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What happened to Unreal Engine 4?

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pmj

Member
This sure looks like shit. The flat, brownish gray blobs of geometry remind me of Planescape Torment.

I can't imagine that lack of processing power in this engine has as a natural consequence that a blue scene turns gray, without any way around that, and I'm confused why this looks the way it does. Lots of particles are nice though, that will be my favorite part of the next gen.
 
One thing nice about Epic is they are constantly updating the engine. It's pretty crazy to see the difference between Gears 1 and Gears 3 in terms of tech.
 
I dislike DOF in games because it doesn't change with my eyes; I can't focus on things in the distance EVER.

The point of DOF is to control where you focus your eyes. It's the same in film. Director wants you to look in the foreground, blur the background. It is a great tool if there is purpose behind it.
 
$500! You can vastly exceed the PS4 using a cheap $220 7870 GHZ edition.

I seriously doubt a pc with a 7870 is going to produce results better looking than the PS4...I mean the gpu in the PS4 is between a 7850 and 7870 and will likely outperform the latter in a closed environment
 
or 2, 3, 4 of them.. ;)

Didn't we just have a thread about how the next gen consoles won't be able to match $3000+ PC's, which is pretty obvious.

I'm a bit more concerned about the Durango at this point, should make for some interesting threads.
The PC demo of UE4 was running on a single 680.
 

Danny 117

Member
Well wouldn't the supposed last minute upgrades to the RAM tell us that that demo was only using ~4GB DDR5? I'm sure it will look better with more time.
 
I don't know, there were some badly textured spots.
5n6BAXG.png

It really does look almost like they forgot to texture that arch.

I agree, maybe somewhere in between trying to scale the engine down a bit for the PS4 they made a few screw ups like this. It appears that the arch lacks a texture, but still seems to contain some elements of a shader. Really, if you compare that screenshot to our current generation, other than maybe the resolution, it does look a step below what can be done on the PS3. It's weird, really, because the Killzone demo looks so rad.
 

apana

Member
The original version looked like concept art, the PS4 version looks like it was made out of old clay. We know they put a lot of ram into it, is it possible they could have skimped in other areas?
 

Krabardaf

Member
I dislike DOF in games because it doesn't change with my eyes; I can't focus on things in the distance EVER.

So where do you like DoF exactly? Because that's the same things with both movies and photography.

I'll gladly admit that DoF in game can be improved, and that it shouldn't be used too much, like all post processes. But that's already the most dynamic thing you can have in any media.

Very wild guess : eyes tracking changing DoF dynamically could be cool. (or maybe not...)

On topic : i expect PS4 games to look much better, and i'm sure UE4 will deliver more than this on this platform.

I'm hoping tessellation comes into play here.

Tessellation is completely unrelated to texture popping unfortunately.
 

Ryoku

Member
I seriously doubt a pc with a 7870 is going to produce results better looking than the PS4...I mean the gpu in the PS4 is between a 7850 and 7870 and will likely outperform the latter in a closed environment

Underclocked m7970 (desktop 7850) @1.8TFLOPs.

Just stating the facts, nothing more.
 
Real time demo vs a Pre recorded video done in perfect conditions and tweaking to eliminate any imperfections like pop in and aliasing.



Still looks good though.
 

Blizzard

Banned
I still haven't heard confirmation one way or the other whether Epic kept the global illumination system they were working on, or whether it was (partially?) scrapped.
 

Shinta

Banned
Luminous, Panta Rhei, and Fox Engine look more impressive so far. I was never impressed with UE4. It was an underwhelming demo from the start.
 

scently

Member
The difference seems so artificial. That is, it seems like a rushed job. The DoF is missing, why? its not like the ps4 cannot do it. The lighting in the ps4 version is really flat, even flatter than lighting in games like GOW:A, Halo 4, and Killzone 2, not to talk of Killzone: Shadow Fall. The texture work is really lacking in detail, etc. it just looks like a rushed job is all.
 

sangreal

Member
pmuch

I wonder why Nvidia isn't more aggressive getting it's cards in consoles. Maybe their API is just too DirectX heavy or something... Not sure really.

because they've burned every bridge. they've moved on to hocking subpar mobile hardware
 

injurai

Banned
because they've burned every bridge. they've moved on to hocking subpar mobile hardware

Well they still are highly involved in the PC market, but they could have easily killed off AMD this gen. Now AMD will be selling their chipsets are a healthy rate for the foreseeable future.
 

sangreal

Member
Well they still are highly involved in the PC market, but they could have easily killed off AMD this gen. Now AMD will be selling their chipsets are a healthy rate for the foreseeable future.

What I mean is that it is unlikely any of console manufacturers (at least Sony and Microsoft) want to work with them
 
Well they still are highly involved in the PC market, but they could have easily killed off AMD this gen. Now AMD will be selling their chipsets are a healthy rate for the foreseeable future.

Doubtful. Intel and Nvidia's crappy behavior pretty much guaranteed that AMD would keep getting fat contracts from MS and Sony.
 

Bitmap Frogs

Mr. Community
pmuch

I wonder why Nvidia isn't more aggressive getting it's cards in consoles. Maybe their API is just too DirectX heavy or something... Not sure really.

They abused every manufacturer relationship they had.

Also, going with APUs greatly favours the whole AMD package, the only CPUs available for NVIDIA to are their sub par ARM designs.
 

Akuun

Looking for meaning in GAF
What I mean is that it is unlikely any of console manufacturers (at least Sony and Microsoft) want to work with them
Can someone give a quick recap of what happened between Nvidia and the console hardware developers?
 
This basically

Not this basically at all....
More ram has no bearing on being able to do the voxel based indirect lighting in ue4, none, nada, zilch.

Anyhow, was afraid of this and saw it coming from a mile away.
The amount of butchering epic did from the e3 2004 ue3 tech demo to gears of war in 2007 was hilarious.
Almost none of the features shown made it in. (self shadowing, soft shadowing, fancy PoM) and they kept the awful image quality from people by showing the demo supersampled.

epic are good at overselling their ugly clunky shitty engine.
The only reason so many devs use them to begin with is man is a creature of habit and because epic manage to convince a ton of schools to teach their engine.
Doesn't matter that all of the proprietary engines and even cryengine and frostbite shit all over it if all kids coming out of school know well enough is udk.
 

Grief.exe

Member
or 2, 3, 4 of them.. ;)

Didn't we just have a thread about how the next gen consoles won't be able to match $3000+ PC's, which is pretty obvious.

I'm a bit more concerned about the Durango at this point, should make for some interesting threads.

The next gen console can't even match a $800-$900 PC...
 

szaromir

Banned
Downgrade confirmed!
No, I mean, seriously.
Please don't ban me. It's probably Epic overshoorting with engine features like their first UE3 techdemos.
 

charsace

Member
The real shame is that PCs would probably be able to run it 2~3 years, but no dev will use or bother implementing it on the PC version of their titles.

It makes sense for epic to just change the lighting system out for now instead of supporting both when one of them probably won't see any use for years and when it can be possibly used it will only be on a small amount of hardware configs. Better to put it on the back burner and work on improving the performance and roll with something that works in the mean time. Its what they did with UE3.
 
UE4 looks great itself, the things you are seeing isn't the engine itself, but the assets running on the engine. These features such as shadows, polycount, effects can be turned on/off or adjusted to increase performance.

UE4 demo's we saw for PC where running on crazy top end hardware with the theory that when a game is actually released on the engine 2 years down the road that midrange graphics card will push that fidelity, at least that's the theory that game devs where working on a few years ago.

Plus like many others have stated on this same post on reddit, the devs most likely didn't have a lot of time to put the demo together and polish it as well as not much time for any optimization.
 
I know KZ was but were any of these demos actually running on PS4 hardware? Has U4 been optimized to run on the PS4? So then it's to early to criticize.
 
I know KZ was but were any of these demos actually running on PS4 hardware? Has U4 been optimized to run on the PS4? So then it's to early to criticize.

They said it was running on PS4 hardware.

This is a tech demo though. It was meant to push hardware to its limits. At the very least, I'm glad they didn't bull-shot it, and instead showed us what it actually looks like at this stage.
 

iamvin22

Industry Verified
unless we can get direct screen shots running on the PS4, then we really wont be able to tell coming from a shit stream off youtube.
 
They said it was running on PS4 hardware.

This is a tech demo though. It was meant to push hardware to its limits. At the very least, I'm glad they didn't bull-shot it, and instead showed us what it actually looks like at this stage.

running on similar spec'd hardware or actual PS4 hardware. the devil is in the details.
 

FACE

Banned
UE4 looks great itself, the things you are seeing isn't the engine itself, but the assets running on the engine. These features such as shadows, polycount, effects can be turned on/off or adjusted to increase performance.

UE4 demo's we saw for PC where running on crazy top end hardware with the theory that when a game is actually released on the engine 2 years down the road that midrange graphics card will push that fidelity, at least that's the theory that game devs where working on a few years ago.

Plus like many others have stated on this same post on reddit, the devs most likely didn't have a lot of time to put the demo together and polish it as well as not much time for any optimization.

It was running on a GTX 680, that isn't crazy top end.
 
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