I don't really care how they market it, but the way they're talking make me very nervous about what the core product is. From the perspective of a "nerd" who loves Dark Souls more than any other game released in the last decade, I really kind of hate Skyrim. I like the idea of it, I like the open world, but the core gameplay is trash and I'm unwilling to put up with it anymore.
If they're going to get people who LIKE the gameplay of skyrim... Whose design philosophy runs contrary to everything that I believe in as a Dark Souls fan...
Very nervous.
someone should look at the media released of this game thus farSomeone should remind them that Dark Souls got where it is by being Dark Souls. What's the point of reaching a few morons if you alienate all the people whose success the game is built on? It's so stupid.
How often does this actually work the way they want it to? When a company dumbs down a game to widen its appeal. Like Dragon Age 2 -- could that have possibly been more successful than DAO? I really doubt that.
The game still looks like Dark Souls from what we have seen, almost to a fault.
I don't understand the paranoia here. This isn't gearbox.
someone should look at the media released of this game thus far
You do know that marketing directly affects gameplay when dealing with a publisher right?
Someone should remind them that Dark Souls got where it is by being Dark Souls. What's the point of reaching a few morons if you alienate all the people whose success the game is built on? It's so stupid.
How often does this actually work the way they want it to? When a company dumbs down a game to widen its appeal. Like Dragon Age 2 -- could that have possibly been more successful than DAO? I really doubt that.
It can't be a good idea to spend a ton of money advertising a game that only appeals to a certain type of ultra-obsessive nerd that makes up such a small percentage of gamers.
Someone should remind them that Dark Souls got where it is by being Dark Souls. What's the point of reaching a few morons if you alienate all the people whose success the game is built on? It's so stupid.
How often does this actually work the way they want it to? When a company dumbs down a game to widen its appeal. Like Dragon Age 2 -- could that have possibly been more successful than DAO? I really doubt that.
lol ok. I can sort of deduce how the game is going to be from the interviews + in-game footage that reveals the encounter design and such.Just because it looks like Dark Souls on the surface doesn't tell me anything. Come back when you've played the game.
lol ok. I can sort of deduce how the game is going to be from the interviews + in-game footage that reveals the encounter design and such.
I feel like this game is going to get a huge amount of backlash from the pseudo-hardcore who don't know how to parse game design no matter how it ends up, just based on what they've said for the marketing.
glad to see your mind's already been made upI'm sort of anticipating some backlash, too, but it'll be because the game is dumbed down.
Just because it looks like Dark Souls on the surface doesn't tell me anything. Come back when you've played the game.
Dark Souls 2 OT title?We're going to go balls-deep and guns-blazing with it
I'm sort of anticipating some backlash, too, but it'll be because the game is dumbed down.
Dark Souls 2 OT title?
glad to see your mind's already been made up
Prepare for the most epic dumbing down of a franchise ever done
I'm not even sure people understand that FROM isn't even a part of Namco-Bandai. They're not a subsidiary or a partner. Namco has nothing to hold over their heads. Namco-Bandai had to negotiate with them to get the rights to publish Dark Souls 2 outside Japan. To my understanding, FROM will be self-publishing Dark Souls 2 in Japan like they did with Dark Souls 1.
What Namco-Bandai chooses to do to raise awareness in regions like America exists in its' own bubble from how FROM chooses to develop the game. Maybe you'll all be vindicated in your fears that Dark Souls 2 will be Literally Skyrim, but it's not because Namco-Bandai intends to go 'balls deep' in its' marketing.
Disparage what Namco intends all you want, but the punchline should begin and end there.
Game called due to...
Marketing?
No worries.. They are just speaking in terms of marketing the game not actual gameplay mechanics i think.
lol ok. I can sort of deduce how the game is going to be from the interviews + in-game footage that reveals the encounter design and such.
I feel like this game is going to get a huge amount of backlash from the pseudo-hardcore who don't know how to parse game design no matter how it ends up, just based on what they've said for the marketing.
I hold the unpopular opinion that there are some aspects of Dark Souls that could/should bewait for itstreamlined without hurting the overall depth of the game. Like resistance, for example. As a stat, resistance is completely and totally fucking useless. No good character build has ever used it, and the starting classes' stats are balanced as if it didn't exist. A lot of little things in the game, like the descriptions of items and menu actions at blacksmiths and bonfires, could be improved with longer, clearer, better-written descriptions. (Keep the flavor text, of course, but write better prose.)
But of course, some people will proclaim that making anything more intuitive or less clunky is tantamount to automating the entirety of its mechanics and making it into Baby's First Video Game.
They know things about the game that we don't... And possibly have influence over its design... If they think it'll appeal to Skyrim players, that's a bad sign..
I seriously doubt it's the case. If Namco-Bandai invested any real amount of money into the project itself, I seriously doubt FROM would be self-publishing anywhere with regards to Dark Souls 2.Do you think Namco Bandai even provided that much of the game's development budget? Obviously they're handling overseas marketing/distribution and some portion of the game's localization, but I think we would have heard by now if the entire project was being done on their dime.
good thing he wasn'tMiyazaki being shoved aside by means of Namco's mandate doesn't build confidence.
We're going to go balls-deep
Really?
Got a link?
They know things about the game that we don't... And possibly have influence over its design... If they think it'll appeal to Skyrim players, that's a bad sign..
Yeah, they're speaking about the marketing. They'd love to get skyrim players, but not at any cost (Focus on souls players). Also From said there is no pressure from bamco to make it casual.The game still looks like Dark Souls from what we have seen, almost to a fault.
I don't understand the paranoia here. This isn't gearbox.
Namco talks Dark Souls 2 marketing: "we're treating this as a massive, massive triple-A title"
Would like to attract Skyrim players, but series fans are the focus
Source: http://www.oxm.co.uk/53991/namco-ta...ing-this-as-a-massive-massive-triple-a-title/
'Refillable flasks?! BONFIRE CHECKPOINTS?!?! Demon's Souls is ruined. '
Accessible to Skyrim players? Uhh, fuck.
Hopefully they just want to make it seem appealing to Skyrim fans in the ads, while the actual game is on the same trajectory as past titles.
That's exactly what the're saying.
Do some people really not know that marketing is a separate dept.?
They want to use more money for marketing in hopes to get more sales. This is a good thing for the series.
But if it sells well and is popular, I won't feel special for being a fan of something unique and obscure!