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Dead Space 3 demo available for 360 and PS3

Cth

Member
On the off chance someone involved is reading and can fix things..

It seems weird that you can bypass the slower pace Isaac has walking in the snow by aiming which makes him essentially run.

Aiming walking seems about the same speed as running as well.

Just something odd/quirky I noticed.
 

Revven

Member
On the off chance someone involved is reading and can fix things..

It seems weird that you can bypass the slower pace Isaac has walking in the snow by aiming which makes him essentially run.

Aiming walking seems about the same speed as running as well.

Just something odd/quirky I noticed.

Yeah, it's pretty amusing. You can do the same thing during UC3's desert walking section (except when they actually take the KAL-7 away from Drake... which is like mid-way through, funnily enough).
 
i dont get how/why they fucked up the controls. i am not happy with the focus on even more action, but with the controls from ds 2 it could still be fun. the biggest problem with the ds3 demo (for me) is that fighting enemies is just not fun, at all.

absolutely agree. it was the first thing I noticed. I don't know why they've changed them, they were pretty perfect in dead space 2. it's really frustrating due to how faster paced the enemies are in the demo. I hope they fix it.

it's like they've slowed it down or something. it's not laggy, but it's not as responsive as dead space 2.
 
I remember really disliking the Dead Space 2 demo but loving the game. Maybe it will be the same case here


.... :(


Yep. Apparently it will be the same story as the normal SP but with some variations because of the extra character

The additional content they've released about the game was far more enticing then this E3 demo. I'm willing to give the benefit of the doubt.

As for the co-op, there will be specific content regarding Carver, and there will be more dialogue between the two as they are experiencing things together. Players will also experience different things due to dementia. When solo, it's no different than the past games. Issac is alone and only meets people in specific scenes.

Hope that helps clarify for some folks.
 

Batman

Banned
absolutely agree. it was the first thing I noticed. I don't know why they've changed them, they were pretty perfect in dead space 2. it's really frustrating due to how faster paced the enemies are in the demo. I hope they fix it.

it's like they've slowed it down or something. it's not laggy, but it's not as responsive as dead space 2.

That would be a shame if they changed the controls, doesn't somebody that worked on the game post on this site? maybe he/she can explain why.
 
apart from that, there's a lot more action. a lot more. this might be a positive for some, but I didn't like the more action oriented direction of dead space 2 and this seems to have turned it up to 10.
That sounds terrible. Granted, I'll give the benefit of the doubt since its only the demo but I always thought Dead Space was at its best when its just quietly building suspense through atmosphere, not any action setpieces.



Another thing I'm wondering about until I can get home to watch video of the demo- is the targeting reticule just a fixed dot? I remember seeing videos of the gameplay where the targeting dot is just a dot on screen, while in past DS games the targeting dot was an in world dot that would be painted on the actual target.
 

Mupod

Member
That sounds terrible. Granted, I'll give the benefit of the doubt since its only the demo but I always thought Dead Space was at its best when its just quietly building suspense through atmosphere, not any action setpieces.



Another thing I'm wondering about until I can get home to watch video of the demo- is the targeting reticule just a fixed dot? I remember seeing videos of the gameplay where the targeting dot is just a dot on screen, while in past DS games the targeting dot was an in world dot that would be painted on the actual target.

In the first game it was a kind of holographic laser sight kinda thing. In 2 you could use a centered reticle or switch to the old method. RE6 did the same.
 

Duxxy3

Member
Sounds like going from UC2 to UC3 where UC3's controls suddenly were fucked up compared to UC2. (Well, mainly the aiming, which is what I'm assuming you're talking about here). Which is hilarious, because in both scenarios it's going from the second game to the third game and the second game for both series were highly praised if not the hallmark of both.

I think a lot of us expected this to happen though given E3's trailer. I'm not surprised... though the controls taking a dip sounds even worse than just the game itself taking a different direction.

I still haven't replayed UC3 because the aiming completely ruined the game for me. Replayed UC2 at least a dozen times.
 
That would be a shame if they changed the controls, doesn't somebody that worked on the game post on this site? maybe he/she can explain why.

I hope they do respond. I'm hoping it's just a demo issue, I don't understand the reason for changing the controls when they were virtually perfect in dead space 2.

That sounds terrible. Granted, I'll give the benefit of the doubt since its only the demo but I always thought Dead Space was at its best when its just quietly building suspense through atmosphere, not any action setpieces.

agreed. there are some of those moments, but they are too far in between in the demo. I knew it would be action oriented, but I was honestly taken aback by how action oriented the demo is compared to dead space 2. maybe it's not representative of the game as a whole, but it's not looking good.

Another thing I'm wondering about until I can get home to watch video of the demo- is the targeting reticule just a fixed dot? I remember seeing videos of the gameplay where the targeting dot is just a dot on screen, while in past DS games the targeting dot was an in world dot that would be painted on the actual target.

it's just a fixed dot. it's not a hologram like in previous games, which is something that's as frustrating as the controls issues. what's sure to anger some is that the colour of the reticle changes to red when you hover an enemy. not sure if that's limited to human enemies, will need to check.

So whats the overall impressions of the demo ?

decent, but the controls are off and it's very action oriented.
 
Have not gotten an email :( that's lame ea.. Looking on the bright side, this might save me from the disappointing demo., hopefully the game will be better. Perhaps it's more action favor is because it is a demo?
 

Xander51

Member
Well I just finished playing through this. It was...fine? I agree with others that the controls feel off. They really perfected these in DS2, don't know why they were tweaked for this game. Everything feels a little heavier than it did before.

The weapon crafting system is serviceable, and though I never cared for the node system, having to root around for a bunch of random scrap metal isn't that appealing either. The loot should enhance the game, not become the focus. The bigger change here is the move to a generic "Ammo," a la Deus Ex 2. Again I guess they did this to allow you more flexibility with weapons and crafting, and to balance the fact that you can only carry two weapons now, but it's...it feels like they fixed something that wasn't broken.

The worst parts of the demo are all the bits where it tries to be a cover-based shooter. That's when the slowness of the controls becomes even more apparent. The "cover" system is laughable and has you awkwardly crouching next to low walls. Isaac hunches his shoulders down and you can pop up and shoot, but the whole thing looks a little silly. The enemies with guns are terrible at shooting anything, and feel like they were made that way so the game wouldn't be impossible. It's silly.

Graphically it's on-par with Dead Space 2, but now there's snow everywhere. Still I don't know, where DS1 and 2 seemed like smooth combinations of Action and Horror, this one seems clumsy. It's clearly well-made, high-budget thing, but I left the demo a little less excited about the game than I was before I played.
 

Mupod

Member
The bigger change here is the move to a generic "Ammo," a la Deus Ex 2. Again I guess they did this to allow you more flexibility with weapons and crafting, and to balance the fact that you can only carry two weapons now, but it's...it feels like they fixed something that wasn't broken.

I haven't played the demo yet, but I thought they said the generic ammo was a placeholder thing for demos etc only? Specifically it was to avoid spoiling weapon types, or something. Like that'll matter once somebody datamines this demo.
 
After reading peoples impressions it seems the demo is bad (doesn't represent the game well) and the stuff they changed/added wasn't needed.

Also how do they screw up the controls ? Mind you I played both 1 and 2 on pc so idk how it controlled on consoles
 

Raptor

Member
I think the person that made the controls of this game post here, I remember codecow said it designed the controls.

Hey codecow, any feedback as to why the controls are different?
 

Batman

Banned
Oh well, thankfully there are patches so they can just adjust the controls like they have done to games before.
 

Xander51

Member
I haven't played the demo yet, but I thought they said the generic ammo was a placeholder thing for demos etc only? Specifically it was to avoid spoiling weapon types, or something. Like that'll matter once somebody datamines this demo.

Ah, I was not aware that they said that. That's interesting. With the amount of different weapons you can create, hopefully they'll be able to propagate ammo types well throughout the game. I know the earlier games had some randomness to the ammo that was dropped depending on what weapons you were carrying.

The system as it is looks pretty darn final, so I'll be curious to see if the final version does include multiple ammo types. Have a link to where they said that by chance?
 

Vamphuntr

Member
Damn! I missed this thread in December and it's too late to register for a code :(

Loved the first two games but I'm wary of what they are trying to do with this one. That youtube link of the german demo seemed decent to me.
 
i'm pretty sensitive when it comes to input delay/responsiveness on controls and i didn't notice any difference at all. And i just replayed DS2 last week..

Demo was descent imo, but i do agree that the parts where you have to go in to cover are silly and poorly designed.
 

daveo42

Banned
Well I just finished playing through this. It was...fine? I agree with others that the controls feel off. They really perfected these in DS2, don't know why they were tweaked for this game. Everything feels a little heavier than it did before.

The weapon crafting system is serviceable, and though I never cared for the node system, having to root around for a bunch of random scrap metal isn't that appealing either. The loot should enhance the game, not become the focus. The bigger change here is the move to a generic "Ammo," a la Deus Ex 2. Again I guess they did this to allow you more flexibility with weapons and crafting, and to balance the fact that you can only carry two weapons now, but it's...it feels like they fixed something that wasn't broken.

The worst parts of the demo are all the bits where it tries to be a cover-based shooter. That's when the slowness of the controls becomes even more apparent. The "cover" system is laughable and has you awkwardly crouching next to low walls. Isaac hunches his shoulders down and you can pop up and shoot, but the whole thing looks a little silly. The enemies with guns are terrible at shooting anything, and feel like they were made that way so the game wouldn't be impossible. It's silly.

Graphically it's on-par with Dead Space 2, but now there's snow everywhere. Still I don't know, where DS1 and 2 seemed like smooth combinations of Action and Horror, this one seems clumsy. It's clearly well-made, high-budget thing, but I left the demo a little less excited about the game than I was before I played.

The changes you mentioned made me sadface. After hearing from several sources that Dead Space 3 would still feel like a Dead Space game, this makes me want to cancel my preorder and wait for full reviews before deciding to buy it or not.

Edit: I agree with how Dead Space is a good mix of action and horror, but the horror aspect seems to dwindle after you realize how powerful a character Issac is after a few weapon upgrades.
 

Xander51

Member
The changes you mentioned made me sadface. After hearing from several sources that Dead Space 3 would still feel like a Dead Space game, this makes me want to cancel my preorder and wait for full reviews before deciding to buy it or not.

Edit: I agree with how Dead Space is a good mix of action and horror, but the horror aspect seems to dwindle after you realize how powerful a character Issac is after a few weapon upgrades.

That's true, though it's less of an issue on higher difficulties. Plus, without any kind of power-up progression I think he'd end up feeling a little too weak and Dead Space has always empowered the player and gone for atmospheric scares and sudden one-hit deaths instead of Clock Tower-esque terror. The last few sections of Dead Space 2 in particular did a good job of making me feel powerless even though I had all these weapons.

I imagine that the bits shown in the demo will work a little better in the context of the full game, or at least I hope they do. There's no real reason given for anything going on in the demo, and the jump scares are pretty cheap with guys just popping out of the snow. I think the more open environment also doesn't lend itself as well to the style of horror and atmosphere we got in the first two games.
 
I finished the single player campaign demo a while ago and have been uploading my game play. So far I have the first part of the video uploaded. (2 parts total) If you guys want to check it out, the link is right HERE. I was messing around in the menus at first, and even tried out the new 'build your weapon' feature, so the single player action doesn't start until about 7:40. I'll be uploading the second part as soon as possible. Furthermore, the game play is in HD, so if you have the bandwidth, check it out! I haven't tried the co-op yet, so if anyone is interested in that, let me know, I can upload that game play too. (GT: FallingSputnik)
 

codecow

Member
I think the person that made the controls of this game post here, I remember codecow said it designed the controls.

Hey codecow, any feedback as to why the controls are different?

They actually are the same, we didn't change any of the tuning/code/speeds at all for main aiming. The controls are the same except for a couple of additions (crouching, roll). Originally at E3 we had more new stuff but we took it out because we didn't like it.

One difference is that the AI is a lot more aggressive. In the previous Dead Space games there are a lot of states on the Slasher enemies where they just stand there waiting for you to shoot them. In Dead Space 3 once you start building your guns with things like stasis effects on the projectiles (and especially in co-op) it starts to make the game too easy.

Keep in mind that this demo is basically what we showed at E3 last year and is only representative of a tiny part in the middle of the game (minus any weapons you would have made) and with a bunch of demo-y stuff added. As usual for us we put out effectively anti-GAF demos.
 

codecow

Member
One more thing, this game has a very wide variety of environments way more so than either of the two previous games; it is also much longer. If you like space and such we have you well covered. There are also some neat surprises.
 

daveo42

Banned
That's true, though it's less of an issue on higher difficulties. Plus, without any kind of power-up progression I think he'd end up feeling a little too weak and Dead Space has always empowered the player and gone for atmospheric scares and sudden one-hit deaths instead of Clock Tower-esque terror. The last few sections of Dead Space 2 in particular did a good job of making me feel powerless even though I had all these weapons.

I imagine that the bits shown in the demo will work a little better in the context of the full game, or at least I hope they do. There's no real reason given for anything going on in the demo, and the jump scares are pretty cheap with guys just popping out of the snow. I think the more open environment also doesn't lend itself as well to the style of horror and atmosphere we got in the first two games.

This is definitely my hope for the game. I'm also hoping that the things shown so far do not show the overall depth of the game. I know EA loves to shoehorn more action, co-op, and cover-based shooting into everything to draw the mainstream crowd, but the talent at Visceral might be able to work around it.
 

VE3TRO

Formerly Gizmowned
I finished the single player campaign demo a while ago and have been uploading my game play. So far I have the first part of the video uploaded. (2 parts total) If you guys want to check it out, the link is right HERE. I was messing around in the menus at first, and even tried out the new 'build your weapon' feature, so the single player action doesn't start until about 7:40. I'll be uploading the second part as soon as possible. Furthermore, the game play is in HD, so if you have the bandwidth, check it out! I haven't tried the co-op yet, so if anyone is interested in that, let me know, I can upload that game play too. (GT: FallingSputnik)

Good stuff dude. I'm finishing a video from single player but you want to do a co-op video together so we can show the difference form each player?
 

Allonym

There should be more tampons in gaming
One more thing, this game has a very wide variety of environments way more so than either of the two previous games; it is also much longer. If you like space and such we have you well covered. There are also some neat surprises.

Codecow, what are the chances you can bless someone with a code?
 
They actually are the same, we didn't change any of the tuning/code/speeds at all for main aiming. The controls are the same except for a couple of additions (crouching, roll). Originally at E3 we had more new stuff but we took it out because we didn't like it.

One difference is that the AI is a lot more aggressive. In the previous Dead Space games there are a lot of states on the Slasher enemies where they just stand there waiting for you to shoot them. In Dead Space 3 once you start building your guns with things like stasis effects on the projectiles (and especially in co-op) it starts to make the game too easy.

Keep in mind that this demo is basically what we showed at E3 last year and is only representative of a tiny part in the middle of the game (minus any weapons you would have made) and with a bunch of demo-y stuff added. As usual for us we put out effectively anti-GAF demos.

I uploaded some game play which I linked in my previous post, and while playing through this demo, I really did feel the aggressiveness that you mention. At certain points I was really surprised at how quickly the AI pursued Issac, and it really helped build the tension and survival atmosphere.


Good stuff dude. I'm finishing a video from single player but you want to do a co-op video together so we can show the difference form each player?

I'm going on a walk with my wife in a few minutes, but just shoot me a friend request, my GT is FallingSputnik. We can capture some video later if you see me online and you're still interested.
 

atomsk

Party Pooper
didn't really care for the demo. predictable jump scares, lack of tension, SHOOTING OTHER HUMANS WITH COVER MECHANICS.

I'll still play the game, but man, not going in with high expectations.

Also pretty bad framerate drops at the first enemy encounter. I know it's a demo but that does not leave a good first impression.
 
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