angular graphics
Banned
http://www.geforce.com/whats-new/articles/metro-last-light-bundle
Official Metro: Last Light PC specifications:
^ Source: nvidia's AndyBNV
On a technical level, Last Light is leaps and bounds beyond 2033, increasing texture quality through the use of incredibly detailed 2048x2048 textures, and geometric detail through the use of extra environmental and object-based tessellation. And like its predecessor, Metro: Last Light also features hardware-accelerated NVIDIA PhysX effects that enable the realistic destruction of scene objects during combat, and the enhancement of other game elements, like particle effects.
To this day, Metro 2033 can bring even the best systems to their knees thanks to the combined use of MSAA anti-aliasing, advanced depth of field effects, tessellation, DirectX 10 object-based motion blur, and a dozen other technically-advanced effects. For Metro: Last Light, developer 4A Games has optimized the 4A Engine, ensuring it runs far faster than the version seen in 2033, even when there’s more action and more technology on-screen in Last Light.
Official Metro: Last Light PC specifications:
Minimum
Windows: XP (32-Bit), Vista, 7 or 8
CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM: 2GB
Direct X: 9.0c
Graphics Card:
DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
For 3D Vision Support:
· NVIDIA GTX 275 or higher
· 120Hz Monitor
· NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Recommended
Windows: Vista, 7 or 8
CPU: 2.6 GHz Quad Core e.g. Intel Core i5
RAM: 4GB
Direct X: 11
Graphics Card:
NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
For 3D Vision Support:
· NVIDIA GTX 580/660Ti or higher
· 120Hz Monitor
· NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Optimum
Windows: Vista, 7 or 8
CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
RAM: 8GB
Direct X: 11
Graphics Card:
NVIDIA GTX 690 / NVIDIA Titan
For 3D Vision Support:
· NVIDIA GTX 690
· 120Hz Monitor
· NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Optimum is talking about 2560x, max DirectX 11 game settings with full-res fullscreen effects, DirectX 11 object and environment tessellation, 2048x2048 textures, and hardware PhysX effects.
The game is highly optimized, allowing 4A to run all that stuff simultaneously at such a high resolution on one TITAN, two 670s, two 680s, or one 690. If it weren't optimized that would be impossible.
^ Source: nvidia's AndyBNV