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Ravidrath... a Cel tier and a new VA tier. You know what to do.
Liking this Rich Brown already
Ravidrath... a Cel tier and a new VA tier. You know what to do.
Not doing cels until we have some tests done and we know that we can make them good. Got an intern working on them, though.
Will they be drawn or jut printed?
kind of want some more normal looking characters. There is enough freaking looking bitches as it is.
Printed - no way we can get people to paint a bunch of cels without, like, completely halting all work on Squigly forever.
Issac's playstyle blew my mind...I dont even understand.
This is twisted and brilliant.Mike Z unleashes a wild card....if they hit $720K, he'll license the SG Engine to the Mane6 Devs free of charge.
Issac's playstyle blew my mind...I dont even understand.
You can.i want to see what that big huge character is with the giant arm argh!
Did we ever see this Issac before? And one of the characters I want to see most is the one on the bottom right. It's just so...freaky.
if you look closely you can see her body lying on top.
Looks like they borrowed design elements from lion - o with the gauntlet sheath thing.
i want to see what that big huge character is with the giant arm argh!
Looks like they borrowed design elements from lion - o with the gauntlet sheath thing.
Edit: lol oh it's a tank. I was waaay off.
It's Samson. I don't have the links on hand but there are sketches of him. Basically long ago each character was designed with a super mode where their parasites would take over and that's the one for Filia, if you look closely you can see her body lying on top.
Tizoc> Taliesin's a bard from celtic mythology, actually.
Am I the only one that like B. Dhalia the most of all those designs?
I have a hard time imagining Skullgirls with that many characters...
What are some summaries of how these new characters are suppose to play like?
Parasites with control of their host:
I think this one is a fan interpretation of Samson :\
Am I the only one that like B. Dhalia the most of all those designs?
I have a hard time imagining Skullgirls with that many characters...
What are some summaries of how these new characters are suppose to play like?
I could see the vote itself being an incentive, sure. Tangentially related: when are more in-depth 3rd character bios/playstyle overviews planned to be posted? Post-Big Band (VA is great btw) funding that might help build hype.I think if it gets to 600, there will be mad rush to 800- especially if 1 dollar ends up equalling 1 vote
Have you guys ever thought about integrating an MvC1-style roster of assist-only characters?
Here's a post on skullheart containing character information from last night. Good stuff.
Brain Drain - No info. Maybe similar to MvC2 Doom.
It's clear that there's demand for animating a ton of characters, but making everyone playable would be totally untenable; Have you guys ever thought about integrating an MvC1-style roster of assist-only characters?
Even just one quick attack animation would make these characters feel a whole lot more concrete than just using them as window dressing for the backgrounds. And a small example of what a character's moves would look like would be invaluable in selling a fully-playable spot to characters that maybe aren't the most bombastic of the bunch design-wise, but that have a solid idea behind their playstyle.
It's clear that there's demand for animating a ton of characters, but making everyone playable would be totally untenable; Have you guys ever thought about integrating an MvC1-style roster of assist-only characters?
Even just one quick attack animation would make these characters feel a whole lot more concrete than just using them as window dressing for the backgrounds. And a small example of what a character's moves would look like would be invaluable in selling a fully-playable spot to characters that maybe aren't the most bombastic of the bunch design-wise, but that have a solid idea behind their playstyle.
Yeah, sorry, I didn't mean it as something they should just shoehorn in ASAP, just an idea to maybe keep in mind for Super Skullgirls EX+ Turbo.But how would they balance that? It would require a huge overhaul of the game's system. Still, nice idea for a sequel. The best we can hope for is a Captain Commando type of character.
I wonder how the math would work out to adjust character power levels for when there's an assist-only teammate, since characters are stronger solo, and weaknen slightly as team size increases.
It might be necessary to include ways to knock out the assist as well, which means a few more frames too.
Reading that Ms. Victoria would reference moves from other franchises intrigues me - again, as an SNK fan I'd like to see a few more nods to favored games, since Capcom and Guilty Gear stuff already gets plenty... closest I can think of is her using her pointer as Elisabeth's riding crop though...
The first thought that came to my mind on Ms.Victoria was Lizabreasts herself.
I still want a Akatsuki Fritz/Hakumen/Samsho Jubei character in the game somehow- someone who just plays entirely different from the combo heavy folks.
Annie - Alex and Mike are thinking that when she attacks she has this bad-ass-don't-give-a-fuck look. They are inspired by Sol Badguy in this regard so I guess her play style would be similar to Sol. Mike later on referenced Mito from Rumble Fish 2 (http://www.youtube.com/watch?v=RSZnRX2_MK0) in regards to being a little girl with an over sized sword. He also referenced Nayuki (sleepy form) from Eternal Fighter Zero.
Venus Lovelace - Her current play style influences are Vanilla Ice (from Jojo), Midler (from Jojo), (MvC1+2 Venom, and Nero Chaos from Melty Blood. She would be able to teleport around and create portals where her parasite Ab-baddon would come out from to attack.
These sound amazing. I cannot wait for Skullgirls II: I got a bone to pick with you. These characters sound like they are right up my alley.Feng - A mix of Psylocke/Adon/Makoto(3S)/Jam. She would be an agility based rush down character. The two birds (Phoenixes) in her hair can be used as projectiles to cover her approaches; however, they would have slow start up. Mike mentioned that the projectiles would not have a lot of active frames like Peacocks bombs but would just take a while before the action would be performed. They would probably be hittable as they are coming out.
Perfectly understandableNot doing cels until we have some tests done and we know that we can make them good. Got an intern working on them, though.
Big Band voicemails are live now-ish, though.
It is pretty amazing. I remember opening the game and being dumbfounded as I watched Filia move back and forth. The way her hair animated was insane. I really felt like I was playing a cartoon for a second when I called Parasoul's RC soldier. Reminds me of the first experience with Melee. I watched the opening sequence like three times before I started playing.Played some Skullgirls last night, first in a long time. Forgot how godlike the music, sound effects and visuals are. Seriously, it's kinda unbelievable.
I can't say I disagree with you, but it is what it is.Parasoul should be the postergirl for the series - she passes for normal compared with most others, but she's more involved in the major issue of the setting than most.
A look at the umbrella hints at a world of oddities while her troops point at high-stakes issues in the story. It just seems like a more elegant depiction than frequently showing off the weird stuff on Filia and Cerebella's heads.
It's not unlike how Guilty Gear does it - it's a cast of weirdos, but it's represented by a guy that looks normal-ish, yet a look at him tells you you're not dealing with a "normal" world setting, yet he's knee-deep in his game's "gear" issues.
Read the description on Skullheart. I don't even know...Issac's playstyle blew my mind...I dont even understand.
WoahHe basically gets the end results of his time traveling first, and then you see the preparation for it, which can possibly be upgraded or could be messed up by the opponent.
E: Hey, can someone in the chat ask about getting Isaac White Ren's dash?
Definitely one of the things Nintendo got right with the Wii U. Unfortunately the system doesn't have the install base to convince pubs to go in.I guess Wii U support is not even being considered, even though the patching/submission process for the eshop is WAY more indie friendly than MS.
Reminds me of FLCL. I dig it.I think this one is a fan interpretation of Samson :\
It is supposed to be a new age MvC2.I have a hard time imagining Skullgirls with that many characters...
The stuff we got is pretty comprehensive. They probably don't want to spoil the story since that stuff is subject to change.... and it's one of the big components of hypothetical sequels.Here's a post on skullheart containing character information from last night. Good stuff.
I could see the vote itself being an incentive, sure. Tangentially related: when are more in-depth 3rd character bios/playstyle overviews planned to be posted? Post-Big Band (VA is great btw) funding that might help build hype.
Why?It's clear that there's demand for animating a ton of characters, but making everyone playable would be totally untenable; Have you guys ever thought about integrating an MvC1-style roster of assist-only characters?
Even just one quick attack animation would make these characters feel a whole lot more concrete than just using them as window dressing for the backgrounds. And a small example of what a character's moves would look like would be invaluable in selling a fully-playable spot to characters that maybe aren't the most bombastic of the bunch design-wise, but that have a solid idea behind their playstyle.
Don't give up hope yet. It's a large cast. Surely there is a big hitter waiting for you somewhere in there. Panzerfaust sounds like it going by the Skullheart description.I still want a Akatsuki Fritz/Hakumen/Samsho Jubei character in the game somehow- someone who just plays entirely different from the combo heavy folks.
Let's try to be original. /KappaKinda like this idea too...
color this right now, and let the funding begin!!
I really like Illeum, she seems interesting...but would probably be a nightmare to animate.
color this right now, and let the funding begin!!