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David Cage offers nine examples of how the industry can “grow up”

noobasuar

Banned
Maybe we should turn all books into picture books to make it accessible for everyone?

god forbid games are made that are exciting and challenge you mentally.
 

Mindlog

Member
I can get behind the idea of more games beyond, 'Let's Shoot.' Far too many games are built on the same mechanics. We agree on that.
“For most people out there, mastering a system is not something exciting, it's boring,” he says. They don't want to compete. It's fine when you're a kid, but not as fun as an adult. “I don't want to feel the strange experience of getting my ass kicked by a 10 year old,” he added, challenging the industry to start making games with no guns.
A brave new world of even dumber systems?
Simpler games because, Pride!???

It gets worse from there. I would need too many expletives. I'll just say that it would be nice if more games had decent stories and experiences such as TWD and Journey.
 

Derrick01

Banned
Why doesn't this man go watch movies instead of talking about a medium has knows nothing about?

He probably would try to make movies if he was a better writer. He can get away with something like Heavy Rain in video games, but he would be chased out of Hollywood if he gave studios the script to that.
 

RM8

Member
He probably would try to make movies if he was a better writer. He can get away with something like Heavy Rain in video games, but he would be chased out of Hollywood if he gave studios the script to that.
This is so true. Heavy Rain would be a c-tier film with a Metascore of 36, but as a game it's "unique" and of course impressive looking.
 
"We should make games that have something to say. For instance, my games say BMAIDMKAFKPSJFIOAFSAINASFDHASFNASDOFNASFSMAFKASFLKASM"
 

JazzmanZ

Member
1: Make games for all audiences. “I believe it's time for this industry to create content, interactive experiences, for an adult audience,” he reiteraged.

So....make games for one audience?
 

Ithil

Member
In before someone comes in to tell us all that they didn't like Heavy Rain and don't like David Cage, before leaving.
 
I prefer my video games to be gamie like Dark Souls, Mario, S.T.A.L.K.E.R. If I want to experience a medium where I feel I'm gaining no mastery as I play, I would just read a book or watch tv or a movie.

Games are by definition are challenges and the more you play, the better you get. I absolutely love Telltales The Walking Dead, but strictly speaking it is more of an interactive movie than a videogame.

What we do have in this industry is a enormous amount of people that can't seem to grasp that games should not rely on cutscenes whether cinematics or in-game to tell a story. If you truly can't find a way to convey the message through gameplay, then a videogame is probably not the best medium to express said message.
 

blackflag

Member
I think this is the main problem people seem to have here, "I don't like Heavy Rain so David Cage knows nothing about creating games".

Not exactly that. It's also all the shit he says. Well sorry..I want Bayonetta and DMC, some fighting games, borderlands 3, etc.

When he describes how the industry should evolve, I cringe. It's not just based on his game.
 

RM8

Member
I'm jelly of board games or sports, they're safe from this "let's add meaning and narrative just because!" mentality that is happening with games.
 

rvy

Banned
"We should make games that have something to say. For instance, my games say BMAIDMKAFKPSJFIOAFSAINASFDHASFNASDOFNASFSMAFKASFLKASM"

0428_f0rfb.gif
 

Makonero

Member
http://www.p4rgaming.com/?p=1083

If I wanted to watch movies, I would. Heavy Rain was an interesting experiment, but I felt that the plot holes, general jankiness, and the move towards less interaction that is something inherently less "game" oriented. I mean, I'll probably play his next venture, but I'd be happier calling it an "interactive experience" than a game.

Oh and yes, I'm aware that Play4Real is satire. That's the joke.
 

Lime

Member
Looks like people don't know what ad hominem arguments are.

In any way, lots of people in this thread are assuming a false dichotomy. He isn't saying there's no room for mechanically-focused games with lots of challenge nor that "movie games" should supercede all other genres, but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics. He's talking about diversity, not homogeneity.

People need to read more reflectively and post more nuanced, otherwise they'll just continue to demonstratively prove Pachter right in terms of continuously providing fallacious arguments.
 

RM8

Member
Looks like people don't know what ad hominem arguments are.

In any way, lots of people in this thread are assuming a false dichotomy. He isn't saying there's no room for mechanically-focused games with lots of challenge, but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics. He's talking about diversity, not homogeneity.
He pretty much said "traditional games are meaningless toys".
 

Manbig

Member
Not that I disagree with him, but this guy almost seems to spend more time talking about the industry than he does working on his games.
 

RiccochetJ

Gold Member
I think that a true partnership with people in Hollywood could be a great idea, but the past offerings give me pause. However, if it means that Andy Serkis is more involved in this medium, then I'm all for it.
 

rvy

Banned
and Walking Dead, etc etc

But pretty much any heavily advertised game is dumbed down and accessible these days. Monkeys could play SC: Conviction and do well. I don't know where Mr. Cage got this idea that games today aren't easily accessible. They are. To a fault.
 

pargonta

Member
“Let's focus on minds of the players, and not how fast they can move their thumbs!” he says. We need to think about the journey versus the challenge. Is a game a series of obstacles, or could it be just a journey? Just a moment that you spend?"

agreed COMPLETELY.

the challenge to get "better" or get a "higher score" is getting awfully worn out after 30 years.

time to take a peak outside that box (people that like the box can continue to enjoy that box)
 

Guess Who

Banned
Dictionary.com said:
game
noun
1.
an amusement or pastime: children's games.
2.
the material or equipment used in playing certain games: a store selling toys and games.
3.
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
4.
a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubber of three games at bridge.
5.
the number of points required to win a game.

David Cage said:
“For most people out there, mastering a system is not something exciting, it's boring,” he says. They don't want to compete. It's fine when you're a kid, but not as fun as an adult.

“When you think about it, you realize many games have absolutely nothing to say!” says Cage. “There's nothing against that, but that's a toy. Can we create games that have something to say? That have meaning?”

“Let's focus on minds of the players, and not how fast they can move their thumbs!” he says. We need to think about the journey versus the challenge. Is a game a series of obstacles, or could it be just a journey? Just a moment that you spend?

Sigh.
 

blackflag

Member
Looks like people don't know what ad hominem arguments are.

In any way, lots of people in this thread are assuming a false dichotomy. He isn't saying there's no room for mechanically-focused games with lots of challenge nor that "movie games" should supercede all other genres, but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics. He's talking about diversity, not homogeneity.

People need to read more reflectively and post more nuanced, otherwise they'll just continue to demonstratively prove Pachter right in terms of continuously providing fallacious arguments.

He's saying we need to do something versus something else. He didn't say we need both...we already have both.

We need to focus on the minds of the players versus the challenge...Nope screw that. The challenge is the reason I play games. Story is fine but I need the challenge.
 

RM8

Member
the challenge to get "better" or get a "higher score" is getting awfully worn out after 30 years.
I say we fundamentally change soccer, because, man, regular soccer is so mid-19th century England! Where's the meaning!? Don't even get me started on chess.
 
I don't love video games the same way he does. I think this should go theatre more often. The entertainment he seeks is here.
 

jkanownik

Member
That...or it reads like he's basically saying "Make more games like Heavy Rain" 9 different ways...

Except Heavy Rain had no higher meaning, did not appeal to a wide audience (it has more in common with Saw than any other movie) and showed no signs of outside influence on the story.
 
1. Stop letting David Cage write scripts.

Probably like the 8th person to tell this joke, sorry.

David Cage said:
For most people out there, mastering a system is not something exciting, it's boring.

David Cage, stahp.
 

Dabanton

Member
2: Change our paradigms. “We cannot keep doing the same games the same way and expect to expand our market,” Cage cautions. “We need to decide that violence is not the only way.”

I agree with this but if he wants to do this why doesn't he lead the way? QD seem to be able to do what they want to within reason with Sony. So why doesn't he show others how it should be done?

I do find it rich he talks about violence though when his last game was pretty much built on it.
And from what his showed of 'Beyond' it seems more of the same just with a supernatural element.
 

Violater

Member
That...or it reads like he's basically saying "Make more games like Heavy Rain" 9 different ways...

See I disagree, if this same content had been the focus of Gabe's presentation this morning I don't think people would be drawing the same conclusions as they are now.
Then there are the people in the thread making it seem that so many other games have mastered the art of blending game play with storytelling, I would say those games are more of an exception and not the rule.
Did I like Heavy Rain? no, though I do admit certain aspects of the story were emotionally moving. If not for the massive QTE feast I could have enjoyed the story more.
Do I play games for the story and not so much the challenge of maneuvering the game itself? yes.
 

Game Guru

Member
I know I might sound like a dick for saying this, but the people who aren't into competitive games or games with mechanics with depth just don't have the gaming backbone for it. A lot of people like the thrill of a good fight and the best opponent for skill based games is always another player.

He's afraid of getting beat, and doesn't feel the thrill of getting better. Competitive gaming genres (and this applies to physical sports as well) thrive on the satisfaction of getting better and beating stronger opponents. The sad thing when compared to a lot of older games of the past they are being "dumbed down" making games lose that edge.

I'm all for diverse gaming experiences and enjoy games that aren't mechanically deep or competitive at all, but this type of gaming experience feels like it's getting downplayed more and more as each day passes.

I will say this though, the most important meaning from a game is the one you make yourself. If I play a fighting game with a friend and we both strive to get better at it and get the thrill of competition, that means more than some story.

What about the fact that big single-player games, the games people play to obviously not compete with other people, are becoming increasingly rarer? This is, of course, despite the fact that one of the biggest games of the year was the single-player Skyrim.
 
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