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Fire Emblem Awakening |OT2| PAL reinforcements

Realyn

Member
I allready cried about this 2 or 3 pages ago, but after finishing my lunatic no dlc playthrough ... I'm really dissapointed. I did the last 12 chapters with MU/Avatar only.

Going into Chapter 14 I had only one strong promoted unit with a lvl 5 swordmaster Lon'qu. Everbody else, who I really _wanted_ to use, was round lvl 15 in their starting class with ~30 HP, 12 defense.
How, how the fuck are you supposed to do the ship chapter or paralouge 17 where you have to save Tiki? Every turn 10 new flying enemies show up. You can kill 2 with Galeforce MU and 1 with chrom.
Aaand then? There are NO tiles where your weak units like Lissa, Virien and Miriel won't get attacked and therefor oneshotted.

tl;dr I really like the game, but the balancing and exp map DLC is the worst game design I have seen in a long time.

edit: this isn't supposed to be a hidden brag, but it really sucks sometimes to be "good" at strategy games. For myself I can't enjoy playing Hard/Classic and roflstomping through the game, after you have figured out the game.
 

GC|Simon

Member
I'm playing on normal/classic and had no major problems so far (up until chapter 14 or so). No I'm playing sidequest 9 and I'm getting freaking slaughtered. How am I supposed to survive this sidequest? Guess I will finally get some DLC to level up... Also:
With which dude do I need to convince Cynthia to join my team? Chrom?

Marriages so far: Chrom + Sumia, Frederick + Cordelia
 

-Horizon-

Member
I'm playing on normal/classic and had no major problems so far (up until chapter 14 or so). No I'm playing sidequest 9 and I'm getting freaking slaughtered. How am I supposed to survive this sidequest? Guess I will finally get some DLC to level up... Also:
With which dude do I need to convince Cynthia to join my team? Chrom?

Marriages so far: Chrom + Sumia, Frederick + Cordelia

Chrom
Edit: and apparently Sumia (I didn't use her for this part) for Cynthia
 
I'm playing on normal/classic and had no major problems so far (up until chapter 14 or so). No I'm playing sidequest 9 and I'm getting freaking slaughtered. How am I supposed to survive this sidequest? Guess I will finally get some DLC to level up... Also:
With which dude do I need to convince Cynthia to join my team? Chrom?

Marriages so far: Chrom + Sumia, Frederick + Cordelia

It's always either Chrom or the mother.

If the map is too hard, just come back later, it's not like it'll go anywhere.
 

Leezard

Member
Severa + Cynthia are beasts in my playthrough. They are just slaughtering everything. Chrom/MU/all other characters are weaklings in comparison. I haven't recruited any more children except Morgan/Noire. Morgan might have promise, but Noire seems quite weak, perhaps due to her father.
 

McNum

Member
So tomorrow is EXPonetioal Growth/Champions of Yore 2 day on Europe.

How "hard" is EXPonntial Growth? I have a few stragglers I'd like to catch up... like a level 2 Cavalier Stahl and a level 3 Mage Miriel and a couple more in that area. Can they fight these things on their own or should they have awesome backup in a Pair Up to win? I mean, I'll probably give them that for oomph anyway, but I could train more of them if they didn't need it.

CoY2 is probably not a problem considering I'm at chapter 20 in the story now.
 

Wilsongt

Member
So tomorrow is EXPonetioal Growth/Champions of Yore 2 day on Europe.

How "hard" is EXPonntial Growth? I have a few stragglers I'd like to catch up... like a level 2 Cavalier Stahl and a level 3 Mage Miriel and a couple more in that area. Can they fight these things on their own or should they have awesome backup in a Pair Up to win? I mean, I'll probably give them that for oomph anyway, but I could train more of them if they didn't need it.

CoY2 is probably not a problem considering I'm at chapter 20 in the story now.

Not hard at all. Just make sure you attack Level 30 Entombed with range attacks. They have counter.
 
So tomorrow is EXPonetioal Growth/Champions of Yore 2 day on Europe.

How "hard" is EXPonntial Growth? I have a few stragglers I'd like to catch up... like a level 2 Cavalier Stahl and a level 3 Mage Miriel and a couple more in that area. Can they fight these things on their own or should they have awesome backup in a Pair Up to win? I mean, I'll probably give them that for oomph anyway, but I could train more of them if they didn't need it.

CoY2 is probably not a problem considering I'm at chapter 20 in the story now.

Not hard at all for lower-level units. The Risen come at levels 1, 10, 20, and 30. Your low units should be able to get plenty of experience from the low-leveled Risen. When you start to train on the level 30 Risen, beware Counter.

This mission is also smaller than you'd expect, with only 6 deployable units. The map is divided into three lanes, with one unit on the left and right and four in the middle.
 

McNum

Member
Not hard at all. Just make sure you attack Level 30 Entombed with range attacks. They have counter.
Do they attack on the enemy phase? I mean in Golden Gaffe, they just run. If they don't attack on the enemy phase and they're all Entombed who don't have range attacks, they're all mage fodder. Going to be harder to train sword users, though, I think only the Levin Sword has range.
 
Huh, Noire x Owain...unsure how to feel about this because
that cakes S support remind me of pies
:/
The one food-related set of supports that I've actually liked out of the ones I've gotten/seen would probably be Male Avatar x Nah, as that one actually is kind of sweet. The others I've seen have been more meh and pretty much stick to that same kind of formula, yeah.

Edit: And to the above, no, the enemies on Exponential Growth won't attack you unless you attack them--they just flee otherwise.
 
Do they attack on the enemy phase? I mean in Golden Gaffe, they just run. If they don't attack on the enemy phase and they're all Entombed who don't have range attacks, they're all mage fodder. Going to be harder to train sword users, though, I think only the Levin Sword has range.

They all run down the map as well and only run down the map. And, it is only the level 30's with counter that are really the only 'threat'. You can easily have your non-ranged guys smack up the level 10s and 20s.

And the only real annoying thing for this map when you are raising your untouched units is that it is really spread out so you'll be trying to keep up with the enemies and that they have 6 move which means they can outrun your unpromoted units. Also, they have quite a lot of HP.
 

MicH

Member
I bought the Golden Gaffe pack and can't wait for the Exp DLC tomorrow. Just started my second playthrough, so haven't leveled up many units. So this is good.
 

McNum

Member
They all run down the map as well and only run down the map. And, it is only the level 30's with counter that are really the only 'threat'. You can easily have your non-ranged guys smack up the level 10s and 20s.
Well, as long as my guy has more HP than the enemy, I can still smack 'em in melee and let the healers get some EXP, too.

EDIT: Or just run Golden Gaffe and buy a pile of Rescue staffs. That's good EXP...
 

Wilsongt

Member
Well, as long as my guy has more HP than the enemy, I can still smack 'em in melee and let the healers get some EXP, too.

EDIT: Or just run Golden Gaffe and buy a pile of Rescue staffs. That's good EXP...

No need for rescue. The monsters don't attack unless you attack first. They just run.

Edit: Unless you're grinding for healer EXP.
 
Chapter 17 done. Olivia survived a hit (thank goodness), Lucina and Virion are still utter crap though. It certainly helped doing a test run when attempt 1 failed on enemy phase 1 (normally I would restart as soon as it ended but thought I'd be better off seeing what happens plus, I got to suicide Chrom at the end).

On my second playthrough I reclassed Panne to Wyvern Knight...

Let's just say... Dat Attack and Defense. Now I am wondering if I should marry her to Donny to get an insane Yarne.

Edit: GODDAMN! Yarne with Panne/Donny+Aptitude and as a Mercenary nearly destroys Inigo's growths. Plus, I think Yarne comes at Lv 10 so instant reclass.
I did the same thing. I don't know if to switch back to Tangel once I get fast burn (that was the reason for going this route) or just stick to cleaning up things with Wryvern Lord.

I peeked at the Yarne map (I'm not marrying anyone this playthrough as I want to get as many supports out the way this playthrough as possible*) and was surprised to see him able to reclass to villager...in other words you don't need to pass down underdog as he can aquire it himself...if you so wish.

*-If all goes to plan playthrough 2 will sort of Chrom's wives, Olivia and FeMU then playthrough 3 will only have Olivia and MU left.
 
It is really satisfying to beat everyone on the map with Donnel while equipping a branch. So far I am on Chapter 16 and just finished prologue 14 (still havent unlocked most of them due to the lack of marriage).
 

Chrom

Junior Member
Something like Champions of Yore 1 would be better to grind for healer experience than Golden Gaffe, because you can stay on the map indefinitely as long as you don't defeat the enemy healers, where as Golden Gaffe is finite and will cost you time just getting back into it over and over after only a couple of turns per run.
 
Something like Champions of Yore 1 would be better to grind for healer experience than Golden Gaffe, because you can stay on the map indefinitely as long as you don't defeat the enemy healers, where as Golden Gaffe is finite and will cost you time just getting back into it over and over after only a couple of turns per run.

That or just pick on a SpotPass team that has a healer boss like Mist or Moulder. Murder everyone else and then just start spamming staves when the healer is the only one left alive.
 

Chrom

Junior Member
That or just pick on a SpotPass team that has a healer boss like Mist or Moulder. Murder everyone else and then just start spamming staves when the healer is the only one left alive.

I've done that before and it works fine, but I realize I'm too stingy with my money to pay for them, so I don't do that anymore. :p

Edit: Oh, never mind. I'm remembering wrong. You don't even need to pay gold to do that.
 
I've done that before and it works fine, but I realize I'm too stingy with my money to pay for them, so I don't do that anymore. :p

Edit: Oh, never mind. I'm remembering wrong. You don't even need to pay gold to do that.

Well I'm usually stingy in that I want all my encounters to make gold (I guess expect for the EXP DLC one), so I usually end up grinding stave usages in Chapter 17's map.
 
Starting to feel like I should quickly clear the story in my Normal/Newcomer playthrough and start again on Hard/Classic, there isn't an ounce of challenge left.

Severa, Olivia and Nowi are simply too strong - I'm clearing chapters in 4 or 5 turns just by rushing straight into massive packs of enemies and watching as they fail to hit, then get demolished in return - leaving absolutely no strategy. I don't even have any reason to use the 150k gold or massive stash of weapons or items accumulated when cheap bronze/iron junk is enough to kill anything.

At the very least Normal/Newcomer has given me the chance to learn about the series without getting frustrated and giving up, so it wasn't for nothing.
 
It's mostly interesting cause I like the skill Bullion.

Though alas, I can't help but feel like it'd utterly and completely screw over a magic-centered character to be forced to go through 10 levels of barbarian.

It's not that bad. The only lost of magic is just the changes in base stats between the two classes and any growth you had in it will stay with your character. You'll probably just gain more strength than you know what to do with if you revert them back to a magic using unit.
 
Considering the number of bullions I've been getting recently, I half feel like I really don't need another person with that skill for now actually.
 

McNum

Member
Something like Champions of Yore 1 would be better to grind for healer experience than Golden Gaffe, because you can stay on the map indefinitely as long as you don't defeat the enemy healers, where as Golden Gaffe is finite and will cost you time just getting back into it over and over after only a couple of turns per run.
Won't the NPC characters run up and kill the boss? Had Ike kill Elincia last time I did CoY1. That's just wrong...
 
Won't the NPC characters run up and kill the boss? Had Ike kill Elincia last time I did CoY1. That's just wrong...

They could. They could also end up killing themselves against the enemies.

Can anyone explain the exact mechanics of the skill Astra to me btw?

I believe the chance for it to activate is based off skill.

It'll do five hits at half damage each (I believe rounded down) provided the enemy will survive it all for a total of 2.5 times of the original damage.

I am not sure if each individual hit can critical or not.

It'll only use up one weapon use (don't ask how).

If your supporting character activates Dual Guard, it'll guard all the hits.

Also, if the enemy has counter, it'll counter every_single_hit.
 
Won't the NPC characters run up and kill the boss? Had Ike kill Elincia last time I did CoY1. That's just wrong...

They could, but usually they end up dying before then anyways. Honestly, in that map the NPCs only survive if you help them, if you just let them run to their doom they won't steal as many kills.
 

Chrom

Junior Member
Won't the NPC characters run up and kill the boss? Had Ike kill Elincia last time I did CoY1. That's just wrong...

I always imagined it would be unlikely for that to happen, since I've never seen them survive the whole way through, let alone reach the boss. That is an interesting point, though.
 

McNum

Member
Can anyone explain the exact mechanics of the skill Astra to me btw?
Five hits, half damage. Can critical. If Astra triggers you get at least 2.5 times the damage. It's slightly weaker than a normal critical hit like that, but since it's a Swordmaster skill, you're likely to get a critical anyway for 1.5 times normal damage on an Astra hit.

I don't think you can trigger other skills off an Astra hit, though. That'd just be crazy. Then again, this game...

I always imagined it would be unlikely for that to happen, since I've never seen them survive the whole way through, let alone reach the boss. That is an interesting point, though.
I've had them survive every time. Of course, I heal them, too. If my guys don't get hit and Lissa or whoever needs a Heal for EXP, I go to the NPCs for that.

Also, I guess you could be a smartass and Rescue the NPCs away from the boss so they'd take longer to get there.
 

Sadist

Member
Usurper Ike learning from his old buddy Ashnard how to climb the royal ladder.
With his lov- uh I mean buddy Soren on his side. I always knew he whispered some evil shit in his ear.

CoY1 is so easy for grinding characters towards lv 20 and relationship boosts. I dislike the forced text dialog though. *hits select button franticly*
 
Five hits, half damage. Can critical. If Astra triggers you get at least 2.5 times the damage. It's slightly weaker than a normal critical hit like that, but since it's a Swordmaster skill, you're likely to get a critical anyway for 1.5 times normal damage on an Astra hit.

I don't think you can trigger other skills off an Astra hit, though. That'd just be crazy. Then again, this game...

Nope, you can't. Not in this game. Only one Mastery skill can activate at a time.
 

McNum

Member
Nope, you can't. Not in this game. Only one Mastery skill can activate at a time.
Just for reference's sake. If you have Lifetaker or Galeforce and kill an enemy off Astra, you still get the 50% heal/extra turn, right? Wondering if I should pass down Astra and Lifetaker to a Manakete Morgan. Just for the amusing effect of a dragon shooting the enemy five times and heals off it.
 
I am not sure if each individual hit can critical or not.
I've not seen it happen, but I've had critical hits on any of the 5 Astra hits so if criticals can trigger on any of them I can't see what would stop them activating on multiple ones.

Just for reference's sake. If you have Lifetaker or Galeforce and kill an enemy off Astra, you still get the 50% heal/extra turn, right?
Not tried Lifetaker, but yes, Galeforce will trigger if you kill an enemy with Astra as well.
 

Chrom

Junior Member
Just for reference's sake. If you have Lifetaker or Galeforce and kill an enemy off Astra, you still get the 50% heal/extra turn, right? Wondering if I should pass down Astra and Lifetaker to a Manakete Morgan. Just for the amusing effect of a dragon shooting the enemy five times and heals off it.

Lifetaker and Galeforce will work regardless of what skills activated during the battle, including Astra.
 

Tempy

don't ask me for codes
storafötter;56498272 said:
It is really satisfying to beat everyone on the map with Donnel while equipping a branch. So far I am on Chapter 16 and just finished prologue 14 (still havent unlocked most of them due to the lack of marriage).

Having General Sumia bash people's skulls in with a large log is hella amusing. Wish I still had a ladle.
 

McNum

Member
Is there a place to reliably get Arms Scrolls, by the way?

I have one, think I either found it in a chest or got it from saving a traveling Anna, but when reclassing someone into a class that shares no weapons with what they know is a little annoying. Bronze weapons and basic tomes for everyone. Would be nice to jump directly to D rank at least.
 
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