MoonsaultSlayer
Member
So my brother played and enjoyed this on PC years back and despite his love for it and the praise I've seen from the gaming community, I never played it.
Well I recently tracked down a PS3 copy of the orange box (for Portal) and whenever my brother visited, I ignored his requests to boot up HL2... until tonight.
I'm really liking the world (even though there are 4 variations of NPCs).
The sights: PQ is clean for an older game and what I've always heard was a terrible ps3 port job. The city and level design are fantastic so far. I'm currently still fleeing through the aqueducts having just escaped helicopter fire.
The sounds: Hearing the radio chatter and ambient score and sfx are great. The random techno track that played during my escape was random but catchy and portal-like.
The feels: It was fun "acting" in this game. I would genuinely react as I would in real life when confronting or avoiding the NPCs. Level and scenario designs are great. I didn't need huge, neon destination markers to tell me where to go. And that one scene where they threw barrels from above as I bobbed in the water below avoiding the explosions and firing back... so epic, unique and satisfying. And speaking of satisfying, the gunplay is fabulous.
The initial escape through the building reminded me of Uncharted 3's escape scene up the stairwell and across the rooftops. Which made me think... Why such negativity towards Uncharted's linearity? HL2, so far, has been very linear but very enjoyable. Maybe I need to learn to keep track of those who scoff at one thing but praise another. Could just be 2 different camps.
Anyway, I'm looking forward to continuing this game. It's not my favorite game all of a sudden, but some things here are so well designed, I have to give credit where it's due (even though you've all done so, many times over haha).
Well I recently tracked down a PS3 copy of the orange box (for Portal) and whenever my brother visited, I ignored his requests to boot up HL2... until tonight.
I'm really liking the world (even though there are 4 variations of NPCs).
The sights: PQ is clean for an older game and what I've always heard was a terrible ps3 port job. The city and level design are fantastic so far. I'm currently still fleeing through the aqueducts having just escaped helicopter fire.
The sounds: Hearing the radio chatter and ambient score and sfx are great. The random techno track that played during my escape was random but catchy and portal-like.
The feels: It was fun "acting" in this game. I would genuinely react as I would in real life when confronting or avoiding the NPCs. Level and scenario designs are great. I didn't need huge, neon destination markers to tell me where to go. And that one scene where they threw barrels from above as I bobbed in the water below avoiding the explosions and firing back... so epic, unique and satisfying. And speaking of satisfying, the gunplay is fabulous.
The initial escape through the building reminded me of Uncharted 3's escape scene up the stairwell and across the rooftops. Which made me think... Why such negativity towards Uncharted's linearity? HL2, so far, has been very linear but very enjoyable. Maybe I need to learn to keep track of those who scoff at one thing but praise another. Could just be 2 different camps.
Anyway, I'm looking forward to continuing this game. It's not my favorite game all of a sudden, but some things here are so well designed, I have to give credit where it's due (even though you've all done so, many times over haha).