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The Last Of Us - Off screen footage from PAX East

Ryuhza

Banned
Looks like this game has already failed as far as gaf is concerned. Better luck next time ND.

People are overreacting. I don't think any of the negative opinions have come from people who've had hands-on time with the game. We've still got a few months ahead of us.
 
I honestly don't see games like Watchdogs as having that much of a leap over current gen. TLOU is one of the PS3 games that can definitely hold its own against some of the early launch titles we're about to see.
Watchdogs is this gen 1.5 and it's open world (and the ps 4 version will allready be a big step up from TLOU is certain regards). And no, TLOU will not hold its own against launch titles imo.
But it all depends how well you are able to see in general. Guess. My mother wouldn't be able to tell the difference ithink.
 
So that's listen mode. Not sure how I feel about it, would have preferred they used an alternate approach as it's often the case when developers use a 'see through walls' mode, the game ends up being built around that mechanic. I hope that's not true here.

Ther health system looks interested, but not as in depth as mentioned in the preview a few weeks back, it only seems as deep as applying a bandage/med pack and seeing your character go from a limping/stumbling state to walking/jogging properly.

The combat looks interested, I don't particularly like that the game enters a short cut-scene when mutated enemies get too close, looks and feels cheap and will undoubtedly become increasingly frustrating with mutated enemies popping up from seemingly nowhere as indicated toward the end of the YT video.
 

UrbanRats

Member
Watchdogs is this gen 1.5 and it's open world (and the ps 4 version will allready be a big step up from TLOU is certain regards). And no, TLOU will not hold its own against launch titles imo.
But it all depends how well you are able to see in general. Guess. My mother wouldn't be able to tell the difference ithink.

If you'd told me Killzone: Shadowfall was a PS3 game, I'd say, "Wow, they really pushed the PS3." But I wouldn't say you were a liar.
 

Alienous

Member
The listen mode might be option, but it is built into the game design. I'm sure the expectations with the enemy layouts, or even behaviour (given the dynamic nature of the game) was that you would use these feature. Also, I do think it could be implemented better, such as a pulse of light for every step of an enemy in a general direction relative to Joel. This way you would truly have to focus, trying to separate potential layers of light to see which is closest or furthest, and who is creating the sound would be ambiguous.
 

If you'd told me Killzone: Shadowfall was a PS3 game, I'd say, "Wow, they really pushed the PS3." But I wouldn't say you were a liar.
Exactly. But i thought: this isn't possible on the ps3 in any way at all. I was impressed for different reasons. I rather not discuss it any further in this thread though. It's off topic and probably of no use.
 

UrbanRats

Member
Exactly. But i thought: this isn't possible on the ps3 in any way at all. I was impressed for different reasons. I rather not discuss it any further in this thread though. It's off topic and probably of no use.

I was sarcastic, as that's a quote from Kotaku's Totilo, from the day after the PS4 meeting.
I agree with your previous post 100%.
 

Ryuhza

Banned

If you'd told me Killzone: Shadowfall was a PS3 game, I'd say, "Wow, they really pushed the PS3." But I wouldn't say you were a liar.

What are you talking about? It looks way too good; it must be another CG trailer, like Killzone 2. God damn Guerrilla Games, I'm not falling for that shit again.
 
I want Joel's character arch (facilitated by the gameplay and Ellie's commentary) to question the taken-for-grantedness with which we've been killing in shooters this generation, including Naughty Dog's.

Well, a lot of us want this gen to finally give us a good, true survival horror game. A good story is just a bonus.
 

Dusky

Member
The listen mode might be option, but it is built into the game design. I'm sure the expectations with the enemy layouts, or even behaviour (given the dynamic nature of the game) was that you would use these feature. Also, I do think it could be implemented better, such as a pulse of light for every step of an enemy in a general direction relative to Joel. This way you would truly have to focus, trying to separate potential layers of light to see which is closest or furthest, and who is creating the sound would be ambiguous.

It's an interesting alternative, but I would still prefer not having it at all.

The thing that bums me out the most here is that they seem to be re-using some of Drakes animations for Joel, like most of Joel's movements looks Drake-esque.

On the positive side of things it looks like stealth (bar the looking through walls) could be great. Looks like you will have to plan your approach as simple gunning or even going in with fists can get you killed pretty easily.
 

SSM25

Member
I went to IGN to view the off screen videos after seeing another of gaf's negative rants.. Aside from the listening mode BS the game is still the same as before. Very good environments and you get punished for being a dumb cammando dudebro.. I like it!

Hopefully that listening thing is optional or only on easy mode.
 
ND please give us the option to disable the listen mode. If it's there and not disabled from the menu I'll likely end up using it.. It'll just be too tempting.
 

StuBurns

Banned
Games always look harder at events, no one knows how to play, they're not comfortable, they're playing with people watching, you get terrible truncated tutorials. I'm not saying the game won't be hard, but people shouldn't take too much from the death count here.
 

KenOD

a kinder, gentler sort of Scrooge
I'm always amazed at the decrying of something completely optional and never once forced upon you. Even in games that strongly push something and occasionally do force it, it can still be avoided for the most part with will power. I managed to beat Arkham Asylum without using Detective Mode except for the forced tutorial and the forced "follow the smell" like bits, which made it far better of a game for me.

Just as this will be without the sound view.

For those who really can't avoid temptation. Break your trigger, it's desperate, but you can do it. I believe in you.

If that still doesn't work. Try a fungus.

One of the best features if you ask me.

Games always look harder at events, no one knows how to play, they're not comfortable, they're playing with people watching, you get terrible truncated tutorials. I'm not saying the game won't be hard, but people shouldn't take too much from the death count here.

Right. As much as I want there to be challenge, difficulty, and a reason to improve in skill. Hands-on at expos like this are never the best way to judge a game for such things. It always ends up being easier or harder or changed.
 
Games always look harder at events, no one knows how to play, they're not comfortable, they're playing with people watching, you get terrible truncated tutorials. I'm not saying the game won't be hard, but people shouldn't take too much from the death count here.

The deaths in the video were not because they did not how to play or use the crafting system. It was because they were being to aggressive. It was their play style which I highly doubt would be different if they were plating at home.
 

Amey

Member
What they advertised was 'Listening mode'.
What they have delivered is Batman's 'Detective Vision'.
 

driver116

Member
Right. As much as I want there to be challenge, difficulty, and a reason to improve in skill. Hands-on at expos like this are never the best way to judge a game for such things. It always ends up being easier or harder or changed.

It's just funny watching everyone play like CoD and getting their arses kicked. Fabulous.
 

StuBurns

Banned
The deaths in the video were not because they did not how to play or use the crafting system. It was because they were being to aggressive. It was their play style which I highly doubt would be different if they were plating at home.
The game will undoubtedly throttle player progression early on to estabilsh a gameplay cycle rhythm. Much like the second level of UC2 is forced pure stealth, to instil that pace of play in the player.
 
Saying listening mode is optional is like saying detective mode is optional in the Arkham games, you're gonna get raped if you don't use it, leading to a frustrating experience. I'm sure all the whiners now would be the first to whine after being killed for the 100th time in a row by a one-hit kill they couldn't see.

The best you should hope for is for Naughty Dog to use a less retarded and brain-dead implementation of it. Either that or remove it and one hit kills all together.
 

Panajev2001a

GAF's Pleasant Genius
Looks OK.

Will this have an Online Pass, 'cause that is why I skipped U3, something that might've been a good decision I'm told.

I am not sure about that, played all three Uncharted games for the single player, well the first did not have online multiplayer even, and I thoroughly enjoyed all them, Uncharted 3 included. I think they all are worth getting without touching the online part IMHO, so if you enjoy multiplayer in those games they are even better purchases.
 

Amey

Member
So once a Clicker reaches within 10 feet distance from you, all you can do is watch the player die.
 

ThankeeSai

Member
ND for the love of all things plasma, could we kindly have an opacity option for the HUD?

Came to post this.

Why can't all games just have this option? Better yet, just get rid of the HUD altogether when it's not required. GoW:A and the new Tomb Raider have handled this perfectly, as recent examples. Even just making it move around the screen as you shift your vision like in Crysis for example would be better than it just being completely static.

I actually find myself avoiding certain games that have over obtrusive HUD's. Very annoying.
 
So once a Clicker reaches within 10 feet distance from you, all you can do is watch the player die.

No, you can watch this video and see them get very close to Joel on several occasions, but he manages to get away

http://www.youtube.com/watch?v=5roVr2Ya0DY

It's just up to the player to know where they're at in the environment, especially if you're about to do something that's noisy. If you're going to make a lot of noise then you're taking the risk that they're going to find and kill you. That's why you have stealth.
 

sunnz

Member

If you'd told me Killzone: Shadowfall was a PS3 game, I'd say, "Wow, they really pushed the PS3." But I wouldn't say you were a liar.

Wow, never heard of a more stupid comment.

Just watching KZ you can see its leaps and bound beyond ANYTHING on the consoles by a very good margin, sure its not CG quality, but are you prepared to apy like $800 or more for a console to have a lot better consoles...

Not only is it 1080p, but things like textures, lighting, reflections, AA and a few more are beyond we currently see by a lot.

But that is just my view.

Some people need to get their priorities straight.

Since when has off screen games actually looked good?

It is a stealth game, of course it will look boring but I bet you $100 that when you are ACTUALLY playing it you will enjoy it a lot more.

Graphically, it's one of the best, if not the best, game THIS GEN.

I wonder how many people here who think it looks bad or average are using over 600$ PCs...

I have a pretty good PC yet understand this is a 6 YEAR OLD CONSOLE. Heck even looking at console games now a days for me is quite painful but this actually looks pretty good.


If you are more into the dudebro games, more action games then yea, it's obvious this game is not for you.

The hand to hand combat looks natural and fits the style of the game perfectly. The shooting again looks fine, I don't get what some of you even want in a game like this, it fits and that is what is perfect.

I also love how everyone is getting annoyed over 1 OPTIONAL feature when the game is still doing many other serious things we have not seen much of this gen (batteries for light, 1 hit kill enemy, looting/crafting in this type of game, punishing rambo style and a few more I am sure I forgot)

Yea the X ray is annoying as hell, but I am sure ND know what they are doing, I bet the majority of sales for this game come from people WHO WILL use this feature.
 
It's been a little while since I played the Arkham games, but I'm pretty sure you could see more than just a white outline of the enemy. You don't even know which type of enemy is there, nor can you see the outline of the room (i.e. cover), or whether his back's turned...

We'll see how it turns out anyway.
 

ekim

Member
But it's there.

My expectations for this game almost dropped to zero. Now I don't know if it's a prolonged stay at GAF or something, but fucking hell, I'm completely turned off to the game now.

ND said, that the gameplay is not designed around that feature. It's just an alternative for people without a surround sound system or the possibility to use headphones. I don't know where I've read that though.
 
i agree with this to an extent. i honestly feel these new consoles are going to be in trouble early on.

I can understand people saying that if the last game they have been playing is Crysis 3 on a high end PC, but in terms of visuals it was far above stuff like Halo 4 or Killzone 3. In terms of gameplay innovations and increased immersion I kind of agree though. Apart from graphics they didnt really show anything new in the scenario they demonstrated.
 

Clear

CliffyB's Cock Holster
Game with a heavy emphasis on sound, from both a gameplay and atmosphere standpoint is shown via off-screen footage with no audio...

Does that seem like a fair way to judge its effectiveness?

And as to the all the complaints about "listening mode"... above all else you can't rely on positional audio as the sole method of tracking enemies because you cannot guarantee that every user has a properly calibrated surround setup, so using a visual equivalent is kind of unavoidable.

Its a perfectly reasonable and smart approach, bitching about it just shows a fundamental lack of understanding of how games work.
 
Sadly this looked boring.
They should have probably stuck to uncharted they nailed the action adventure formula. Something tells me they won't be so lucky with this game.
 
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