um
it's going to be 5 ddr3 vs 3.5 ddr5
real talk
i doubt final console os will take 3GB of ram, sorry, early alpha versions? sure, final? no way
um
it's going to be 5 ddr3 vs 3.5 ddr5
real talk
OK, this makes a lot more sense.
lolI'm not so tech savvy, so I don't understand these numbers. But I hope we start seeing leaks of what the console itself will look like. With all the rumors and tech specs coming out, it seems likely that we'll see something of Orbis and Durango at E3.
If not before then at their own, respective unveiling ceremonies.Lol, likely?
GAF has been pretty much unanimous that they will have full out unveil this E3.
no I mean it like this. If a console had 1.84 and a PC had 1.84. The console 1.84 will be capable of doing more. So you can't accurately judge the gap.
Pertaining to ROPs I got verification because it was a separate term and iamashadowhawk provided source. But do you have proof for "Texture Unit" needing to be multiplied by 4 as well?
Think it will enable preloading or continuous loading into the ram without taxing the CPU?All of these are really nice features. The decompression hardware should help with loading of data into the smaller RAM pool.
The texture units thing is kind of fucked though. Isn't that only 6 more than the PS3 has? I can't believe we may not get AF next gen.
Kinect is probably one of the strongest consumer devices MS has ever produced. It is the reason why the 360 has seen such strong sales even years after its launch. Now, you think MS is going to ignore that?
$350 is not some magic number. Kinect, however, provided a massive boost for the system even with lukewarm support since its a peripheral.
There is no way in hell that MS will launch a new system without Kinect packed in. To do that to hit some ideal pricepoint would be idiotic.
You would accept it without further verification of this logic (pertaining to TU)?
there will always be a gap between PCs with new shit inside and consoles, for sure. All I'm saying is the fact that it's in a closed environment on consoles and whatever other programming reasons, it'll remain competitive.Yes, but the argument is when the consoles are actually released there will be 5 TFlop cards to be had on the PC side. 7970 and 680 are already pushing 4 when overclocked.
That's quite a gap right out of the gate.
My guess is that Orbis is using a underclocked 6870 based on the TFlops.
You would accept it without further verification of this logic (pertaining to TU)?
Kinect is probably one of the strongest consumer devices MS has ever produced. It is the reason why the 360 has seen such strong sales even years after its launch. Now, you think MS is going to ignore that?
$350 is not some magic number. Kinect, however, provided a massive boost for the system even with lukewarm support since its a peripheral.
There is no way in hell that MS will launch a new system without Kinect packed in. To do that to hit some ideal pricepoint would be idiotic.
Pertaining to ROPs I got verification because it was a separate term and iamashadowhawk provided source. But do you have proof for "Texture Unit" needing to be multiplied by 4 as well?
You would accept it without further verification of this logic (pertaining to TU)?
And when you need to fetch the two letters Orbis is missing on the HDD, then Orbis is infinitely much slower than Durango.Durango = 7 letters.
Orbis = 5 letters.
Durango > Orbis cause it has less letters.
Orbis > Durango cause it takes less time to type.
Does this mean non-bad downloads & installs?
Yes, but the argument is when the consoles are actually released there will be 5 TFlop cards to be had on the PC side. 7970 and 680 are already pushing 4 when overclocked.
That's quite a gap right out of the gate.
My guess is that Orbis is using a underclocked 6870 based on the data.
I don't think Sony will be stupid with the price but $350 with all that included in the box? I can't believe it.
I hope that the moves controllers are for other SKU....
And when you need to fetch the two letters Orbis is missing on the HDD, then Orbis is infinitely much slower than Durango.
Of course games should be optimized to avoid this as much as possible, but if Durango is lead platform and offers substancially more ram, i could see some issue in memory intensive games.
I don't get everyone's disbelief at this console costing less than $400. This isn't a PS3 case, and in all honesty at PS3 launch we were getting a bargain for the tech. We were just not seeing the worth. Had the PS3 been more traditional, it would've been far less.
Blu Ray drives are just a few hairs more expensive than the penny-DVD drives and 500GB HDs are the cheapest platters out now. In contrast to the PS3's launch where the next cheapest Blu Ray player in the first 6 months was still $400 and 20GB HDs were still $50-75.
I'm still disappointed in a few hardware design choices in this machine, though.
Considering his death, this doesn't bode well for hardware stability
there will always be a gap between PCs with new shit inside and consoles, for sure. All I'm saying is the fact that it's in a closed environment on consoles and whatever other programming reasons, it'll remain competitive.
Isn't that still bad though? I mean, if what you are saying is true, 680 is supposedly double that?
I don't get everyone's disbelief at this console costing less than $400. This isn't a PS3 case, and in all honesty at PS3 launch we were getting a bargain for the tech. We were just not seeing the worth. Had the PS3 been more traditional, it would've been far less.
Blu Ray drives are just a few hairs more expensive than the penny-DVD drives and 500GB HDs are the cheapest platters out now. In contrast to the PS3's launch where the next cheapest Blu Ray player in the first 6 months was still $400 and 20GB HDs were still $50-75.
I'm still disappointed in a few hardware design choices in this machine, though.
this makes sense. Doesn't the GCN normally split GPGPU and normal GPU duties up? So if you use GPGPU you lose half your CUs. By focusing like this, you can use 4CUs for GPGPU and still have 14 for graphics. With the normal architecture you'd be left with only 9CU if you need GPGPU functions.
I think I have an explanation for the '18 texture unit' thing. I think it's just another semantics issue about how things are referred to in different contexts.
In some AMD documentation, they talk about each CU having one texture unit e.g. in here: http://www.siliconwolves.net/frames...allel_Processing_OpenCL_Programming_Guide.pdf
The texture unit has 4 texture filter units (what we refer to as 'texture units' or tmus) and 16 texture load/store units.
So, like the render backend/ROPs thing, I think it's talking about 18 'texture units' in this sense - the group of 4 texture filter units in each GCN CU.
Welp. Time to enjoy either:
a) low texture resolutions
b) increased disc manufacturing costs -> higher game prices (hopefully they go full digital as well, like with Wii U, so this isn't a factor)
c) multiple disc games
hardware gaf: if MS managed to get 6-7 GB or RAM for games and Sony had the 3.5 GB for games, eventhough Sony's is faster does MS see any advantage at all with more RAM? Is that better for lazy devs? Are devs going to have to jump through hoops to account for that faster RAM?
Welp. Time to enjoy either:
a) low texture resolutions
b) increased disc manufacturing costs -> higher game prices (hopefully they go full digital as well, like with Wii U, so this isn't a factor)
c) multiple disc games
I'm with Vinci. There is absolutely no way that Kinect isn't packed in with the 720 and that Microsoft isn't allocating significant resources to developing games for it. It's going to be the focal point of their next system.
With you on that. Even just 20 something gigs sounds like plenty for most games.I'm not following this. How is Blu-ray a limiting factor and what were you expecting? If the vast vast majority of games can't fit on a 25GB - 50GB disk comfortably, than I don't think digital distribution will be a great solution anyway.
Yeah, was gonna say... I don't necessarily track precise numbers, but I don't remember installing any 50gig PC game.Err... what? PS3 uses 50GB blu-ray disc. There is no increased manufacturing cost or multiple disc games. Textures won't consume all the space as evident on PC games with better texture than console counterparts.
I'm not following this. How is Blu-ray a limiting factor and what were you expecting? If the vast vast majority of games can't fit on a 25GB - 50GB disk comfortably, than I don't think digital distribution will be a great solution anyway.
No way MS is more expensive. Kinect was a great initial boost, but it doesn't mean much now. It would be a smart marketing move to include a Kinect 2.0, especially if they can drive strong media impression over a substantial upgrade, but not if they end up more expensive. They'd be screwing themselves over because they won't be much competition for Sony. I imagine Kinect will be involved, but I don't see MS being more expensive.Wonder how that would turn out. A base Durango with Kinect at $499 or Orbis for $399, especially if these specs hold true. Would show if Kinect really is that popular or just being shoved down peoples throat.
I think Kinect will be included with every Durango but i dont think MS will let Sony be cheaper and i think the specs and build of Durango show that. They are going to save a little on specs and have more cheaper ram to push kinect in exchange for what will be a negligible difference in games for most consumers.