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Media Create Sales: Week 9, 2013 (Feb 25 - Mar 03)

SAO is nowhere near the phenomenon that Madoka is, if their anime volume unit sales are any indication.

SAO has much bigger fan base than Madoka .
Yeah if you go by anime Madoka out sold it 2 to 1 but SAO is base on a light novel which sells 300k plus a vol last year .
Now i not saying it going to sell 300k week 1 but maybe over 150k is possible .
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Anything less than 150K first week for SS would be disappointing - Hype is there and it seems to be sold out.
 

donny2112

Member
People seemed to ignore BEST versions when doing comparisons earlier. E.g. when looking at GT games. So I wasn't sure which number people tended to use; original only or original+BEST.

I like listing them separately, since the tracker keeps them separate, but others like to combine them all into one pot. Just personal preference, as long as we can know both numbers.

last week i was in Tokyo and Akiba looked like SONY land, also in Narita airport i met:

http://www.true-gaming.net/home/135309/

which was amazing since i covered a couple of E3's and never had the chance to meet him although i really wanted to.

Cool. :)
 

Tratorn

Member
Anything less than 150K first week for SS would be disappointing - Hype is there and it seems to be sold out.

BD had also a great hype and it "only" sold 141k first week on a console with a 7.6m hardwarebase and big momentum.

New IPs aren't really big sellers (in japan). 150k would be more than good.
 

Soriku

Junior Member
BD had also a great hype and it "only" sold 141k first week on a console with a 7.6m hardwarebase and big momentum.

New IPs aren't really big sellers (in japan). 150k would be more than good.

What? BD wasn't even advertised that much according to reports on here.
 

randomkid

Member
Yeah, I mean, if I remember right, Kid Icarus had a really huge tentpole-positioning marketing campaign (even a 40/40 Famitsu score haha) and it only managed 130K. Some of this Soul Sacrifice expectation-setting is a little out of hand (on both sides to be fair!)
 

Spiegel

Member
Anything less than 150K first week for SS would be disappointing - Hype is there and it seems to be sold out.

It's a Sony Computer Entertainment Japan game

Debut weeks for new SCE IP on handhelds:

Code:
Jeanne D'arc - 44k
Gravity Rush - 40k
Locoroco - 32k
Yuusha no Kuse ni Namaikida - 28k
Patapon - 28k
Echochrome - 25k
Minna no Sukkiri - 16k
TRICK × LOGIC - 11k
Kingdom of Paradise - 8k
Coded Soul - 8k
Diamond and the Sound of a Gun Shot - 8k
Enkaku Sousa - 7k
Patchwork Heroes - 7k
 

hongcha

Member
Debut weeks for new SCE IP on handhelds:

Code:
Jeanne D'arc - 44k
Gravity Rush - 40k
Locoroco - 32k
Yuusha no Kuse ni Namaikida - 28k
Patapon - 28k
Echochrome - 25k
Minna no Sukkiri - 16k
TRICK × LOGIC - 11k
Kingdom of Paradise - 8k
Coded Soul - 8k
Diamond and the Sound of a Gun Shot - 8k
Enkaku Sousa - 7k
Patchwork Heroes - 7k

None of those are MonHun clones.
 

Spiegel

Member
None of those are MonHun clones.

Point is that until now SCE has shown that they don't know how to take advantage from the huge userbase (psp) and also that they can't create new IPs.

Maybe Soul Sacrifice will reverse the trend, but saying that anything less than 150k would be a disappointment is crazy.
 

Man God

Non-Canon Member
as far as I know only two Monster Hunter clones have done well at all.

God Eater and Dragon's Dogma, which is more like single player Monster Hunter HD.
 
Point is that until now SCE has shown that they don't know how to take advantage from the huge userbase (psp) and also that they can't create new IPs.

Maybe Soul Sacrifice will reverse the trend, but saying that anything less than 150k would be a disappointment is crazy.

Yeah, my 85K prediction might be a bit low, but anywhere around or above 100K would be pretty good, considering.
 
It's a Sony Computer Entertainment Japan game

Debut weeks for new SCE IP on handhelds:

Code:
Jeanne D'arc - 44k
Gravity Rush - 40k
Locoroco - 32k
Yuusha no Kuse ni Namaikida - 28k
Patapon - 28k
Echochrome - 25k
Minna no Sukkiri - 16k
TRICK × LOGIC - 11k
Kingdom of Paradise - 8k
Coded Soul - 8k
Diamond and the Sound of a Gun Shot - 8k
Enkaku Sousa - 7k
Patchwork Heroes - 7k

None of them had a fraction of the push Soul Sacrifice is receiving.
Soul Sacrifice has a lot of hype, lot of advertisement, lot of marketing, it's in one of the most popular genre nowadays, it's coupled with the price cut of the console. I thought it had much bigger expectations than selling "just" 150-200k. Then of course, Vita is selling bad and userbase is tiny, but still: if Sony is giving this push it's because it wants Soul Sacrifice to sell well, and to push hardware, otherwise they would have launched it as Gravity Daze last year, without creating any buzz around the game.
 

randomkid

Member
None of them had a fraction of the push Soul Sacrifice is receiving.
Soul Sacrifice has a lot of hype, lot of advertisement, lot of marketing, it's in one of the most popular genre nowadays, it's coupled with the price cut of the console. I thought it had much bigger expectations than selling "just" 150-200k. Then of course, Vita is selling bad and userbase is tiny, but still: if Sony is giving this push it's because it wants Soul Sacrifice to sell well, and to push hardware, otherwise they would have launched it as Gravity Daze last year, without creating any buzz around the game.

Again, push is a big deal but it's not the end all, look at Kid Icarus for an example where a huge push still resulted in 130K first week sales.
 
Again, push is a big deal but it's not the end all, look at Kid Icarus for an example where a huge push still resulted in 130K first week sales.

Indeed, in my opinion Kid Icarus Uprising underperformed given Nintendo's expectations. Kid Icarus received a huge push from Nintendo and still it could barely cross the 300k mark.
 

Laguna

Banned
None of them had a fraction of the push Soul Sacrifice is receiving.
Soul Sacrifice has a lot of hype, lot of advertisement, lot of marketing, it's in one of the most popular genre nowadays, it's coupled with the price cut of the console. I thought it had much bigger expectations than selling "just" 150-200k. Then of course, Vita is selling bad and userbase is tiny, but still: if Sony is giving this push it's because it wants Soul Sacrifice to sell well, and to push hardware, otherwise they would have launched it as Gravity Daze last year, without creating any buzz around the game.

I agree. Also on top of these reasons, SS is meant as a MH substitute and the last big PSV game we know about.
 
BD had also a great hype and it "only" sold 141k first week on a console with a 7.6m hardwarebase and big momentum.

New IPs aren't really big sellers (in japan). 150k would be more than good.

For a second I was trying to figure out how the 360 sold 7.6 million in Japan, but then I realized you were talking about Bravely Default.

None of those are MonHun clones.

They were released on a user base nearly 20 times as big as the one SS is releasing on. On top of that, WKC: Portable is made by SCEJ is a MH clone and is a failure, on PSP. If there is one thing SCEJ has proven to us over the year is how incompetent they are.
 

randomkid

Member
Indeed, in my opinion Kid Icarus Uprising underperformed given Nintendo's expectations. Kid Icarus received a huge push from Nintendo and still it could barely cross the 300k mark.

Fair enough! I actually agree about Icarus and remember lots of angry posts when people tried to say it was underperforming. Soul Sacrifice has a lot of things lined up for it but it's still the Vita so I think 100K is a more fair estimate for the first week. We'll see what happens.
 
Soul Sacrifice has a lot of hype, lot of advertisement, lot of marketing, it's in one of the most popular genre nowadays, it's coupled with the price cut of the console. I thought it had much bigger expectations than selling "just" 150-200k.

Doesn't mean those expectations are realistic. Best-case scenario for SS, IMO, would be a tad over 250K retail LTD.
 

Alrus

Member
They were released on a user base nearly 20 times as big as the one SS is releasing on. On top of that, WKC: Portable is made by SCEJ is a MH clone and is a failure, on PSP. If there is one thing SCEJ has proven to us over the year is how incompetent they are.

Heh that wasn't really a MH clone in the same veins as God Eater. It aslo come from a franchise that was known to be incredibly mediocre.
 
BD had also a great hype and it "only" sold 141k first week on a console with a 7.6m hardwarebase and big momentum.

New IPs aren't really big sellers (in japan). 150k would be more than good.

Did BD have a great push?
It wasn't pushed a lot by Square Enix. I remember duckroll stating that all the marketing was receiving came actually from the team itself (demo, social networks, etc.), a sign that the company didn't want to spend too much on those stuffs. It didn't have a bundle, also.
 

Principate

Saint Titanfall
Heh that wasn't really a MH clone in the same veins as God Eater. It aslo come from a franchise that was known to be incredibly mediocre.

That's pretty similar to Soul Sacrifice considering that is entirely unproven. Compare the latest Layton to to your predictions of SS. A proven high selling franchise on a console with a far higher userbase.
 

Nekki

Member
Yeah I guess SS and KI:U are comparable as in they both are content that come from a well known developer (Sakurai is bigger imo though), with a considerable push. Obviously not taking into account the different genres of course.

I do agree KI:U underperformed somewhat.

I can see SS selling more than KI first week, but i don't know about LTD.
 

donny2112

Member
as far as I know only two Monster Hunter clones have done well at all.

God Eater and Dragon's Dogma, which is more like single player Monster Hunter HD.

Phantasy Star Portable was big as was Shin Sangoku Musou - Multi-Raid. May not have been MH clones, but their focus was shifted to local multi-play in the wake of MH's sales.
 

DaBoss

Member
If true this will turn heads:

ドラッグオンドラグーン3
ジャンル/アクション・RPG

主人公ゼロとゼロの妹のワンの紹介

ゼロ
ウタウタイと呼ばれる特殊能力者。女性。右目に生えた花が生長し続ける

ワン
ゼロの妹でウタウタイ。左手は義手。


逆転裁判5

王泥喜法介のイラストが公開。右目と腕に包帯が巻かれ、肩には見慣れないジャケットを羽織っている

http://taletalesource.blog69.fc2.com/blog-entry-3064.html#more

Is that... Drakengard 3? o_O No platform?
 
What are the expectations for Soul Sacrifice in here? I still stand by my prediction from last week and call a ~150k week one performance (retail+digital).
 
The lineup past 3/7 consists of late ports, niche titles, and the One Piece port, so I'm not sure how much confidence those releases could inspire.

If you're only talking about hardware sales for this week, though, than quite possibly.

I mostly meant confidence inspired by successive good software launches in general, giving the impression of healthy support (after all they're not exactly advertising the drought afterwards!).

Plus i'm pining hopes on Pro Baseball Spirits on a personal level :) Also hoping it will signal a bit of a shift away from PSP (last year 60,141 for PSP vs 17,264 Vita). The PSP game is 2000Y cheaper than last years, though it's missing features, so it could go either way.
 
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