn't they accept this as well?
...Redbox, gamefly, blockbuster, etc
There is a lot of companies on the line here.
Has literally nothing to do with why PC games are so cheap.
There are two main reasons.
1. Combating piracy through aggressive pricing and convenience.
2. Service based clients trying to attract more users to their systems. Losing money on the front-end through cheap games and consumer friendly F2P policies to get more clients installed and make more revenue on the back-end.
Source on that?
I highly doubt it. Wouldn't he be more likely to buy used games? How can you prove that they are guaranteed to turn around and buy new games.
Your argument makes no sense.
That had more to do with their credit rating and looming bankruptcy. Has nothing to do with perceived retailer power.
Kind of getting tired of explaining this stuff.
Gamers are some of the worst consumers.
Im an idiot to these things, but would this affect borrowing games as well?
Let's assume MS and Sony both do this. Let's also for the sake of argument it takes more than a year or two to get piracy onto the consoles.
Do you think big publishers such as Take-Two, EA, Ubisoft and Activision are still going to make PC ports of their games?
Rockstar has ignored the PC with RDR and it was still a huge success. GTA5 is not (yet?) announced for PC but I bet it will be still be a record breaker. COD doesn't need the PC at all to sustain itself.
Is is worth to make a port on a platform that gives you the same amount of money per-copy (PC MSRP with 30% DD) as what retail console games (current console retail price) but historically sells less copies for the kind of games I'm talking about. (The AC, R*, COD, Sports games)
But at the same time you risk a platform with historically high piracy rates which I think will only be boosted by disgruntled former console owners.
I thought it's just a battle between MS and Sony if either of them do it. But if they team up, the open PC platform might also be arsed. (At least when it comes to the types of games described above.)
Gamestop Used Games (PS3):
Deus Ex: HR: $15
Sleeping Dogs: $39
Hitman Absolution:$55
Total: $109
Steam "New" Games(PC):
Square Enix Publisher Bundle includes all of the above + 17 other games.
Total: $90
Nooooo, don't take the used games away!
PC recently has received quite a lot of ports of games that constantly are referred to on here as console games.I can't really get what point you are trying to make.
This rant doesn't just sound pointless, but also quite OT, to be honest.
Yes. It would tie a copy to the first console or account it's loaded up on. You could hypotethically lend your account as well and depending what they go with others could still play your copy.Im an idiot to these things, but would this affect borrowing games as well?
Not so obvious as thewhole idea seems too ridiculous hence the question.Obviously yes, unless you could log on to your friends account on another PS4.
Sigh
Yep. the Tag would register the game to the specific system/account.
In order to let someone borrow the game you would have to potentially loan them your console or let them log into your account.
How about this:
2) Used discs can be sold to stores preserving the used game trade. Those discs can be sold just as they are today at a discounted price. However, in order to play the game, a code/pass has to be purchased at the retail location on a card or as a downloadable code online after the game is loaded up.
Yeah... So? How is that related to console manufacturers giving upon (or more properly: deliberately cutting out) the used market?PC recently has received quite a lot of ports of games that constantly are referred to on here as console games.
Games that play better with a controller or primarily designed for a controller. Or have design decisions based on the limited hardware.
Did the huge differences between PC and proprietary consoles went over your head in some way?I don't think see why saying the PC is affected is more off-topic than saying the 720 is affected, which is discussed here as well.
Wasn't microsoft rumored to have looked into this back in January 2012? I'm sure there are plenty of links out there. With piracy, the xbox needs this more than sony, there are more pirated games on 360 than ps3.
Did the huge differences between PC and proprietary consoles went over your head in some way?
I wouldn't like this per se but I would love the return of quality single player games. This would change the dynamic of games offered dramatically imo. No more me too shooters with treadmill MP to try and make you keep the game as long as possible. Back to the old days where skill reigned supreme. Kill used games, fine by me.
The problem is most developers take the easy way out and waste time making lame MP as opposed to a dynamic and unique SP. this also leads to pacing issues and padding of SP games. I can think of many many issues the used market has caused the game industry. RPGs are a classic example of a genre that can be murdered by used games. Platformers are another. Sure you might keep the best of the best but that's a crazy standard to have. Creat a Mario 64 classic type game or get screwed by used market?
I get what you mean but it essentially boils down to make an absolutely amazing game OR pad your game/shoehorn MP. Which option will Devs take?
To add to that.I think there are more possibilities with this kind of technology than simply turning off second hand sales completely.
You could have a $60 ($70?) copy that works exactly as it always has. Or one that is only possible to use with N systems/accounts. In addition, you could have a $40 copy that is not resellable.
Wasn't microsoft rumored to have looked into this back in January 2012? I'm sure there are plenty of links out there. With piracy, the xbox needs this more than sony, there are more pirated games on 360 than ps3.