• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

How can people not like 'Nintendo Games'?

spirit tracks would have been better as a collection of dungeons. seriously, all of those were a lot of fun. the game was just bogged down by terrible design in its overworld.

Yeah you and me were on the same page about Spirit Tracks. Had some really great dungeon design, but they REALLY made it hard to get to the good moments between the shit. Ugh some of the train stuff still gives me nightmares over the tedium.

skyward sword was made like super mario galaxy, so of course it kinda blew in some respects. the pacing was mostly off, but the worst aspect was how safe it played with the dungeon design. it bears little resemblance to the creativity in the ds games, where at least they were messing around with touch controls in puzzles. like super mario galaxy, it was like they were too afraid to design something too crazy, because they were worried people would struggle understanding the controls at first. i do appreciate that the majority of skyward sword is very dungeonlike (that's all the stuff on the ground is at its core), but they don't do much interesting with it. that final dungeon was pretty special though, especially as a longtime zelda fan (although it still had nothing to do with the nifty motion controls they designed the game around).

I think Skyward Sword is a host of really good concepts married to a host of really bad execution.

For example, the idea of a denser, more interconnected overworld should be the true goal of any Zelda overworld; but instead Skyward Sword uses it to simply make you repeat general objectives and goals over and over with often just the tiniest incremental changes to anything. And when it does change big, it's often horrifying (Banjo musical note segment: fuck off, Nintendo).

Skyward Sword has many great dungeons, several which are the best in the series, but to get to them you have to complete a metric fuckton of filler between every dungeon with includes repeating a certain boss multiple time, escort quests, fucking losing your weapons and having to retrieve them, Banjo note collection (once again: fuck-the-fucking-fuck-hell off, Nintendo), on and on. For every legitimately well executed concept (say, the way they tried to up the meaningful nature of sidequests with particular town characters, but fell short of Majora's Mask in execution), there is ten more than is good in concept but bad in execution.

And for me it was all topped off by the controls. I never want to have to suffer another finicky motion+ combat control in my life. I only want controls that are the most efficient and accurate 100% of the time, not this interpretive mess of wonkiness interspersed between the most annoying punishment for failing to make sure the motion+ is working correct in that moment (electrocution between hits, fucking hell). PLUS I was going into my menu recalibrating my controller at least once per hour, fuck that. These motion controls are just not there for me yet as a standard control set; needs more advancement technologically.

This is one of the biggest deterrents for me purchasing 1st party Nintendo titles. I was shocked when I went to purchase Twilight Pricess, years after it was released and found that it was still full retail price. As a result of the MSRP, Gamestop only offered a used copy for 5 dollars less >.>

Yeah, it's insane. Of course, people continue to buy them at those prices, so it's anti-consumer nonsense but it is good business from their end :P

I just never really thought the series was all that great. The in dungeon stuff was just simple puzzles and then doing a boss pattern 3 times, usually doing something with the new tool you picked up somewhere in the dungeon.

Out of dungeon content and exploration feels extremely light and the worlds always feel pretty empty and has a general lack of content. In the past this wasn't a huge problem necessarily but now we're getting more and more open world games that offer so much more.

The one zelda game that really feels like it tried to do some things differently was majora's mask with its time management and missable and meaningful side content. Not to mention the darker themes (compared to other nintendo stuff anyway) it had.

Alright, that makes more sense. Of course, you're definitely talking more about 3D Zelda than 2D when you mention empty overworld, but that's a complaint you and I generally share about 3D Zelda titles.

I just am a little surprised you cannot appreciate how amazing the level/dungeon design is, since it genuinely is the top-of-the-industry. It should be utilized to serve as an example of inferior developers of what to do if you want to make great gameplay.

Still, I understand where you're coming from now :)
 
:lol, this makes absolutely no sense.

Tons of games would not be Nintendo games if you think like that. pokemon, metroid prime, donkey kong for example

You don't see how Xenoblade might be considered differently to other nintendo staples in the context of this discussion? The hint is in the title.

But... Nintendo developed/published it. So what is a Nintendo game then?

The thread is about people saying "they don't like nintendo games". You can define that however you want to validate your own opinion, but it is actually about understanding theirs.
 
You don't see how Xenoblade might be considered differently to other nintendo staples in the context of this discussion? The hint is in the title.
But that's the whole point, it is a 100% Nintendo game. So when people lump Nintendo games in together, they include titles like Xenoblade.
 
Eh. If I wanted to play a platformer game I'd go for SMB3 or SMW, not NSMB. Sorry (not really) if that offends anyone.

And Skyward Sword was really, really fucking awful.

This is one of the biggest deterrents for me purchasing 1st party Nintendo titles. I was shocked when I went to purchase Twilight Pricess, years after it was released and found that it was still full retail price. As a result of the MSRP, Gamestop only offered a used copy for 5 dollars less >.>
Yup, Smash Brawl is still full price in some parts around here.
 
You don't see how Xenoblade might be considered differently to other nintendo staples in the context of this discussion? The hint is in the title.
The only thing the title hints to is that some people assume Nintendo games are all the same. The fact that Xenoblade doesn't 'fit the mould' just shows how this line to thought is faulty.
 
I don't understand how people can have unwavering loyalty to a company thats been giving you the same exact shit for 30 years. I guess its like a security blanket they can wrap around themselves.

I loved Nintendo franchises, from the mid 80s until the GameCube era. But enough is enough. Its the same shit, with the same general themes, wrapped in a new coat of paint, and slap a new control gimmick on it.

As much as it blows OPs mind how someone can not like Nintendo franchises, it equally blows my mind how someone can show such undying loyalty and fervor to one company. I mean if you are a Nintendo only gamer, you missed the Game of the a generation - Red Dead Redemption. And you missed one of the greatest fucking games ever made. (Along with many other awesome 3rd party games, but I will spare you the list). So no I don't get the Nintendo only gamer. I will never get it. If this was 1985, then maybe I could understand it. But not today.
 
God i feel old.

I assure you that I am not that young either. I used to be a PC gamer back in the day.

Get yourself a SNES, Playstation, Nintendo 64, Sega Genesis, and a Dreamcast, because you are missing out.

With a backlog of over 26 games for PS3 and 360 and my lack of desire to enjoy the days gone by, I can respect the foundation but am not motivated enough to delve into golden olden titles.
 
Nintendo owns Monolith
Nintendo publish the game


Xenoblade is a fucking Nintendo game, don't make this like the stupid "that's not a jrpg for me" threads

Oh no, Metroid Prime was done by filthy Americans so it's not a Nintendo game!
 
But I think it's a little weird of you to say that Sony has more variety in their output. While I certainly don't think they are by any means starved for variety Nintendo almost certainly outputs at least the same amount if not a larger array of things (quality is a different matter entirely and there are merits to both sides.) I, for example, can't think of a turn based or real time strategy made by Sony, nor really an RPG (since PS1?) or sports games, horror games, scrolling shoot-em-ups or puzzle games [correct me if I'm wrong.] Again I think this is getting a little off track but they do cover a large amount of genres and themes and it's certainly weird to say one doesn't like "Sony games" as if they were a genre. The difference being that people don't really say that in my experience and I'm also not defending the people who do.

Turn-based strategy: Jeanne d'Arc, Wild Arms XF (both PSP games)

Sports games: San Diego makes plenty of NBA and MLB games, they also have arcadey sports games like Hot Shots Golf, Hot Shots Tennis, plus motion control sports games.

Horror games: Siren 1, 2, Blood Curse are the "traditional" horror games (made by the creator of Silent Hill). TLoU sort of, Until Dawn, maybe.

RPGs: They continued the Wild Arms games on the PS2, had White Knight Chronicles and Demon's Souls on the PS3, Brave Story on the PSP (plus the two SRPGs mentioned above), and Over My Dead Body 2 on the Vita.

No side scrolling shmups that I can think of but they do publish the Stardust games. And they've made very puzzle oriented games e.g. Ico and Shadows of the Colossus.
 
I don't understand how people can have unwavering loyalty to a company thats been giving you the same exact shit for 30 years. I guess its like a security blanket they can wrap around themselves.

I loved Nintendo franchises, from the mid 80s until the GameCube era. But enough is enough. Its the same shit, with the same general themes, wrapped in a new coat of paint, and slap a new control gimmick on it.

As much as it blows OPs mind how someone can not like Nintendo franchises, it equally blows my mind how someone can show such undying loyalty and fervor to one company. I mean if you are a Nintendo only gamer, you missed the Game of the a generation - Red Dead Redemption. And you missed one of the greatest fucking games ever made. (Along with many other awesome 3rd party games, but I will spare you the list). So no I don't get the Nintendo only gamer. I will never get it. If this was 1985, then maybe I could understand it. But not today.
Nintendo is giving me X. Something unseen in the last 30 years.
 
You don't see how Xenoblade might be considered differently to other nintendo staples in the context of this discussion? The hint is in the title.

That's the whole point, games like Xenoblade prove how statements like "All Nintendo games are kiddy/not complex or deep" are not true. You can't change it to suit your argument. It's no different to me saying all Sony's games are aimed at the hardcore and then dismissing stuff like Journey because it destroys my argument.
 
Yeah you and me were on the same page about Spirit Tracks. Had some really great dungeon design, but they REALLY made it hard to get to the good moments between the shit. Ugh some of the train stuff still gives me nightmares over the tedium.



I think Skyward Sword is a host of really good concepts married to a host of really bad execution.

For example, the idea of a denser, more interconnected overworld should be the true goal of any Zelda overworld; but instead Skyward Sword uses it to simply make you repeat general objectives and goals over and over with often just the tiniest incremental changes to anything. And when it does change big, it's often horrifying (Banjo musical note segment: fuck off, Nintendo).

Skyward Sword has many great dungeons, several which are the best in the series, but to get to them you have to complete a metric fuckton of filler between every dungeon with includes repeating a certain boss multiple time, escort quests, fucking losing your weapons and having to retrieve them, Banjo note collection (once again: fuck-the-fucking-fuck-hell off, Nintendo), on and on. For every legitimately well executed concept (say, the way they tried to up the meaningful nature of sidequests with particular town characters, but fell short of Majora's Mask in execution), there is ten more than is good in concept but bad in execution.

And for me it was all topped off by the controls. I never want to have to suffer another finicky motion+ combat control in my life. I only want controls that are the most efficient and accurate 100% of the time, not this interpretive mess of wonkiness interspersed between the most annoying punishment for failing to make sure the motion+ is working correct in that moment (electrocution between hits, fucking hell). PLUS I was going into my menu recalibrating my controller at least once per hour, fuck that. These motion controls are just not there for me yet as a standard control set; needs more advancement technologically.



Yeah, it's insane. Of course, people continue to buy them at those prices, so it's anti-consumer nonsense but it is good business from their end :P
i think the worst part of the game was the forest area. that's only as much as the first time you have to go back through the dungeon again (because WHY?). the escort mission with the robot was no good either- i dislike having to fight enemies when i don't have to. i prefer being able to just run through an area. however, the real reason for that mission was to be a badass archer and take down enemies that were once assholes to you from afar. the payback was cool, at least.

eldin volcano? lanayru desert? pretty aces in the late-game. i actually really enjoyed the hunting for your gear and the tear quests. it felt like the level design had been building up to how you would tackle the areas differently, so a lot of it felt intentional and well thought-out. the same is true of the note-hunt, which i must have excelled at compared to everyone else, because i had no problem with it aside from the bizarrely different types of controls when you're swimming above and underwater.

all that 'revisit this area' mostly reminded me of super mario galaxy 2's green stars, which challenged your knowledge of the level design. it was pretty neat.

i need to replay the game, but it's the dungeons themselves that disinterest me. i was hoping they'd be rad once i reached ancient cistern, but that wasn't the case. the only two i really remember are the final two. the last one in particular is really special.
 
Again, Xenoblade and Kid Icarus are more the exception than the rule.
So much that it's not strange to find people who don't consider them Nintendo games in the traditional sense.
 
Maybe there is none because no one wants it? I don't know what Zelda-like means, but demands drives the market. People have moved on and so has the genre. Long live Demon's Souls.

Twilight Princess has outsold Dark Souls threefold, this is one platform versus three.

Again, Xenoblade and Kid Icarus are more the exception than the rule.
So much that it's not strange to find people who don't consider them Nintendo games in the traditional sense.

Are you joking?

So within the space of a couple of years Nintendo publish The Last Story, Kid Icarus: Uprising, Xenoblade and Pusmo. They also bring Sin and Punisment, Fire Emblem and Kirby out of substitution and release absolutely impeccable titles through them, yet Nintendo's creativity and unparalleled deliverance as a publisher is the exception?

I got in a massive brawl with some kid a while back because I was arguing that Nintendo's most elite studios (EAD) should be producing more big budget, new IP, but to suggest Nintendo haven't been fabulous in the last couple of years is ludicrous. This is the best they've ever been.
 
I don't understand how people can have unwavering loyalty to a company thats been giving you the same exact shit for 30 years. I guess its like a security blanket they can wrap around themselves.

Because when you were playing Pong clones I was playing Super Mario Galaxy. Sure it's been the same thing for 30 years, but they were giving with 2010 technology in the 80s! Of course I'm going to be loyal to such an awesome company.
 
You don't see how Xenoblade might be considered differently to other nintendo staples in the context of this discussion? The hint is in the title.



The thread is about people saying "they don't like nintendo games". You can define that however you want to validate your own opinion, but it is actually about understanding theirs.

I suppose Disaster, Geist and Eternal Darkness don't count either.

Xenoblade is a Nintendo game. This is why the thread was made in the first place. Because OP can't understand why someone would dismiss an entire label when there's so much variety.
 
I know some people that refuse to play Nintendo games out of principle because they're too 'kiddy'.

Some of these guys are in their 30's. Yeah.

I'm 23 and I'm one of those people.

They just look too kiddy. It's hard enough living in a place where even GTA and GOW are considered kids games.
 
Again, Xenoblade and Kid Icarus are more the exception than the rule.
So much that it's not strange to find people who don't consider them Nintendo games in the traditional sense.

But again that's the point, there isn't a rule to Nintendo's games unless you live in a bubble or want to place Nintendo in a certain light. You can't say you hate Nintendo game and then say "That doesn't count" because it bloody well does count.
 
I am one of the guys who does not like Nintendo games.

My biggest issue is that each of the franchises, be it Mario, Zelda, Metroid, Pokemon, etc, all seem to follow a cycle of basically restarting every 5-8 years or so. So they are always new to a 5 to 8 year old child but never really move beyond whatever they are at their core. Mario will jump on mushroom guy's heads, Link will get a boomerang first and you will choose from one of the 3 starters given to you by a benevolent professor.

At their core, these games aren't bad but it seems that, due to their need to appeal to everyone, they stay superficial and never really go beyond whatever the bare minimum for what makes one of those games in the first place.
 
Some people prefer mature and adult themed video games (interpret that however you like), which Nintendo has nothing of the sort.

While a majority of their franchises skew towards a "safe" aesthetic. To say that none of their games are mature or adult themed is the sort of narrow mindedness that creates these fanboy flame wars. Nintendo had had plenty of games that venture outside the safe confines of the mushroom kingdom. Hell, Fire Emblem Awakening has barely been out for 2 months stateside.

Every publisher has games that cover different genres. To classify Nintendo games as a genre is a dis-service to the games in question and to yourself because you will miss out on some quality software.

I try to avoid such blatant fanboyism. Yes, I enjoy Nintendo games, but I also play games from Blizzard, Bioware, Arenanet, Naughty Dog, Square-Enix, From, Atlus the list goes on. My point is, open your eyes to the the variety all of the different content creators bring to gaming.
 
I'm 23 and I'm one of those people.

They just look too kiddy. It's hard enough living in a place where even GTA and GOW are considered kids games.

You do know that people are wrong and you're just submiting to peer pressure, right?

I'm 24 and I don't give a fuck what anyone says... And haha gow/gta are franchises that kids play to feel like adults, not kiddy.
 
I don't understand how people can have unwavering loyalty to a company thats been giving you the same exact shit for 30 years. I guess its like a security blanket they can wrap around themselves.

I loved Nintendo franchises, from the mid 80s until the GameCube era. But enough is enough. Its the same shit, with the same general themes, wrapped in a new coat of paint, and slap a new control gimmick on it.

As much as it blows OPs mind how someone can not like Nintendo franchises, it equally blows my mind how someone can show such undying loyalty and fervor to one company. I mean if you are a Nintendo only gamer, you missed the Game of the a generation - Red Dead Redemption. And you missed one of the greatest fucking games ever made. (Along with many other awesome 3rd party games, but I will spare you the list). So no I don't get the Nintendo only gamer. I will never get it. If this was 1985, then maybe I could understand it. But not today.

It is possible to still love Nintendo games today without being a Nintendo only gamer. I have no idea why you're conflating both here. I play a shitload of games on pretty much every current system, but Nintendo games aren't "the same exact shit" to me.
 
It's not that I don't like Nintendo games. I just feel like they're not for me anymore. Nintendo just hasn't evolved like I hoped they would, and I feel like the games they make are far behind what I like to play these days.
 
For me it was IP fatigue. I was tired of Nintendo IPs 10 years ago, after playing Nintendo games for almost 15 years (NES, SNES, N64), which is why I switched to PS2. The PS2 gave me something fresh and a far more robust library than what was present in the GC. I have not looked back since. I only own one console per gen so it's an "either" decision for me. Plus I philosophiclly disagree with Nintendo on just about everything and the IPs I love now aren't on Nintendo consoles. They seem to be everywhere BUT Nintendo consoles.

Since the Wii U has only 2 games I'm hyped about (Bayo 2 and W101), I'm thinking of buying a used Wii U, those 2 games, then flipping the Wii U once I'm done with those 2 games and selling them as well. I want to play them, but I don't care to support Nintendo nor own multiple consoles (I barely touch my PS3 nowadays because of work and what not).
 
Can understand Xenoblade being an exception to the rule but isn't that the OP's point? They don't understand how such a blanket statement can be made without ignoring some titles. The localisation situation does provide support for people maybe criticising bringing it up I suppose.

Meanwhile Kid Icarus is everything you'd expect from Nintendo only done in an incredibly different way from how you'd imagine such a game to be executed usually. Its not really fair to call it an exception when it was quite a big part of the 3DS.

---

There are games I dislike and like to variable degrees for a multitude of different reasons.
The OP is right that theres probably too much variety for that statement to really hold 'always' true; but then I also suspect theres a wide variety of context in which that statement is made.
 
True. I guess I'll do 1.

I don't feel like 3D zelda belongs in this current industry. We've reached a point in tech where a lot of devs in different genres have been able to do full open worlds that feel more alive than anything in Zelda and offer a lot of stuff to do, whether it's on purpose from the devs or using your own creativity. They do that while offering mostly voiced casts and with better stories/lore than anything Zelda has ever attempted. They do it while offering more involved combat systems than the basic horizontal/vertical sword slashing in Zelda (I admit I have no idea how much the motion stuff changed that though). They do it with better exploration aspects and sometimes with better gadgets too.

Really the only thing the series still offers in this day and age are the puzzles in dungeons, which I guess depends on how much you love puzzles. Personally I've only ever been thrown off by 1 and that was the infamous water temple in OOT, so I never put a lot of stock into those games' puzzles.

Majora's Mask and Wind Waker have stories that are in the upper echelons of video games. Not everything needs to be Plansescape.
 
I'm 23 and I'm one of those people.

They just look too kiddy. It's hard enough living in a place where even GTA and GOW are considered kids games.

Man, I'm 23 as well and my father always has this disgusted look on his faces when he sees me playing FPS but he watched my playthrough of Twilight Princess even though he only played a game once in his entire life.
 
Again, Xenoblade and Kid Icarus are more the exception than the rule.
So much that it's not strange to find people who don't consider them Nintendo games in the traditional sense.

Are you joking?

So within the space of a couple of years Nintendo publish The Last Story, Kid Icarus: Uprising, Xenoblade and Pusmo. They also bring Sin and Punisment, Fire Emblem and Kirby out of substitution and release absolutely impeccable titles through them, yet Nintendo's creativity and unparalleled deliverance as a publisher is the exception?

I got in a massive brawl with some kid a while back because I was arguing that Nintendo's most elite studios (EAD) should be producing more big budget, new IP. I am definitely all for them pushing their efforts further, but to suggest Nintendo haven't been fabulous in the last couple of years is ludicrous. This is the best they've ever been.
 
Red dead redemption is game of the generation? Lol if that's your opinion that's cool but really it wasn't that good!
 
I think Skyward Sword is a host of really good concepts married to a host of really bad execution.

For example, the idea of a denser, more interconnected overworld should be the true goal of any Zelda overworld; but instead Skyward Sword uses it to simply make you repeat general objectives and goals over and over with often just the tiniest incremental changes to anything. And when it does change big, it's often horrifying (Banjo musical note segment: fuck off, Nintendo).

Skyward Sword has many great dungeons, several which are the best in the series, but to get to them you have to complete a metric fuckton of filler between every dungeon with includes repeating a certain boss multiple time, escort quests, fucking losing your weapons and having to retrieve them, Banjo note collection (once again: fuck-the-fucking-fuck-hell off, Nintendo), on and on. For every legitimately well executed concept (say, the way they tried to up the meaningful nature of sidequests with particular town characters, but fell short of Majora's Mask in execution), there is ten more than is good in concept but bad in execution.

And for me it was all topped off by the controls. I never want to have to suffer another finicky motion+ combat control in my life. I only want controls that are the most efficient and accurate 100% of the time, not this interpretive mess of wonkiness interspersed between the most annoying punishment for failing to make sure the motion+ is working correct in that moment (electrocution between hits, fucking hell). PLUS I was going into my menu recalibrating my controller at least once per hour, fuck that. These motion controls are just not there for me yet as a standard control set; needs more advancement technologically.
Yep. The tip of the iceberg for me was going from Midna to Fi. I dunno what I expected, but when they first introduced Fi I honestly thought it was a joke and your real sidekick would come in later. It was like going from best to worst.
I really liked TP and SS just felt so disappointing afterwards. Not to mention the lack of a title screen that gets you all pumped up after several years of waiting.


This is probably the most in depth and balanced review I found on the game that describes perfectly what went wrong:
www.youtube.com/watch?v=7qAjK7wd5QE
 
It's not that I don't like Nintendo games. I just feel like they're not for me anymore. Nintendo just hasn't evolved like I hoped they would, and I feel like the games they make are far behind what I like to play these days.

Now this is a sensible post, not the whole "2 kiddy 4 me" or "people grow up" bullshit.
 
i think the worst part of the game was the forest area. that's only as much as the first time you have to go back through the dungeon again (because WHY?). the escort mission with the robot was no good either- i dislike having to fight enemies when i don't have to. i prefer being able to just run through an area. however, the real reason for that mission was to be a badass archer and take down enemies that were once assholes to you from afar. the payback was cool, at least.

eldin volcano? lanayru desert? pretty aces in the late-game. i actually really enjoyed the hunting for your gear and the tear quests. it felt like the level design had been building up to how you would tackle the areas differently, so a lot of it felt intentional and well thought-out. the same is true of the note-hunt, which i must have excelled at compared to everyone else, because i had no problem with it aside from the bizarrely different types of controls when you're swimming above and underwater.

all that 'revisit this area' mostly reminded me of super mario galaxy 2's green stars, which challenged your knowledge of the level design. it was pretty neat.

i need to replay the game, but it's the dungeons themselves that disinterest me. i was hoping they'd be rad once i reached ancient cistern, but that wasn't the case. the only two i really remember are the final two. the last one in particular is really special.

I don't even know if I can ever stomach a replay of Skyward Sword, that shit would be painful as fuck.

ALSO, you didn't like the ship dungeon? I thought that one was phenomenal.

The other big problem with Zelda: TUTORIALS/Sidekicks and slow text.

Please, Nintendo. It's 2013. Go into your options menu and add a SPEED/SKIP TEXT option for the love of all that is Holy. Also put in a TURN OFF SIDEKICK TIPS/TRICKS in the option menu.

There, now you can serve up the ridiculously obvious clues to the mentally handicapped portion of your audience and leave the rest of us to show you have some goddamn respect for our latent abilities, christ.
 
I hate current Zelda and I'm of the guys defending Nintedo like crazy in this thread

Seriously, there hasn't been a Zelda I have loved since WW( I didn't play te DS ones)

Going back to every area 3 times in SS was a sin
 
Top Bottom