• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGLeaks: Durango GPU detailed

FordGTGuy

Banned
There is a world outside of the US. Microsofts advantages in the services departments are non-existent here. Microsoft will push for an all-round living room device, but such devices are supported by services. Again, they're non-existent here service wise (Europe).

You do realize Microsoft just changed the entire description of their company to devices and services right?

Microsoft is more than interested in services they are making them their goal.
 

FordGTGuy

Banned
It also cut the frame rate in half. always about the compromises.

That isn't a fair comparison as it also went to a open world format with a 20 km draw distance and streaming textures. Not to mention traffic, dirt physics, dynamic day/night cycle, dynamic interior lighting and so on.
 

Drek

Member
Then thats not a small gap at all. Third party games should look and run better on Orbis

Probably only marginally better though. 3rd parties aren't going to create assets or build an engine they can't port to the other system, it's just not economically viable.

If these specs hold true what we're probably going to see is a slightly larger gap than the current pro-X360 tilt, but it will be entirely tied to things that can be scaled easily like PC ports currently do. Slightly better framerates, maybe a few more games running at higher resolution, less tearing, things like that. They won't look like different games.

First parties are the ones who can differentiate there, and is most likely the motivation behind Sony's 1st party heavy focus. Naughty Dog, Guerrilla, and Polyphony are already top tier developers, giving them a tangible hardware edge is going to result in a very real difference.

Yep, I actually reckon the games will look identical for the first few years
If the current hardware rumors hold true the first party games sure won't. But then, is it enough extra power to make a gameplay difference? Probably not, so then it's just window dressing.

And even better, PCs already blow both of them out of the water.

Which means that I will only care about exclusive titles, which are going to look astonishingly good on both consoles.
Once PC devs can catch up in terms of assets, sure. But early on they'll suffer from the same issues that have held them back for several years now - who'll fund developing top tier PC assets when you can't bring them to the consoles? PC games will see a big step up once the Orbis and Durango have been out long enough to raise the bar industry-wide, but the PC segment will again plateau a few years after that when no publisher wants to fund a game they can't put out on all three formats, halting asset enhancement.
 
It also cut the frame rate in half. always about the compromises.

It runs at same framerate most racing games normally run at. GT, mainline Forza and maybe just Burnout Paradise run at 60fps.

And since it's not a simulation, it's a perfect choice, given the incredible visual end result.
 

abadguy

Banned
Well no need to start slinging around labels because he might have possibly hurt your feelings. Just ignore him and move on.

I don't remember "slinging around labels" at all. I just suggested there was a good chance had had no real intention on buying it in the first place.( you know shitting on something without seeing any actual software for it) Not sure where your getting "hurt feelings" from either, but i see some folk are in full on console warrior mode in this thread so again....whatever.
 

Elios83

Member
I'm honestly curious to know how come the so called insiders didn't know or tell anything about the Orbis GPU having twice the ROPs...it was a key info unlike the different secret sauces we've heard about and yet no one mentioned it.
Should have been known since the lastest vgleaks article about the Orbis GPU.
 

Kagari

Crystal Bearer
I'm inclined to go with Sony purely because of Versus... but now you've said that I'm not so sure hehe. No, I'd still say Sony.

Well, FFXIV is technically PS exclusive if you ignore the PC version. And a game Sony actively courted. Take from that what you will.
 

FordGTGuy

Banned
It runs at same framerate most racing games normally run at. GT, mainline Forza and maybe just Burnout Paradise run at 60fps.

And since it's not a simulation, it's a perfect choice, given the incredible visual end result.

Not to mention it is a locked 30 fps just like Forza 4 is a locked 60, all I meant is that it's possible on current hardware at 720p so on next gen hardware on launch I expect similar specs.
 

see5harp

Member
It also cut the frame rate in half. always about the compromises.

Every game is about compromises with the technology and art assets. What is your point? That games should not combine AA and FXAA? That Forza Horizon was not a clean looking game?
 

omonimo

Banned
Mmm... so orbis will have worse specs at the end? Because from what we know until now the console not seem so equal to me...
 
The available memory alone is already a big step from previous gen.

Think of the most dissapointing (hardware wise) smartphone released this year.
Compare it to this:
K750_flashed_to_W800.jpg

Spelling it out: What you are doing is ridiculous, technology moves fast,everything will compare favorably compared to 8 year old tech, whether it be graphics hardware, cpus, phones, tvs , car engines etc...
Seen a 2005 lcd monitor or tv lately? Yeah fuck that...

Time didn't stop in 2005, the rest of the world moved on despite fixed hardware like consoles existing.
 

Jack_AG

Banned
My opinion differs because I have seen my friends who only have a PS3 get shafted by bad/broken ports. I have always wondered whether it was ethical to ask for the same compensation for the poorer version.

That's the developers tho. They could have easily toned a few things back to help performance - but because PS360 were close this gen - devs shot for parity - which ultimately fucked one group over another.

If there is a noticeable divide - so be it. I'd rather have a game look slightly under par but perform great than a game that looks great but runs at 15fps.

Devs need to build for each console and forget about parity. Do the best they can with each individual piece of hardware.
 

Salacious Crumb

Junior Member
Once PC devs can catch up in terms of assets, sure. But early on they'll suffer from the same issues that have held them back for several years now - who'll fund developing top tier PC assets when you can't bring them to the consoles? PC games will see a big step up once the Orbis and Durango have been out long enough to raise the bar industry-wide, but the PC segment will again plateau a few years after that when no publisher wants to fund a game they can't put out on all three formats, halting asset enhancement.

I think he means Multiplats will still look best on PC.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
It runs at same framerate most racing games normally run at. GT, mainline Forza and maybe just Burnout Paradise run at 60fps.

And since it's not a simulation, it's a perfect choice, given the incredible visual end result.

It wasn't a criticism, I was trying to point out that when you have twice the time per frame you can add more stuff for IQ.
 

Elios83

Member
Well, FFXIV is technically PS exclusive if you ignore the PC version. And a game Sony actively courted. Take from that what you will.

Ah so the FFVII remake will come back, this time as a game LOL :p (that would be quite the megaton if announced in the February presentation).
 

ACH1LL3US

Member
That's what I'm worried about.

The jump from PS2/Xbox > PS3/360 was huge (like 10x)

I'm worried PS3/360 > PS4/720 won't be as big



What makes you think that the jump from PS3/360 > PS4/720 won't be as big?

From what it looks like, the jump is much larger then from PS2/Xbox > PS3/360.

There is much more time from this gen to next gen versus the previous time.

I think the jump will be much larger and we will finally get consoles at launch that won't be loud and HOT....
 
err, 10 year old GPUs 'support' 8xMSAA, it doesn't mean you can effectively use it in games and have the performance, with these bandwidth you're not getting 8x MSAA anywhere, that's assuming it's not ALU limited, There will be other priorities with these specs for games.

Who's using a 10 year old GPU?
 

itsgreen

Member
There is a world outside of the US. Microsofts advantages in the services departments are non-existent here. Microsoft will push for an all-round living room device, but such devices are supported by services. Again, they're non-existent here service wise (Europe).

They're slowly getting here in The Netherlands, football app, a couple of tv networks, cable provider apps...

Also, I am positive they'll bank on easy converting Windows 8 PC apps to Xbox 720 apps...

They seem to be making the concious choice, to be within 75% performance of their top competitor with (I assume) lower costs (or more margin)
 
They'll just be more blown away by Sony's if the specs for both match up to these leaks.

Like they were blown away by the "unprecedented accuracy of Move controls"?

show me the games, enough with this useless numbers comparisons. some me some bloody games.

I'm going to be really pissed if sony don't show some games in a couple of weeks and doubly pissed if microsoft don't show something before e3.

Games and controllers. If Microsoft does little with theirs and shows a reliance on Kinect, they can kiss my ass. Likewise if Sony sticks with the awful DS controller, they can as well.
 
Hair jaggies...




That isn't the reason why Horizon if 30fps.

Did you pay attention to the additional graphical effects on display, on top of it being open world?

Msaa worked on the hair in the luminous tech demo, look at the tech demo where they mess with the options. When he turns off msaa the hair becomes a jaggy mess, and the fur on the coat (because fxaa is still on) loses all detail.
It's the fxaa on its own that is garbage for the hair since it would hide all the detail and individual strands in a mess of blur.

http://www.youtube.com/watch?v=rpRQ245wfpA&feature=player_embedded
30 seconds into the video, you see him turn off MSAA and it shits on the look of the hair and the coat.
There is a higher image quality better encoded non youtube version of this video somewhere but I couldn't find it.
 
Well, FFXIV is technically PS exclusive if you ignore the PC version. And a game Sony actively courted. Take from that what you will.

I wouldn't be shocked if the first 'next-gen' Final Fantasy is console exclusive. That's all I'm saying. Maybe we'll see Agni running on PS4 in a few weeks...
 
What makes you think that the jump from PS3/360 > PS4/720 won't be as big?

From what it looks like, the jump is much larger then from PS2/Xbox > PS3/360.

There is much more time from this gen to next gen versus the previous time.

I think the jump will be much larger and we will finally get consoles at launch that won't be loud and HOT....

Eh not really. The jump from 360 to Durango is 6 - 8x and from PS3 to PS4 about 8x.
 
Spelling it out: What you are doing is ridiculous, technology moves fast,everything will compare favorably compared to 8 year old tech, whether it be graphics hardware, cpus, phones, tvs , car engines etc...
Seen a 2005 lcd monitor or tv lately? Yeah fuck that...

Time didn't stop in 2005, the rest of the world moved on despite fixed hardware like consoles existing.

Not sure what you're getting at here. 360/PS3 owners will be in for a huge treat with the 720/PS4, visually speaking.
 

Pooya

Member
Who's using a 10 year old GPU?

you don't seem to understand, supporting 8xMSAA on hardware isn't anything special or new, actually it has to support it, doesn't mean you can expect it to perform well in real world scenarios with next generation games, it will eat up all the bandwidth and frame rate drops way low.
 

mrklaw

MrArseFace
You numbers are wrong. ESRAM uses 6 transistors per one bit. 32MB of ESRAM is therefore 1.5 BILLION transistors [6*8*32000000], or ~123 mm2 at 28nm. If you want source of Durango's [potential] bad yields, there you have it. 32MB ESRAM is larger than octacore Jaguar.

Is esram much more complex than edram? 360 has 10MB of edram using only 100m transistors. Like for like, 32MB would then be 320m transistors, not 1.5 billion
 

daveo42

Banned
Well, FFXIV is technically PS exclusive if you ignore the PC version. And a game Sony actively courted. Take from that what you will.

Even if Sony actively courted Square, didn't MS not want to make the same concessions they did with Live to gain FFXI?

The only other thing I can think of is that Square wanted to launch FFXIV on current gen consoles and MS is ready drop the 360 completely once 720 launches, which falls inline with previous support for the Xbox after the 360 launched in 2005.
 

i-Lo

Member
Devs need to build for each console and forget about parity. Do the best they can with each individual piece of hardware.

Except, that is likely what will not happen. They will have a central engine that will be ported to both console and the one that presents least headache during the procedure will end up with the superior version, big or small. This is the way to control costs and the reason why the both next consoles are comparatively bereft of idiosyncrasies in design that defined PS2 and PS3.
 

Paracelsus

Member
Yeah, I don't think 1080p is happening with these specs.

I think we'll see an inverse trend, generation starting with 1080p up-ported PS360 games and as they get used with the new hardware detail is gonna increase and res (and filters?) are gonna decrease.
 

derFeef

Member
Yeah, I don't think 1080p is happening with these specs.

It's also a demo not optimized for those consoles, of course it's pushing way ahead. We will get visuals like this, but some compromised and there will be optimization work to be done (or already has been done).
 
Top Bottom