EightBitNate
Member
there are a many like mario kart 7, monster hunter 3g or resident evil revelations.
Mario Kart 7 has loads of aliasing.
there are a many like mario kart 7, monster hunter 3g or resident evil revelations.
The problem is that 3DS is cheating. It's 800*240, but the pixels... they're not square.
yeah this, i think you can see on the actual 3ds screen that the pixels are not square, iirc
I dont have mine on me
I think it is the other way around: 400x240 for 2D, 800x240 for 3D, but split across two eyes.
3D screen with a resolution of 800×240 pixels (400×240 pixels per eye, WQVGA)
The problem is that 3DS is cheating. It's 800*240, but the pixels... they're not square.
Wow, for real? The pixels aren't square? I didn't even think that was possible. Still, I swear I don't perceive any increase in resolution while in 2D.
Wow, for real? The pixels aren't square? I didn't even think that was possible. Still, I swear I don't perceive any increase in resolution while in 2D.
Wow, for real? The pixels aren't square? I didn't even think that was possible. Still, I swear I don't perceive any increase in resolution while in 2D.
That kind of blows my mind, haha. Wouldn't everything look super thin in 2D mode, given the huge disparity between 800x240 and the 3DS' screen proportions, though?
Wow, for real? The pixels aren't square? I didn't even think that was possible. Still, I swear I don't perceive any increase in resolution while in 2D.
Pixels don't have to be square. In fact, many resolutions, especially in film, use non-square pixels. And the pixels in the 3DS top screen happen to be twice as high as they are wide:I'm sure this is not the case. Mario Kart 7 in 2D looks exactly like the pic I posted to me, I'm not even sure how in 2D it could be in 800x240.
^ That's 800x240.
Am I missing something? Does 3DS have ultra slim, vertically longer pixels or anything?
That's what the screen looks like under a microscope.
No, this is actually not related at all. If you stretch a DS screenshot to fit a ---x240 "screen" in Photoshop it looks exactly like a DS game on 3DS. Blurry DS games are simply blurry because of the different resolutions.It is also the reason why DS game tend to look blurry to some people.
No, this is actually not related at all. If you stretch a DS screenshot to fit a ---x240 "screen" in Photoshop it looks exactly like a DS game on 3DS. Blurry DS games are simply blurry because of the different resolutions.
yeah, its basically having to create new pixels, because of pixel difference. Thus making it the image less accurate and blurry, depending on the filter algorithm that they use to create the new pixels.
Exactly. The pixel aspect is 0.5:1. If you just double every column, you'll get what appears like perfectly square pixels.Still, isn't it weird that in DS mode in native resolution (tiny screen mode) the pixels look perfectly square? Is the because it assigns a "DS pixel" for every 2x1 3DS pixels? This is pretty interesting
Wish there was a way to disable any filters, stretched pixels are fine by me as long as they aren't blurred. Oh well, at least 1:1 mode looks great on the XL's
I wouldn't say artstyle so much as character design. They need to make a mascot for themselves.
Wow, for real? The pixels aren't square? I didn't even think that was possible. Still, I swear I don't perceive any increase in resolution while in 2D.
Impressive, but Shin'en really needs to improve their character designs.
Shibata, you're meant to encourage your Euro-underlings, not belittle them.They are German, they cant.
EDIT- They really need to change the graphic for the oxygen meter if they dont already plan to. Looks bad and out of place
They're way, way higher-res than an actual 3DS screen. That's the thing.
pretty sure it does increase ppi, at least from the viewers perspective. in 3d it is sending a lower res image to each eye. in 2d you get the full resolution of the screen for both eyes.
3d is 400x240 per eye
2d is 800x240 per eye
Haha, I actually was hoping you'd notice this discussion and show us the light.This is wrong. There is no way to to output 800x240 to the screen in 2D mode.
This is wrong. There is no way to to output 800x240 to the screen in 2D mode. I guess it should be physically possible, but it's not supported in the SDK, and the limitation is probably hardwired into the hardware on some level as well.
You can of course use downsampling to get AA; but this is not really related to 2D mode. It's entirely possible to do in 3D as well, but of course it will take more resources, and the reason many devs have AA in 2D is that it's an convinnient way to use the extra resources otherwise used for stereoscopic rendering.
Did they ever get that Nano Assault eShop version out?
damn, these guys know how to push hardware
I'm sure this is not the case. Mario Kart 7 in 2D looks exactly like the pic I posted to me
You understand that it's following the character, right? That's not a static position.