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Sonic the Hedgehog Community Thread: Green Hills and Laughing Iizukas

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Dark Schala

Eloquent Princess
So after all of this time, what is Sonic GAF's final consensus on Generations?
Sticking by my impressions in this thread:

Reposting what I said in... er, one of the Generations threads:

"I've finally decided that Generations complements Colours rather nicely. There are a few things I didn't like about Generations (and to be honest, after going back and playing a bit of Colours and then Generations, I like Colours a little more for reasons I'll get to later this week). But all-in-all, Generations is a pretty good platformer. The Classic level designs and Modern level designs work very well with their multiple pathways and platforming elements. Not to mention the fanservice with the cutscenes, attention to detail in the levels, the music, and the included levels.

"After replaying many levels for red rings, I think that the Modern levels' fun comes from trying to memorize and discover newer and faster routes in order to attain the best time and rank (plus get red rings). The levels aren't as balanced as Colours' levels, but after you try to work on perfecting the Modern Sonic levels' playthroughs, I've started to ignore the imbalance with regards to platforming and behind-the-back play (what I mean by "imbalance" is the fact that some of the behind-the-back sections felt somewhat like filler while in comparison to Colours, there was a reason for the behind-the-back play even though the majority of stages were done in 2D perspective in that title). The Classic Sonic portions, I suppose, were to complement the behind-the-back perspective of the Modern Sonic portions, but I guess what the game lacked was cohesion and fluidity in comparison to Colours. However, Modern Sonic's drifting in Generations is way better than the Colours' drifting, that's for sure.

"As I finish up the plat, I'll probably think about the game's mechanics a little more, but overall, I really enjoyed it! I thought it was a must-play. It's a very good effort on SEGA's behalf. It isn't crappy like Sonic 2006 or Shadow the Hedgehog. It's legitimately good like Colours was."

I prefer Sonic Colours, however. I know people say that in a lot of ways, due to the wisp powerups, it's less of a pure Sonic experience, but I liked the level setups, presentation (ie: audio, visuals, narrative) and 2D sections a little more than Generations. It has more of a cohesive world, nice atmosphere (including music, Eggman's PA announcements and gorgeous scenery) and a better final section than Generations did.

Generations, however, has a lot nice Modern stage design. It's extremely satisfying to find all the different paths in the behind-the-back perspective, and really fun to run those routes again and again to clock the best time. The modern mechanics work very well in this game as well. I kind of miss swimming (and maybe the double jump but I don't think it's needed here, plus it was a little awkward in Colours sometimes) a bit, though. I also can't help but to feel the final segment of the game was rushed. I didn't really like how Planet Wisp was executed in terms of the Wisps (Classic's Sonic's Spikes, in particular), and the final boss... well, I've griped about that for a while.

Thus I think they both go nicely together hand-in-hand, though I prefer Colours slightly more than Generations.
 
Old, but I hear we're talking about Metal Gear and BAH BAH

Anyway, Kazooie beat, Tooie started. I dunno, that boss fight wasn't really that hard, although I suppose finding the time to duck and shoot the eggs necessary to win was a pain in the ass - got hit so many times there. Fortunately, since I'd 100%'d the game beforehand, I got access to something that doubled my health for me, which is good, because I ended the fight with 2/16 honeycombs. Ultimately, though, my only deaths were falling off the castle like a dunce.

What was really bizarre was that I merely cleared the board game, then Gruntilda was like "oh, fie, have Tootie back then, I'm running up these stairs, btw here's the credits roll". And I got Tootie back and a credits roll, without it being a prank on her part. Which was really weird, since I knew there was a boss fight with her that hadn't happened yet. The game did lampshade it - credits finish, Banjo, Kazooie, Mumbo and Bottles are tanning outside Banjo's house, then Tootie said "what are you doing? Gruntilda got away!" But... well, she gave Tootie up! Why would I have to kill her at this point? Isn't that just adding insult to injury? I'm assuming that if I hadn't 100%'d the game before facing her down, none of that would've happened, making the fight make more sense, plotwise...

Anyway, Tooie. Using Kazooie like a gun in a FPS is actually really amusing. I can't imagine this segment controlled well in the original N64 version, but the XBLA version has Halo-style twin stick controls, which work just fine.

Also, please tell me the Gray Jinjos don't stay dead :(

...I just looked it up, they do :( :( :(

Well you did finish with 2/16 bits of health, I mean where else in the game does the difficulty ratchet up to that level? Though mainly because it gets sort of fiddly at times.
You always gets the fake out ending when beating the board game regardless of game completion, sucks for those people barely scraping through the note door and jiggy requirements. But hey at least now you know what I meant by Mr Vile the Crocodile!

It took me some thought to remember the Gray Jinjos, oh yeah, the giant drill that's tunnelled through their home murdering them all brutally, between that and conversing with Bottles kids that have no idea that dear old dad got blasted into oblivion the game is pretty damn grim.
 
I know SonicGAF likes to talk about video game music so I might as well mention that I heard some tracks from the Streets of Rage 2 OST on a stream I was watching in the downtime, having never really experienced anything from the game before. Holy crap that shit is kickin'.
 

Sciz

Member
If anything, Sciz will be happy with the OP because I'll have finally replaced all of the dead links in the music section.

Sorry about that, btw. :x

stupid Youtubes pulling down everything I link to :mad:

edit: |ACT2| on its own is fine, on that note. Adding a subtitle is just cramming two jokes together and it doesn't flow well.
 
Don't know if I posted these before, but here are mine:

lOT2l Now with better Special Stages!
lOT2l No Blue Spheres Allowed
lOT2l Wishes are Eternal...
lOT2l Do Not Steal
lOT2l Pimpin' in da Community
lOT2l Your Post Ain't Got No Juice, Fool!
 
Might as well offer my suggestions too.

|OT2| Danger is lurking around every page...
|OT2| Impossible feat! Ultimate SonicGAF power!
|OT2| No copyright laws in the universe are going to stop us!
 
I should try and force myself through that game to appreciate its soundtrack more, but i'm absolute cack at it.
Play on Easy, play as Axel, spam Grand Upper (→→B) a lot.
Throw enemies behind you to hit enemies sneaking up on you from afar, or hold C and hit B to do a backwards jab.
Same button combo throws weapons you're holding, for a ranged attack.
If you want to be almost guaranteed the enemies you're attacking will be in a stunlock, you can jump into them and attack while holding ↓ (if you forget to hold ↓, you'll be guaranteed that they'll get knocked onto their backs, instead, which makes them take longer to KO).
Hold ↑C if somebody throws you, and you should be able to land on your feet and take no damage. This doesn't apply to suplexes, though!
Also, there's an extra life right at the beginning of the game, hiding behind a sign; likewise, there's an extra life hiding behind the truck in Stage 2 immediately after you exit it.

That's the advice I've got, really. It's a fun game, probably my favorite beat-em-up; the soundtrack plays no small part in that.
 
Sega's infamous PR line for Sonic 4 Episode 1.

Uninspired levels, homing attack, dying cats and rush physics is how we truly imagined Sonic 4 after all.
Oh I see.

Play on Easy, play as Axel, spam Grand Upper (→→B) a lot.
Throw enemies behind you to hit enemies sneaking up on you from afar, or hold C and hit B to do a backwards jab.
Same button combo throws weapons you're holding, for a ranged attack.
If you want to be almost guaranteed the enemies you're attacking will be in a stunlock, you can jump into them and attack while holding ↓ (if you forget to hold ↓, you'll be guaranteed that they'll get knocked onto their backs, instead, which makes them take longer to KO).
Hold ↑C if somebody throws you, and you should be able to land on your feet and take no damage. This doesn't apply to suplexes, though!
Also, there's an extra life right at the beginning of the game, hiding behind a sign; likewise, there's an extra life hiding behind the truck in Stage 2 immediately after you exit it.

That's the advice I've got, really. It's a fun game, probably my favorite beat-em-up; the soundtrack plays no small part in that.
I'll keep this in mind if I ever try it again, I just can't help but feel so limited in options which pretty much kills the genre for me.
 

Tizoc

Member
So the 50th issue of Sonic Universe will feature Sonic vs. Metal Sonic it seems, after that Worlds Collide.
MY BODY IS READY!

So after all of this time, what is Sonic GAF's final consensus on Generations?

It's a good game, grab the PC ver. whenever its on sale, 60 FPS goodness+wacky mods.
 
For the record, |OT2 Battle| was the winner in the poll. If you guys want a different title, then you better come to a consensus fast, because I'm making the thread in 2 hours.
 

Dark Schala

Eloquent Princess
I guess we'll never have |ACT|

damn you sequel names!
If we ever have an OT4, we'll probably use the |ACT|. So many things we could possibly do with it.

Huh, 12 people voted.

I know SonicGAF likes to talk about video game music so I might as well mention that I heard some tracks from the Streets of Rage 2 OST on a stream I was watching in the downtime, having never really experienced anything from the game before. Holy crap that shit is kickin'.
Yuzo Koshiro.

Got Megaman Maverick Hunter X free from PS+, lemme see if I can actually beat one of these bosses.
I haven't played Maverick Hunter X / Powered Up in soooo long. Shame, because I have Conception in my PSP and I have it on continuous suspension...

If it's for free on PS+ and Vita-compatible, I might double-dip.
 
If we ever have an OT4, we'll probably use the |ACT|. So many things we could possibly do with it.

Huh, 12 people voted.


Yuzo Koshiro.

For abandoning the act structure now You'll get OT4 Episode 2 and like it.

One of the best tidbits of info in the history of Sonic book was me finding out that Koshiro was responsible for the Sonic 1 MS soundtrack, then it told me bridge zone was remixed for Tail's campy lyrical theme in SA and my mind was sort of blown.
 
I haven't played Maverick Hunter X / Powered Up in soooo long. Shame, because I have Conception in my PSP and I have it on continuous suspension...

If it's for free on PS+ and Vita-compatible, I might double-dip.

That's how I got it, but I'm too preoccupied with Bomberman '94 and Bentley's Hackpack at the moment. :p

Powered Up is the only 2D MegaMan game I've actually beaten, an that's only due to it having an easy mode.
 
Yellow Devil ruined my powered up completion dreams, I don't have the patience for those guys anymore, but I was content making stages anyway which is the real reason to play Powered Up.

MHX was okay, I thought that the music had the life sucked out of it compared to the SNES version so I can't see myself using it for a replay in the future.
 

qq more

Member
MHX at least had Vile Mode (admittedly it's not that well made) and the unlockable movie that was pretty cool.

But yeah MMPU is way better.
 

qq more

Member
Both Mega Man remakes bombed and it's probably because of the fact it's on the PSP. Nearly every Mega Man fan I know didn't get the games simply because they didn't want a PSP.

gj Mega Man fans for the support :(
 

Noi

Member
Fun fact: Powered up and Maverick Hunter X sold more when released in NA than when they were released in Japan.

Capcom proceeds to say that westerners don't care about Mega Man.
 

qq more

Member
Fun fact: Powered up and Maverick Hunter X sold more when released in the US than when they were released in Japan.

Capcom proceeds to say that westerners don't care about Mega Man.

Yep! Capcom is fucking full of shit. I think the only Mega Man titles that sells better in Japan are the RPG ones... I think?
 
Thought it was cray cray they never made Powered Up 2. Though I guess that's perfect as is, whereas Mega Man 1 is... yeah...
It would be more perfect if I could play as Heat Man and Air Man, have a more robust stage creator and of course fixing the whole crash bomb and turret boss.

Both Mega Man remakes bombed and it's probably because of the fact it's on the PSP. Nearly every Mega Man fan I know didn't get the games simply because they didn't want a PSP.

gj Mega Man fans for the support :(

I'd sooner blame Capcom than the fans for banking on people buying new hardware for two remakes for a series that they had lose its lustre over time if anything.
Hell their other early titles were just more remakes and ports, good old Capcom and their test games.
 

Dark Schala

Eloquent Princess
One of the best tidbits of info in the history of Sonic book was me finding out that Koshiro was responsible for the Sonic 1 MS soundtrack, then it told me bridge zone was remixed for Tail's campy lyrical theme in SA and my mind was sort of blown.
Puke. I really don't like Tails's vocal song in SA.

qq more said:
Yep! Capcom is fucking full of shit. I think the only Mega Man titles that sells better in Japan are the RPG ones... I think?
Rockman DASH/ロックマンDASH 鋼の冒険心, right? let's see... Oh no... Garaph doesn't have info about it. Weird. Where did I get the Suikoden PS1 sales numbers from, then? I don't think I remember.

Going by logic, I guess it sold better in Japan.

PhantomOfTheKnight said:
That's how I got it, but I'm too preoccupied with Bomberman '94 and Bentley's Hackpack at the moment. :p
Great! Let me finish up this chapter in Time Travelers (it has an auto-save so I can't save in-between, I don't think), and I'll grab it. Thanks.
 

qq more

Member
It would be more perfect if I could play as Heat Man and Air Man, have a more robust stage creator and of course fixing the whole crash bomb and turret boss.



I'd sooner blame Capcom than the fans for banking on people buying new hardware for two remakes for a series that they had lose its lustre over time if anything.
Hell their other early titles were just more remakes and ports, good old Capcom and their test games.

I really wonder why the hell MMPU wasn't on DS. The level editor would of have been perfect for it!


Rockman DASH/ロックマンDASH 鋼の冒険心, right? let's see... Oh no... Garaph doesn't have info about it.

Going by logic, I guess it sold better in Japan.
Talking about the RPG games like Battle Network.
 

Noi

Member
Maverick Hunter X on Vita is night and day compared to the UMD. The latter has some awful slowdown even when the DANGER signs pop up before boss fights, while the digital version runs incredibly smooth with no drops. It feels like playing a different game.
 

Dark Schala

Eloquent Princess
Schala, did you really just type out both of the Japanese names for Mega Man Legends? :p
Some people can't read Japanese. >.>

If I wrote something like ゼルダの伝説 時のオカリナ, some of you wouldn't know that's Ocarina of Time, right?

Oh, I found the chart. Rockman DASH didn't chart on the top 100 list for Japanese software sales in 1997. Rockman DASH2 actually did in the top 300 Japanese software sales in 2000 at 88131.

Noi said:
Starforce not doing as well always made me sad though. They were good games. :(
I'm genuinely sad I never played those. I should probably pick them up whenever I can.
 

qq more

Member
I only recommend Star Force 1 and 3

I really hated 2 for its ridiculously high encounter rate. It made the game a chore, ugh. Oh and it introduced a really angsty rival, I hate him.
 

Dark Schala

Eloquent Princess
I only recommend Star Force 1 and 3

I really hated 2 for its ridiculously high encounter rate. It made the game a chore, ugh. Oh and it introduced a really angsty rival, I hate him.
Half the time GAF and I have a different opinion of a high encounter rate, lol.

For reference, Sonic Adventure sold 208 751 units during 1999 (lifetime: 385 365). Nintendo All-Star! Super Smash Bros Brawl sold 1.3 million that year.
Sonic Adventure 2 sold considerably lower than SA1 at 108 480.
 
Some people can't read Japanese. >.>

If I wrote something like ゼルダの伝説 時のオカリナ, some of you wouldn't know that's Ocarina of Time, right?

Yeah but in that example you would typed Zeruda no Densetsu: Toki no Okarina/ゼルダの伝説 時のオカリナ. When you could have just typed Ocarina of Time. :p

(ignore me, I'm being pedantic)
 

Noi

Member
I actually really liked 2, but partially because I didn't like how mopey Geo Stellar is at the beginning of the series with his daddy issues and all. He's over it by start of Starforce 2, so I just watched the animated version of 1 to catch up on the plot.
 

Dark Schala

Eloquent Princess
Quit being so shallow and pedantic (I kid). Fiiiiiine. I'll do whatever you say. At least Sonic titles are easier because they're CAPITALIZED LIKE FINAL FANTASY TITLES.

Sonic Adventure 2: Battle (GCN) - 192 186 LTD
Sonic Adventure DX (GCN) - 58 977 LTD
Sonic Advance - 204 542 LTD
Sonic Advance 2 - 176 541 LTD
Sonic Advance 3 - 42 574 LTD
Sonic Battle - 60 213 LTD
Sonic Heroes GCN - 56 281 LTD
Sonic Heroes PS2 - 48 899 LTD

I actually really liked 2, but partially because I didn't like how mopey Geo Stellar is at the beginning of the series with his daddy issues and all. He's over it by start of Starforce 2, so I just watched the animated version of 1 to catch up on the plot.
This and Mega Man don't go together...
 
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