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Media Create Sales: Week 12, 2013 (Mar 18 - Mar 24)

GRW810

Member
And for that reason they didn't call it WarioWare. Iwata even pointed out that this wasn't another WW game. The franchise was declining anyway. It still feels like a Wario game and the WW characters are there at least, it's more like a spiritual successor.

I think gameplay wise it's too similar to NL, if more quirky and challenging. It could sell to both bases that way or just feel unnecessary to some customers. It can go either way.
I wish Nintendo kept some of their franchises to one of home or portable consoles. Like Animal Crossing, WarioWare (including this, despite not being WW) should be portable only. I'm never going to turn on a console and command a TV to play a few seconds of mini-game. I don't really know what Nintendo wanted from Game & Wario. It seems like wrong game, wetting platform, wrong time.
 
Does this supposed Third Party Direct even exist? Any partnerships at this point will probably be announced at E3.

We haven't a clue about it as for now, we can only have a wild guess.

In my opinion, Nintendo may announce something Wii U related at E3 only if they have some games appealing for Western market, otherwise I don't think they would announce any big Japanese games there, if last years conferences are anything to go by, they'd rather set up some NDs when they feel the timing is right.
 
I wish Nintendo kept some of their franchises to one of home or portable consoles. Like Animal Crossing, WarioWare (including this, despite not being WW) should be portable only. I'm never going to turn on a console and command a TV to play a few seconds of mini-game. I don't really know what Nintendo wanted from Game & Wario. It seems like wrong game, wetting platform, wrong time.

Or maybe going digital. They did understand with Pokémon Rumble.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
But all of these underperformed. It can't be easy to convince 3rd parties again when their high profile franchises did so poorly, on a popular platform no less. At least Capcom is sticking with Nintendo.
KH is the only one which underperformed, on the other hand their has been a couple 3DS 3rd party success story's. But something still feels off about the 3rd party support even for the 3DS. At this point I think Nintendo would need a spring conference rather than just a regular Nintendo Direct.
 

extralite

Member
I'm never going to turn on a console and command a TV to play a few seconds of mini-game. I don't really know what Nintendo wanted from Game & Wario. It seems like wrong game, wetting platform, wrong time.

Good thing they made a game that doesn't play like that then! See, they listen to you!
 
Yeah, but what is the point of putting it on 3DS then in the first place? It doesn't matter that Konami didn't even try, maybe they just don't want to. You can only make so many games out of politeness.

i dont really get it, its possible it had to be released due to some contract with nintendo or something (nintendo published it in europe), i think if they'd put a real effort in with the game (if it had been an up-port as promised not a down-port as we got) and they'd held off announcing the collection for a good few months after then it 'could' have been a big success
 
But all of these underperformed. It can't be easy to convince 3rd parties again when their high profile franchises did so poorly, on a popular platform no less. At least Capcom is sticking with Nintendo.
Yeah, but what is the point of putting it on 3DS then in the first place? It doesn't matter that Konami didn't even try, maybe they just don't want to. You can only make so many games out of politeness.
You are exaggerating.
 
Low sales with low sellthrough tell many things for the future of a game. Nintendo Land showed the followers of mini games are limited at Wii U, Game & Wario, Wii Party U will confirm this.

Not exactly the same kind of games but as I said before I expect similar performance from Wii Sports and Wii Fit. The audience just isn't there.
To be fair though, the only thing for the Wii audience on Wii U is NLand and NSMBU. Still. Maybe we'll actually start seeing a market transition once there's enough content to hit the tipping point for those consumers (Wii Sports/Fit, Mario Kart/Party, Taiko, etc)?
 
KH is the only one which underperformed, on the other hand their has been a couple 3DS 3rd party success story's. But something still feels off about the 3rd party support even for the 3DS. At this point I think Nintendo would need a spring conference rather than just a regular Nintendo Direct.

More than a couple I would say. Run for Money, Fantasy Life, Bravely Default, Rune Factory 4, Etrian Odyssey IV, Tales of the Abyss, One Piece, etc.
 

NotLiquid

Member
We haven't a clue about it as for now, we can only have a wild guess.

In my opinion, Nintendo may announce something Wii U related at E3 only if they have some games appealing for Western market, otherwise I don't think they would announce any big Japanese games there, if last years conferences are anything to go by, they'd rather set up some NDs when they feel the timing is right.

I really wish I could believe that Nintendo does have some sort of NDA's on titles for their own consoles that they could come out with during a Direct since they're "doing their own race" and all but the silence and influx of bad news is making the Wii U look worse by the day and it's making me increasingly skeptical about them having much at all. I think a tweet by Tyrone Rodriguez from Nicalis implied that Nintendo has some sort of relations strategy they can't talk about but I dunno.

It goes without saying but unless they blow the hinges off of the next Direct or whatever conference they have it's practically got a death sentence on it. It's make or break at this point.
 

Hellraider

Member
Low sales with low sellthrough tell many things for the future of a game. Nintendo Land showed the followers of mini games are limited at Wii U, Game & Wario, Wii Party U will confirm this.

Of course they tell things.My objection was that a sole "20% ST" of an uknown shipment is not enough to end the conversation about G&W success or failure.Especially G&W a game that will live or die on it's legs.Unless we know of a very low shipment which makes everything I just said pointless.

Not exactly the same kind of games but as I said before I expect similar performance from Wii Sports and Wii Fit. The audience just isn't there.

You have stated your opinion about how this games of this type will perform on the WiiU and I completely agree.I am expecting G&W to underperform compared to WarioWare but I am not sure about how big the decline will be.
 

Road

Member
For the new page...

Prediction League April, 2013

Predict how much these titles will sell in the month (from Apr 01 to Apr 28):

[PSV] Hardware (28 days) -
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) -
[3DS] Tomodachi Collection Shin Seikatsu (11 days) -
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) -
[PSP] 7th Dragon 2020 II (11 days) -
[PS3] Dragon's Dogma Dark Arisen (4 days) -

-----------------------------------------------------------------------------------
Deadline: April, 3rd 09:00 am (EST) (when Famitsu or Media Create first make their weekly sales public)


On Sengoku Basara 4, Wii U could be looking forward to a late port, something very unusual for its library, but, hey...
 

Yeshua

Member
[PSV] Hardware (28 days) - 80000
[3DS] Cardfight!! Vanguard Ride to Victory (18 days) - 40000
[3DS] Tomodachi Collection Shin Seikatsu (11 days) - 350000
[PS3+360] Naruto Shippuden Ultimate Ninja Storm 3 (11 days) - 70000
[PSP] 7th Dragon 2020 II (11 days) - 100000
[PS3] Dragon's Dogma Dark Arisen (4 days) - 150000
 
I don't want to shit up the announcement thread, so I'll put this comment here instead.

Sengoku Basara 4 was announced for PS3 for a 2014 release.

I'll eat crow here. This was pretty much my #1 choice for most likely game to be PS3/Wii U cross-platform given the publisher, the target audience, the regional relevance, and the platform history.
Interesting. Begs the question, again, what franchises exactly will see a transition to the Wii U - even in multiplatform form. The Ateliers, Yakuzas and Disgaeas people assumed not. But I imagine most would have thought something like this from Capcom, yes.
 

Spiegel

Member
650.000 between NA and Europe, source khinsider(sorry I can't copy and past the URL right now, but if you google "Kingdom hearts 3DS worldwide sales" that's in the first few results.

Yeah, I have seen that.

I want to know how he knows that the game is doing fairly well overseas and it's going to outsell BBS considering all I can find is that the game is between 300k-400k in USA and sold ~10k last month. So S-E probably hasn't sent a second shipment* since launch.

*650k shipped and KH is bigger in NA. (f.e KHBBS first shipment was 0.31 in NA and 0.19 in EU).
 

Nirolak

Mrgrgr
Like I said, Nintendo needs to start paying for ports.

It's a bad situation for them to be in, but they don't have a choice.

Hey it worked for Microsoft.

Though their system was more comparable to the PS3 (and prior, the PS2) at the time they were doing it than the Wii U will be for devs who move to PS4.
 

Takao

Banned
Too bad about Wario and Dragon Quest, I never expected anything from these games though.

Is it really? If I was a Wii U owner, I'd be rejoicing, and hoping every single one of those mini-game collections Nintendo makes absolutely crater. You really don't need more than one or two of those a generation, but Nintendo's got a bunch. Unless it's ND Cube, who only know how to make mini-games, those resources would be better spent making meatier games than Mario Mini-Sports U.
 
Is it really? If I was a Wii U owner, I'd be rejoicing, and hoping every single one of those mini-game collections Nintendo makes absolutely crater. You really don't need more than one or two of those a generation, but Nintendo's got a bunch. Those resources would be better spent making meatier games than Mario Mini-Sports U.

When Wii Fit,party, and sports bomb I think Nintendo will finally give up on that market like they pretty much have on 3DS. The question is what they do with those teams next. I don't think the whole minigame genre is a bad idea, but Nintendo expecting full price shows they might as well give up because they dont know what theyre doing there anymore.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Would be bad for Nintendo is expected to pay for every port now, especially since they have done a bad job promoting titles like ninja gaiden razors which probably cost them a bit.

Situation wouldn't be so bad if we at least knew which strategy they are following or where the ship is headed, right now everything seems so clueless. Never had this feeling about Sony and the Vita, they pretty much accepted their position in the market and are playing their part.
 

BlackJace

Member
There was someone in that UE4 thread who was at GDC this year and was talking about Nintendo's apparently successful effort to secure exclusive Japanese content for the next 24 months. He also said something about it all being shown this E3.

Wonder what to make out of that.
 
There was someone in that UE4 thread who was at GDC this year and was talking about Nintendo's apparently successful effort to secure exclusive Japanese content for the next 24 months. He also said something about it all being shown this E3.

Wonder what to make out of that.

Maybe through collaborations? I can see a parternship with many third parties, like Capcom, Square and Level-5.
 
Is it really? If I was a Wii U owner, I'd be rejoicing, and hoping every single one of those mini-game collections Nintendo makes absolutely crater. You really don't need more than one or two of those a generation, but Nintendo's got a bunch. Unless it's ND Cube, who only know how to make mini-games, those resources would be better spent making meatier games than Mario Mini-Sports U.
I mean on a sales point of view. I do like Wario Ware games though.

And meatier games are being made regardless.
 

Frodo

Member
First day sellthrough

[PSP] Fate/Extra CCC [without Limited Edition] - 60-70%
[PSV] Muramasa: The Demon Blade - 60-70%
[PSV] Sei Madou Monogatari [Limited Edition] - 50%
[PSP] Dungeon Travelers 2: Ouritsu Tokoshan to Mamono no Fuuin [without Limited Edition] - 40-50%
[WII] PreCure All-Stars: Zenin Shuugou Let's Dance! - 30%
[WIU] Game & Wario - zzzzz (20%)

Is there really an demand for Muramasa or is it a small shipment? Well, I suppose the game looks really good on the OLED screen.

And only 20% sellthough for G&W? Maaaaaan, that is disappointing. Do we have any information from the japanese store's blogs of how it is performing apart from this number?
 

Mario007

Member
Over 350k US so far, in the 3DS top 10 every month since launch too iirc. It had a (slightly) higher NPD debut than BBS or 358 too.

KH games tend to have long legs on Nintendo handhelds too and 3D seems like it's moving that direction.
THat may be true in the US but in Europe DDD is nowhere to be seen in shops so I'd assume any sort of legs argument is invalid in this territory. The same seems to be true for Japan. So far what we know from the numbers it'd doing BBS numbers, maybe BBS is slightly higher.
 
Would be bad for Nintendo is expected to pay for every port now, especially since they have done a bad job promoting titles like ninja gaiden razors which probably cost them a bit.

Situation wouldn't be so bad if we at least knew which strategy they are following or where the ship is headed, right now everything seems so clueless. Never had this feeling about Sony and the Vita, they pretty much accepted their position in the market and are playing their part.

No Nintendo should pay for every single port they can. At least in Japan Wiiu has a much better chance to thrive if people dont see it as a wasteland of no support. Get every single decent selling japanese series on wiiu. Of course its going to hurt them. You dont turn thiss kind of disaster around without losing a lot of money.
 

DrWong

Member
There was someone in that UE4 thread who was at GDC this year and was talking about Nintendo's apparently successful effort to secure exclusive Japanese content for the next 24 months. He also said something about it all being shown this E3.

Wonder what to make out of that.
A link would be appreciated. Curious to know who said that.
 
Would be bad for Nintendo is expected to pay for every port now, especially since they have done a bad job promoting titles like ninja gaiden razors which probably cost them a bit.

Situation wouldn't be so bad if we at least knew which strategy they are following or where the ship is headed, right now everything seems so clueless. Never had this feeling about Sony and the Vita, they pretty much accepted their position in the market and are playing their part.
They don't need to pay for *every* port, they should just be targeting high profile specific ones. Like MGSV, Dark Souls II, Basara 4, etc.

And incentivising can be more than just a cash dump. Offer more bundles, more promotion, extreme royalty cuts, targeted dev support, co-publishing deals, etc. Nintendo has enough exclusives with their own library, what they need to work on with 3rd parties is getting everything lined up so they're included in the multiplatform chain day one.
 

duckroll

Member
Would be bad for Nintendo is expected to pay for every port now, especially since they have done a bad job promoting titles like ninja gaiden razors which probably cost them a bit.

Situation wouldn't be so bad if we at least knew which strategy they are following or where the ship is headed, right now everything seems so clueless. Never had this feeling about Sony and the Vita, they pretty much accepted their position in the market and are playing their part.

I have a feeling that one part of the problem is that Nintendo has never really felt comfortable or natural at competing on the modern console market. It has never been their preferred position to be a platform for the sort of big games third parties make for consoles since the PS1 era. The last time Nintendo was in a position with a system to actually compete this way was the Gamecube, and I think the feeling on that platform was also very similar as it is with the WiiU now.

It's clear that Nintendo was trying to have their cake and eat it as well with the WiiU, where they tried to position it as some sort of "alternate" type of console like the Wii was, but at the same time also something for the "AAA console audience". I don't think that works, and if Nintendo survives this disaster (which they should, maybe not with Iwata intact though), they should really just consider downsizing and admitting that they work best when chasing an audience different from Sony and MS. There can be audience overlap of course, but that has to be due to interest from those audiences, and not an artificial sort of attempt to appeal to them.
 
I have a feeling that one part of the problem is that Nintendo has never really felt comfortable or natural at competing on the modern console market. It has never been their preferred position to be a platform for the sort of big games third parties make for consoles since the PS1 era. The last time Nintendo was in a position with a system to actually compete this way was the Gamecube, and I think the feeling on that platform was also very similar as it is with the WiiU now.

It's clear that Nintendo was trying to have their cake and eat it as well with the WiiU, where they tried to position it as some sort of "alternate" type of console like the Wii was, but at the same time also something for the "AAA console audience". I don't think that works, and if Nintendo survives this disaster (which they should, maybe not with Iwata intact though), they should really just consider downsizing and admitting that they work best when chasing an audience different from Sony and MS. There can be audience overlap of course, but that has to be due to interest from those audiences, and not an artificial sort of attempt to appeal to them.

Agreed, but i dont think they should downsize. Go after a different market sure, but Nintendo should accept their position as the odd one out and grow to serve the needs of the audience they are targeting because even if they find success again, it will be botched with the lack of games.
 
There was someone in that UE4 thread who was at GDC this year and was talking about Nintendo's apparently successful effort to secure exclusive Japanese content for the next 24 months. He also said something about it all being shown this E3.

Wonder what to make out of that.

Yeah, at the moment Wii U is not in a different situation than 3DS a couple years ago, before MHH3G, 3DMario land and Mario kart 7 were announced; from then on things have changed and Nintendo may have a few aces up their sleeve and use a similar strategy for Wii U.

Only thing, aside from few big IPs(FF, Yakuza, Metal gear) there are not many huge Japanese third-party home-console games, as the big guns are all on handhelds already (DQ, MH), so all Nintendo can hope for is to have some mid-tier games.

Or, to put it down straight, no way I can see Wii U selling nearly as much as 3DS in Japan even in the best possible scenario.
 
THat may be true in the US but in Europe DDD is nowhere to be seen in shops so I'd assume any sort of legs argument is invalid in this territory. The same seems to be true for Japan. So far what we know from the numbers it'd doing BBS numbers, maybe BBS is slightly higher.
Except KH traditionally does the majority of sales in the US alone. BBS is a bit of an abberration in that regard, but it held true for KH, KH2, COM and 358.

3D is likely already pretty close to BBS worldwide, maybe around a couple hundred k behind. It's longterm performance depends entirely on NA legs, but that's how it always seems to go for KH.
 

Frodo

Member
They don't need to pay for *every* port, they should just be targeting high profile specific ones. Like MGSV, Dark Souls II, Basara 4, etc.

And incentivising can be more than just a cash dump. Offer more bundles, more promotion, extreme royalty cuts, targeted dev support, co-publishing deals, etc. Nintendo has enough exclusives with their own library, what they need to work on with 3rd parties is getting everything lined up so they're included in the multiplatform chain day one.

This is something that makes a lot of sense to me, because unless I'm missing a point, giving up of your royalty share would not make Nintendo loose any of it's money, would it? They would also not get any money, true, but the support would be there and they could at least sell a few consoles while building a base audience for a genre they are not strong with. They might not win anything, but they would also not be bleeding money, would they?
 
Yeah, at the moment Wii U is not in a different situation than 3DS a couple years ago, before MHH3G, 3DMario land and Mario kart 7 were announced; from then on things have changed and Nintendo may use a similar strategy for Wii U.

Only thing, aside from few big IPs(FF, Yakuza, Metal gear) there are not many huge Japanese third-party home-console games, as the big guns are all on handhelds already (DQ, MH).

Or, to put it down straight, no way I can see Wii U selling nearly as much as 3DS in Japan.

Nope, MK7 was announced at E3 2010 and 3d land at GDC. 3G was the big surprise of the year but Nintendo already had strong backing fro 3rd parties. The lineup didn't come from nowhere and the wiiu is in a completely different position
 

duckroll

Member
Agreed, but i dont think they should downsize. Go after a different market sure, but Nintendo should accept their position as the odd one out and grow to serve the needs of the audience they are targeting because even if they find success again, it will be botched with the lack of games.

I think they should downsize because the amount of money they invest back into their own company and operations is tied to how much they think they can make in the market. As they became more and more successful in the last few years, they also expanded greatly with more acquisitions and so on. If they're going to take a heavy loss with the WiiU and expect the 3DS to be an increasingly shrinking market (especially outside of Japan), then it is time to tighten their belts.

Nintendo is a listed company, so they do have a responsibility to shareholders as well. Cut down on spending, target different markets, bring the company back to high profitability and mindshare, and then maybe they can consider expanding again based on their needs in the future.
 

Spiegel

Member
Yeah, at the moment Wii U is not in a different situation than 3DS a couple years ago, before MHH3G, 3DMario land and Mario kart 7 were announced; from then on things have changed and Nintendo may use a similar strategy for Wii U.

Only thing, aside from few big IPs(FF, Yakuza, Metal gear) there are not many huge Japanese third-party home-console games, as the big guns are all on handhelds already (DQ, MH).

Or, to put it down straight, no way I can see Wii U selling nearly as much as 3DS in Japan.

WiiU in a completely different position.

Before 3DS was launched anywhere in the world it already had exclusive installments of Resident Evil, Layton, Kingdom Hearts or Inazuma Eleven announced, to name some of them.

Mario Kart was announced before launch too, and Mario Land 3D was announced before launch in NA/EU.
 
I have a feeling that one part of the problem is that Nintendo has never really felt comfortable or natural at competing on the modern console market. It has never been their preferred position to be a platform for the sort of big games third parties make for consoles since the PS1 era. The last time Nintendo was in a position with a system to actually compete this way was the Gamecube, and I think the feeling on that platform was also very similar as it is with the WiiU now.

It's clear that Nintendo was trying to have their cake and eat it as well with the WiiU, where they tried to position it as some sort of "alternate" type of console like the Wii was, but at the same time also something for the "AAA console audience". I don't think that works, and if Nintendo survives this disaster (which they should, maybe not with Iwata intact though), they should really just consider downsizing and admitting that they work best when chasing an audience different from Sony and MS. There can be audience overlap of course, but that has to be due to interest from those audiences, and not an artificial sort of attempt to appeal to them.

I do hope next time Nintendo will have one platform, in some way both handheld and home at the same time, on which concentrates all the first party effort. That'd be great.
 
They don't need to pay for *every* port, they should just be targeting high profile specific ones. Like MGSV, Dark Souls II, Basara 4, etc.

And incentivising can be more than just a cash dump. Offer more bundles, more promotion, extreme royalty cuts, targeted dev support, co-publishing deals, etc. Nintendo has enough exclusives with their own library, what they need to work on with 3rd parties is getting everything lined up so they're included in the multiplatform chain day one.

At the moment, yes, they need to pay for every port.

Because every single game announcement, high profile or otherwise, has said "There will be no Wii U version."

Again, excluding Duck Tales.
 

Nirolak

Mrgrgr
There was someone in that UE4 thread who was at GDC this year and was talking about Nintendo's apparently successful effort to secure exclusive Japanese content for the next 24 months. He also said something about it all being shown this E3.

Wonder what to make out of that.

Well I looked into the poster you were referring to and I'm not seeing much suggesting he knows the inner workings of Nintendo's contract dealings.

It would also be kind of weird if Japanese developers walked up to him and went "Hey we're making all these Wii U exclusives over the next 24 months." at GDC.

He's also the guy who posted the dudebro MBA thread: http://www.neogaf.com/forum/showthread.php?t=510630

And seems very sold on the Nintendo vision: http://www.neogaf.com/forum/showpost.php?p=46915765&postcount=387

He even says in that post (the last one linked) "I'm extremely excited to see the awesome games Nintendo is going to deliver this generation given their focus on lean and efficient teams and their very clear collaborations with other Japanese studios as well", so it's plausible he's extrapolating from their partnerships and statements that they're pursuing more collaborations, and that this is why he is stating they're securing Japanese exclusives (since their collaborations are exclusives).

I can't rule out he has top secret info on the next 24 months of Wii U releases, but I thought I would make a shot at checking the claim.
 
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