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Media Create Sales: Week 15, 2013 (Apr 08 - Apr 14)

Mario007

Member
So is The Evil Within the first officially cross-gen game that has a chance of being relevant in Japan?

I'm blanking out on any others.
Yup, though I wonder how people in Japan will react to it. I mean it is RE's creator but it's coming for a western pub.

Road said:
http://www.m-create.com/ranking/

Media Create, mentions shortages of the Sapphire Blue, Cosmic Red and Crystal White Vita models last week (sales of these models reduced by half?? and Crystal Black 3G recuded by 10%?? not sure of the translation here...).

According to their consumer survey, they see a greater increase in 2013 of high school and college students buying the console, possibly because of the price drop and software release.

Card Fight Vanguard sellthrough is 59.93% (my observation: which gives a 74k shipment, which is probably higher than any game FuRyu published before, looking at known sales)

This could be interesting but it'll be important to see how that reflects next week (i.e. if we see a signification bumb to over 20k territory) to support those reports.
 
He was guessing? He said was pretty sure. I dunno why, maybe he assumed that it is standard practise for games that don't sell well in their first week and end up selling a bit more LTD that the way to do it is through selling the first shipment by bomba bins. I mean it's not like he came and said 'looooooool Mirai only sold through bomba bins, what a disaster'.

What pissed me off though and the only reason why I am having this debate is that he came in here saying 'look at Diva f, it's one of the best selling in franchise, multiplatform helped this game a lot' and you had people going at him straight away, and most were from, conveniently, the Nintendo camp.
So he was pretty sure despite it having a first week st of %70? You don't need to be rude to be spreading misinformation. Again where did he get the idea from?

You mean he came to praise Project f while trashing Mirai in the same post?

So is The Evil Within the first officially cross-gen game that has a chance of being relevant in Japan?

I'm blanking out on any others.
Should sell well, its the new
old
Resident Evil.
 

Somnid

Member
It is a low number, but people seem to be rewriting history that the 3ds was selling abysmally low and had a magical rebound. The 3DS had a bad price and a bad lineup and had a slow start. It wasn't an abject failure in the same sense of wiiu or vita

You're being highly selective here. Yes 3DS sales were bad and there were reasons, yes Wii U is worse and there are reasons (it's generally agreed they have similar problems). Also if you can't compare Wii U to 3DS then how on Earth can you compare Wii U to Vita when the problem sets are quite different?
 
Miku F sold well but I don't think it's meeting projections.

- Sega expected it to be the best-selling Vita game in 2012
- Sega dude disappointed on Twitter
- First shipment still on shelves
- Invisible legs compared to past Miku games

And a multiplatform game is the best-selling entry in the franchise? Shocking.

While Mirai selling 70% of the first shipment in the first week and doubling first week sales in its LTD has underperformed, lol
 

Nirolak

Mrgrgr
Yup, though I wonder how people in Japan will react to it. I mean it is RE's creator but it's coming for a western pub.



This could be interesting but it'll be important to see how that reflects next week (i.e. if we see a signification bumb to over 20k territory) to support those reports.

Well, this was Bethesda's most successful game in the region:

[PS3] The Elder Scrolls V: Skyrim - 120,985
[X360] The Elder Scrolls V: Skyrim - 69,847
Total: 190,832
 

Mario007

Member
So he was pretty sure despite it having a first week st of %70? You don't need to be rude to be spreading misinformation. Again where did he get the idea from?

You mean he came to praise Project f while trashing Mirai in the same post?


Should sell well, its the new
old
Resident Evil.
This is what he said:

Wow, its pretty close to becoming the best selling game in the Diva series. Making it multiplatform really gave it a big boost, hasn't even had any budget rereleases either.

Mirai was brought into the discussion later when someone called him out on being happy about Diva selling well. He then explained that according to him first week sales are the most important for games unless they're Mario and that's why he views Diva much better than Mirai. Now I don't agree with him on that part, but he probably meant that after the first week most games fall down in prices pretty big and so sell well after that when publishers doesn't get much money. Once again I don't agree, but it's not like he said Mirai was a financial disaster for Sega or something. People here are just too defensive here about their own platform of choice sometimes and God forbid any game underperforming on it.

Well, this was Bethesda's most successful game in the region:

[PS3] The Elder Scrolls V: Skyrim - 120,985
[X360] The Elder Scrolls V: Skyrim - 69,847
Total: 190,832

Yeah Skyrim is one of the best performing western games in Japan as far as I remember. Bethesda probably knows what it's doing, even paying Famitsu for that 40/40.
 
You're being highly selective here. Yes 3DS sales were bad and there were reasons, yes Wii U is worse and there are reasons (it's generally agreed they have similar problems). Also if you can't compare Wii U to 3DS then how on Earth can you compare Wii U to Vita when the problem sets are quite different?

The question was has any system come back from such a slow start. The whole point was looking at a variety of different platforms that sold below 10k. 3DS was not a platform that sold below 10k besides for 1 week before the price drop so its not even part of the question.

People here are just too defensive here about their own platform of choice sometimes and God forbid any game underperforming on it.

Well this is ironic considering sega said f underperformed to begin with
 
This is what he said:



Mirai was brought into the discussion later when someone called him out on being happy about Diva selling well. He then explained that according to him first week sales are the most important for games unless they're Mario and that's why he views Diva much better than Mirai. Now I don't agree with him on that part, but he probably meant that after the first week most games fall down in prices pretty big and so sell well after that when publishers doesn't get much money. Once again I don't agree, but it's not like he said Mirai was a financial disaster for Sega or something. People here are just too defensive here about their own platform of choice sometimes and God forbid any game underperforming on it.
The point is it didn't underperform. He kept going on about Mirai like it did so badly compared to Project f.
 

Mario007

Member
The point is it didn't underperform. He kept going on about Mirai like it did so badly compared to Project f.
You don't get it, do you? I'm saying that when he mentioned Diva he was just happy about its sales and it took a comment from someone here to bring the discussion over to Mirai. Basically what I am saying is that a certain group of posters seemed to have been feeling edgy since someone was happy with Diva sales and and wanted to make damn sure he understood that really his opinion was flawed and that the other system, namely 3DS, is where its at.

Well this is ironic considering sega said f underperformed to begin with

I'm not disputing that Sega felt that Vita version underperformed. I couldn't really care less about Diva or Mirai to be honest, I'm just trying to point out a certain behaviour of a group of posters here. My comment wasn't specifically directed at Mirai. More generally, what I meant to say is that if you something like 'KH 3D underperfomed' or 'RE:R' underperformed in any of the sales-age threads you'll have a legion of posters trying to explain why it 'isn't so bad' and spin it their way. :)
 
There seems to be a lot of conflict over my use of the word "Bomba Bin". I use it flippantly here and it seems that it lead to a huge derail of the thread, and for that I apologize. For future reference I use it in a tongue and cheek fashion for basically any game that sells at a discount similar to what Wario64 does although the comparison to Game and Wario was obviously what lead to the controversy. Apologies for the past page of clusterfuck.
 

Yeshua

Member
You don't get it, do you? I'm saying that when he mentioned Diva he was just happy about its sales and it took a comment from someone here to bring the discussion over to Mirai. Basically what I am saying is that a certain group of posters seemed to have been feeling edgy since someone was happy with Diva sales and and wanted to make damn sure he understood that really his opinion was flawed and that the other system, namely 3DS, is where its at.

He did say Mirai bombed before he said he was happy about Diva f hence why he was called out when he commented Diva f.
 
I think it will be more costly to cancel the Vita rather than just keeping it selling low numbers. It would also mean that Sony pull out of the market. Its not like discontinue a cellphone/tablet model, if they cancel a handheld or a console, then they are out of that market segment. Sony didnt cancel the PS3 even if it was a much bigger money sink than the Vita, and i also dont think that Nintendo will cancel the WiiU anytime "soon", because pulling out of those markeds mean that they wont enter it again in several of years (they need to make a new system afterall). How much money do you think Sony is losing on the Vita by the way?

The problem with your logic here is that you still seem to think there's a dedicated handheld "war" in which Vita has some chance of becoming a mass-market-relevant competitor to 3DS. Even if I'm wrong about the timing of Vita's discontinuation, and I don't think I am, the absolute best-case scenario for the system is that it crawls along for another few years as an ultra-niche platform, selling ~1.5-2.5 million worldwide per year on the back of limited first-party support, Japanese niche/multiplatform titles, and DD indie releases.

They have no viable path to recover and make any serious inroads in that market segment (quite different from PS3, where the massive third-party support secured prior to launch guaranteed at least a strong chance of recovery once Sony got the price down), and Sony has demonstrated repeatedly through its own actions that handhelds are a much lower priority than PS3/PS4, so there's absolutely no chance that there'll be a third dedicated handheld from Sony. Period.

Wii U isn't the best comparison, since its prospects for recovery, while not great, are at least much better than Vita's, and because the system is actually a priority for Nintendo, as much as they're fucking up right now.

As for the answer to your last question: Much less than on PS3, enough that it'll become increasingly difficult to justify keeping it around when there's no viable path forward.

tl;dr: Why should Sony stay in a market segment just for the sake of staying in a market segment?
 

test_account

XP-39C²
The fact is, he asked people whether Mirai underperformed. People replied stating that no, it didn't. Then he came in the Media Create thread implying that, in his opinion, Mirai sold because it hit bargain bins. People replied to him stating that no, it didn't. Then he came here again saying stuffs that implied, for him, that Mirai underperformed, while praising Diva f for being one of the best selling titles of the series. People replied to him, once again, stating that Mirai didn't underperform at all, and if there's one game that underperformed, despite the numbers, it was Diva (Sega itself stated that a sequel is unlikely due to opening week sales). To be fair, this behaviour is quite annoying.
If he said something else in another thread, then i'd unfortunately missed it. I only focused on what he said in the Media Create threads regarding the game hitting the bomba bins, that it was his believes and not a statement. If he said "Mirai did hit the bomba bins", then it would be a statement. On this subject, can anyone prove that stores didnt heavily discount the game?

By the way, i'm 100% sure that there will be another Diva that isnt based around the chibi style (that Mirai uses). I cant imagine that Sega wont ever make another standard Diva game again at least.


This is what he said.

If people never followed MC data and see the post below, they would think Mirai hit the bomba bin and underperformed. That's how false information being spread.
Exactly, he says hes "i'm pretty sure" :) If people reads "i'm pretty sure that (insert something here)" as facts and does no other checking on it, then spreads it further as a statement, that is too bad :\


EDIT: I see now that airmangataosenai has clearified what he ment :)
 

X05

Upside, inside out he's livin la vida loca, He'll push and pull you down, livin la vida loca
Media Create:
47./43. [WII] Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online # <RPG> (Square Enix) {2012.08.02} (¥6.980)
Oh, that's interesting... I mean, it probably sold like 1k, but still.
 
On this subject, can anyone prove that stores didnt heavily discount the game?
Don't try to shift the burden of proof to another direction. People have already provided compelling evidence of the game selling through its first shipment relatively quickly. That should be enough.
 

DaBoss

Member
There seems to be a lot of conflict over my use of the word "Bomba Bin". I use it flippantly here and it seems that it lead to a huge derail of the thread, and for that I apologize. For future reference I use it in a tongue and cheek fashion for basically any game that sells at a discount similar to what Wario64 does although the comparison to Game and Wario was obviously what lead to the controversy. Apologies for the past page of clusterfuck.

Except here's the thing, we asked you for evidence of this in the last thread, yet you didn't respond.

I came to a realization that a sequel wouldn't have been announced if it mostly sold through the "bomba bin"/discounts.

So basically...
receiptsodlss.gif
 
On this subject, can anyone prove that stores didnt heavily discount the game?

Do you have any proof of the opposite? You should ask proof to the guy who said he was "pretty sure" he hit bargain bins, no?
On Amazon it's basically at the regular price: http://www.amazon.co.jp/dp/B005MWBUZA/ it surely a sign the game is not sitting on shelves in large amounts. It also had quite good legs, and that's a good think being mainly from a day-one franchise.
 
Oh and Miku F is not the best selling entry in the franchise.

[PSP] Miku 2nd - 422,147 sold
[PSP] Miku 2nd Best Price - 84,043 sold

[PSV/PS3] Miku F - 353,767 sold / 390,000 shipped

Miku F still growing.
 
Diva F PS3 is still charting and showing legs, so who knows where it'll go. Couple that with a best re-release and it could come close to Diva 2nd...hard to overtake it though.

There should have been a Mirai best price release. That could take it to 200k.
 
is Pokemon XY planned for digital release alongside the physical version?
Presumably so, but then you wouldn't be able to trade with yourself using two different digital copies on the same 3DS. I think releasing an app that fixes this oversight would be a brilliant move, and it would encourage consumers to buy both X and Y digitally.

People here are just too defensive here about their own platform of choice sometimes and God forbid any game underperforming on it.
Criticizing people for having agendas when you clearly have one of your own is rather pointless.
 

Nekki

Member
Degree's of certainty:

1. 100% certain
2. Certain
3. Pretty certain
4. Kinda sure
5. Not sure at all
6. Don't know


The way he phrased his statement was basically 'didn't Mirai do well only after hitting bomba bins? I think it did'. If he was certain he'd say 'Mirai only did well after hitting the bomba bins'. But we're splitting hairs really. It's just always awful to see lots of people in MC threads who champion one console gang up on anyone who might have anything bad to say about it. It was enough to tell him he was wrong, not poke at him again when he was happy about Diva F numbers.

You've gone and come back to these threads, and you still keep pulling stuff out of your ass, lol.

Things we know about with some not so wild speculation:

Project Mirai: Expectations were obviously lower, since it's a spinoff, with a surely lower budget than a main game, plus Miku's fanbase has been on playstation devices until now. It quickly sold 70% of its first shipment, and through the small legs it had, reached numbers close to what Diva f pulled. It's clear that this was a viable venue for Miku games.

Is it more important than main titles? Of course not. But Sega needs that easy money.

Diva f: The game debuted okay, and had small legs as well, but it was surely a more expensive project, which was sort-of confirmed by the developers saying a new game is unlikely for now, and porting it to PS3 showed that it was not meeting expectations (edit: or rather they didn't have much faith into it, since i forgot what HoL points out below).
 
I thought Diva f/F was announced for Vita and PS3 at the same time?

It was, but the significant release gap suggests it didn't necessarily begin development on both platforms at the same time. It's likely that it was originally a Vita exclusive, and that Sega got cold feet on that for the reasons you can guess.
 

Nekki

Member
Except here's the thing, we asked you for evidence of this in the last thread, yet you didn't respond.

I came to a realization that a sequel wouldn't have been announced if it mostly sold through the "bomba bin"/discounts.

So basically...
receiptsodlss.gif

Ni no kuni :lol

So is The Evil Within the first officially cross-gen game that has a chance of being relevant in Japan?

I'm blanking out on any others.

Yep, only one I can think of right now.

I'm also wondering if MH online will have any impact at all.
 
It was, but the significant release gap suggests it didn't necessarily begin development on both platforms at the same time. It's likely that it was originally a Vita exclusive, and that Sega got cold feet on that for the reasons you can guess.

So the PS3 version was just announced out of the blue before it actually started development? SSBB anyone? :p
 

test_account

XP-39C²
The problem with your logic here is that you still seem to think there's a dedicated handheld "war" in which Sony has some chance of becoming a mass-market-relevent competitor to 3DS. Even if I'm wrong about the timing of Vita's discontinuation, and I don't think I am, the absolute best-case scenario for the system is that it crawls along for another few years as an ultra-niche platform, selling ~1.5-2.5 million worldwide per year on the back of limited first-party support, Japanese niche/multiplatform titles, and DD indie releases.

They have no viable path to make any serious inroads in that market segment (quite different from PS3, where the massive third-party support secured prior to launch guaranteed at least a strong chance of recovery once Sony got the price down), so there's absolutely no chance that there'll be a third dedicated handheld from Sony. Period.
No, i dont think there is dedicated handheld "war" going on. I've been long enough in the sales threads, so i know what the sales numbers are and i think they pretty much speak for themself :) I'm talking about canceling a product completely, and if that is the best thing to do in the long run.

The reason for canceling a gaming system is only because of financial reasons, and because the company believe there is no way they could make money in that market. Do you think that it cost Sony more money to keep the Vita on the market compared to just canceling it completely? And that Sony will lose all faith in the dedicated handheld market in less than a year from now on? Natrually, if they cancel it, then they wont have any expences around it, but that also means no revenue.



Don't try to shift the burden of proof to another direction. People have already provided compelling evidence of the game selling through its first shipment relatively quickly. That should be enough.
Do you have any proof of the opposite? You should ask proof to the guy who said he was "pretty sure" he hit bargain bins, no?
On Amazon it's basically at the regular price: http://www.amazon.co.jp/dp/B005MWBUZA/ it surely a sign the game is not sitting on shelves in large amounts. It also had quite good legs, and that's a good think being mainly from a day-one franchise.
I reply to both quotes at once because i have pretty much the same answer to both.

I'm not trying to shift any burden of proof. I also dont have any proof of the opposite of that the game did hit the bomba bins, but i'm not making any claims of it however, so i dont have anything to prove. And sure, i could ask him (airmangataosenai) why he thinks the game hit the bomba bins, but the reason why i asked was because i was mostly wondering about the people who challenges his believes, saying that it was false information. This made me curious if they had any proof of it.

Showing that the first shipment sold out fairly quickly and showing that the price on Amazon has not dropped a lot are good answers to show that the game most likely didnt hit the bomba bins i think. Thanks for the answers =)


EDIT:

Of course I can (not like others). Shop 1, Shop 2 and Shop 3.

Used copies still at high price.

And now, please change the topic, I'm tired of this conversation.
Thanks :) Yes, i have now gotten the answer to my question, so i have not much more to add to this coversation.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Huh. I thought Diva F did fine for Sega.
 

saichi

Member
Exactly, he says hes "i'm pretty sure" :) If people reads "i'm pretty sure that (insert something here)" as facts and does no other checking on it, then spreads it further as a statement, that is too bad :\

When even the gaming sites are taking internet rumours without credible source as news/story, you expect regular people to verify everything they read on the internet before telling other about it?

Putting "I'm pretty sure" before a blatant lie doesn't mean the lie is no longer a lie. Otherwise, I'm pretty sure 49ers won the super bowl this year.
 

zroid

Banned
Big release weeks are always exciting. Come on, Wednesday!

Any news on day 1 sellthrough, etc. from retailers?
 

test_account

XP-39C²
When even the gaming sites are taking internet rumours without credible source as news/story, you expect regular people to verify everything they read on the internet before telling other about it?
It depends. If the articles about rumors are written in a way using statements and dont mention that it is only based on a rumor, then i wont expect everyone to double check it with other articles. If the article however mention that it is a rumor and/or word it like "we have reason to believe that...", then i would expect that everyone wont take it at absolute facts. If not expect, at least i would hope :) I wont blame people if they believe this might be true of course, but i hope they dont take it at absolute facts and also concideing the possibility that it might not be true because it is only based on a rumor.

I know what you mean though. And maybe it is just me, but i'm usually quite conscious about how some of these things are being worded because i used to be tired of people claiming "they promised this and that", and when i went back to hear what was said or written, then i saw that it wasnt promised, but perhaps mentioned like "we hope/will try to achieve this" or so.

I only wanted to mention earlier that what airmangataosenai said was not worded as it was a statement of truth. I think its fine if people want to call him out on it if they know or feel that the situation is the opposite of what he said of course, and it can also be discussed if he could have worded it a bit differently to avoid any misinterpretations, but i dont think it would be fair to say that he was spreading false information. At least i undestood this as someone ment he did it on purpose, but please correct me if i'm wrong.


Putting "I'm pretty sure" before a blatant lie doesn't mean the lie is no longer a lie. Otherwise, I'm pretty sure 49ers won the super bowl this year.
That is true, but what determains if its a lie or not depends on the intention though. If you truly believe (or are very confident about it) that 49ers won the Super Bowl this year, i cant say that you're a liar. If you know that 49ers didnt win however, and you still say it, then you're lying.

EDIT: I added a bit more text.
 
No, i dont think there is dedicated handheld "war" going on. I've been long enough in the sales threads, so i know what the sales numbers are and i think they pretty much speak for themself :) I'm talking about canceling a product completely, and if that is the best thing to do in the long run.

Fair enough. Sorry if I misrepresented your viewpoint.

The reason for canceling a gaming system is only because of financial reasons, and because the company believe there is no way they could make money in that market. Do you think that it cost Sony more money to keep the Vita on the market compared to just canceling it completely? And that Sony will lose all faith in the dedicated handheld market in less than a year from now on? Natrually, if they cancel it, then they wont have any expences around it, but that also means no revenue.

My answer to the first question is yes - there would be a larger one-time loss associated with killing it, but I assume it'd be smaller than the accumulated losses from continuing to keep it in production for a few more years - but the even more important question is that of opportunity cost. Even in what I consider to be the unlikely scenario that Sony is eking out a narrow profit on the platform as a whole, Vita still has no real prospects for a genuine recovery, and Sony has a good chance of getting a much better ROI from reallocating those same resources to PS3/PS4 - so why should they continue to support it?

As for the second: It's not a strategy to stay in a market just for the sake of staying in the market. Nintendo has the major Japanese third parties more or less locked up, Western third parties are mostly indifferent at best to dedicated handhelds (and most of their AA/AAA output doesn't fit with handheld demographics in those regions anyway), and Sony doesn't have any first-party handheld franchises nearly strong enough to make up for their absence. What's left of the dedicated handheld market belongs to Nintendo, and I don't see any remotely plausible way for Sony to crack it, short of Tearaway becoming the next Mario or some other impossible-to-predict miracle.
 

Mario007

Member
Presumably so, but then you wouldn't be able to trade with yourself using two different digital copies on the same 3DS. I think releasing an app that fixes this oversight would be a brilliant move, and it would encourage consumers to buy both X and Y digitally.


Criticizing people for having agendas when you clearly have one of your own is rather pointless.
While I clearly do enjoy Sony systems over Nntendo's I try not to spin good numbers into bad or bad numbers into good just so that it would make my own system look better.
You've gone and come back to these threads, and you still keep pulling stuff out of your ass, lol.

Things we know about with some not so wild speculation:

Project Mirai: Expectations were obviously lower, since it's a spinoff, with a surely lower budget than a main game, plus Miku's fanbase has been on playstation devices until now. It quickly sold 70% of its first shipment, and through the small legs it had, reached numbers close to what Diva f pulled. It's clear that this was a viable venue for Miku games.

Is it more important than main titles? Of course not. But Sega needs that easy money.

Diva f: The game debuted okay, and had small legs as well, but it was surely a more expensive project, which was sort-of confirmed by the developers saying a new game is unlikely for now, and porting it to PS3 showed that it was not meeting expectations (edit: or rather they didn't have much faith into it, since i forgot what HoL points out below).
And I said in this thread that I honestly couldn't care less about how much the games sold. As far as I'm concerned, rhythm games that are full retail releases are a thing of the past anyway. I was defending the guy from the 'Nintendo attack' that seemed to have happened here.
It was, but the significant release gap suggests it didn't necessarily begin development on both platforms at the same time. It's likely that it was originally a Vita exclusive, and that Sega got cold feet on that for the reasons you can guess.
Or maybe, ya know, incentive from Sony to have the Vita version coming in first. It did boost Vita sales for that week and was one of the biggest releases last year (though then many people sold their Vitas subsequently).
Huh. I thought Diva F did fine for Sega.
A dude on twitter said he hoped for sales that were a bit better.
Diva F did, Diva f didn't really. F saved things.
That is exageration to the fullest.
 

DaBoss

Member
And I said in this thread that I honestly couldn't care less about how much the games sold. As far as I'm concerned, rhythm games that are full retail releases are a thing of the past anyway. I was defending the guy from the 'Nintendo attack' that seemed to have happened here.

lol "Nintendo attack"? What you call an attack is what many would call questioning his reasoning. He said the same thing last week, and many of us asked for reasoning or showed evidence for why it wasn't the case, gonna bring some quotes in.

This is what he posted.

Isn't this a classic example of us looking at figures after stock has been cleared out months after release? I'm pretty sure Mirai hit the bomba bins pretty fast. It's like how Game and Wario will eventually sell over 100k.

And these are the direct responses that followed, not including posts that weren't a response to the original quote above.

Source?

EDIT: Just realized that the sequel was announced, so this likely isn't the case.

Just eyeballing Amazon, I noticed that it still costs ¥4,754 new and ¥3,898 used, compared to its initial price of ¥6,000.

Project mirai is the one which will have a sequel, and project diva is the one which sega has outright said that a sequel will be difficult to justify, due to them investing too much money into it.

it sold over 70% sellthrough week 1, initial shipment cleared in a few weeks

Nonsense.

Not if selling out of its first shipment quickly is a sign of selling well.

Media Create 2012 Top 500
057. [3DS] Hatsune Miku and Future Stars: Project Mirai (SEGA) {3/8/2012} - 181,441 / NEW (86,676, 70.73% => 123,000)

It hit ~125K after 4 weeks.

You were wondering about the same in the other thread, and I already told you that no, Mirai didn't underperform, since it sold about 70% of the first shipment in the first week, and went to more than double the first week sales, hence it had also legs. The sequel is there to show that Sega was actually happy of the sales, also because it reached a different target, as stated by the company. So please try again.

electroplankton explained it in another thread.

What are you talking about?
Okey, this weekend I'll take pictures from different shops if this is what you want.

hiska-kun did take pictures and posted them above on this page.

And I'll stop there.
 

Mario007

Member
lol "Nintendo attack"? What you call an attack is what many would call questioning his reasoning. He said the same thing last week, and many of us asked for reasoning or showed evidence for why it wasn't the case, gonna bring some quotes in.

This is what he posted.



And these are the direct responses that followed, not including posts that weren't a response to the original quote above.















electroplankton explained it in another thread.



hiska-kun did take pictures and posted them above on this page.

And I'll stop there.
Actually, I'm pretty sure he posted the statement you've quoted as the one that started off this conversation after he was poked about Mirai after he said 'Congrats to Project Diva, it did well and multiplatform was the right choice'.
 

DaBoss

Member
Actually, I'm pretty sure he posted the statement you've quoted as the one that started off this conversation after he was poked about Mirai after he said 'Congrats to Project Diva, it did well and multiplatform was the right choice'.

I'm not quite sure what you're saying, but if I'm understanding correctly, you're saying he only posted that first quote because of this post:

You assumed pretty quickly last week that Project Mirai hit the bomba bins, which is completly false. And now you seem pretty happy for two games that have more chances to hit the bomba bins. Nice view of things.

Which called him out.

Problem is, that the quotes in my post was from last week's thread.

The on in this thread is this:

The game is about to become the best-selling game in the series, should I not be excited about that? Mirai had the worst debut of any Miku release to date. FW sales are generally the most important for retail unless we're talking about something like Mario Kart which sells consistently.

Repeating that same song again, "Mirai did terrible". Then the responses in this thread followed afterwards.
 
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