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EA confirms layoffs [Layoffs in the 100s, Quicklime/PCV closed, EA memo leaks]

Vagabundo

Member
EA Bioware in Galway did CS for SWtOR and only announced an expansion there a few months ago. I wonder if that's all on hold.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
No layoffs at EA Salt Lake as of yet, from what Im hearing at least (about 200 employees)
 
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Nirolak

Mrgrgr
Hmm, now we have conflicting reports from our two good layoff reports:

Gamasutra said:
UPDATE: A source familiar with the situation at EA cast doubt on reports that 10 percent of the workforce has been laid off. We still don't have a clear picture of the extent of the layoffs, and don't expect to until possibly EA's earnings call early next month.

The source also said key titles that were being handled by EA Partners -- a publishing branch that handles externally-developed games -- are still on track, namely Insomniac Games' upcoming Fuse and the major title coming from Respawn Entertainment. Mobile-focused Chillingo is also continuing to work with independent developers to publish new titles. The EA Partners publishing label is rumored to have been discontinued.
Source: http://www.gamasutra.com/view/news/191261/More_layoffs_hit_EA.php
 

BD1

Banned
The bubble has officially burst.

Hoping next-gen brings a game renaissance from the indie scene. There will be lots of talent without big pub/dev homes out there making games.
 

QaaQer

Member
The bubble has officially burst.

Hoping next-gen brings a game renaissance from the indie scene. There will be lots of talent without big pub/dev homes out there making games.

And I really hope fewer successful small studios get bought up by the likes of EA and Activision. I know the temptation for owners to cash out is really strong, but how many great games have never been made because acquisitions? What would things be like if Maxis et al were still independent.
 

Bitmap Frogs

Mr. Community
Playfish: 400M - Facebook games getting shut down.
Popcap: 750M - Closing studios
Mythic:undisclosed - Folded into BioWare for the massive dud TOR
Bioware & Pandemic 775M - Pandemic closed, massive investment on MMO going south

That's over 2 billion in subpar investments.
 

Nirolak

Mrgrgr
Playfish: 400M - Facebook games getting shut down.
Popcap: 750M - Closing studios
Mythic:undisclosed - Folded into BioWare for the massive dud TOR
Bioware & Pandemic 775M - Pandemic closed, massive investment on MMO going south

That's over 2 billion in subpar investments.

Yes this is what primarily got Riccitiello in the end. Expensive acquisitions that didn't pan out.
 

Crawl

Member
Playfish: 400M - Facebook games getting shut down.
Popcap: 750M - Closing studios
Mythic:undisclosed - Folded into BioWare for the massive dud TOR
Bioware & Pandemic 775M - Pandemic closed, massive investment on MMO going south

That's over 2 billion in subpar investments.

Don't forget the overall dud of ToR in general, as in the development costs, not just acquisition costs.
 

aeolist

Banned
And I really hope fewer successful small studios get bought up by the likes of EA and Activision. I know the temptation for owners to cash out is really strong, but how many great games have never been made because acquisitions? What would things be like if Maxis et al were still independent.

maxis never would have made it on their own, and neither would a lot of studios with great creative talent and poor business leadership

being able to make great games doesn't mean you're good at running a company and i doubt many indies recruit strong executives to run things

it's gotten better with platforms like Steam letting companies make games without worrying about the financial side of things but for a very long time publishers were needed, even as atrocious as they were
 
Jessie Cox wouldn't be a person I'd source from, to be honest here. Kotaku is bit better, but, y'know, Kotaku. All said and done, I would accept that we probably have seen at least 500 people being made redundant. Probably more.
 

Kimawolf

Member
The bubble has officially burst.

Hoping next-gen brings a game renaissance from the indie scene. There will be lots of talent without big pub/dev homes out there making games.

And it's said because it was THEIR OWN DOING. The management and others mucked up the business end with insane acquisitions, blisteringly high budgets and just a general waste all around. As I said, the video game industry is on a path of self destruction with the publishers and platform holders running the train at full bore despite the tracks literally crumbling beneath them.

But indies and smaller studios will survive, even if some of these legacy publishers go down in flames and take a platform or two with them.
 
So I guess the earliest we'll get numbers is May 7th, right?

Because it seems unlikely given what EA presented to Shacknews that we can finalize the number of layoffs until then.
 

XPE

Member
Playfish: 400M - Facebook games getting shut down.
Popcap: 750M - Closing studios
Mythic:undisclosed - Folded into BioWare for the massive dud TOR
Bioware & Pandemic 775M - Pandemic closed, massive investment on MMO going south

That's over 2 billion in subpar investments.

We all know it at the time that paying that much for Popcap and playfish was a terrible idea, now people are paying for it with there jobs =/
 

QaaQer

Member
maxis never would have made it on their own, and neither would a lot of studios with great creative talent and poor business leadership

being able to make great games doesn't mean you're good at running a company and i doubt many indies recruit strong executives to run things

I don't see why a company cannot be run well and have a solid creative team making games. They aren't mutually exclusive. But yeah, I guess if Maxis was going to go bankrupt, at least the owners got some money, and a few good games were made.
 

No_Style

Member
Is EA shrinking or are they just trimming after a period of expansion/hires? I recall there was a rather large layoff back in 2009 when they laid off 1500 employees.

I suspect it's a bit of both but I wouldn't know.
 
So far they haven't been touching those studios (well, on BioWare, the core Edmonton/Montreal ones) since they're part of their AAAA strategy.

Hmmmm... are we sure BioWare hasn't been touched?

Was just browsing through the BioWare Social forum's twitter thread and somebody posted this from several days ago.
Ryan Loe ‏@ryan_loe 17 Apr
More layoffs at BioWare. My friend, Nathan Plewes who worked there 13 years is out. Wow.

Ryan Loe ‏@ryan_loe 17 Apr
@[user] yeah, round one was the temps. Round 2 the project. My guess is round three will be the studio.

Loe was let go from BioWare a week or 2 ago I think as he had been a relatively new hire it looks like. But if they're dumping people that have been with BioWare for 13 years? Seems like EA is doing some pretty deep cuts.
 
Hmmmm... are we sure BioWare hasn't been touched?

Was just browsing through the BioWare Social forum's twitter thread and somebody posted this from several days ago.


Loe was let go from BioWare a week or 2 ago I think as he had been a relatively new hire it looks like. But if they're dumping people that have been with BioWare for 13 years? Seems like EA is doing some pretty deep cuts.

13 year vet was on a project that got canceled. Sucks, you would think they could fit that person in somewhere else.
 

Killthee

helped a brotha out on multiple separate occasions!
Tracey Lien said:
Two sources with knowledge of the situation told Polygon that the layoffs, part of EA's extended and ongoing reorganization, now number in the hundreds. Officially, the company most recently listed 9,000 employees worldwide.

While EA's public statement doesn't include the number of people impacted, sources with knowledge of the company tell Polygon that the continuing layoffs are impacting "a lot" of people across nearly every part of the company. Some sections are losing a half dozen people, some are losing dozens, according to our source.

EA employees took to Twitter today to announce that EA studios PopCap Vancouver and Quicklime Studio have shut down. Quicklime employees tweeted that all staff have been laid off as a result of the studio closure.

http://www.polygon.com/2013/4/25/4266122/ea-layoffs-popcap-vancouver-quicklime
 

Nirolak

Mrgrgr
Hmmmm... are we sure BioWare hasn't been touched?

Was just browsing through the BioWare Social forum's twitter thread and somebody posted this from several days ago.


Loe was let go from BioWare a week or 2 ago I think as he had been a relatively new hire it looks like. But if they're dumping people that have been with BioWare for 13 years? Seems like EA is doing some pretty deep cuts.

It seems he was one of the 17 producers on the Mass Effect series. I wonder if they're changing up their team structure given he was there for so long.

Edit: Ah I see, across the company cuts. I'll try to keep the OP updated but I have to hit some meetings.
 

Akuun

Looking for meaning in GAF
Terrible for those laid off.

A small "oopsie! lol!" for those responsible for putting EA into this situation.

Sigh.
 
This is welcome to next gen folks.

The industry is headed toward an inevitable crash due to rising costs and lacking creativity.

Aside from that incredible rise in mobile, expanded independent development, the growth of MOBA and other PC centric games, the evolution of Steam into the Steambox, proliferation of new gaming platforms such as the Android based boxes, Apple's potential expansion of the Apple TV into a gaming platform and overall gaming spend increasing yearly despite late cycle declines of the physical market seen the last three years then yes... you are absolutely right.

I wish all those affected land on their feet.
 
Aside from that incredible rise in mobile, expanded independent development, the growth of MOBA and other PC centric games, the evolution of Steam into the Steambox, proliferation of new gaming platforms such as the Android based boxes, Apple's potential expansion of the Apple TV into a gaming platform and overall gaming spend increasing yearly despite late cycle declines of the physical market seen the last three years then yes... you are absolutely right.

I think he should have added "console games".
 

Tamanon

Banned
I'm honestly shocked at how many people seem to work at EA, especially since it doesn't seem like they sell enough games to cover that large a payroll. I think there's too much bloat in gaming development.
 

airborn

Member
The marketing division at EA Belgium is also being shut down. Dutch team will cover the Benelux market as a whole moving forward.
 

Kimawolf

Member
Aside from that incredible rise in mobile, expanded independent development, the growth of MOBA and other PC centric games, the evolution of Steam into the Steambox, proliferation of new gaming platforms such as the Android based boxes, Apple's potential expansion of the Apple TV into a gaming platform and overall gaming spend increasing yearly despite late cycle declines of the physical market seen the last three years then yes... you are absolutely right.

And you realize ALL of that generally is built off the backs of the big 3 right and the major publishers. Without the big 3, the industry would definitely crash hard. PC gaming has always been there and will always be there, and mobile is a bubble that has no bottom and other than a few companies is not making much money at all.
 

Pavaloo

Member
This fucking sucks. Free to play was doing well! Came in this morning fine and dandy, and now I'm out looking for a job. Fuck.
 
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