If what Brother None has said is true then Fargo did a mistake of starting pre-preproduction this early.
I think it'll reach W2 funding levels easily, assuming they have some meaty material to show during the funding period. Beyond that they'll have to hope Torment brand is enough of an attraction to get more.
1 million tops in the current KS climate.
What climate? We're coming off Star Citizen and Elite which both managed to crowd source multiple millions.
many other projects have struggled
many other projects have struggled and failed and Elite had two months to reach the goal. Barely made it.
Why would he have to fire the team? He'd just have to schedule production in such a way that he can transition people from one project to the next. This is what producers do, it's literally his job.So the problem is that he seems to want to have more than one team, but you think he should have only one team, and fire anyone working on pre-production for this game once any funding he has runs out, because Kickstarting a second game is so horribly exploitative? Uh, doesn't sound like the best idea to me...
There's a difference between REQUIRING a Kickstarter, and just going to KS first because it's free money.I can't think of even one reason why you would think this. That he didn't make one single RPG in the decade between Interplay's fall and the W2 kickstarter, and that it will require Kickstarter to get this game made too, should say everything you could possibly want to know about what big publishers think of this kind of game.
I'm not. I've backed something like 15 projects on KS. But there's a big distinction to me between someone turning to fans and asking them to do what investors cannot, and someone just asking for free money because it's more profitable for them.Also, why are you so opposed to people-funding games?
It's likely about a million dollars, give or take, which is certainly enough to do some development until Wasteland 2 comes out.Unless you've got an Angry Birds on your hands, I have a very hard time believing that iOS sales could possibly help much at all with funding large-scale RPGs...
Nor can they assume anything on Wasteland 2's sales or loan money now assuming a windfall, that would be unethical in a business sense.
I'm not saying he should fund out of his personal finances. But inXile has money, and they have connections, and they can get investor funds, and make the transition between one development and and another. He's been doing it for decades.How much of his own money do you think Fargo has?
Kickstarter is not a pre-order system. The average backer gives quite a lot over the minimum, and in return gets some extra rewards that are worth not nearly what they paid. And they know that. And they give anyway. But it is a GIFT. Not a pre-order.Kickstarter is a natural choice for him because he doesn't quite see it as you do: Kickstarter isn't "free money", it's a preorder system where on average the return per digital copy offered is actually very low, from a business perspective.
Really? So aggressively scheduling in a way that assumes a second successful seven-figure Kickstarter will happen isn't gambling his employees future? What a weird thing to say...Could he get a publisher to back it? Honestly? No, he couldn't. Nor would I want him too, coz a publisher would mess this up. Do I want him to put inXile heavily in debt assuming a windfall from Wasteland 2? From a consumer perspective, sure, that's nice for us. As a company, to act like that is borderline unethical, and he'd be gambling with his employee's livelihoods based on sales numbers that we just don't know right now.
Why? That is exactly the purpose of small business loans, to satisfy cash needs now secured by future cash flow. There is nothing unethical about it. Now, inXile might not be able to get such a loan because it might be considered too risky (they have no steady stream of income that can cover all expenses which is what banks like to see), but there is nothing unethical about it.
Kickstarter is not a pre-order system.
Really? So aggressively scheduling in a way that assumes a second successful seven-figure Kickstarter will happen isn't gambling his employees future?
Because if you're not successful, you will completely screw over your ability to secure financing other ways.
Why would he have to fire the team?
He hasn't pitched it to publishers. He has NO FUCKING IDEA if they're interested.
It's likely about a million dollars, give or take, which is certainly enough to do some development until Wasteland 2 comes out.
We are indeed not talking about a small loan compared to inXile's size, which as you mention is why such a loan is probably not even possible, but secondly Wasteland 2's "future cash flow" has no possible market research since we don't yet really know how these Kickstarted games sell. "Unethical" may be an overly "dramatic" choice of words of mine, but let's just call it rather unwise from a business perspective.
Then it will be in the very small minority of KS games that that's true of. Most end up releasing for less than the minimum pledge, let alone the average. In any event, I think it's clear that people aren't giving just to get a copy of the game.Kickstarter is a lot of things depending on how it's used. But Wasteland 2 raised $2,933,252 with 61,290 backers, 28,512 of who receive at least one extra copy. That's about 90K copies, and that's ignored the increase in copies on upper tiers. That's $32 a copy. The game will most likely retail for more than that.
Why would you think I'm not aware of that? But there are ways to avoid it. A lot of companies create DLC as a way to transition teams to new projects, for example.Hmm, you seem to be unaware that the entire games industry works this way, that it is simply the natural schedule created by game's production logic.
Beyond Fargo expressing his intention to just rely on Kickstarter over and over? No, I don't. But that seems like a pretty clear statement of intent.You are still assuming that inXile a) has realistic options to secure financing in ways that don't break their back and b) has not explored these options. Do you have any proof for these assumptions or reason to make these assumptions?
Based on what public sales figures are available for Android, and figuring the iOS version sold at least as much. It's an unscientific guess, but am I way off base?How do you know this?
To put it more succinctly:
Double Fine is in the same spot. They had a huge KS success, and they want to be able to independently finance and publish more games in the future. However, they've said that they would NEVER go back to KS to do it. They will continue to make games for publishers, and wait for the money from DFA to come in, and then roll that into future investments until they're able to be self-sufficient.
So why exactly can't inXile do that?
Jesus christ, did you read my post at all before you hit reply?Can Fargo make Torment with a publisher?
To put it more succinctly:
Double Fine is in the same spot. They had a huge KS success, and they want to be able to independently finance and publish more games in the future. However, they've said that they would NEVER go back to KS to do it. They will continue to make games for publishers, and wait for the money from DFA to come in, and then roll that into future investments until they're able to be self-sufficient.
So why exactly can't inXile do that?
Right. I would add a bit more to this, but yes, the most important reasons why have been said already: Frogacuda's idea that somehow getting money or a publisher would be possible are wrong, as has been explained; publishers are not interested in this kind of game unless they do as you say. I don't know why he refuses to accept this fact, the record of the last decade shows that it is plainly true, and that hasn't changed thanks to a couple of Kickstarters. He doesn't want to have to fire people because of the usual pause after the initial design work was done, so he's moving on to another game, and will need money for it, just like this other one. Frogacuda's conspiracy theories for where he could get the cash are off base. And yes, the options really are "fire them, or get money somehow".That's been explained several times in this thread. Yet you refuse to accept it, continue to theorise and hypothesise, and also refuse to accept reality.
Can Fargo make Torment with a publisher? Sure he could, if the publisher gets to keep the IP rights, and if they get to keep most of the profits, and if they could adequately "modernify" the game et cetera.
Maybe you're okay with all that if it means Fargo isn't going to "exploit" us all. But I'm not, I don't want such a game, and I'm sure most who are interested in the game don't.
Jesus christ, did you read my post at all before you hit reply?
I'm saying, make something else. For pay. And use that money and the Wasteland money to make Torment. Maybe you don't make Torment RIGHT NOW if you don't have the money RIGHT NOW.
That's what Double Fine is doing, that's what any responsible business owner who doesn't want to gamble his company would do. Make Choplifter HD 2, or some Facebook RPG or some shit, who cares. There are opportunities out there, and then once they get their Wasteland money they can do whatever they want.
But now, a system appears which allows him to get funding for this kind of game again, without the "modernizing" that publishers demand, as he had to do in The Bard's Tale or Hunted, or that other game they had under development for some time but got cancelled. And you're saying that no, he should drop all that and go back to being under publishers' thumbs again, making more modernized action-RPGs that aren't what either he or hardcore PC RPG fans want to see him making (not that those games are bad, they're not at all, but there are plenty of those, and not too many of these to say the least...)? I don't want that! Why do you?
And Prince Fargo is to good to do that for another game or two why exactly?But it's already been explained that the only way Fargo can maintain his company without firing anyone is by working with publishers and licensed IPs.
Which he's been doing for 10 years, but he can't suffer through one more to finally achieve financial independence? Cry me a river.publishers are not interested in this kind of game unless they do as you say.
And Prince Fargo is to good to do that for another game or two why exactly?
My point is not that he should lay off staff, it's that he should suck it up and do a game for a publisher until he has the money to do something else.
Which he's been doing for 10 years, but he can't suffer through one more to finally achieve financial independence? Cry me a river.
And Prince Fargo is to good to do that for another game or two why exactly?
My point is not that he should lay off staff, it's that he should suck it up and do a game for a publisher until he has the money to do something else.
Which he's been doing for 10 years, but he can't suffer through one more to finally achieve financial independence? Cry me a river.
And Prince Fargo is to good to do that for another game or two why exactly?
My point is not that he should lay off staff, it's that he should suck it up and do a game for a publisher until he has the money to do something else.
Which he's been doing for 10 years, but he can't suffer through one more to finally achieve financial independence? Cry me a river.
What? How does that achieve financial independence when publishers pocket almost all of the profits?
I just meant taking on a contract job to bridge the gap between Wasteland 2's release and when Wasteland 2's profits become enough to finance another game.See, that's the thing, this entire generation has been about independent studios getting shafted because of the toxic publisher-studio relationship. Just look at Double Fine, Obsidian, Gas Powered Games and others. Having publisher backing doesn't lead to financial independence, mostly because these contracts are never made to favor the small guy and publishers will never sign a contract that puts them at a disadvantage.
Publishers are not a solution.
Wasteland 2 profits. The publisher work is just to get them by in the meantime.
Sure. But if Wasteland 2 is any good, I seriously doubt that will happen. They're implying selling this for $40+, which means their take home per copy is about $26 after Steam's cut (and a little more on GOG). That means if they sell something pathetic like 40,000 of these, they'll have a million dollars, which was more than than Wasteland 2's goal.So your argument is based on an assumption for which there is no evidence. If WL2 doesn't prove profitable enough, he'd have to come back to Kickstarter, and the whole cycle starts again.
What's interesting is that now you've boiled it down to: Kickstarter should only be used if you absolutely can't survive otherwise. That's not, was never, the concept of Kickstarter.
Am I? I think -- front-loaded or not -- that the time frame it would take to develop another game, probably at least a year, should be plenty for most of W2's sales.Assuming the game does well, you're neglecting that WL2 won't be as front loaded as a typical mainstream game.
My issue is not really with whether there's one kickstarter or two, it's with the idea that Kickstarter is just a pre-order system, or that it's the default way games should get made. It isn't designed to be that and if people treat it that way, they're going to kill it.But even in the case of an optimal WL2 post-release situation I still don't see Fargo going to Kickstarter now as exploitative, just because there may just be an opportunity for him do otherwise. If we say the ultimate goal is to reach financial independence, going to Kickstarter now with Torment is a better option, not least because he's almost assuredly guaranteed money, but also because he will have two new IPs to use, doesn't have to work with a publisher, and all the perks from crowdsourcing.
Frogacuda you keep saying that they should get publisher work to fill in the gap like it's an easy thing to do in the current climate.
Easier than pulling off another seven-figure Kickstarter, anyway. And probably easier than before their Wasteland 2 campaign. Just as, I'm sure, Double Fine Adventure increased interest in The Cave, I'm sure inXile seems like a more valuable property to publishers now, than a year ago.
I think a lot of people saw Kickstarter as this "Death to publishers" moment, but for me, a big part of it is sending a message to publishers; saying "THIS is what I want." And that these successes might open new doors.
I'm a huge adventure game fan. I backed about 5 adventure game projects last year, but I don't want to have to back every adventure game that comes out. I want publishers to recognize these successes and start making them again. So I stopped backing them after those five. As long as games are still a business, I feel like investors should be investing.
So that means it didn't get a sales boost because of DFA now that it's out? Are you following what I'm saying at all?The Cave has been in development since 2010 and they apparently had a lot of trouble pitching it to publishers.
It's probably true that potential investors will be further persuaded if and when these games sell after the fact.A couple kickstarter "success" stories is not going to convince major publishers, the games will have to release and sell very well after that to even start to change publishers minds.
In fairness, they made a sequel to one of the best games of all time (well, the Sega remake at least), and utterly fucked it up. Choplifter HD deserved to bomb.Brian Fargo's desire to go to crowd funding in the first place was A: to get away from publishers meddling in game design and B: because their last game bombed horribly.
All I'm saying is that they won't get my money, and they don't deserve yours.
Kickstarter isn't good for us, as consumers, and should be reserved for the exceptional projects. I know this and I pledge anyway to projects that actually need it, for those cases I feel are special, but I'm not going to do that for someone who can self-fund, or get publisher money, and both of those options are wide open to inXile.
The problem, Frogacuda, is that you have a very different definition of what Kickstarter is than the rest of us.
Kickstarter is fantastic for consumers, because it allows us to choose what products we want to exist.
The problem, Frogacuda, is that you have a very different definition of what Kickstarter is than the rest of us.
So that means it didn't get a sales boost because of DFA now that it's out? Are you following what I'm saying at all?
It's probably true that potential investors will be further persuaded if and when these games sell after the fact.
What I don't get is the extreme pessimism that a lot of pro-KS people have about this. They all act like the only people who are interested are backers. Why? Wouldn't you expect that it's actually a pretty small fraction of the audience that would plunk their money down on something sight-unseen, based solely on the name and reputation of the developer?
In fairness, they made a sequel to one of the best games of all time (well, the Sega remake at least), and utterly fucked it up. Choplifter HD deserved to bomb.
Anyway, what it comes down to is this: Backing a KS project is a gamble. It's a shitty way to buy games, and if you back enough projects, some of them will come out bad, and you probably wouldn't have bought them after release had you read reviews like you normally would.
That said, I've backed about 15 KS projects. Some of them will be bad. I don't know which ones, but I know statistically they won't all live up to my hopes. So why did I give? Because all of those games wouldn't exist without KS, and the impact of all those games as a whole is worth the total investment. Seeing the adventure game genre have its biggest year since 1993 is worth everything I spent, even if SpaceVenture (for a random example) turns out shitty.
But if you back a project that doesn't need it, then there's nothing in it for you as a consumer. It's an unnecessary risk. Now you may disagree that inXile has other options, and that's ok, but if they do, I really don't think it's fair to put that risk on their fans unnecessarily.
Why do I care if there are other ways to get the game made? Either way, I'm in control of whether I want to give them money or not. With KS, I help decide whether something even exists or not and how. Fargo insists that publishers aren't interested and, if they are, they will exert influence not conducive to producing the game makers or players want. I'm inclined to take them at their word because funding outside of the enthusiast and consumer crowd comes from those interested in making profit on their investment above all other concerns. If you're not convinced or feel it's off, then you should follow your gut and not pledge. Simple.It seems that I do not. The thing we disagree about is whether or not there are other ways to get this game made. If you agree with me that there are, then the ONLY reason ANYONE in this entire thread has given to support Kickstarter (the one above) is rendered null.
So here's a question: If Toys for Bob (wholly owned and funded by Activision) put up a Kickstarter for Star Control 4, would you give (assuming you like the series)? Even though they have Activision money behind them and don't need your money?Why do I care if there are other ways to get the game made?
So here's a question: If Toys for Bob (wholly owned and funded by Activision) put up a Kickstarter for Star Control 4, would you give (assuming you like the series)? Even though they have Activision money behind them and don't need your money?
I think most people would say "no." So there is a line somewhere. I hope you can appreciate that.
I understand, but InXile isn't Activision. They've served publishers like them, though. My answer is that, if it produces a better game that serves me as player and consumer, then yes, I would pledge even knowing that Acti-Blizz could fund it all themselves. My concern is about the product. I'll leave the welfare and business of the developer up to the developer.So here's a question: If Toys for Bob (wholly owned and funded by Activision) put up a Kickstarter for Star Control 4, would you give (assuming you like the series)? Even though they have Activision money behind them and don't need your money?
I think most people would say "no." So there is a line somewhere. I hope you can appreciate that.
I think that sets a dangerous precedent. If companies are unwilling to make games unless their paid for in advance, but still happy to pocket the profits of said game after the fact, that puts a huge burden on consumers that wasn't there before. It ceases to be a "democratization" at that point.Depending on what the Star Control 4 they are pitching is, I might or might not. Sure they have Activision money behind them and they don't need my money, but that doesn't mean Activision is willing to fund and publish said game. If using Kickstarter is a way to gauge actual interest in the sense of people putting their money where their mouths are, I don't see the issue. What is being Kickstarted is Star Control 4, not Toys for Bob as a company.