Thunder Monkey
Banned
See Scooter?
edit: Though I was expecting crazier. Maybe need to wait for ColdBlooder to show up.
edit: Though I was expecting crazier. Maybe need to wait for ColdBlooder to show up.
It always really annoys me when people act like Mario, Zelda and the other nintendo IPs will always sell tons of consoles. Were you not around for the N64 and Gamecube eras? Nintendo pushed out all their usual franchises for those systems too and it didn't work out so well in sales. Why in the world would it work out well this time? Wii may have proved that those titles can sell excellent if on a system with a large install base and not much competition, but that doesn't change the fact that those IPs have been historically proven to simply not sell systems.
The only ones that aren't like that are the Wii Fit U, Wii U Sports, and Wii U Party games, and I don't see how anyone could say that those titles will rejuvenate the Wii U, simply because its really hard to sell what those titles do differently from the Wii versions to warrant 300+ dollars to get. It's not like the gamepad or graphics benefit Wii Fit or Wii Sports in any way whatsoever.
Of course there is always a chance things will turn around, but everyone should be able to admit that those chances are extremely slim, and will take something as new, innovative, and desirable as Wii Sports once was, and that does not come around easily at all. It's ridiculous to see so many people not see this.
What would you have liked them release now? I own a PS3, and don't see the need/point of the PS4 right now. The graphical leap is minimal. The Wii U is slightly graphically superior to the PS3/360 (confirmed by games like Trine 2 and Need for Speed: Most Wanted), and we won't really see what the Wii U is capable of probably, until the first Metroid Prime/Super Mario Galaxy for the system (usually the first party games that look the best).
I think the GamePad can have wide appeal, but NOA has done a HORRID job with marketing it. They need to know their target audience, and if it's their typical market (families), the Wii U makes a lot of sense.
The name is an issue, but decent marketing could remedy much of that. Did you see the Japanese Wii U launch ad(s)?
NOA doesn't even have that much wiggle room to begin with.
This is the problem, this has always been the problem with NoA, they can't do anything because of the way "power" flows down from HQ over in Japan. Even the Europe division is limited.
Nintendo needs to let both NoA and NoE get a little more control. At least close to what SCEA and SCEE gets under Sony
Huh. What I take away from this is that NoA's missteps were largely the result of NCL's decisions, as speculated.
list
Again, I hear this, but can you point me to an example of what you're talking about? Is NCL preventing Reggie from talking to third party developers in the U.S.?
Didn't Nintendo TVii come out of an idea with NOA? Wasn't it headed up by NOA?
What has NOA wanted to do, that NCL has prevented them from doing? Examples?
Nintendo is searching for a new advertising agency after Leo Burnett resigned the account.
According to Brand Republic, insiders claim that the firm decided to part company with the platform holder after increased interference from Japan.
Leo Burnett oversaw the advertising for the Wii launch, and has held the business for seven years.
Explain the potential target audience of the gamepad.I think the GamePad can have wide appeal, but NOA has done a HORRID job with marketing it. They need to know their target audience, and if it's their typical market (families), the Wii U makes a lot of sense.
That would pertain to UK and to an ad agency, which from that same link apparently didn't make the launch ads very well and they had to be reshot:
"According to Marketing Magazine, Nintendo insisted that Leo Burnetts documentary-style ads for Wii were reshot to 'look more like ads' weeks before the launch of the console."
But, this would be like GolinHarris quitting being NOA's "PR firm", not anything about NOA working with developers.
i think leo burnett was also behind the who are you? ads and the gamecube born to play ones.
is scdp still around?
Explain the potential target audience of the gamepad.
I'm not sure who is doing their ads now. The American wii u launch ones were, umm, interesting.
You think families want to use the most complex Nintendo controller ever made?Families. Those that may have young ones that compete for the TV. It allows our family to be in the same room with one playing NSMBU and one watching Netflix, etc.
Also, husbands/wives. Husband/wife works all day, comes home and wants to play games, BUT also spend time with their spouse. The GamePad allows that.
I beat Black Ops 2's campaign on the GamePad while sitting next to my wife who was watching LOST on Netflix. I did the same with playing Black Ops 2 online while she would watch Dr. Who episodes.
Heck, even single people that may me media junkies. If a Wii U game offers Off-TV play, I find that I end up playing it what way the majority of the time, usually with something streaming on Netflix in the background.
American ad agency. and sum dude asked for an example of NoJ telling NoA how to do their jobs, I gave them one.
You think families want to use the most complex Nintendo controller ever made?
I'll spell it out clearly: The reason the marketing is bad is because the product is bad. It can't be marketed well. It's bad material to work with.
That it is sold for a loss to begin with gives Nintendo much less room to move on price, without incurring even greater losses.-because Wii U is $100 more than GCN and $50 more than Wii, it gives Nintendo extra wiggle room to make moves with pricing.
Do you live in some sort of alternate reality?-gamepad is very well received and still has system selling potential
You think families want to use the most complex Nintendo controller ever made?
I'll spell it out clearly: The reason the marketing is bad is because the product is bad. It can't be marketed well. It's bad material to work with.
The reason the Wii took off was because it was simple (and came with a bundled game that showed how it could work) -- Nintendo went in the complete opposite direction for the Wii U.We use it in our family. If a 3 year old can figure it out, I'm not sure why somebody else can't...then again, I do think the 3 year old is pretty bright for his age.
*That could be the typical parent in me!
Families. Those that may have young ones that compete for the TV. It allows our family to be in the same room with one playing NSMBU and one watching Netflix, etc.
Also, husbands/wives. Husband/wife works all day, comes home and wants to play games, BUT also spend time with their spouse. The GamePad allows that.
I beat Black Ops 2's campaign on the GamePad while sitting next to my wife who was watching LOST on Netflix. I did the same with playing Black Ops 2 online while she would watch Dr. Who episodes.
Heck, even single people that may me media junkies. If a Wii U game offers Off-TV play, I find that I end up playing it what way the majority of the time, usually with something streaming on Netflix in the background.
That it is sold for a loss to begin with gives Nintendo much less room to move on price, without incurring even greater losses.
Do you live in some sort of alternate reality?
The reason the Wii took off was because it was simple (and came with a bundled game that showed how it could work) -- Nintendo went in the complete opposite direction for the Wii U.
They made a huge mistake.
There is nothing you described here that isn't addressed by a more competent product that is a) already on the market, and b) already in the homes of a vast majority of people who would be looking to purchase a game console at or around launch.
They are also in the UK, and the link shows me this was pertaining to the UK branch...
"UK marketing director Dawn Paine said the split was due to a change in business requirements.", not the U.S. branch.
I'm not sure what you're trying to say. While the name was poor decision making, and the consequent brand confusion may be an issue at some level, at this stage I find the idea that the crux of their problems is largely masses of bewildered idiots running to stores to get a Wii U accessory for the Wii, because it's the best thing since sliced bread, and leaving disappointed that it's a whole new system rather unconvincing.He's living in the alternate universe GAF themselves created with a foundation of anecdotal stories of people going to buy a Wii U at retailers, thinking it's a controller for their Wii. That we hear it so often would indicate the idea holds sway with consumers and the messaging is flawed.
the wii u launch ads were like the kinect launch ad and the gamecube launch ad were making babies and i saw one of the babies, and it looked at me.
What product are you talking about? The Dreamcast? While I agree that the VMU was awesome for its time, it doesn't allow me to play Black Ops 2 matches online on it, or complete the Assassin's Creed III campaign on it either.
the wii u launch ads were like the kinect launch ad and the gamecube launch ad were making babies and i saw one of the babies, and it looked at me.
The reason the Wii took off was because it was simple (and came with a bundled game that showed how it could work) -- Nintendo went in the complete opposite direction for the Wii U.
They made a huge mistake.
Actually, I think one HUGE reason the Wii took off...is that it was the CHEAPEST console on the market at the time.
I personally think they messed up by not launching the Wii U with a "Wii Sports 2", instead giving it Nintendo Land (not that Nintendo Land is a bad game, but the "Wii Sports" name is known by many, many, many people).
What product are you talking about? The Dreamcast? While I agree that the VMU was awesome for its time, it doesn't allow me to play Black Ops 2 matches online on it, or complete the Assassin's Creed III campaign on it either.
That's not what the gamepad is. It's a touchscreen, a multitude of buttons, and dual analogs, and a screen that is away from your primary point of focus. That's why the DS works and the Wii U doesn't. They should have never tried to the dual screen concept outside of handhelds.Uh?
Who doesn't know how to use a touchscreen now????
Tablets and laptops. And yeah, those aren't necessarily gaming specific, but you and others describe the Wii U gamepad satisfying needs that aren't completely gaming specific.
That's not what the gamepad is. It's a touchscreen, a multitude of buttons, and dual analogs, and a screen that is away from your primary point of focus. That's why the DS works and the Wii U doesn't. They should have never tried to the dual screen concept outside of handhelds.
I think your perspective is warped by being around games too much. Dual analogs on their own are hard for people to learn.So its an SNES with another stick and a touchscreen. How hard is that to use? Seriously.
The Wii was cheap and out dated tech (plus innovative control) with a cheap price to match. The Wii U is cheap tech (plus game pad) for an expensive price.
And yes, contrary to what Iwata preached initially with how people would just "get it" once they played Nintendo Land, we all knew that wouldn't be the case. It sounds like Iwata is just no admitting that Nintendo Land did a poor job of demonstrating the Wii U's purpose. And I think I speak for everyone when I say "duh"
I think your perspective is warped by being around games too much. Dual analogs on their own are hard for people to learn.
The Wii was cheap and out dated tech (plus innovative control) with a cheap price to match. The Wii U is cheap tech (plus game pad) for an expensive price.
And yes, contrary to what Iwata preached initially with how people would just "get it" once they played Nintendo Land, we all knew that wouldn't be the case. It sounds like Iwata is just no admitting that Nintendo Land did a poor job of demonstrating the Wii U's purpose. And I think I speak for everyone when I say "duh"
That's not what the gamepad is. It's a touchscreen, a multitude of buttons, and dual analogs, and a screen that is away from your primary point of focus. That's why the DS works and the Wii U doesn't. They should have never tried to the dual screen concept outside of handhelds.
You mean an ultimately small segment of the consumer electronics market? Okay.Tell that to everyone who's owned a Playstation or Xbox 360 or was born after 1980.
I don't own a Wii U (I hope that being honest isn't going to get you to discount my views on the product), but off-screen play seems like a novelty feature. It's essentially pointless for anyone with their own TV, or a monitor with an HDMI port to use if someone constantly occupies the TV.Do you own a Wii U? If you're not aware many of the games offer Off-TV play, so you can make the GamePad screen your point of focus.
Again, we have a 3 year old that plays games on it, quite regularly. Here's a video I just uploaded of him beating a few levels in Kirby's Adventure on the Wii U:
http://www.youtube.com/watch?v=bt0eXDHbmzA
Also, having played and beaten ZombiU, which uses the TV and GamePad, I don't see what you're really talking about it not working on the Wii U.
What games are you playing on the Wii U that the dual screen options cause you problems?
I disagree.
Granted, I don't own a Wii U, but I've played Nintendo Land. It does a great job highlighting the Wii U's features with the gamepad. It really does. Pretty much every type of gameplay idea you can think of that would make use of a second screen is represented in some basic form in Nintendo Land. In that sense, it's every bit the Wii U's Wii Sports.
The problem that should now be apparent, is that the idea of the gamepad just isn't compelling. Nintendo DID have a game available at launch that presented their idea of the gamepad to consumers, and people ultimately just didn't care.
Honestly, I think that, going forward, attempting to create a Wii Sports will be a waste of time and resources. Touch screens are understood tech to the public. They get it. They don't need it explained to them, or presented in some easily digestible way. They know what it is, and in that sense the gamepad is just a failure of an idea.
What Nintendo needs to do now is just focus on getting good content out. Don't worry about shoehorning "gamepad functionality" into every game in an attempt to prove the concept. It's a failed concept, simple as that. Just get good games out. Period.
You mean an ultimately small segment of the consumer electronics market? Okay.
There was even a recent thread about the subject.
I don't own a Wii U (I hope that being honest isn't going to get you to discount my views on the product), but off-screen play seems like a novelty feature. It's essentially pointless for anyone with their own TV.
Uh, the abstracted interface of a mouse is difficult for many people to grasp. One of the reasons touch devices with direct interaction interfaces are taking off and grabbing new markets.How small? My fiance doesn't play games at all and can handle twin analogs. Gaming recently overshadowed the music industry in sales and scope.
These people who can't handle a controller are probably the same people who can't use a smartphone or a computer, a minority that is vastly overestimated in their numbers.
Nope.Are you a parent by any chance?
Uh, the abstracted interface of a mouse is difficult for many people to grasp. One of the reasons touch devices with direct interaction interfaces are taking off and grabbing new markets.
Handling it does not mean they're good at it, or comfortable with it.Difficult to grasp for the elderly and disabled perhaps, but just about everyone of the Gen Y/Millennial generation has handled a mouse and keyboard in their lives. Same with controllers.
Unless you can provide some hard statistics on people being unable to use a traditional controller, I still believe that the control scheme isn't nearly as complicated as you state. Otherwise, PS3/4 and 360/Durango would be suffering from the same issues.
Off-Screen play is really, really, really awesome though. Even from my neighbors that own one, the wife would play certain Nintendo Land games that can be done on just the GamePad, while the husband was watching sports.
Are you a parent by any chance?
Handling it does not mean they're good at it, or comfortable with it.