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VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

Ashes

Banned
Rösti;47130778 said:
Another day, another patent. Ok, I saw this while doing my daily patent search at USPTO (and OHIM). While I'm not 100% sure this relates to Durango, the description doesn't sound like Xbox 360 or the contemporary Kinect. But I'll post it here first instead of making a new thread, and let people more tech-savvy than me come with a verdict. Most likely it's for the next generation Kinect but it also describes Durango (hopefully) a bit. It's quite lengthy and includes many images, but I thought it would be better with more than less.



Claims



Detailed description:


The bolded segments are what I find most interesting here. Especially the audio processing unit (which I assume is not that of Xbox 360's hardware accelerated audio decompression). 0073 is bolded just for reference since it's a rather obvious thing for most (all?) operating systems.

And lastly, the images, with description first. Note that many of these are just flowcharts of Kinect operations, but hardware is described here as well, note for example the appearance of the camera.




Source: http://appft1.uspto.gov/netacgi/nph...N/Microsoft+AND+Xbox&RS=AN/Microsoft+AND+Xbox

Nice find.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Typically speaking, consoles at launch are at their peak price and appeal to the most hardcore gamers for the first few years, hence the bias towards core games at launch. This is the reason Insomniac did Resistance and not Ratchet, ND did Uncharted, Sucker Punch did Infamous, etc. As the generation evolves and prices drop the family friendly games stop showing up. Nintendo and the Wii went in a new direction and had lightening in a bottle. The big question is what is MS doing? Are they trying to be the next Wii or the next 360? Or maybe some hybrid?
 

Flatline

Banned
Common sense? The PS3 isn't a hardcore console now. I love watching MLB and blu-rays on mine. I'm considering buying my cousin Sony's marque PS3 2012 release, wonderbook.


Um, yes it is. Just because it has extra features it doesn't mean that Sony doesn't focus on core gaming. Extra features and core gaming aren't mutually exclusive but imo it hurts the console when extra features and casual gaming become a priority.
 

Reiko

Banned
Um, yes it is. Just because it has extra features it doesn't mean that Sony doesn't focus on core gaming. Extra features and core gaming aren't mutually exclusive but imo it hurts the console when extra features and casual gaming become a priority.

The PS3 isn't a hardcore console.

It has alot of AAA core games though.
 
Um, yes it is. Just because it has extra features it doesn't mean that Sony doesn't focus on core gaming. Extra features and core gaming aren't mutually exclusive but imo it hurts the console when extra features and casual gaming become a priority.


My point was, Sony is focusing on all markets, just like MS. Many posters on GAF see huge strategic differences between these companies that isn't really there.
 
Typically speaking, consoles at launch are at their peak price and appeal to the most hardcore gamers for the first few years, hence the bias towards core games at launch. This is the reason Insomniac did Resistance and not Ratchet, ND did Uncharted, Sucker Punch did Infamous, etc. As the generation evolves and prices drop the family friendly games stop showing up. Nintendo and the Wii went in a new direction and had lightening in a bottle. The big question is what is MS doing? Are they trying to be the next Wii or the next 360? Or maybe some hybrid?

I think people are getting a bit sick now about motion gaming.
Next step VR maskers like Oculus rift only better form factor?
 

Reiko

Banned
Of the most popular consoles on the market, it is the most "core" oriented.

Compared to the PS2, it's a serious step down.


How is it more core oriented than 360? By the virtue of having two more 1st party games aimed at the core gamer than 360 has?


Both XBLA and PSN cater to the hardcore more than anything else. Which is why I find that statement funny.

Who else do you think the AM2 collection and games like Daytona USA were marketed to?
 
Typically speaking, consoles at launch are at their peak price and appeal to the most hardcore gamers for the first few years, hence the bias towards core games at launch. This is the reason Insomniac did Resistance and not Ratchet, ND did Uncharted, Sucker Punch did Infamous, etc. As the generation evolves and prices drop the family friendly games stop showing up. Nintendo and the Wii went in a new direction and had lightening in a bottle. The big question is what is MS doing? Are they trying to be the next Wii or the next 360? Or maybe some hybrid?

Microsoft has attempted to appeal to everybody with the 360. There was stuff like Perfect Dark and Quake at launch, but also Kameo, a bunch of neutral sports/driving titles, Every Party in Japan, and both casual and other fare on XBLA. Expect the same thing again, only now Kinect will also be involved, as it's finally opened that broad audience door for them; services will also be more prominently featured because that kind of functionality is expected from consoles nowadays. The big difference, then, is this time around they stand a far better chance of being successful with that broad approach from the get-go.

Of course, a part of GAF will perceive it as selling out and a terrifying confirmation of their set-top box fears, not realizing that Microsoft's basic strategy has hardly changed.
 

mrklaw

MrArseFace
My issue with some of the reactions is that some here seem to play it off that they are going more in the casual direction than the core when that quote could mean they are instead going to try to cater to both at launch. I think that is also a mistake, but again it seems like some here are only believing what they want to believe.



I can't agree. You don't release a $600 console directed at the mainstream at all. Any new technology, including blu-ray, is entirely directed and geared for the tech (or in this case HT) enthusiasts. Sony did try to make the cost more tolerable by including as much as possible into the OS, but that move hindered the gaming aspect of the console.


Sony launched Ps3 with sing star. That actually surprised me that they went with such a broad appeal game so early on.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Microsoft has attempted to appeal to everybody with the 360. There was stuff like Perfect Dark and Quake at launch, but also Kameo, a bunch of neutral sports/driving titles, Every Party in Japan, and both casual and other fare on XBLA. Expect the same thing again, only now Kinect will also be involved, as it's finally opened that broad audience door for them; services will also be more prominently featured because that kind of functionality is expected from consoles nowadays. The big difference, then, is this time around they stand a far better chance of being successful with that broad approach from the get-go.

Of course, a part of GAF will perceive it as selling out and a terrifying confirmation of their set-top box fears, not realizing that Microsoft's basic strategy has hardly changed.

The 360 launch titles were all core, this was true for years. No motion gaming, no Dora games, no Little Pony games, all core from all the typical genres. Core does not mean shooter, but means it appeals to the 14-30 male demographic that traditionally spend much more time playing games and much more money buying them.

Their strategy has most defiantly changed. They want to cast a larger net no doubt. It will come down to Kinect IMO. Is it part of every SKU thus driving costs up? Is it part of the OS and every game? If they gamble on Kinect, will they be the next Wii or the next Wii U? It is a high risk and high reward gamble.
 
And this entire bit of speculation falls apart completely once you consider that:

The PS2 was one of the first consumer grade multi-core architectures when most developers had zero experience with them outside of intro FORTRAN classes in undergrad, on hardware developed pre-dominantly in-house by Sony with a series of odd bottlenecks built into the memory allocation.

The PS3 was built on non-standard and relatively new to the market design built from PowerPC (itself less widely used than x86, and with Xenon being much closer to the standard PowerPC architecture) but with massive deviations, with one of the largest core arrays seen in a consumer product at the time, also featuring segmented memory, and working with an under powered RSX chip by Nvidia, forcing developers to dig into the Cell versus the traditional GPU side features they've all become accustomed to. Add that it forced Sony's LibGCM as the only native API while the 360 offers DirectX (obviously). Sony basically forced developers to not just jump through their API hoops but also forcing them to jump through a hardware design that requires off-loading a lot traditionally GPU side processes off to the CPU, and handling that through divided memory. So even once Sony improved the API it was still more convoluted to work with.

Orbis' appeal to many in these tech threads is that based on what we've seen so far Sony is sidestepping ALL of these flaws in design. They have a more conventional CPU and GPU setup relative to what the industry traditionally works on. They have a highly flexible APU that looks to be a nice utility knife problem solver for developers on either the CPU or GPU side, however a dev might design to allocate it's services. Most importantly, they look to be implementing a unified memory pool of high speed ram.

From a hardware standpoint Sony is weighting horsepower to the right side for video games (GPU heavy), removing bottlenecks between the silicon (unified, high speed ram), and giving a nice little helper for any project specific needs via the APU. Add the massive strides they've made on the tools side with the PS3 and Vita and you're looking at a highly efficient, developer friendly piece of hardware.

Beyond that, if the rumor of the PS4 having OpenGL as equal with LibGCM in layers removed from the metal, giving developers freedom to pick their API, and we could have the most developer friendly system anyone could possibly ask for with today's multi-core architectures.

So far betting on MS beating Sony based on a less convoluted/more efficient design is turning out to be wishful thinking. If MS is going to bridge the hardware gap that early rumors suggest they'll have to do it with as of yet unleaked hardware. The days of expecting Sony to step on their dick from a hardware standpoint appear to be over.

When you ask people to spend 500 bucks on a machine then its up to you to prove things are different.

Thats why im taking a wait and see approach. It all sounds good, but i need to see it in action before im willing to take that plunge. A lot of people feel burned from buying a 600 buck machine with worse game. Thats not something you forget just from looking at spec sheets.
 
The 360 launch titles were all core, this was true for years. No motion gaming, no Dora games, no Little Pony games, all core from all the typical genres. Core does not mean shooter, but means it appeals to the 14-30 male demographic that traditionally spend much more time playing games and much more money buying them.

Their strategy has most defiantly changed. They want to cast a larger net no doubt. It will come down to Kinect IMO. Is it part of every SKU thus driving costs up? Is it part of the OS and every game? If they gamble on Kinect, will they be the next Wii or the next Wii U? It is a high risk and high reward gamble.

Viva Piñata!


Viva_Pi%C3%B1ata_cover.jpg


 

KageMaru

Member
Um, yes it is. Just because it has extra features it doesn't mean that Sony doesn't focus on core gaming. Extra features and core gaming aren't mutually exclusive but imo it hurts the console when extra features and casual gaming become a priority.

This hasn't happened with either company though.

Sony launched Ps3 with sing star. That actually surprised me that they went with such a broad appeal game so early on.

Yup, that's a better example of Sony trying to appeal to the mainstream at launch.
 
Early adopters are core gamers and companies almost always appeal to the early adopters.

A parent isn't gonna shell out 400+ for a new console so their child can play the next Kinect2/Move2 sports game.
 

Feindflug

Member
How is it more core oriented than 360? By the virtue of having two more 1st party games aimed at the core gamer than 360 has?

Lots of exclusives man! quality? it doesn't matter how good the games are, if we have more than the competition we're automatically better!

Seriously though I've seen a lot of people lately here on gaf trying to make the "PS3 has the best exclusive line-up evar! OMG!" a statement that can't be argued while everything else is wrong and ignorant...it's not even worth responding at this point IMO.

In fact in this thread some guy said that there's NO WAY that the Durango will have better exclusives than the PS4, when some of us responded with doubt since we don't know anything about the system's line-ups he said that he was surprised by the people that questioned this "fact". :O
 
Early adopters are core gamers and companies almost always appeal to the early adopters.

A parent isn't gonna shell out 400+ for a new console so their child can play the next Kinect2/Move2 sports game.


A successful console should appeal to the whole family. That's why posters shouldn't feel threaten by everything they aren't interested in. Home consoles can't be successful appealing only to one market segment or delivering one type of experience.
 
Typically speaking, consoles at launch are at their peak price and appeal to the most hardcore gamers for the first few years, hence the bias towards core games at launch. This is the reason Insomniac did Resistance and not Ratchet, ND did Uncharted, Sucker Punch did Infamous, etc. As the generation evolves and prices drop the family friendly games stop showing up. Nintendo and the Wii went in a new direction and had lightening in a bottle. The big question is what is MS doing? Are they trying to be the next Wii or the next 360? Or maybe some hybrid?

The wise company wants to be both. The stupid company will assume the best course of action is to neglect one for the other. Thankfully neither Sony nor Microsoft have shown that they're willing to go the stupid route(or have they?). Remind me again who introduced the Move late this gen? Who added sports programming, movie and music services, and a little make-believe city you can walk around in...virtually...and buy funny hats while at the same time be a dude pretending to be a chick who's talking to dudes? Hardcore indeed. If Sony's plan is to go hardcore-only straight out of the gate and wait for years down the line to finally be more inclusive, I hope they enjoy the taste of failure. Likewise if Microsoft's goal is to treat the hardcore as an afterthought straight away, then they'll be eating that same dish. Casuals don't typically bite on traditional game consoles at release in large numbers, which is why I find all the hand-wringing by Sony fans about Microsoft's supposed abandonment of the group of gamers that made them more popular than Sony this past gen to be quite funny. Who knows, though, perhaps Mattrick took a whole bottle of Stupid Pills. Or, and stick with me here, maybe he caught a glimpse of the stunning success that is the hardcore-centric Vita.

Following the logic of the last couple pages..

PC is the least core gaming machine because it has Farmville on it.

Casuals are what make PCs the #1 revenue generator in all of gaming. It's certainly not because PCs are where most people want to play their Fifas, CoDs, Halos, FFs, Zeldas etc.
 
The 360 launch titles were all core, this was true for years.

No, they weren't. You name Ratchet & Clank as a more casual franchise that Sony has decided not to launch with. Kameo belongs to the same category, yet it was a launch title. So was Every Party (a party board game) in Japan. So were Bejewled 2, Zuma and Hardwood card games that were available on XBLA at launch or soon afterwards. In the console's first year alone we've seen a great number of titles with a wide appeal (more sports games, a bunch of PopCap's and others' casual time-wasters, multiple card games, Disney, Lego and other licenses, Sonic, Viva Pinata, hunting/fishing games and so on).

Xbox 360 was supposed to appeal to everyone (remember all the talk about Velocity Girl, customization, socializing etc?), although they definitely didn't go as far with that as Nintendo did. Wii was a disruptive breakthrough and it created a whole new segment of the market that just wasn't there before; the definitions of core and casual have changed. Microsoft's underlying desire to attract all sorts of audiences hasn't.
 
Their strategy has most defiantly changed. They want to cast a larger net no doubt. It will come down to Kinect IMO. Is it part of every SKU thus driving costs up? Is it part of the OS and every game? If they gamble on Kinect, will they be the next Wii or the next Wii U? It is a high risk and high reward gamble.

Why do you leave out 'will Microsoft finally make kinect appealing to "Core gamers" (a term I hate)?' I think this is a completely viable option and something Microsoft is trying to do.

If the rumors of a Kinect 2 are true, I think that it points to a more sophisticated, accurate, and diverse unit that can appeal to more than dancers and children.

If Microsoft can excite the "core gamer" with abilities that can only be done in conjunction with kinect 2 than that adds exponentially more value out of the box than a number of CUs or a percentage increase in teraflops ever will.

I fail to see why this is a bad thing, and why everyone assumes kinect 2 will be a carbon copy of what we have seen the past few years with it.
 
Wow, seriously his comment is rather easy to interpret. He is simply saying that the MS is going for both the core and the casual market, as well they should. MS managed to extend the life and sales of 360 precisely because of the casual so it would not make any business sense to transition only one of that market to the next gen while ignoring the other. The rest of that post actually describe how much time has past and how these boxes (both ps3 and 360) have evolved from their initial function as online game consoles to something much more, and how it is not an easy challenge to transition all that to the next generation. But that is what both companies must do.

So a lot like Black Ops 2. :(
 
So a lot like Black Ops 2. :(

You act as if CoD is the only type of game that appeals to both markets. Zelda. Mario. Gran Turismo. Forza. Halo. Minecraft. Lego games. I can go on and on. As long as the game itself is good, who cares about the audience that ends up playing it? The console maker that creates the biggest, most diverse tent is going to succeed if they have third party support. Someone wake me when you hear of third parties jumping ship from either Sony or Microsoft.
 
In fact in this thread some guy said that there's NO WAY that the Durango will have better exclusives than the PS4, when some of us responded with doubt since we don't know anything about the system's line-ups he said that he was surprised by the people that questioned this "fact". :O

It's not a fact, but going by history, it's a pretty safe assumption IMO.

Not to say Durango won't have any tasty exclusives, but it just sees like Sony is a lot more nurturing towards its internal studios.
 

Drek

Member
Playstation 2 had a crapload of experimental, hardcore games. More so than whatever you could find currently on PSN.

It was also the best selling, most unified market leader this industry has ever seen. It had a crapload of everything on it. Hell, EA released Madden 2012 on the PS2.

That however did not stop Sony from taking chances on new core IPs on the system. God of War, Shadow of the Colossus, Rouge Galaxy, etc. were all late in life first party games, and this was at a time when Sony's first party studios were still quite weak. So with new hardware on the horizon (or in the case of Rouge Galaxy and God of War II, already released) Sony was still investing in core titles for the PS2 with every bit the gusto they'd shown for more casual friendly titles.

All of this has more to do with the prices of the systems and less abuot the "direction" either company wants to take.

I'm sick of asking this but I think it's appropriate: When Sony basically had the Eyetoy for the mainstream while also offering few core titles (GoW, GT, and KZ) late last gen, did you jump to the same conclusion that they were moving away from the core gamers?

You only bring up everything that's happened that supports your line of thinking but ignore everything that goes against the point you're trying to make.
Where are MS' core titles this generation, especially late gen? They funded Gears and have continued to turn out Halo and Forza games, but what other core gamer IPs have they been committed to?

With the PS2 Sony never let up on core development until after the PS3 was already out, transferring that focus over to the new system. Microsoft has taken their foot off the gas with regards to market leading core IPs for the last two years already, well before the next system is even announced, let alone released.

That is the difference in commitment. Sony never treated EyeToy as the future of the platform and never foisted it onto existing core IPs. Instead they allowed it to exist in parallel with their commitment to core games. MS has flushed that commitment down the drain this generation, shuttering many of their core gamer focused studios.

At this point buying XBLA exclusives is the closest they come to serving the core gamer market, and that is with games that while high quality are not of the same scope as true AAA games of this generation. That isn't enough.
 

Drek

Member
When you ask people to spend 500 bucks on a machine then its up to you to prove things are different.

Thats why im taking a wait and see approach. It all sounds good, but i need to see it in action before im willing to take that plunge. A lot of people feel burned from buying a 600 buck machine with worse game. Thats not something you forget just from looking at spec sheets.

1. no one knows the MSRPs for either system.

2. would they have proven things to be different if they'd had a more friendly environment on both the PS3 for several years now and the Vita from launch? When would you say it's "proven"? Because right now they've dramatically improved the their most recent "problem" system while releasing a new system that sidestepped all those problems.

3. What do you mean by "with worse game"? The gap between any PS3 game to any 360 game short of Skyrim is far smaller than the gap between the PS2 and the original Xbox. People don't bitch about the hardware gap there. Instead they understand that you bought one or the other because of the exclusives, and on that front Sony's exclusive PS3 offerings aren't "worse games" than any on any other system.
 

Ocellatus

Neo Member
Early adopters are core gamers and companies almost always appeal to the early adopters.

A parent isn't gonna shell out 400+ for a new console so their child can play the next Kinect2/Move2 sports game.

Well, parents are spending $300 for beats headphones, so I think they can be convinced do drop an extra $100 for a Console that plays music, movies, games and has access to the internet.
 
That is the difference in commitment. Sony never treated EyeToy as the future of the platform and never foisted it onto existing core IPs. Instead they allowed it to exist in parallel with their commitment to core games. MS has flushed that commitment down the drain this generation, shuttering many of their core gamer focused studios.

Just a guess, but maybe that is due the lack of success of the PS Move and Eyetoy when compared to Kinect.
 
Where are MS' core titles this generation, especially late gen? They funded Gears and have continued to turn out Halo and Forza games, but what other core gamer IPs have they been committed to?

With the PS2 Sony never let up on core development until after the PS3 was already out, transferring that focus over to the new system. Microsoft has taken their foot off the gas with regards to market leading core IPs for the last two years already, well before the next system is even announced, let alone released.

That is the difference in commitment. Sony never treated EyeToy as the future of the platform and never foisted it onto existing core IPs. Instead they allowed it to exist in parallel with their commitment to core games. MS has flushed that commitment down the drain this generation, shuttering many of their core gamer focused studios.

At this point buying XBLA exclusives is the closest they come to serving the core gamer market, and that is with games that while high quality are not of the same scope as true AAA games of this generation. That isn't enough.



For new IPs, how has Sony really committed to core gamers in the last couple of years? Sure, they've released some b-tier new IPs like LBP Karting and all-stars, but is this really a huge deal? Sony releases more retail games, on the other hand MS focuses more on digital downloads.

I totally get why someone prefers Sony, there's a lot to like about them. That said, I just don't see any big strategic differences between MS.
 
For new IPs, how has Sony really committed to core gamers in the last couple of years? Sure, they've released some b-tier new IPs like LBP Karting and all-stars, but is this really a huge deal? Sony releases more retail games, on the other hand MS focuses more on digital downloads.

I totally get why someone prefers Sony, there's a lot to like about them. That said, I just don't see any big strategic differences between MS.
They do their titles at retail and their games on digital download, I can definitely see why people see a difference in commitment.
 

Drek

Member
Just a guess, but maybe that is due the lack of success of the PS Move and Eyetoy when compared to Kinect.

If that was the cause then I hope it continues and I hope Kinect is a massive flop.

What you're describing is exactly what has ruined Bioware as a developer. They streamlined their RPG system with KOTOR and it sold very well, so they streamlined further with Mass Effect which sold even better. So then Mass Effect 2 was more streamlined than 1, and 3 more than 2. Next thing you know you're playing a crappy shooter with a low grade hack n' loot's leveling and equipment system stapled on, all while watching overwrought cut scenes that make all your character choices meaningless.

That is moving in the wrong direction, at least in my opinion, and is a result of Bioware selling out their core fans in pursuit of more causal gaming dollars. As soon as they hit a bump in the road (Dragon Age 2) there is no core left to support them.

MS abandoning the core gamer in pursuit of the Kinect casuals is entirely their choice, but if you're on this forum I'd be willing to bet an overt statement to that effect by Microsoft would make you MUCH less likely to buy the Durango.

For new IPs, how has Sony really committed to core gamers in the last couple of years? Sure, they've released some b-tier new IPs like LBP Karting and all-stars, but is this really a huge deal? Sony releases more retail games, on the other hand MS focuses more on digital downloads.

I totally get why someone prefers Sony, there's a lot to like about them. That said, I just don't see any big strategic differences between MS.
The Last of US, God of War: Ascension, Puppeteer and Beyond: Two Souls are obviously core gamer titles being released on the PS3 this very year. 2012 saw them bring out Starhawk, a new Ratchet and Clank game, and Twisted Metal. 2011 was InFamous 2, Little Big Planet 2, Resistance 3, SOCOM 4, Motorstorm: Apocalypse, Uncharted 3, and Killzone 3.

That's some pretty heavy hitting "core" titles for years 5, 6, and 7 of the system's life. In that same time span MS' list of non-Kinect new titles released was: Gears of War 3 and Forza 4 in 2011, Halo 4 and Forza Horizon in 2012, and Gears Judgement coming in 2013. Hell of a commitment. Two two established shooter IPs and Forza.
 

Killthee

helped a brotha out on multiple separate occasions!
There's a poll up on what they should cover next.

Durango: What would you like to know about Microsoft’s next machine? (Poll inside)

We’ve noticed some people asked about Durango in the last few days. We want to know which part/component are you more interested in to be detailed.

What do you want to know about Durango?
  • Move engines
  • GPU
  • Audio block
  • Display planes
  • Kinect evolution
  • Memory system
  • Video compression
  • Other
Next week. we will release new info about the component chosen by you.
 
The Last of US, God of War: Ascension, Puppeteer and Beyond: Two Souls are obviously core gamer titles being released on the PS3 this very year. 2012 saw them bring out Starhawk, a new Ratchet and Clank game, and Twisted Metal. 2011 was InFamous 2, Little Big Planet 2, Resistance 3, SOCOM 4, Motorstorm: Apocalypse, Uncharted 3, and Killzone 3.

That's some pretty heavy hitting "core" titles for years 5, 6, and 7 of the system's life. In that same time span MS' list of non-Kinect new titles released was: Gears of War 3 and Forza 4 in 2011, Halo 4 and Forza Horizon in 2012, and Gears Judgement coming in 2013. Hell of a commitment. Two two established shooter IPs and Forza.


With all due respect, you're moving goal posts. Your previous post indicated new IPs, not squeals. I don't want to start a list war (you're list is lacking), but MS has released a lot of sequels and a few new IPs as well. Additionally they tend to focus more on securing exclusive downloadable titles. It's a slight strategic difference, but in my opinion, not a huge one. As for future games - I think MS is going to announce several several AAA games for the 720, which explains why the future looks very dry. We shall see.


I'm no fanboy. I just don't see any huge strategic differences between these companies.


edit - this is my last post on this because it's off topic.
 

Drek

Member
With all due respect, you're moving goal posts. Your previous post indicated new IPs, not squeals.
Really? Where did I say that? In fact, in the very post you quoted I pointed out how Sony avoided foisting Kinect onto existing core IPs. I previously also pointed out the release of God of War II on the PS2 after the PS3's release as proof of commitment to their core gamers.

At no point have I specified "new" IPs. Just because I use IPs as a term to reference any intellectual property, new or established, does not inherently imply new.

And even if I did, your point still makes no sense when Sony has two high profile NEW IPs coming this very year for the PS3.

I don't want to start a list war (you're list is lacking), but MS has released a lot of sequels and a few new IPs as well.
You don't want to start a list war, say I'm wrong, and then throw out bullshit. Great way to debate your points.

Additionally they tend to focus more on securing exclusive downloadable titles. It's a slight strategic difference, but in my opinion, not a huge one.
1. downloadable games are not as full featured as current generation retail releases. This is a fact. That doesn't mean they aren't good, but it isn't servicing core gamers by expecting them to play one specific subset of what the industry has to offer, especially when that is the low cost, newly emerging market. Signing up Fez is HUGELY different from funding Naughty Dog to make an entirely new IP.

2. I didn't realize Sony offers zero exclusives on PSN.

As for future games - I think MS is going to announce several several AAA games for the 720, which explains why the future looks very dry. We shall see.
That's great. I'm sure Sony will be too. So why does MS need to starve their consumers for the better part of three years before doing this?

Oh yeah, because in the middle of this generation they shuttered must of their first party studios and made most of the rest turn out Kinect games.

So knowing this what do you think the chances are for Durango, should it see mainstream success, continuing to have core gamer experiences, knowing MS has all but abandoned that consumer once before?

I'm no fanboy. I just don't see any huge strategic differences between these companies.
Then you aren't looking closely enough because they've been diverging for several years now, and all the rumors about the new systems suggest they'll only continue to do so.
 

ekim

Member
Display planes:
Durango has 2 hardware and 3 overlay (one is reserved by the system) planes.
Each can have different resolutions.

That's what I heard.
 
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