When was this?
Jan-Feb 2013.
When was this?
Jan-Feb 2013.
Steam has never worked offline for me, I didn't have internet for nearly 2 months and steam didn't work because it needed internet.
So its EXACTLY the same thing.
Why didn't you have internet?
What game was asking you that needed the Steam Client to run?
I moved to a new home and the stupid ISP didn't install the WiMAX till 29 Feb, and the steam client didn't want to open because it needed to be on-line first to go offline.
Far as I know this is only true as a technicality (counting in Steam games and other PC DD titles not from GOG.) On PSN so long as the system's authorized to that account it can play the games, and as long as it's the original system the game was downloaded to (or it was authorized to the owner's account) it will work across accounts on XBL, it's only when playing on someone else's system or one you didn't do the activation for that it requires you to be online first which... frankly, fair enough. Just as long as I don't have to worry about it on my primary system.Yeah, lots of PSN content is like that. In fact most downloadable games are like that.
It wanted you to log-in, as your username and password weren't saved?
You could still buy the retail version that doesn't have this requirement.I won't buy any game with this kind of DRM, your loss silly SE.
Yeah, lots of PSN content is like that. In fact most downloadable games are like that.
Password and user were saved, it wanted to go online!
This is okay because the game is only $39.99. Thanks Based Sony!
Steam has never worked offline for me, I didn't have internet for nearly 2 months and steam didn't work because it needed internet.
So its EXACTLY the same thing.
Why is everyone acting like this was just invented?
Yeah, it's pretty stupid.You can't even gameshare with people in the same household who want to earn their own trophies. This type of DRM is pretty bad.
I think steam's offline mode only works if you set it to offline mode after you'd connected to it online. So connect to it online and then set it to offline mode. Offline should then work without an internet connection.
Not the reason when only about 4 games did this before, and all before the PSN hacking incident and when you could activate 5 consoles. After that incident and with the limit knocked down to 2 it's bullshit to implant anyway. Nevermind that unless somehow ONLY this got noticed we had tons of retail games hit PSN without this crap bogging them down, so SE's just being assholes.Because no one buys PSN games.
I think steam's offline mode only works if you set it to offline mode after you'd connected to it online. So connect to it online and then set it to offline mode. Offline should then work without an internet connection.
Way to go, another win for digital games and consumers.
So this means I cannot buy it with my US account and play it with my EU account?
Not the reason when only about 4 games did this before, and all before the PSN hacking incident and when you could activate 5 consoles. After that incident and with the limit knocked down to 2 it's bullshit to implant anyway. Nevermind that unless somehow ONLY this got noticed we had tons of retail games hit PSN without this crap bogging them down, so SE's just being assholes.
I'm struggling to understand what benefit an online connection requirement provides, beyond the initial install and authentication.
Then those publishers should get lower sales for this kind of crap, because while 5 was ripe for abuse 2 usually means something like one other person at most. A person who you'd PROBABLY just lend the game to if you got it physically, like a family member or friend.Game sharing? As I understand, Sony reduced the number of activations from 5 to 2, but that's still one too many for some publishers it seems. In theory, you could download the game on your machine, give your friend your PSN credentials and he could download the game on his machines. This essentially put an end to such a practise.
I'm glad I didn't buy this game
Stop Bullshitting
I have purchased content where I bought it once, DL'ed it, Installed it on 3 different PS3's (before the 2 activations came into play) and we all played it at the same time
In my house
Me (my room), my brother (his room), my cousin (living room)
There was a time you can game-share up to 4 times the same game to your family or friends
All can play it exactly at the same time to boot!
This isn't the first game that's done this on PSN: -I did posted in the past that these actions was possible on current gen consoles.
http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/Final Fight: Double Impact may be a collection of retro games, but some owners of the PS3 version have discovered that it is, at heart, a little too modern. The game will not run unless the user is signed into an online PSN account. If you try to load up Double Impact while not signed in, you'll just get a curt "Sign into PlayStation Network. (80029516)" message on the screen. (The Xbox 360 version launches without issue, even when not signed into Xbox Live.)
Can you list some examples? I'm curious if this is for more recent stuff and somehow only TR got noticed beforehand, or maybe if it's for DLC and things are screwy on that front.I'm not bullshitting at all. Most of the content on my ps3 gives my wife's account a wall when it is started.
Warhawk (and SOCOM?) came before, but as you needed to play them online to get the most out of them anyway that was more an issue of not being able to share between accounts on the same system, not easily anyway. If PSN was down for example it'd make little practical difference.This isn't the first game that's done this on PSN: -
http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/
I'm not bullshitting at all. Most of the content on my ps3 gives my wife's account a wall when it is started.
Then those publishers should get lower sales for this kind of crap, because while 5 was ripe for abuse 2 usually means something like one other person at most. A person who you'd PROBABLY just lend the game to if you got it physically, like a family member or friend.
Steam has never worked offline for me, I didn't have internet for nearly 2 months and steam didn't work because it needed internet.
So its EXACTLY the same thing.
Come on Sony, how could you allow this? I was going to buy it on PC anyway.
My main, EU PS+, German account, UK Account every game is working flawlessly for me on my main
I'm not bullshitting at all. Most of the content on my ps3 gives my wife's account a wall when it is started.
I'm not bullshitting at all. Most of the content on my ps3 gives my wife's account a wall when it is started.
Actually handhelds have their own limit, but that's not the big problem here. It's that 2 allows for some people to either A. own two systems, IE one in a bedroom and one in a living room, B. have an account on a friend's console (or family member, but that can blur with A) so they can jump into a game at their place, though unlike XBL it doesn't allow multiple simultaneous sign ins, and C. in either case it's useful for cloud saves, especially A as you can have both auto sign in and update and (I assume) kept synchronized. Though maybe consoles don't NEED to be activated for that, but it'd sure be less of a pain.I agree. I'm not arguing in favour of such draconian measures, but I can see the other side of the argument.
I fear it's a herald of a dark future. What we're seeing with Tomb Raider might only be a glimpse into how digital content will work next generation.
Sony can't reduce their activations by any more as the second is required for PS Vita and is vital for their cross console purchasing scheme. I can't help but see a future where more and more developers implement a similar but not as intrusive or sloppy form of DRM to ensure game sharing is all but eliminated.
You need internet to install, download and use other services like achievements, cloud saving and community, If you going to play offline it's not worth it.
Buy the retail version which will priced all over the place.Fuck this industry.
They fuck us so much.
worked for me.its not the same at all.