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The Last Of Us - Off screen footage from PAX East

Y2Kev

TLG Fan Caretaker Est. 2009
Played it at PAX East. I felt it was a hybrid between Survival Horror -- atmosphere wise, at least -- and an Action game. The demo was enough to shoot my interest level from 'Hyped' to 'Need right now'.

ok "natedrake" we can trust you

if that is your real name, ARNE
 
Played it at PAX East. I felt it was a hybrid between Survival Horror -- atmosphere wise, at least -- and an Action game. The demo was enough to shoot my interest level from 'Hyped' to 'Need right now'.
Great to hear!

So that's what, 3 or 4 impressions in this thread from people actually attending the event and playing the demo? And all of them came away very excited.

And all the negativity in this thread are all from people without any hands-on with the game :)
 

jayu26

Member
Why can't we just context sensitive lean buttons like in Crysis 2? Between good sound design and that there should be little need for such a system.

I don't know! My guess is they tried every thing (these are game designers after all) and picked the best option while keeping mind of both enemy and companion AI. The focus also seems to be melee combat, so when confronting both clickers and runners they probably ran into some trouble and made it unnecessarily hard in a way that was not fun. Just my two cents...Interesting argument though.
 

Derrick01

Banned
I wouldn't even say I was critical of this game. I expressed concern over some things I saw and was told it's optional stuff and, unlike in some games like Tomb Raider or Hitman Absolution, I've seen enough that I can be assured that it actually is optional.
 

benny_a

extra source of jiggaflops
Great to hear!

So that's what, 3 or 4 impressions in this thread from people actually attending the event and playing the demo? And all of them came away very excited.

And all the negativity in this thread are all from people without any hands-on with the game :)
Is that so? If that is the conclusion, that means that when doing a hands-on event you better have an official playthrough of the demo available on YouTube by the developers to make the game look as good as possible.

I wouldn't even say I was critical of this game. I expressed concern over some things I saw and was told it's optional stuff and, unlike in some games like Tomb Raider or Hitman Absolution, I've seen enough that I can be assured that it actually is optional.
I don't think it's wrong with being critical of games. In a pre-release scenario you just have to take the available information and hope for the best.
And if someone is really concerned they just wait until 3 days after launch and decide then if the game is worth their time and money.

Edit: Those concerns surely can be raised, as long as they aren't ill-informed.
 

RoboPlato

I'd be in the dick
I wouldn't even say I was critical of this game. I expressed concern over some things I saw and was told it's optional stuff and, unlike in some games like Tomb Raider or Hitman Absolution, I've seen enough that I can be assured that it actually is optional.

I just started playing Absolution yesterday and the Instinct mode is the worst of these aid modes I've ever used. I usually avoid them or use them only when necessary but that one is so linked to the game design that it pretty much mandates you to use it. All devs need to use that as an example of what not to do. I have trust that ND can pull it off well and I play using the PS3 Stereo Headset so I'm not worried about it ruining the game.
 
Is that so? If that is the conclusion, that means that when doing a hands-on event you better have an official playthrough of the demo available on YouTube by the developers to make the game look as good as possible.
Sorry, was that directed at what I concluded, or at what has been going on in this thread based on the videos in the OP?

Because I have not watched them and do not want to either :p
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
It's pretty crazy to read Arne say they didn't pull any tricks for the TLoU demos.

Not because ND is a developer that deserves heightened skepticism, but because some of the stuff from the walkthroughs (specifically E3 stuff) is verging on otherworldly.

Yeah, they make pretty (and fun) games and are quite known for pushing limits, but the most impressive aspects of those demos wasn't shiny graphics, it was the seemingly complex AI and all the seamless contextual animation. The flow of combat. That's the kind of stuff that was, imo, a little suspect, not because ND are suspect, but because wtf man that shit it pretty far beyond what we've been seeing this gen or ever.
 

benny_a

extra source of jiggaflops
Sorry, was that directed at what I concluded, or at what has been going on in this thread based on the videos in the OP?

Because I have not watched them and do not want to either :p
Both. I didn't read the beginning of this thread because it was about the listen-mode.

The impressions I've read by people that have played the game were indeed positive. I'm just not sure that I have read all of them.
 

Gorillaz

Member
It's pretty crazy to read Arne say they didn't pull any tricks for the TLoU demos.

Not because ND is a developer that deserves heightened skepticism, but because some of the stuff from the walkthroughs (specifically E3 stuff) is verging on otherworldly.

Yeah, they make pretty (and fun) games and are quite known for pushing limits, but the most impressive aspects of those demos wasn't shiny graphics, it was the seemingly complex AI and all the seamless contextual animation. The flow of combat. That's the kind of stuff that was, imo, a little suspect, not because ND are suspect, but because wtf man that shit it pretty far beyond what we've been seeing this gen or ever.
I still think ND is using some smoke and mirrors. AI still has to follow a script. I still love everything they show and will be there day 1 but I can't see everything being seamless.
 
I think you guys need to play FEAR, the AI in that game was AMAZING and it was built around the environment. The human AI in Last of US, looks as good as the enemy AI in FEAR IMO
 
It's pretty crazy to read Arne say they didn't pull any tricks for the TLoU demos.

Not because ND is a developer that deserves heightened skepticism, but because some of the stuff from the walkthroughs (specifically E3 stuff) is verging on otherworldly.

Yeah, they make pretty (and fun) games and are quite known for pushing limits, but the most impressive aspects of those demos wasn't shiny graphics, it was the seemingly complex AI and all the seamless contextual animation. The flow of combat. That's the kind of stuff that was, imo, a little suspect, not because ND are suspect, but because wtf man that shit it pretty far beyond what we've been seeing this gen or ever.

Even if all the systems are exactly the same as the demo when it's in our hands, it was played in a very specific way. I doubt everything we saw we will get that kind of perfect reaction by the AI or the combat system every time.

If they can make it feel that intense in combat (or at least most of the time) it will be a win in my book. There has never been a demo that has lived up the the vertical slice E3 demos for me so my bar isn't set super high.
 

RoboPlato

I'd be in the dick
Eric Monacelli said in a interview that we will likely see a new demo.

If it's not the E3 demo then I won't be playing it. I'm on an incredibly strict blackout for this.

I still think ND is using some smoke and mirrors. AI still has to follow a script. I still love everything they show and will be there day 1 but I can't see everything being seamless.
The game has been in development for a year and a half longer than ND's ever worked on a single game. I expect it the AI to impress if it's been a primary focus the whole time.
 
I've been on a media blackout for this, but all of the cynical GAF
postings made me check out the video. Game looks FANTASTIC. Can't wait; not going to look at anything else. Keep it up Naughty Goods.
 

robotrock

Banned
I played this video game at the PAX East and it was super intense. The most difficult game to play when everyone is watching you.
I look foward to enjoying it in the comfort of my home.
 

Sorian

Banned

image.php
 
Can't read this thread as I want to media blackout but I gotta say, I have god of war ascension and I probably won't be playing TLOU early beta. :p
 

benny_a

extra source of jiggaflops
Wait what? Arne's alternate account is natedrake?
It's a joke. He has several alternative accounts. The latest one is robotrock.

He is trying to fool us all, but the dead giveaway are that they all share the positive impressions.
 

i-Lo

Member
It's a joke. He has several alternative accounts. The latest one is robotrock.

He is trying to fool us all, but the dead giveaway are that they all share the positive impressions.

Your post confuses me even more. I wasn't aware that having alternate accounts were allowed.

I'm assuming it's a joke. Looking back through NateDrake's history, I would be really surprised if it was Arne.

I'm thinking that as well.
 

benny_a

extra source of jiggaflops
Your post confuses me even more. I wasn't aware that having alternate accounts were allowed.
What else do you think Community Strategists do at developers?

They all sign up to the various forums on the Internet and post positive impressions about the games they are releasing in the near future.

And he would've gotten away with it too if only he hadn't used the character from their PS3 game series as one of the fake accounts.
Now the house of cards of fake accounts and fake impressions is collapsing all around him.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I still think ND is using some smoke and mirrors. AI still has to follow a script. I still love everything they show and will be there day 1 but I can't see everything being seamless.

This is where language and tech jargon can get muddled up and really make a mess of things... since all AI is "scripted" and technically it's all "smoke and mirrors"... we need to differentiate between terms better.

For example, I'm not quite sure what angle you're coming from... so it's hard to respond, agree, or disagree.

"Smoke and mirrors" the way I was using earlier, referred to any extra manipulation (for some desired/dramatic effect) beyond what the game is normally capable of. Beyond what a normal player, you or I, might encounter playing that sequence.

And "scripting" not in the technical sense... more literary... as in... how a play is scripted and actors play their pre-rehearsed parts.

So if ND had manipulated the encounter to always play out in a predetermined, desirable way, and maybe added a canned (only for this demo purpose) animation as a crescendo... I would say that is (at least to a degree) "scripted" and "smoke and mirrors".

It is what I'd suspected, since it seemed otherwise too good to be true. But Arne says nay, so... pretty cool. Assuming I'm correctly understanding what he said earlier. But maybe I'm not. Since, you know... the language is muddled. lol
 

i-Lo

Member
What else do you think Community Strategists do at developers?

They all sign up to the various forums on the Internet and post positive impressions about the games they are releasing in the near future.

And he would've gotten away with it too if only he hadn't used the character from their PS3 game series as one of the fake accounts.
Now the house of cards of fake accounts and fake impressions is collapsing all around him.

You're such a jerk. You had me going for quite a while :p
 

arne

Member
Arne can you please answer my question on whether the PAX demo will be the same demo we'll get in early June apart of the GOW:A early access? We'll it be the same area, but will just updated, near final code? Or the exact same build?

Demo content TBD. Whatever the case, it will be from a much more current build.
 

robotrock

Banned
You guys are some serious haters!
This game is 10/10 perfect!
Great work Naughty Dog®, I look forward to the release of The Last of Us™ on June 14th, 2013 for my PS3™ console.
 
arne are you guys going to do a MP break down or has that been scrapped?

Problem is no matter what they do with MP, if it is behind an online pass I'll never really try it. This is so I'll have better resale value (due to no ps4 bc) Am I the only one like that?

I thought it was a shame because U2's online was surprisingly quite fun when I gave it a go.
 

arne

Member
I'm really looking forward to TLOU ... In fact it's my MOST anticipated game for years. I have absolutely no doubt that it will carry the typical ND stamp of quality. There's just two things I'd like to ask: In a developer diary we saw some of the same area that was played here, but I noticed a slight difference in the corridor where you pull the infected off the door to open it. To the right of that door (in the dev diary) there seemed to be more panelling on the wall. Is that just because this particular video is of a lower quality or did you change that for some reason? Second question (and I hope I'm not stirring the mud here): Have you considered adding a 'remove radar' in the options menu, or perhaps automatically remove it in 'Hard' mode? I'll be using it for certain and think it's actually pretty neat, but ... well, you know how the press work. As in the game, keep that ammunition at a minimum!

Dev diary is from a more recent build than this demo.
 

Revven

Member
I'm guessing MP reveal is in April.

All of ND's MP reveals have been in the April the year the game is releasing, at least since UC2; UC3 being the most recent example.

I can't imagine them revealing it any later than April; May would be cutting it way close lol.
 
I'm guessing MP reveal is in April.

All of ND's MP reveals have been in the April the year the game is releasing, at least since UC2; UC3 being the most recent example.

I can't imagine them revealing it any later than April; May would be cutting it way close lol.

The thing is though that U2 and U3 were released in Oct/Nov, so you can't really use that as any indication. I would have thought that they had showed it already, if I had made a guess a couple months back.

Smashing! I've recently bought GOWA and finished it. I now want to sell it on ... can I still use the code for the demo of TLOU without the disc?
It's not a code, is it? The demo for TLoU is launched from within the main menu of GOW:A, at least in my region of the game.
 

GribbleGrunger

Dreams in Digital
The thing is though that U2 and U3 were released in Oct/Nov, so you can't really use that as any indication. I would have thought that they had showed it already, if I had made a guess a couple months back.

It's not a code, is it? The demo for TLoU is launched from within the main menu of GOW:A, at least in my region of the game.

Thanks. I'll probably skip the demo then because I want to get enough money together to buy Sly4.
 

arne

Member
Arne are you allowed to comment on the ratio of human enemies to clicker/zombie (whatever they're called)?

I don't mind the strategy change when the latter comes into play but I'll be honest this game really impressed me when you guys showed the human encounters and how the human AI would change it's approach depending on what the player did. It didn't look like scripted or repeated actions and animations. So I'd like to see as many of those encounters as possible.

overall, roughly more skewed towards encounters with survivors. this is a slippery slope though, no percentages or anything else. wait til more info or the game comes out.
 
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