Please name one, because I am not aware of a single game designed around being displayed on a curved screen.I don't know about flat screens. A lot of games in the 8/16 bit era were designed to compensate for the screen curve.
Light gun functionality has no relation to screen curvature.In general I find flat tubed TVs to be just fine. It's only a problem if you want to use a lightgun, since those games were programmed after how curved tubes behave.
I don't know about flat screens. A lot of games in the 8/16 bit era were designed to compensate for the screen curve.
Thanks to Exit, at least I know the TV isnt completely unsalvageable... thinking about swinging by a local TV repair shot to see if I can get it diagnosed as well.
A Philips CM8833 MK-I
Thanks for explaining this to me.The "wavy" border on the left is due to two things. One is the pincushion adjustment. Trinitrons have the ability to adjust upper and lower pincushion, together and independently. Adjusting the PAMP, UPIN, and LPIN settings in the service mode will help. The second factor is your contrast. There is nothing you can do to fix this short of making the screen far too dark. The power supply cannot handle even moderately bright portions of the image, and will distort. You may not see these problems in normal use because the image fills the screen and has overscan. Usually, video game consoles will have one border or the other exposed. I will vary from game to game, and also depending on the video mode used. This isn't possible to fix unless you accept major overscan on both sides.
The dark spot you see would be fixed by adjusting the "landing". This requires physical manipulation of the yoke and magnets. In other words, not fixable unless you know what you are doing and want to risk being electrocuted.
The "wavy" border on the left is due to two things. One is the pincushion adjustment. Trinitrons have the ability to adjust upper and lower pincushion, together and independently. Adjusting the PAMP, UPIN, and LPIN settings in the service mode will help. The second factor is your contrast. There is nothing you can do to fix this short of making the screen far too dark. The power supply cannot handle even moderately bright portions of the image, and will distort. You may not see these problems in normal use because the image fills the screen and has overscan. Usually, video game consoles will have one border or the other exposed. I will vary from game to game, and also depending on the video mode used. This isn't possible to fix unless you accept major overscan on both sides.
The dark spot you see would be fixed by adjusting the "landing". This requires physical manipulation of the yoke and magnets. In other words, not fixable unless you know what you are doing and want to risk being electrocuted.
This link is awesome. I wish I knew this existed earlier. I never knew what half of those values actually represented. In order to fiddle with underscan I would literally just start pressing buttons until I got what I wanted.That tint is mis-convergence in the corner. It's almost guaranteed to exist in at least one corner. You have to physically adjust magnets inside to fix.
Sony service mode: http://myweb.accessus.net/~090/sonyadj.html
That tint is mis-convergence in the corner. It's almost guaranteed to exist in at least one corner. You have to physically adjust magnets inside to fix.
Sony service mode: http://myweb.accessus.net/~090/sonyadj.html
I'm going to pick this up later : http://rockford.craigslist.org/ele/3620438896.html
What do you guys think?
Back when all I played was PSone, I did the same. Over time, I noticed that the games had varying levels of overscan and different alignment. It was impossible to get all games to have no border while keeping all important parts viewable. It got even worse when I added my NES and SNES. Now, is just adjusted the image to a standard crosshatch pattern with roughly 5% overscan on each edge and don't concern myself with the borders.It honestly bothers me enough to the point where I just cranked up the HSIZ and HPOS because I find it so distracting. It skews the aspect ratio a bit but it drives me bonkers otherwise haha.
.
I had the 32" model. It is one of the best FS models.
Preview from upcoming NES RGB blowout.
This is actually a stock NES (running composite) fed into an XRGB Mini and output on a Pioneer plasma. A crop from a snapshot.
Look at those lovely scanlines. Unlike an emulator, the edges of the pixels have a bit of "analog softness" to them similar to what you'd see on a genuine CRT. It looks glorious.
Next to that is a crop from the Thunder Force IV (Lightening Force) config screen on Genesis using RGB.
The full image is quite lovely to behold.
Space is definitely a huge consideration here. I'm moving very shortly and will have to leave my CRTs behind so I was left to find an acceptable solution that I could use with a single display.What's the benefit of one of those devices over a CRT TV? Space only?
And another question... how many inputs do they have? Will I have to unplug and plug every old school system I want to play?
Space is definitely a huge consideration here. I'm moving very shortly and will have to leave my CRTs behind so I was left to find an acceptable solution that I could use with a single display.
As you can guess, flat panel TVs simply don't handle low resolution material well at all (especially games). Poor image quality, smearing, and input lag are just some of what you'll experience without an external scaler such as this.
What something like the XRGB provides is minimal input lag and the ability to "emulate" the look of using a CRT. It's still limited by the display you're using, of course, but it looks infinitely better than what you'd see otherwise. Even HD CRTs do a poor job handling 240p and 480i content, believe it or not, making this valuable in those situations as well.
It does have some benefits as well. You can, of course, achieve a larger image and things such as geometry flaws and various other CRT issues are not present. The end result is a very clean image with minimal input latency.
As for inputs, well, it has many different types of inputs but not enough for a large collection. I'm using switchers to handle all of the connections and then piping the switchers into the XRGB.
It has more inputs than the actual CRT I was previous using, in fact, and I simply moved the switchers that were previously in my CRT setup and added the XRGB at the end of the chain. Simple!
Well, the XRGB Mini is the most modern scaler and still receives updates. It's also the most compatible option out there. The XRGB3 is also good but it has a few more limitations and is more difficult to use. Ignore anything older than that, however.I see. Thanks.
I am considering getting one of these devices, specially because like you mentioned, space is a concern. There is not enough space in my gaming room for another TV, specially a CRT one. So, I guess I could buy one of those switches with a lot of Composite/S-Video/Component and plug it in into the XRGB Mini/XRGB3?
Also... what's the general consensus about the XRGB Mini and XRGB? Which one is the best one?
EDIT: By the way... those screenshots with the scanlines look glorious.
Just got a Sony PVM 20M2DU. Aside from games looking awesome in it I have one problem though. I get this horizontal lines near the top of the screen:
Any possible fixes?
Search in Google how to access the Service Menu of your TV. You can adjust most of those problems from there. Just be careful with some of the weird settings.
I think its a different model. This has composite on front and back, as well as s-video, component and RF on back.It is a flat screen Wega. However, it is slightly older and has no component input, and only two video inputs total. One is s-video, however. The TV was made in 2001. It should be decent, but is as basic as you can get.
In the manual it shows all the same connections as in the video...The KV-27FS13 does not have component, so it must be a different model number. The manual is here.
http://www.docs.sony.com/release/KV27FS13.PDF
It's been a long time since I've gamed on a CRT this size. Is that amount of "wavyness" normal or am I just looking for problems where there aren't any?
In the image I posted, particularly in the Yoshi's dialogue box there, there's a wavy distortion to the picture. It's a bit noticeable, to me at least, when I'm actually playing. I'm not sure if that's just par for the course with a CRT or I'm just being sensitive.What do you mean by wavyness?