Lasthope106
Member
I will buy a SEGA game at full price this year if they buy Relic.
What was the last game EA put on Steam? Alice?
So to sum up this thread...
Sega ==> Relic
Ubi Soft ==> South Park: Stick of Truth
It doesn't matter that the DLC launched after the DLC policy came into the effect; the games themselves released prior to it and so they're not affected by the change. I provided a case in point in my post but you've missed it so I'll reiterate here: EA pulled the games circa June 2011, and despite the hot air about Valve being the root cause, Dirt 3 has no DLC for sale via Steam even though virtually all of it released in June, July and August 2011.
Everything went better than expected! Sega has been great for PC this generation and Relic is nothing if not PC-focused. And Ubisoft isn't ideal but they are far better than EA!
I think WB would be a great fit for them and I personally hope that is where they end up. I guess I'm just feeling a bit pessimistic.
Sega is possibly the best landing spot for Relic possible. They fit in very well with Sega's other western developers.
Did Nintendo bid at all? Haha who am I kidding. That would mean they were looking at Wester support of Wii U.
Apart from Saints Row, does THQ have any other important IP? I haven't played much from them this gen.
Personally, I wish EA would just man up and release games on Steam. It's not like it could possibly hurt their bottom line.
So to sum up this thread...
Sega ==> Relic
Ubi Soft ==> South Park: Stick of Truth
Sega picking up Relic is not a bad thing... but Ubi Soft? Err... the thought of buying Stick of Truth of Uplay doesn't seem very appealing to me at all.
I'm looking at this financial document, and on the bottom of page 5, it seems to say that ETW sold 810k in FY 2009?
The game is still in the top 20 playlist on Steam.
Oh my god. This brings me back. The reviews where glorious.
The chat system built in must have been kept a secret until really late because i cant imagine how anybody in that fucking company thought releasing something arguably worse than what comes free in every system for 30 bucks was a good idea.
In mid-2004 the publisher THQ came to WayForward with a DS idea. THQ had licensed artwork from the makers of the hit online Korean game "MapleStory" and wanted to use the art for a DS instant-messaging program called "Ping Pals." "We had to prototype the game in the first 24 hours, having never seen the hardware, which is a huge testament to our programmers," Bozon said. They had just a handful of weeks to make the game. "We needed dev kits desperately, and here was a chance to get them."
But the problem with "Ping Pals" wasn't just time. The DS already had an IM program called "Pictochat" that came embedded into every DS. Did anyone raise their hand and ask about that? "I did that on day one," Bozon said, laughing. "THQ had their plan, and they were going to run with it.
"That's probably the game we worked on harder than any other game," he added. "The design doc for that thing was actually a bunch of sticky notes on a dry board, and about every four hours we would redesign the entire game for that entire five-week span because the technology kept shifting. We were working 24 hours a day. There was no point locking the door because there was always somebody in there."
The game was mauled by the critics, receiving a zero from some and a scattering of ones and threes from others. To be fair, the game had one rave review, from the Web site Nintendojo. It reported that, " 'Ping Pals' definitely kick-started something here," and that the game had garnered at least one super-fan. "There's one guy who was 'Mr. Ping Pals,' " Bozon said. The fan e-mailed Bozon, asking about the names and secrets buried in the program. "I was like, 'I don't know. I was half asleep. It was 5 a.m. when we were putting the names on that object.' " The game sold more than 90,000 copies in the U.S., according to sales-tracking service NPD.
Shame about THQ's fate. It's not a nice thing when any publisher or developer goes under. I was massively looking forward to the South Park game. I was hoping the sales from that may have saved them. Now I guess we'll never know. I see that the buyers are starting to leak out.
Surprised that Sega bid on anything given their financial situation.
Propably the biggest chance it has. And if not..Battlefleet GothicDare I hope for a Homeworld revival? Screw it, I've hoped for that for the last decade.
Did Nintendo bid at all? Haha who am I kidding. That would mean they were looking at Wester support of Wii U.
And what's that stance?I mean, Iwata-San has made perfectly clear what his stance is on acquiring other companies....it's no secret.
Why would you expect anything different in this situation?
And what's that stance?
Man, waking up to Ubisoft getting South Park is awful. I hope someone else snags it.
Can you imagine, Obsidian x uPlay, that would be a completely new kind of broken.
And what's that stance?
Their stance is that collective talent as well as individual personnel are what they value, not physical studios or IP or whatever, so they're not in the business of making acquisitions just so they can own certain IPs or directly manage external development.
And given recent actions Nintendo is more likely to enter into partnerships with third-parties rather than acquire studios outright.
They DO buy IPs though, see Fatal Frame.
Their stance is that collective talent as well as individual personnel are what they value, not physical studios or IP or whatever, so they're not in the business of making acquisitions just so they can own certain IPs or directly manage external development.
Ah, I misunderstood what you were saying. My bad.
I'm guessing EA didn't want to split up Crysis' multiplayer user base, and Dragon Age 2 has all that built-in Bioware Social Bullshit no one cares about, if I remember right.
Personally, I wish EA would just man up and release games on Steam. It's not like it could possibly hurt their bottom line.
dammit doc why aren't you asleep this is time for sleeps
He was only at Relic for a relatively short time, I wouldn't stress about that too much.
Exactly. When you buy a studio you're buying an IP and some buildings, as the talent (ESPECIALLY western talent) is not guaranteed to stay. So what's the point? THQ's development culture and Nintendo's are more than likely oil and water. The cultural fit is not there.
I mean, Iwata-San has made perfectly clear what his stance is on acquiring other companies....it's no secret.
Why would you expect anything different in this situation?
It doesn't matter that the DLC launched after the DLC policy came into the effect; the games themselves released prior to it and so they're not affected by the change. I provided a case in point in my post but you've missed it so I'll reiterate here: EA pulled the games circa June 2011, and despite the hot air about Valve being the root cause, Dirt 3 has no DLC for sale via Steam even though virtually all of it released in June, July and August 2011.
Already been mention, Sega has cash to spare. Well, more like Sammy. Around 2 billion.
At least if you're buying Volition you've got a good chance of retaining employees... They're in the middle of nowhere; it's not like they can just jump ship to the mobile game startup down the street.
If that's true then why did Sega dramatically downsize; kill all of their european branches and say they're only going to release retail games for four franchises? Does it have something to do with the idea that only Sega of America is in trouble; whilst the mothership over in Japan (as in Sega Sammy Holdings) is financially secure?
If you could elaborate I'd appreciate it.
Very true, and besides EA could have released their games in Steam and sold DLC through Origin like ME2.
Austin isn't the middle of nowhere.
The Ubisoft news isn't too bad I think personally, wouldn't be a personal choice though.
Very true, and besides EA could have released their games in Steam and sold DLC through Origin like ME2.
Volition isn't in Austin, you're thinking of Vigil.