I agree with this but if he wants to do this why doesn't he lead the way? QD seem to be able to do what they want to within reason with Sony. So why doesn't he show others how it should be done?
I do find it rich he talks about violence though when his last game was pretty much built on it.
And from what his showed of 'Beyond' it seems more of the same just with a supernatural element.
david-cage-offers-nine-examples-of-how-the-industry-can-grow-up
#2 and the claim that "most people" don't want to master anything aka, actually play a game or learn something, seems to fly in the face of popular trends.
The mainstream population seems to adore games that are actually games. From Popcap, to World of Warcraft, even to something like Angry Birds and so-called simplistic mobile games. Hell, even "social" games such as Facebook stuff - even if those games are manipulative, they're simulating a person learning and being rewarded by mastery of a system.
#2 and the claim that "most people" don't want to master anything aka, actually play a game or learn something, seems to fly in the face of popular trends.
The mainstream population seems to adore games that are actually games. From Popcap, to World of Warcraft, even to something like Angry Birds and so-called simplistic mobile games. Hell, even "social" games such as Facebook stuff - even if those games are manipulative, they're simulating a person learning and being rewarded by mastery of a system.
The videogame industry might have taken in nearly $15 billion in the U.S. last year, but one of the industry's more controversial developers thinks the industry needs to reinvent itself if it wants to ensure long-term success.
David Cage, founder of the Quantic Dream development studio and creator of 2010's Heavy Rain and the upcoming Ellen Page starring game "Beyond: Two Souls," accused the industry of having a Peter Pan complex during a seminar at this year's D.I.C.E. Summit -- and offered his own vision for the future.
Noting that the industry's best-selling games were largely Nintendo titles and violent shooters, he chastised developers for reusing the same themes and worlds for nearly 40 years.
"Video games live in wonderland," he said. "They're not connected to our reality. They talk about things that are completely unrelated to all we know. We need to move from our traditional market -- which is mainly kids, teens and young adults -- to a wider market, where we can make anyone play. "
Cage suggested several changes, including reworking the industry's relationship with Hollywood.
Today, he noted, the relationship between filmmakers and game makers is largely based on licensing deals -- which he noted don't really benefit either side.
"The time has come for a new partnership," he said. "We can invent a new form of entertainment. They mastered the form of linear storytelling. We mastered interactivity."
Part of that change, he said, would involve bringing in new talent, as he has with Paige and his work with David Bowie on Quantic Dream's first game, "Omikron: The Nomad Soul."
Story, he said, is essential. While there's nothing wrong with the adrenaline rush that many of today's games provide, he dismissed those experiences as "toys."
"Can we create games that have something to say?," he posed. "Could we create games that talk about society? That talk about feelings and emotion? That talk about politics or homosexuality? Why not? We need to put games at the center of our lives. They shouldn't be set in a separate dimension."
More importantly, he noted, is for game developers to abandon the paradigms that have served them so well in the past -- including violence, which has become a hot button issue again in the past few months.
"We need to decide that violence and platform games are not the only way," he said. "We are in an industry that if the main character does not hold a gun, designers don't know what to do."
I say we fundamentally change soccer, because, man, regular soccer is so mid-19th century England! Where's the meaning!? Don't even get me started on chess.
Some people really hate David Cage.
Well since this is the actual thread instead of the other one.
I know I might sound like a dick for saying this, but the people who aren't into competitive games or games with mechanics with depth just don't have the gaming backbone for it. A lot of people like the thrill of a good fight. I've met people who would do things like only play bot games or against AI just because they didn't want to face another person. It's fine if they don't want to, if it's not for them, then it's just not their thing.
When playing a game which demands more from the player like say DMC3, overcoming challenge is a journey. I remember when playing Ninja Gaiden you can see yourself get better as you get further into the game and when I let my cousin play through it I could also see progress from a viewer's perspective not just as a player. When you get stomped by a boss, you come back after refining your strategy and/or building your strength until you can overcome them. You can actually say that the player just went on their own little hero's journey just to beat that one challenge.
He's afraid of getting beat, and doesn't feel the thrill of getting better. Competitive gaming genres (and this applies to physical sports as well) thrive on the satisfaction of getting better and beating stronger opponents. The sad thing when compared to a lot of older games of the past they are being "dumbed down" making games lose that edge.
I'm all for diverse gaming experiences and enjoy games that aren't mechanically deep or competitive at all, but this type of gaming experience feels like it's getting downplayed more and more as each day passes.
I will say this though, the most important meaning from a game is the one you make yourself. If I play a fighting game with a friend and we both strive to get better at it and get the thrill of competition, that means more than some story someone else fed you.
Ah huh sure you can.how can you blame them when all this guy does is make glorified Dragon'sLair games? he's a reject from the film industry. every statement he makes sounds like he's trying to change the gaming industry to suit is interests.
can't believe I paid $60 for HeavyRain. i'll watch Beyond two Souls on youtube and get the same experience.
1: Make games for all audiences. “I believe it's time for this industry to create content, interactive experiences, for an adult audience,” he reiteraged.
Yeah, I'm done there. The industry is putting disproportional amount of money toward adult audience as is. Like only Nintendo and Activision are making some serious AAA effort for younger audience.
I will say this though, the most important meaning from a game is the one you make yourself. If I play a fighting game with a friend and we both strive to get better at it and get the thrill of competition, that means more than some story someone else fed you.
I enjoy JRPGs because of gameplay, battle systems, customization and strategy, and not really because of story. Pokémon being the most successful JRPG ever kind of proves this. Action games? Really? Do Shinobi games suck because the story is pretty much nonsense? Ninja Gaiden? Castlevania? Nope, I disagree.If you honestly don't think there's something wrong with the overwhelming majority of these games, then maybe you are part of the problem.
I enjoy JRPGs because of gameplay, battle systems, customization and strategy, and not really because of story. Pokémon being the most successful JRPG ever kind of proves this. Action games? Really? Do Shinobi games suck because the story is pretty much nonsense? Ninja Gaiden? Castlevania? Nope, I disagree.
I see myself as a writer,
Reading or watching an "artful" story is not the only way to be intellectually stimulated or challenged. Ironically, the framework presented seems to hinge on a stereotypical and even cynical definition of adulthood. The adult world and society would be far better if people were never conditioned to believe they should stop being curious, stop thinking, stop learning, and stop mastering new things. Personally, I think the continued popularity of genuine gamelike systems and experiences with the general public attests to this innate desire people have.
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I'm just wondering, if this was posted by the guys that made The Walking Dead, a game which follows many of the same principles on this list, would people be so quick to shit on it? lol
If it was by the one video game writer I respect, Chris Avellone, it wouldn't be the same list. And I could (probably) take it a bit more seriously.
David Cage can go fuck himself. "The Importance of Meaning?" How about learning the importance of what a fucking Macguffin is first. You think Heavy Rain was the first story in the history of video games to have a theme? I wouldn't have so much of a problem with this list (frankly it hits on a lot of reasons why I'm disillusioned with the industry, sure) if it wasn't thinly veiled ego-stroking that aims at getting his terrible writing into Hollywood, while simultaneously slighting every other half-competent video game writer out there. There aren't a whole lot out there, but Cage does set the bar pretty low. What good is a videogame tackling politics or homosexuality when it fails at the basics of storytelling?
I weep for the industry if we're taking pointers from this hack.
I'm just wondering, if this was posted by the guys that made The Walking Dead, a game which follows many of the same principles on this list, would people be so quick to shit on it? lol
If you honestly don't think there's something wrong with the overwhelming majority of these games, then maybe you are part of the problem.
I'm just wondering, if this was posted by the guys that made The Walking Dead, a game which follows many of the same principles on this list, would people be so quick to shit on it? lol
That's not the point.
Cage can't just decide for the whole industry, he has the right to try something, but he has to let people do whatever they want.
We don't all want making Heavy Rain stuff.
Video Game aren't just about Cage and his ego.
1: Make games for all audiences. “I believe it's time for this industry to create content, interactive experiences, for an adult audience,” he reiteraged.
2: Change our paradigms. “We cannot keep doing the same games the same way and expect to expand our market,” Cage cautions. “We need to decide that violence is not the only way.”
“For most people out there, mastering a system is not something exciting, it's boring,” he says. They don't want to compete. It's fine when you're a kid, but not as fun as an adult. “I don't want to feel the strange experience of getting my ass kicked by a 10 year old,” he added, challenging the industry to start making games with no guns.
3: The importance of meaning. “When you think about it, you realize many games have absolutely nothing to say!” says Cage. “There's nothing against that, but that's a toy. Can we create games that have something to say? That have meaning?”
To do this, we need to let authors come in, he says. “Games today, most of the time -- not all, but most -- are written by programmers and graphic artists and the marketing team. We need to have authors really at the heart of the project.”
In addition, we should use all real-world themes. Most games take place in a world we can never enter, but Cage says we should focus more on human relationships. “We need to put games at the center of our society, the center of our life. Games can do that in a very unique way.”
4: Become accessible. “Let's focus on minds of the players, and not how fast they can move their thumbs!” he says. We need to think about the journey versus the challenge. Is a game a series of obstacles, or could it be just a journey? Just a moment that you spend?
5: Bring other talent on board. David Cage in his career has worked with David Bowie, and the actress Ellen Page, which he says brought new perspective to his games. “Working with these people has been an amazing experience,” he says. “They came to the game industry because that was something new to them.”
6: Establish new relationships with Hollywood. Relationships with Hollywood have traditionally been based on what Cage calls “a misunderstanding” for some time, largely through licensing. “I think the time has come for a meaningful constructive, balanced new partnership,” he says. “We can invent, together, a new form of entertainment.” They master linear art, and we master interactivity. We should bring them together.
7: Changing our relationship with censorship. “I see myself as a writer,” he says. “I try to write scripts talking about emotions, dialogues. Sometimes I use violence, and sometimes I use sex. And that's fine. But now I have somebody looking over my shoulder saying 'no, you have to change this. That's not possible.'”
“Why would this be okay in movies? Why would this be okay in novels? And the answer is always the same - because you are interactive,” he adds. “On the other hand I was quite shocked by some things I saw at the last E3. Some games go over the top trying to be more violent, or have more sex than its competitors. And I think that's also a mistake.”
“Sometimes we go too far, and we behave like stupid teenagers ourselves,” Cage says. “And we should stop doing this, because it's a matter of being responsible not only to our industry, but also to our society.”
8: The role of the press. “I think press has a very important role to play,” Cage says. [In the] press, we have on the one side, very clever people. They think about the industry, they analyze it, they try to see where it could go in the future. On the other side of the spectrum, you've got people giving scores. Just scores.”
“I don't think this is press,” Cage says. “Where is the analysis? Where's the thinking about this? Can anyone give his opinion and be respected as a critic? Being a critic is a job. It requires skills, it requires thought.” He here referenced the famous Cahiers Du Cinema, a film journal which helped influence the French New Wave of cinema, and changed movies significantly.
9: The importance of gamers. “I often think that buying or not buying a game is almost like a political vote,” Cage postulates. “You decide if you want the industry to go in this direction or not go in this direction. Buy crap, and you'll get more crap. Buy exciting, risky games, and you will get more of them. When you buy games, you vote for where you want the industry to go.”
Incredible how people must say something bad aout heavy rain ( as if it's the only game he's made ) as some sort of argument that made his points invalid.
Nope, they're mostly making games for teens. COD/Gears/God of War/DmC/Ninja Raiden 16 are for teen audiences. We need something a little more mature. Stuff like Last of Us SEEMS a little bit more....'adult' and 'grounded'.
i think he means more games that doesn't always require only to the replexes of the players.4: I guess. I'm not even totally sure what he means by this. Make more puzzle games?
So which part of Heavy Rain did you like best; the part where you pressed X to Jason or the part where you pressed X to Jason?
Having spoken briefly to Avellone, his interests are more on the other end of the spectrum. He has faith in the player being able to create their own story using their game as a platform rather than have a designer try to "create games with meaning" as Cage would suggest.
Thanks for the clarification. I did like Heavy Rain and wouldn't mind more games similar to it. It was an enjoyable plot and something different. I also enjoyed Tale Tales Walking Dead game. I think the market is slowly warming up to these types of games. I've always agreed that not every game needs to be a twitch fest.i think he means more games that doesn't always require only to the replexes of the players.
Maybe something like a mix of muscle memory and stratégy ?
Incredible how people must say something bad aout heavy rain ( as if it's the only game he's made ) as some sort of argument that made his points invalid.
I was planning to read this discussion but there is always someone saying "heavy rain was bad, his opinion is invalid " every x posts.
I for example welcome his first point as we shouldn't limit video games to one audience , and we should be able to make all kind of game, just like you can do all kind of books or movies.
i'd rather read a well written review/preview with no score than a quick review with a big ( big meaning focused ) score at the end.