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Nintendo Downloads - May 2013

Man God

Non-Canon Member
Any update on Harvest Moon GBC for the 3DS VC? It was supposed to be out in April, was pushed to May but with more Mega Man and the Zelda Oracle games coming out I'm worried it will be pushed back for the nth time.

VC is all about delivering authentic experiences and there is no more authentic HM experience than being pushed back multiple times.
 

serplux

Member
Any update on Harvest Moon GBC for the 3DS VC? It was supposed to be out in April, was pushed to May but with more Mega Man and the Zelda Oracle games coming out I'm worried it will be pushed back for the nth time.

Natsume's working on a date with Nintendo. They aren't sure, but they think it will be out by the end of May.
 

zroid

Banned
Just to follow up, I picked up that $6 copy of Starfy I ordered a week ago. Played through the first few stages. It's pretty good! Nothing mindblowing, but just seems like a solid, well-made game, and there looks to be a lot of content. I mostly bought it merely to satisfy my curiosity and round out my DS game collection, but I might actually end up playing it through to the end.
 

Man God

Non-Canon Member
Lufia GBC is really good too.

Ok this is the first time I have ever searched for a game title on youtube and found NOTHING. What is Amazin Penguin?

AMAZING Penguin got it.
 

Qurupeke

Member
So, I bought Chasing Aurora as it was on sale. Pretty fun game. The multiplayer is a blast, but single player is kinda dull...
 

bon

Member
They're not the ones doing the emulation work. They just give Nintendo the licenses.

Btw, Natsume's also looking at bringing some of their other GBC games to the VC.

On Twitter they also asked what GBA games we'd want to see rereleased.

Friends of Mineral Town is the obvious answer. I'd also like to see Pocky & Rocky with Becky and Car Battler Joe.
 

CengizMan

Member
Who the hell knows?



So...more Harvest Moon!

It's entirely possible that they have the rights to games they developed back then now. Not entirely sure what the situation is.

The only game I really want from Natsume is Pocky & Rocky. I sold that game way back when I was a kid and have been eager to replay it. Virtual Console seems like the perfect place, but the game didn't even see the light of day on the Wii's Virtual Console.
 

Man God

Non-Canon Member
People are loony if they honestly think Nintendo won't eventually bring GBA and SNES games at least to the 3DS VC.
 

Roto13

Member
People are loony if they honestly think Nintendo won't eventually bring GBA and SNES games at least to the 3DS VC.

You're loony if you still think Nintendo is going to bring GBA games to the 3DS. They're not coming. They can't emulate them properly while keeping the 3DS-specific features people expect when they buy a 3DS game.
 

serplux

Member
People are loony if they honestly think Nintendo won't eventually bring GBA and SNES games at least to the 3DS VC.

An update on the 3DS VC situation in Japan: they will be officially through with 50% of their Famicom library after this week's update. Shouldn't be too long.
 

Man God

Non-Canon Member
You're loony if you still think Nintendo is going to bring GBA games to the 3DS. They're not coming. They can't emulate them properly while keeping the 3DS-specific features people expect when they buy a 3DS game.

Nah, they've had plenty of time to work out the kinks plus its not like the ten Ambassador games are unplayable or anything.
 

Man God

Non-Canon Member
"Playable" isn't Nintendo's minimum threshold for Virtual Console games.

I agree, but it has been almost two years since they announced the Ambassador games and there have been quite a few firmware updates since then and I'd be willing to bet that they've been working on GBA for the 3DS since then.
 

backlot

Member
I agree, but it has been almost two years since they announced the Ambassador games and there have been quite a few firmware updates since then and I'd be willing to bet that they've been working on GBA for the 3DS since then.

Could be. Who knows what they did with all the free time from not working on GB games.
 
No GBA on 3DS wouldn't irritate me as much if they were actually releasing GB/GBC games on a regular basis. (That goes for NCL and the JP eShop, too; Famicom is nice and all, but come on)
 
After the support the VC got for NeoGeo games, I was sure the 3DS would get NGPC games. I really want as Neo Turf Masters, All those fighting games, Sonic Pocket Adventure and Metal Slug.

:(
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
After the support the VC got for NeoGeo games, I was sure the 3DS would get NGPC games. I really want as Neo Turf Masters, All those fighting games, Sonic Pocket Adventure and Metal Slug.

:(

Just add them to the list of things that are no-brainers but Nintendo drops the ball on:

Gamecube games on Wii U
GBA games on 3DS
Virtual Boy games on 3DS
Mario Bowling on Wii
Mario Golf on Wii
 

Roto13

Member
I agree, but it has been almost two years since they announced the Ambassador games and there have been quite a few firmware updates since then and I'd be willing to bet that they've been working on GBA for the 3DS since then.

And that makes you so completely 100% sure they're coming that you think to predict otherwise is insane?
Just add them to the list of things that are no-brainers but Nintendo drops the ball on:

Gamecube games on Wii U
GBA games on 3DS
Virtual Boy games on 3DS

Ever think that there might actually be reasons for these things? Like what I said above about GBA games? And how GameCube games work the same way on Wii and Wii U as GBA games work on 3DS?

And maybe it's not worth building a Virtual Boy emulator for the two or three worthwhile games it had?
 
You're loony if you still think Nintendo is going to bring GBA games to the 3DS. They're not coming. They can't emulate them properly while keeping the 3DS-specific features people expect when they buy a 3DS game.
Are you for real? It's not because they can't be emulated, it's because Nintendo doesn't care. The GBA games were rushed onto the eShop as quickly as possible.

Ever think that there might actually be reasons for these things? Like what I said above about GBA games? And how GameCube games work the same way on Wii and Wii U as GBA games work on 3DS?
Of course not, the Wii U isn't powerful to emulate Gamecube games properly. Because that makes so much sense. Silly us.

And that makes you so completely 100% sure they're coming that you think to predict otherwise is insane?
It's no different than assuming they can't be emulated properly because... reasons.
 

Roto13

Member
Are you for real? It's not because they can't be emulated, it's because Nintendo doesn't care. The GBA games were rushed onto the eShop as quickly as possible.


Of course not, the Wii U isn't powerful to emulate Gamecube games properly. Because that makes so much sense. Silly us.

Fun fact: Emulating a console properly requires a PC or console that is much more powerful than the console you're trying to emulate.

And if those GBA games were "rushed onto the eShop as quickly as possible" they wouldn't have come out like a week before their promised deadline of the end of the year.

It's no different than assuming they can't be emulated properly because... reasons.

I don't even know what to say to this. It makes no sense at all.
 
Fun fact: Emulating a console properly requires a PC or console that is much more powerful than the console you're trying to emulate.
If the Wii is powerful enough to emulate N64 games, the 3DS should be able to emulate GBA games flawlessly.

And if those GBA games were "rushed onto the eShop as quickly as possible" they wouldn't have come out like a week before their promised deadline of the end of the year.
Why try to optimize games they had no intentions of selling to the public? Things change.

I don't even know what to say to this. It makes no sense at all.
Yes it does. You're trying to rationalize for an irrational company. Power has nothing to do with why Gamecube games are not on the Virtual Console.
 

Roto13

Member
If the Wii is powerful enough to emulate N64 games, the 3DS should be able to emulate GBA games flawlessly.


Why try to optimize games they had no intentions of selling to the public? Things change.


Yes it does. You're trying to rationalize for an irrational company. Power has nothing to do with why Gamecube games are not on the Virtual Console.

Well if you're just going to sit there and adamantly pretend you know how emulation works (it's not even close to being the same thing as running a game natively, resources have to be devoted to tricking the game into thinking the console it's running on has specific parts that it doesn't, and that takes a lot of power) there's really no point in talking to you. But then, I knew that already. I guess the fact that I keep trying is my own personal failing.
 

Roto13

Member
I've played quite a few GBA games on a CFW PSP so I really can't imagine the 3DS being not powerful enough to emulate them.

It can probably emulate them, but how well?

They might be able to work it out and get an emulator going that runs enough games as accurately as they want, while not falling back on just underclocking the 3DS like they seem to do for the Ambassador games, which is what prevents things like sleep mode and streetpass from working.

But if they don't, it's not because Nintendo is run by crazy people who don't know that people would buy GBA games.

It's also not completely outside of the realm of possibility that the same thing will happen with the GameCube on Wii U, but that seems less likely. It took Sony ages to get a PS2 emulator out on PS3. And the Wii U is missing the analog shoulder buttons that some GameCube games require.

Currently it's possible to get GameCube games running natively on Wii U, but that doesn't fix the controller issue and it introduces all of the problems the natively running GBA games bring to 3DS.
 
It can probably emulate them, but how well?

They might be able to work it out and get an emulator going that runs enough games as accurately as they want, while not falling back on just underclocking the 3DS like they seem to do for the Ambassador games, which is what prevents things like sleep mode and streetpass from working.

But if they don't, it's not because Nintendo is run by crazy people who don't know that people would buy GBA games.

Pretty well from my experience.
 

M3d10n

Member
Fun fact: Emulating a console properly requires a PC or console that is much more powerful than the console you're trying to emulate.

The 3DS CPU is over 20X faster than the GBA CPU and is using a compatible architecture. Also, the GPU has the native scanline-based 2D functionality required for GBA games hidden somewhere inside it, so they don't need to software-render everything (but that's unnecessary, since there's probably enough juice for software rendering anyway).

Looking at the current state of 3DS VC, I think Nintendo is actually trying to milk their 8-bit catalog before moving into GBA, since they haven't tacked 16-bit consoles yet.

They might also be unsure how to deal with GBA since we're talking about a games library much more modern and content-packed than SNES and even N64 games, despise the low-res 2D graphics. Heck, how would the GBA games even fit in their current VC tiering scheme? Same price as N64 games? They obviously wouldn't charge SNES-prices for a game like Aria of Sorrow, which runs circles around any eShop-only game in terms of content.
 

Man God

Non-Canon Member
It's got a processor that can emulate the features of the GBA's one 100%, no clue on how it handled graphics their five month rush job getting ten games to run pretty well (if not without some slight brightness issues) shows that it probably wouldn't take much effort at all to get them fully featured (i.e. getting the game to play nice with the home menu)

You are right though that it's not a 100% no brainer like SNES games are. I am fairly confident that they are moving in this direction with GBA support.
 

Roto13

Member
Looking at the current state of 3DS VC, I think Nintendo is actually trying to milk their 8-bit catalog before moving into GBA, since they haven't tacked 16-bit consoles yet.

They might also be unsure how to deal with GBA since we're talking about a games library much more modern and content-packed than SNES and even N64 games, despise the low-res 2D graphics.

This wouldn't surprise me at all. (I really wish they had gotten more Game Boy games out before shifting so much focus to NES games. Blech. I have a Wii, thanks.)

It's got a processor that can emulate the features of the GBA's one 100%, no clue on how it handled graphics their five month rush job getting ten games to run pretty well (if not without some slight brightness issues) shows that it probably wouldn't take much effort at all to get them fully featured (i.e. getting the game to play nice with the home menu)

You are right though that it's not a 100% no brainer like SNES games are. I am fairly confident that they are moving in this direction with GBA support.

I'd bet money on the low brightness being an active decision.. GBA games were made for a dark, non-backlit handheld. I'd much rather they had let you turn up the brightness and deal with the resulting muddiness, though.
 
Well if you're just going to sit there and adamantly pretend you know how emulation works (it's not even close to being the same thing as running a game natively, resources have to be devoted to tricking the game into thinking the console it's running on has specific parts that it doesn't, and that takes a lot of power) there's really no point in talking to you. But then, I knew that already. I guess the fact that I keep trying is my own personal failing.
Oh the irony. Your condescending snark isn't necessary. If you truly believe that the 3DS isn't powerful enough to emulate GBA games even though the above poster just showed Super Mario Advance 4 running flawlessly on his PSP, then I shouldn't waste my time arguing. There are many issues that may factor into Nintendo's decision, but shoddy emulation isn't one of them.
 
They might also be unsure how to deal with GBA since we're talking about a games library much more modern and content-packed than SNES and even N64 games, despise the low-res 2D graphics. Heck, how would the GBA games even fit in their current VC tiering scheme? Same price as N64 games? They obviously wouldn't charge SNES-prices for a game like Aria of Sorrow, which runs circles around any eShop-only game in terms of content.

This is the most intelligent thing I've read on the VC issues. A great point.
 

Man God

Non-Canon Member
They might also be unsure how to deal with GBA since we're talking about a games library much more modern and content-packed than SNES and even N64 games, despise the low-res 2D graphics. Heck, how would the GBA games even fit in their current VC tiering scheme? Same price as N64 games? They obviously wouldn't charge SNES-prices for a game like Aria of Sorrow, which runs circles around any eShop-only game in terms of content.

Unchained Blades is eshop only and is long as hell (also 30 bucks and if anything proves your point)

The Pushmo/Crashmo games are on par game length wise with Aria, so are a number of GBC games already on the service like Link's Awakening and DK '94.

In general though I agree pricing is an issue. I'd like variable myself as its clear that some games are worth closer to 12-15 while a few would be perfect fits around 5.
 

rjc571

Banned
I've played quite a few GBA games on a CFW PSP so I really can't imagine the 3DS being not powerful enough to emulate them.

GBA emulation on PSP was far from perfect last time I tried it (actually with a later version of the emulator that you're using in the video you posted later). Most games I played needed to skip frames to run at full speed. If you completely disable frameskipping you only get around 40-50 fps. Many games had glitches and accuracy issues, as well.
 
GBA emulation on PSP was far from perfect last time I tried it (actually with a later version of the emulator that you're using in the video you posted later). Most games I played needed to skip frames to run at full speed. If you completely disable frameskipping you only get around 40-50 fps. Many games had glitches and accuracy issues, as well.

It wasn't perfect but it ran on inferior, non-Nintendo hardware and was made by hobbyists.

Also that video isn't mine, just some random video I picked :)
 

rjc571

Banned
It wasn't perfect but it ran on inferior, non-Nintendo hardware and was made by hobbyists.

Also that video isn't mine, just some random video I picked :)

"Made by hobbyists" is a fair point but the fact of the matter is that the PSP hardware isn't inferior to the 3DS, CPU-wise. The PSP had dual 333 MHz MIPS CPUs (media engine was identical to the main CPU in the PSP and was often utilized when running emulators), which gives around the same performance as the 266 MHz dual core ARM11 in the 3DS.
 
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