SniperHunter
Banned
by far the best single player fps i have ever played
It had some amazing setpieces both in regards to visual design and gameplay. Ravenholm, the bridge sequence, the Citadel mission, amongst others. On the other hand though, I ve really grown cold towards much of the gameplay segments in and within proximity of City 17, which includes the highway, the beach, the aqueducts, and the river segments. I also feel the same about the prison.
I love Half Life 2. But fuck the bridge part.
i replayed hl2 this year.
what stuck with me were three really standout moments. the intro to city 17, the bridge, and the citadel. everything else blends together in my mind. ravenholm leaves an imprint too, but i never really enjoyed that area.
Come October the gap between EP2 and EP3 will be equal to the gap between HL1 and HL2.
6 years
To use another metric:
Number of days between the announcement of Half-Life 2 and its release: 575
Number of days between the announcement of Episode Three and today: 2441
Even if Half-Life 3 is announced at E3 this year, I don't see it releasing any sooner than November, and it's already sitting behind only Team Fortress 2 as the longest-gestating Valve game.
Edit: Team Fortress 2 was announced on June 1st, 1998, and released on October 9th, 2007: a total of 9 years, 4 months and 8 days. If not released prior, Half-Life 3 will hit that mark on October 2nd, 2015.
Edit edit: Derp, forgot the months. Fixed.
I expect to see the game 1-2 years after the next-gen consoles launch. So Fall 14 earliest - fall 15.
If it skips this year, I'm putting all bets on November 16th, 2014 -- exactly a decade after Half-Life 2.
Just don't give up on it during the extensive hovercraft sequence. Also, if you ever get stuck on a puzzle, it probably involves plastic barrels and a seesaw.
No, I was describing a scene when you're stuck in water with no way out until they start throwing down flaming barrels. Bobbing in and out of the water and firing at the guys above was such a "cinematic" scene without feeling forced. Haven't touched a vehicle yet but the jet ski segments in Uncharted didn't bother me so I should be safe.Pretty sure he uses the hovercraft sequence as an example of something "epic" in the op. So no need to warn him, he loved it.
No, I was describing a scene when you're stuck in water with no way out until they start throwing down flaming barrels. Bobbing in and out of the water and firing at the guys above was such a "cinematic" scene without feeling forced. Haven't touched a vehicle yet but the jet ski segments in Uncharted didn't bother me so I should be safe.
Such a brilliant game, but unfortunately, the industry has moved so very far since it came out (in regards to style and mechanics)
Well Valve should probably launch their flagship Source 2 title fairly early next gen. This will help license out their engine, but will also free up resources for them to finally explore some new single-player IPs.
I'm hoping Stars of Blood was put on the backburner so it can be reborn as a Source 2 title. A Valve-developed space epic would be quite something.
Playing HL2, I get the same vibes I did Resistance 3, which I love. I felt part of that living world and loved soaking in the npc banter and actions.For single player SP campaigns? Not sure I'd agree - I'd say most SP campaigns still pale next to Half Life 2. Sure their graphics and gunplay might be sharper here and there - but they tend to have a fraction of the mechanics in Half Life 2.
Playing HL2, I get the same vibes I did Resistance 3, which I love. I felt part of that living world and loved soaking in the npc banter and actions.
I used to share this opinion (with the exception of mood and atmosphere, which were better in HL2) until I played Episode 2.I liked, but didn't love Half-Life 2. Half-Life 1 was the better experience.
The initial escape through the building reminded me of Uncharted 3's escape scene up the stairwell and across the rooftops. Which made me think... Why such negativity towards Uncharted's linearity?
Well I like my games diverse..
Frankly because people have nothing else to do. Linearity has falsly become a negative word.
Playing HL2, I get the same vibes I did Resistance 3, which I love. I felt part of that living world and loved soaking in the npc banter and actions.
Linearity becomes an issue when the gameplay is rigidly scripted. That chase in UC3 is rigidly scripted and it falls apart easily which breaks the illusion.
I had no issue with it.
Such a brilliant game, but unfortunately, the industry has moved so very far since it came out (in regards to style and mechanics)
Well many people did?
Many people need to alter their expectations and be aware of what they are buying. ND always sold it as an "Interactive Cinematic Experience" which translates very well into playable movie. That is what I wanted, that is what I got. Hell, it sold five of my friends on the notion too.
Edit: Also, is that a question?
No, people are fine with rigid scripting so long as it feels natural. No one is complaining about the airplane sequence, the ocean liner, or the desert stuff because the scripting is slick enough that players almost never acknowledge it. The chases in the game are nowhere near as slickly executed and many players had that movie bubble burst.
The one thing I just can't forgive Ep 2 on is the 10 minute antlion arena. It's soooo bad. They take the dumbest most paper-thin enemy in the game and lock you into fighting them for 10 minutes. They don't even mix it up with the acid lions introduced in that very episode, just regular antlions.I used to share this opinion (with the exception of mood and atmosphere, which were better in HL2) until I played Episode 2.
Episode 2 for me it's the pinnacle of the HL saga even in terms of gameplay and encounter design.
As someone who doesn't like FPS games...will I like this series? I've only ever heard praise for it but never played it. If I do plan on playing it should I skip 1 and just get 2?