If growing up means I have to play games like heavy rain....no thanks.
I think this is the main problem people seem to have here, "I don't like Heavy Rain so David Cage knows nothing about creating games".
If growing up means I have to play games like heavy rain....no thanks.
How about writing better stories?
David Cage's ego doesn't know that.
A brave new world of even dumber systems?For most people out there, mastering a system is not something exciting, it's boring, he says. They don't want to compete. It's fine when you're a kid, but not as fun as an adult. I don't want to feel the strange experience of getting my ass kicked by a 10 year old, he added, challenging the industry to start making games with no guns.
Really? Most posts are addressing his points.I think this is the main problem people seem to have here, "I don't like Heavy Rain so David Cage knows nothing about creating games".
Why doesn't this man go watch movies instead of talking about a medium has knows nothing about?
This is so true. Heavy Rain would be a c-tier film with a Metascore of 36, but as a game it's "unique" and of course impressive looking.He probably would try to make movies if he was a better writer. He can get away with something like Heavy Rain in video games, but he would be chased out of Hollywood if he gave studios the script to that.
1: Make games for all audiences. I believe it's time for this industry to create content, interactive experiences, for an adult audience, he reiteraged.
I think this is the main problem people seem to have here, "I don't like Heavy Rain so David Cage knows nothing about creating games".
Actually his topic was first.
"We should make games that have something to say. For instance, my games say BMAIDMKAFKPSJFIOAFSAINASFDHASFNASDOFNASFSMAFKASFLKASM"
but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics.
He pretty much said "traditional games are meaningless toys".Looks like people don't know what ad hominem arguments are.
In any way, lots of people in this thread are assuming a false dichotomy. He isn't saying there's no room for mechanically-focused games with lots of challenge, but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics. He's talking about diversity, not homogeneity.
There are. It's called Farmville and David Cage games.
Actually his topic was first.
and Walking Dead, etc etc
Dictionary.com said:game
noun
1.
an amusement or pastime: children's games.
2.
the material or equipment used in playing certain games: a store selling toys and games.
3.
a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.
4.
a single occasion of such an activity, or a definite portion of one: the final game of the season; a rubber of three games at bridge.
5.
the number of points required to win a game.
David Cage said:For most people out there, mastering a system is not something exciting, it's boring, he says. They don't want to compete. It's fine when you're a kid, but not as fun as an adult.
When you think about it, you realize many games have absolutely nothing to say! says Cage. There's nothing against that, but that's a toy. Can we create games that have something to say? That have meaning?
Let's focus on minds of the players, and not how fast they can move their thumbs! he says. We need to think about the journey versus the challenge. Is a game a series of obstacles, or could it be just a journey? Just a moment that you spend?
Really? Most posts are addressing his points.
Looks like people don't know what ad hominem arguments are.
In any way, lots of people in this thread are assuming a false dichotomy. He isn't saying there's no room for mechanically-focused games with lots of challenge nor that "movie games" should supercede all other genres, but that there should also be easily accessible games for the people who aren't necessarily interested in mechanics. He's talking about diversity, not homogeneity.
People need to read more reflectively and post more nuanced, otherwise they'll just continue to demonstratively prove Pachter right in terms of continuously providing fallacious arguments.
Sigh.
I say we fundamentally change soccer, because, man, regular soccer is so mid-19th century England! Where's the meaning!? Don't even get me started on chess.the challenge to get "better" or get a "higher score" is getting awfully worn out after 30 years.
I think this is the main problem people seem to have here, "I don't like Heavy Rain so David Cage knows nothing about creating games".
a video game is not a "game". christ... where have you people been for the last 30 years (of evolution in the medium)
That...or it reads like he's basically saying "Make more games like Heavy Rain" 9 different ways...
David Cage said:For most people out there, mastering a system is not something exciting, it's boring.
2: Change our paradigms. We cannot keep doing the same games the same way and expect to expand our market, Cage cautions. We need to decide that violence is not the only way.
That...or it reads like he's basically saying "Make more games like Heavy Rain" 9 different ways...
I know I might sound like a dick for saying this, but the people who aren't into competitive games or games with mechanics with depth just don't have the gaming backbone for it. A lot of people like the thrill of a good fight and the best opponent for skill based games is always another player.
He's afraid of getting beat, and doesn't feel the thrill of getting better. Competitive gaming genres (and this applies to physical sports as well) thrive on the satisfaction of getting better and beating stronger opponents. The sad thing when compared to a lot of older games of the past they are being "dumbed down" making games lose that edge.
I'm all for diverse gaming experiences and enjoy games that aren't mechanically deep or competitive at all, but this type of gaming experience feels like it's getting downplayed more and more as each day passes.
I will say this though, the most important meaning from a game is the one you make yourself. If I play a fighting game with a friend and we both strive to get better at it and get the thrill of competition, that means more than some story.